The 3D and 4D technology market size has grown exponentially in recent years. It will grow from $227.13 billion in 2023 to $273.97 billion in 2024 at a compound annual growth rate (CAGR) of 20.6%.The expansion witnessed during the historical period can be credited to heightened worldwide demand for automotive products, escalated adoption of 3D technologies within military and defense domains, and the rising prevalence of 3D and 4D technology within the gaming and entertainment sectors.
The 3D and 4D technology market size is expected to see exponential growth in the next few years. It will grow to $578.09 billion in 2028 at a compound annual growth rate (CAGR) of 20.5%. The projected expansion in the upcoming period can be ascribed to the escalating demand for 3D and 4D imaging solutions, expanding utilization of 3D navigation systems and 3D radar within military applications, and the upsurge in investments in 4D printing technology. Key trends anticipated in the forecast period encompass heightened research and development efforts aimed at innovating new systems, adoption of advanced solutions, and the proliferation of 3D motion pictures and interactive effects.
Government initiatives are anticipated to drive the expansion of the 3D and 4D technology markets in the foreseeable future. These initiatives represent strategic actions or policies enacted by governing bodies to achieve specific objectives or tackle pertinent issues within their jurisdictions. They wield significant transformative power, fostering economic growth, fostering innovation, and tackling multifaceted challenges across diverse sectors. By providing funding, regulatory support, and facilitating partnerships between industry and academia, government initiatives play a pivotal role in advancing the development and adoption of 3D and 4D technologies. An illustrative example comes from October 2022, where projects receiving £14 million ($15.09 million) in funding, as reported by gov.uk, encompassed endeavors such as scalable sustainable 3D printing, modernizing traditional baking techniques through digitization, and enhancing steel production efficiency with AI integration.
Major corporations are vigorously engaged in the creation of innovative products to bolster their financial performance in the competitive landscape. Notably, there's a concerted focus on introducing novel solutions such as the 4D digital imaging radar-on-chip, aimed at revolutionizing vehicle safety and automation. This cutting-edge product offers substantial improvements in resolution, power, and contrast compared to conventional analog radars. A case in point is Uhnder Inc., a prominent US-based provider of digital automotive radar technology, which unveiled its groundbreaking 4D digital imaging radar-on-chip in March 2022. Distinguished by its ability to deliver precise object detection through 4D point cloud imaging and classification, this technology sets new benchmarks in advanced driver-assistance systems (ADAS), autonomous vehicles, and automated mobility by vastly enhancing detection capabilities while minimizing radar interference through digital code modulation.
In August 2023, Leia Inc., a company headquartered in the United States specializing in the production of 3D light-field products and software applications, completed the acquisition of Dimenco Holding B.V., the details of which were not disclosed. This strategic move by Leia is aimed at integrating 3D technology across diverse devices, thereby providing a cohesive and immersive user experience without the requirement for wearable devices. The acquisition is expected to accelerate the widespread adoption of Leia's technology. Dimenco Holding B.V. is based in the Netherlands and is renowned for its expertise in display technology, particularly in the realms of 3D and 4D displays.
Major companies operating in the 3d and 4d technology market report are Google LLC, Samsung Group, Sony Corporation, LG Corporation, General Electric Company, Intel Corporation, The Hewlett-Packard Company, Panasonic Corporation, Canon Inc., Koninklijke Philips N.V., Dassault Systèmes SE, Hexagon AB, Autodesk Inc., Dolby Laboratories, Barco N.V., DreamWorks Animation LLC, Cognex Corporation, Stratasys Inc., EOS GmbH, 3D Systems Corporation, FARO Technologies Inc., Materialise NV, Vicon Motion Systems Ltd., CT CoreTechnologie Group, Organovo Holdings Inc.
