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Family-Indoor Entertainment Centres Market Report and Forecast 2024-2032

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    Report

  • 188 Pages
  • May 2024
  • Region: Global
  • Expert Market Research
  • ID: 5973879
According to the report, the global family-indoor entertainment centres market reached around USD 45 billion in 2023. The market is projected to grow at a CAGR of 11% between 2024 and 2032. Aided by the growing urbanisation and the integration of advanced technologies, the market is projected to reach around USD 116.15 billion by 2032.

Family-indoor entertainment centres refer to small-scale amusement parks offering various entertainment options for children, teenagers, and adults, including arcade studios and augmented and virtual reality gaming zones, among others. The recreational activities offered by the centres include bowling, gaming, and thrill rides.

The integration of advanced technologies such as virtual reality (VR), augmented reality (AR), and artificial intelligence (AI) has revolutionised the indoor entertainment experience, making it more immersive and interactive. This has attracted a broader audience, extending beyond children to include teenagers and adults, thereby expanding the family-indoor entertainment centres market base.

There has been a noticeable shift towards family-oriented leisure activities, with parents looking for entertainment options that provide a shared experience for the entire family. This trend has led to the proliferation of indoor entertainment centers that cater to the interests and needs of all family members. Rapid urbanisation and changes in lifestyle have contributed to the family-indoor entertainment centres market growth. With more people living in urban areas, there is a growing demand for accessible and convenient leisure activities that do not require extensive travel.

To stand out in a competitive market, many family-indoor entertainment centres market players are now offering customised and theme-based experiences. From sports-themed zones to fantasy and adventure-themed areas, these centers are constantly innovating to provide unique and memorable experiences for visitors.

Market Segmentation

The market can be divided based on activity area, facility size, type, revenue source, visitor demographics, and region.

Market Breakup by Activity Area

  • Arcade Studios
  • Physical Play Activities
  • Skill/Competition Games
  • AR and VR Gaming Zones
  • Others

Market Breakup by Facility Size

  • Less than 5000 Sq. Ft.
  • 5000 Sq. Ft. - 10000 Sq. Ft.
  • 10001 Sq. Ft. - 20000 Sq. Ft.
  • 20001 Sq. Ft. - 40000 Sq. Ft.
  • Above 40000 Sq. Ft.

Market Breakup by Type

  • Children’s Entertainment Centres (CECs)
  • Children’s Edutainment Centres (CEDCs)
  • Location-based VR Entertainment Centres (LCECs)
  • Adult Entertainment Centres (AECs)

Market Breakup by Revenue Source

  • Entry Fees and Ticket Sales
  • Food and Beverages
  • Advertisement
  • Merchandising
  • Others

Market Breakup by Visitor Demographics

  • Families with Children (0-9 Years)
  • Families with Children (9-12 Years)
  • Teenagers (12-18 Years)
  • Young Adults (18-24 Years)
  • Adults (24+ Years)

Market Breakup by Region

  • North America
  • Europe
  • Asia Pacific
  • Latin America
  • Middle East and Africa

Competitive Landscape

The report looks into the market shares, plant turnarounds, capacities, investments, and mergers and acquisitions, among other major developments, of the leading companies operating in the global family-indoor entertainment centres market. Some of the major players explored in the report are as follows:
  • Cinergy Entertainment Group
  • CEC Entertainment Concepts, LP
  • KidZania Operations S.A.R.L.
  • Scene75 Entertainment Centers
  • Dave and Buster’s, Inc.
  • Bowlero Corp.
  • Landmark Group
  • SMAAASH Entertainment Pvt. Ltd.
  • Timezone Global
  • Others

Table of Contents

1 Preface2 Report Coverage - Key Segmentation and Scope
3 Report Description
3.1 Market Definition and Outlook
3.2 Properties and Applications
3.3 Market Analysis
3.4 Key Players
4 Key Assumptions
5 Executive Summary
5.1 Overview
5.2 Key Drivers
5.3 Key Developments
5.4 Competitive Structure
5.5 Key Industrial Trends
6 Market Snapshot
6.1 Global
6.2 Regional
7 Opportunities and Challenges in the Market
8 Global Family-Indoor Entertainment Centres Market Analysis
8.1 Key Industry Highlights
8.2 Global Family-Indoor Entertainment Centres Historical Market (2018-2023)
8.3 Global Family-Indoor Entertainment Centres Market Forecast (2024-2032)
8.4 Global Family-Indoor Entertainment Centres Market by Activity Area
8.4.1 Arcade Studios
8.4.1.1 Historical Trend (2018-2023)
8.4.1.2 Forecast Trend (2024-2032)
8.4.2 Physical Play Activities
8.4.2.1 Historical Trend (2018-2023)
8.4.2.2 Forecast Trend (2024-2032)
8.4.3 Skill/Competition Games
8.4.3.1 Historical Trend (2018-2023)
8.4.3.2 Forecast Trend (2024-2032)
8.4.4 AR and VR Gaming Zones
8.4.4.1 Historical Trend (2018-2023)
8.4.4.2 Forecast Trend (2024-2032)
8.4.5 Others
8.5 Global Family-Indoor Entertainment Centres Market by Facility Size
8.5.1 Less than 5000 Sq. Ft.
8.5.1.1 Historical Trend (2018-2023)
8.5.1.2 Forecast Trend (2024-2032)
8.5.2 5000 Sq. Ft. - 10000 Sq. Ft.
8.5.2.1 Historical Trend (2018-2023)
8.5.2.2 Forecast Trend (2024-2032)
8.5.3 10001 Sq. Ft. - 20000 Sq. Ft.
8.5.3.1 Historical Trend (2018-2023)
8.5.3.2 Forecast Trend (2024-2032)
8.5.4 20001 Sq. Ft. - 40000 Sq. Ft.
8.5.4.1 Historical Trend (2018-2023)
8.5.4.2 Forecast Trend (2024-2032)
8.5.5 Above 40000 Sq. Ft.
8.5.5.1 Historical Trend (2018-2023)
8.5.5.2 Forecast Trend (2024-2032)
8.6 Global Family-Indoor Entertainment Centres Market by Type
8.6.1 Children’s Entertainment Centres (CECs)
8.6.1.1 Historical Trend (2018-2023)
8.6.1.2 Forecast Trend (2024-2032)
8.6.2 Children’s Edutainment Centres (CEDCs)
8.6.2.1 Historical Trend (2018-2023)
8.6.2.2 Forecast Trend (2024-2032)
8.6.3 Location-based VR Entertainment Centres (LCECs)
8.6.3.1 Historical Trend (2018-2023)
8.6.3.2 Forecast Trend (2024-2032)
8.6.4 Adult Entertainment Centres (AECs)
8.6.4.1 Historical Trend (2018-2023)
8.6.4.2 Forecast Trend (2024-2032)
8.7 Global Family-Indoor Entertainment Centres Market by Revenue Source
8.7.1 Entry Fees and Ticket Sales
8.7.1.1 Historical Trend (2018-2023)
8.7.1.2 Forecast Trend (2024-2032)
8.7.2 Food and Beverages
8.7.2.1 Historical Trend (2018-2023)
8.7.2.2 Forecast Trend (2024-2032)
8.7.3 Advertisement
8.7.3.1 Historical Trend (2018-2023)
8.7.3.2 Forecast Trend (2024-2032)
8.7.4 Merchandising
8.7.4.1 Historical Trend (2018-2023)
8.7.4.2 Forecast Trend (2024-2032)
8.7.5 Others
8.8 Global Family-Indoor Entertainment Centres Market by Visitor Demographics
8.8.1 Families with Children (0-9 Years)
8.8.1.1 Historical Trend (2018-2023)
8.8.1.2 Forecast Trend (2024-2032)
8.8.2 Families with Children (9-12 Years)