North America was the largest region in the 3D and 4D technology market in 2023. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the 3d and 4d technology market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the 3d and 4d technology market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
3D technology facilitates the portrayal of images with depth perception, while 4D technology introduces time-based alterations or enhancements to the 3D experience, such as dynamic motion or sensory adjustments. Employed to enrich visual encounters across cinema, gaming, and design realms, 3D technology enhances depth perception. On the other hand, 4D technology finds utility in entertainment and simulations, seamlessly integrating real-time environmental shifts, such as motion or scents, alongside 3D visuals.
Key categories of 3D and 4D technology input devices encompass 3D and 4D scanners, cameras, and sensors. Output devices include 3D displays, smartphones, televisions, projectors, and printers. 3D scanners capture the physical shape of objects via lasers or structured light, generating digital 3D models crucial in manufacturing, design, and quality assurance processes. These scanners serve diverse sectors including military, automotive, construction, consumer electronics, industrial, entertainment, healthcare, among others.
The 3D and 4D technology market research report is one of a series of new reports that provides 3D and 4D technology market statistics, including 3D and 4D technology industry global market size, regional shares, competitors with a 3D and 4D technology market share, detailed 3D and 4D technology market segments, market trends and opportunities, and any further data you may need to thrive in the 3D and 4D technology industry. This 3D and 4D technology market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.
The 3D and 4D technology market consists of revenues earned by entities by providing services such as virtual reality, augmented reality, printing, scanning, and building information modeling. The market value includes the value of related goods sold by the service provider or included within the service offering. The 3D and 4D technology market also includes sales of modeling software, VR headsets, AR devices, simulation software, graphics processing units, and workstations that are used in providing services. Values in this market are ‘factory gate’ values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.
The market value is defined as the revenues that enterprises gain from goods and/or services sold within the specified market and geography through sales, grants, or donations in terms of currency (in USD, unless otherwise specified).
The revenues for a specified geography are consumption values - that is, they are revenues generated by organizations in the specified geography within the specified market, irrespective of where they are produced. It does not include revenues from resales either further along the supply chain or as part of other products.
This product will be delivered within 3-5 business days.
The 3D and 4D technology market size is expected to see exponential growth in the next few years. It will grow to $578.09 billion in 2028 at a compound annual growth rate (CAGR) of 20.5%. The projected expansion in the upcoming period can be ascribed to the escalating demand for 3D and 4D imaging solutions, expanding utilization of 3D navigation systems and 3D radar within military applications, and the upsurge in investments in 4D printing technology. Key trends anticipated in the forecast period encompass heightened research and development efforts aimed at innovating new systems, adoption of advanced solutions, and the proliferation of 3D motion pictures and interactive effects.
Government initiatives are anticipated to drive the expansion of the 3D and 4D technology markets in the foreseeable future. These initiatives represent strategic actions or policies enacted by governing bodies to achieve specific objectives or tackle pertinent issues within their jurisdictions. They wield significant transformative power, fostering economic growth, fostering innovation, and tackling multifaceted challenges across diverse sectors. By providing funding, regulatory support, and facilitating partnerships between industry and academia, government initiatives play a pivotal role in advancing the development and adoption of 3D and 4D technologies. An illustrative example comes from October 2022, where projects receiving £14 million ($15.09 million) in funding, as reported by gov.uk, encompassed endeavors such as scalable sustainable 3D printing, modernizing traditional baking techniques through digitization, and enhancing steel production efficiency with AI integration.
Major corporations are vigorously engaged in the creation of innovative products to bolster their financial performance in the competitive landscape. Notably, there's a concerted focus on introducing novel solutions such as the 4D digital imaging radar-on-chip, aimed at revolutionizing vehicle safety and automation. This cutting-edge product offers substantial improvements in resolution, power, and contrast compared to conventional analog radars. A case in point is Uhnder Inc., a prominent US-based provider of digital automotive radar technology, which unveiled its groundbreaking 4D digital imaging radar-on-chip in March 2022. Distinguished by its ability to deliver precise object detection through 4D point cloud imaging and classification, this technology sets new benchmarks in advanced driver-assistance systems (ADAS), autonomous vehicles, and automated mobility by vastly enhancing detection capabilities while minimizing radar interference through digital code modulation.
In August 2023, Leia Inc., a company headquartered in the United States specializing in the production of 3D light-field products and software applications, completed the acquisition of Dimenco Holding B.V., the details of which were not disclosed. This strategic move by Leia is aimed at integrating 3D technology across diverse devices, thereby providing a cohesive and immersive user experience without the requirement for wearable devices. The acquisition is expected to accelerate the widespread adoption of Leia's technology. Dimenco Holding B.V. is based in the Netherlands and is renowned for its expertise in display technology, particularly in the realms of 3D and 4D displays.
Major companies operating in the 3d and 4d technology market report are Google LLC, Samsung Group, Sony Corporation, LG Corporation, General Electric Company, Intel Corporation, The Hewlett-Packard Company, Panasonic Corporation, Canon Inc., Koninklijke Philips N.V., Dassault Systèmes SE, Hexagon AB, Autodesk Inc., Dolby Laboratories, Barco N.V., DreamWorks Animation LLC, Cognex Corporation, Stratasys Inc., EOS GmbH, 3D Systems Corporation, FARO Technologies Inc., Materialise NV, Vicon Motion Systems Ltd., CT CoreTechnologie Group, Organovo Holdings Inc.
North America was the largest region in the 3D and 4D technology market in 2023. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the 3d and 4d technology market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the 3d and 4d technology market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
3D technology facilitates the portrayal of images with depth perception, while 4D technology introduces time-based alterations or enhancements to the 3D experience, such as dynamic motion or sensory adjustments. Employed to enrich visual encounters across cinema, gaming, and design realms, 3D technology enhances depth perception. On the other hand, 4D technology finds utility in entertainment and simulations, seamlessly integrating real-time environmental shifts, such as motion or scents, alongside 3D visuals.
Key categories of 3D and 4D technology input devices encompass 3D and 4D scanners, cameras, and sensors. Output devices include 3D displays, smartphones, televisions, projectors, and printers. 3D scanners capture the physical shape of objects via lasers or structured light, generating digital 3D models crucial in manufacturing, design, and quality assurance processes. These scanners serve diverse sectors including military, automotive, construction, consumer electronics, industrial, entertainment, healthcare, among others.
The 3D and 4D technology market research report is one of a series of new reports that provides 3D and 4D technology market statistics, including 3D and 4D technology industry global market size, regional shares, competitors with a 3D and 4D technology market share, detailed 3D and 4D technology market segments, market trends and opportunities, and any further data you may need to thrive in the 3D and 4D technology industry. This 3D and 4D technology market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.
The 3D and 4D technology market consists of revenues earned by entities by providing services such as virtual reality, augmented reality, printing, scanning, and building information modeling. The market value includes the value of related goods sold by the service provider or included within the service offering. The 3D and 4D technology market also includes sales of modeling software, VR headsets, AR devices, simulation software, graphics processing units, and workstations that are used in providing services. Values in this market are ‘factory gate’ values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.
The market value is defined as the revenues that enterprises gain from goods and/or services sold within the specified market and geography through sales, grants, or donations in terms of currency (in USD, unless otherwise specified).
The revenues for a specified geography are consumption values - that is, they are revenues generated by organizations in the specified geography within the specified market, irrespective of where they are produced. It does not include revenues from resales either further along the supply chain or as part of other products.
This product will be delivered within 3-5 business days.
Table of Contents
1. Executive Summary2. 3D And 4D Technology Market Characteristics3. 3D And 4D Technology Market Trends And Strategies32. Global 3D And 4D Technology Market Competitive Benchmarking33. Global 3D And 4D Technology Market Competitive Dashboard34. Key Mergers And Acquisitions In The 3D And 4D Technology Market
4. 3D And 4D Technology Market - Macro Economic Scenario
5. Global 3D And 4D Technology Market Size and Growth
6. 3D And 4D Technology Market Segmentation
7. 3D And 4D Technology Market Regional And Country Analysis
8. Asia-Pacific 3D And 4D Technology Market
9. China 3D And 4D Technology Market
10. India 3D And 4D Technology Market
11. Japan 3D And 4D Technology Market
12. Australia 3D And 4D Technology Market
13. Indonesia 3D And 4D Technology Market
14. South Korea 3D And 4D Technology Market
15. Western Europe 3D And 4D Technology Market
16. UK 3D And 4D Technology Market
17. Germany 3D And 4D Technology Market
18. France 3D And 4D Technology Market
19. Italy 3D And 4D Technology Market
20. Spain 3D And 4D Technology Market
21. Eastern Europe 3D And 4D Technology Market
22. Russia 3D And 4D Technology Market
23. North America 3D And 4D Technology Market
24. USA 3D And 4D Technology Market
25. Canada 3D And 4D Technology Market
26. South America 3D And 4D Technology Market
27. Brazil 3D And 4D Technology Market
28. Middle East 3D And 4D Technology Market
29. Africa 3D And 4D Technology Market
30. 3D And 4D Technology Market Competitive Landscape And Company Profiles
31. 3D And 4D Technology Market Other Major And Innovative Companies
35. 3D And 4D Technology Market Future Outlook and Potential Analysis
36. Appendix
Executive Summary
3D And 4D Technology Global Market Report 2024 provides strategists, marketers and senior management with the critical information they need to assess the market.This report focuses on 3D and 4D technology market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
Reasons to Purchase:
- Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
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- Measure the impact of high global inflation on market growth.
- Create regional and country strategies on the basis of local data and analysis.
- Identify growth segments for investment.
- Outperform competitors using forecast data and the drivers and trends shaping the market.
- Understand customers based on the latest market shares.
- Benchmark performance against key competitors.
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- Report will be updated with the latest data and delivered to you along with an Excel data sheet for easy data extraction and analysis.
- All data from the report will also be delivered in an excel dashboard format.
Description
Where is the largest and fastest growing market for 3D and 4D technology ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The 3D and 4D technology market global report answers all these questions and many more.The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
- The market characteristics section of the report defines and explains the market.
- The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
- The forecasts are made after considering the major factors currently impacting the market. These include:
- The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.
- The impact of higher inflation in many countries and the resulting spike in interest rates.
- The continued but declining impact of COVID-19 on supply chains and consumption patterns.
- Market segmentations break down the market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
- The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
Scope
Markets Covered:
1) By Input Device Type: 3D And 4D Scanners; 3D And 4D Cameras; 3D And 4D Sensors2) By Output Device Type: 3D Displays; 3D Smartphones; 3D Televisions; 3D Projectors; 3D Printers
3) By End User: Military And Defense; Automotive; Construction; Consumer Electronics; Industrial; Entertainment; Healthcare; Other End Users.
Key Companies Mentioned: Google LLC; Samsung Group; Sony Corporation; LG Corporation; General Electric Company
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time Series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.
Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery Format: PDF, Word and Excel Data Dashboard.
Companies Mentioned
- Google LLC
- Samsung Group
- Sony Corporation
- LG Corporation
- General Electric Company
- Intel Corporation
- The Hewlett-Packard Company
- Panasonic Corporation
- Canon Inc.
- Koninklijke Philips N.V.
- Dassault Systèmes SE
- Hexagon AB
- Autodesk Inc.
- Dolby Laboratories
- Barco N.V.
- DreamWorks Animation LLC
- Cognex Corporation
- Stratasys Inc.
- EOS GmbH
- 3D Systems Corporation
- FARO Technologies Inc.
- Materialise NV
- Vicon Motion Systems Ltd.
- CT CoreTechnologie Group
- Organovo Holdings Inc.
Methodology
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Table Information
Report Attribute | Details |
---|---|
No. of Pages | 175 |
Published | April 2024 |
Forecast Period | 2024 - 2028 |
Estimated Market Value ( USD | $ 273.97 Billion |
Forecasted Market Value ( USD | $ 578.09 Billion |
Compound Annual Growth Rate | 20.5% |
Regions Covered | Global |
No. of Companies Mentioned | 25 |