8.8.2.1 Historical Trend (2018-2023)
8.8.2.2 Forecast Trend (2024-2032)
8.8.3 Teenagers (12-18 Years)
8.8.3.1 Historical Trend (2018-2023)
8.8.3.2 Forecast Trend (2024-2032)
8.8.4 Young Adults (18-24 Years)
8.8.4.1 Historical Trend (2018-2023)
8.8.4.2 Forecast Trend (2024-2032)
8.8.5 Adults (24+ Years)
8.8.5.1 Historical Trend (2018-2023)
8.8.5.2 Forecast Trend (2024-2032)
8.9 Global Family-Indoor Entertainment Centres Market by Region
8.9.1 North America
8.9.1.1 Historical Trend (2018-2023)
8.9.1.2 Forecast Trend (2024-2032)
8.9.2 Europe
8.9.2.1 Historical Trend (2018-2023)
8.9.2.2 Forecast Trend (2024-2032)
8.9.3 Asia Pacific
8.9.3.1 Historical Trend (2018-2023)
8.9.3.2 Forecast Trend (2024-2032)
8.9.4 Latin America
8.9.4.1 Historical Trend (2018-2023)
8.9.4.2 Forecast Trend (2024-2032)
8.9.5 Middle East and Africa
8.9.5.1 Historical Trend (2018-2023)
8.9.5.2 Forecast Trend (2024-2032)
9 North America Family-Indoor Entertainment Centres Market Analysis
9.1 United States of America
9.1.1 Historical Trend (2018-2023)
9.1.2 Forecast Trend (2024-2032)
9.2 Canada
9.2.1 Historical Trend (2018-2023)
9.2.2 Forecast Trend (2024-2032)
10 Europe Family-Indoor Entertainment Centres Market Analysis
10.1 United Kingdom
10.1.1 Historical Trend (2018-2023)
10.1.2 Forecast Trend (2024-2032)
10.2 Germany
10.2.1 Historical Trend (2018-2023)
10.2.2 Forecast Trend (2024-2032)
10.3 France
10.3.1 Historical Trend (2018-2023)
10.3.2 Forecast Trend (2024-2032)
10.4 Italy
10.4.1 Historical Trend (2018-2023)
10.4.2 Forecast Trend (2024-2032)
10.5 Others
11 Asia Pacific Family-Indoor Entertainment Centres Market Analysis
11.1 China
11.1.1 Historical Trend (2018-2023)
11.1.2 Forecast Trend (2024-2032)
11.2 Japan
11.2.1 Historical Trend (2018-2023)
11.2.2 Forecast Trend (2024-2032)
11.3 India
11.3.1 Historical Trend (2018-2023)
11.3.2 Forecast Trend (2024-2032)
11.4 ASEAN
11.4.1 Historical Trend (2018-2023)
11.4.2 Forecast Trend (2024-2032)
11.5 Australia
11.5.1 Historical Trend (2018-2023)
11.5.2 Forecast Trend (2024-2032)
11.6 Others
12 Latin America Family-Indoor Entertainment Centres Market Analysis
12.1 Brazil
12.1.1 Historical Trend (2018-2023)
12.1.2 Forecast Trend (2024-2032)
12.2 Argentina
12.2.1 Historical Trend (2018-2023)
12.2.2 Forecast Trend (2024-2032)
12.3 Mexico
12.3.1 Historical Trend (2018-2023)
12.3.2 Forecast Trend (2024-2032)
12.4 Others
13 Middle East and Africa Family-Indoor Entertainment Centres Market Analysis
13.1 Saudi Arabia
13.1.1 Historical Trend (2018-2023)
13.1.2 Forecast Trend (2024-2032)
13.2 United Arab Emirates
13.2.1 Historical Trend (2018-2023)
13.2.2 Forecast Trend (2024-2032)
13.3 Nigeria
13.3.1 Historical Trend (2018-2023)
13.3.2 Forecast Trend (2024-2032)
13.4 South Africa
13.4.1 Historical Trend (2018-2023)
13.4.2 Forecast Trend (2024-2032)
13.5 Others
14 Market Dynamics
14.1 SWOT Analysis
14.1.1 Strengths
14.1.2 Weaknesses
14.1.3 Opportunities
14.1.4 Threats
14.2 Porter’s Five Forces Analysis
14.2.1 Supplier’s Power
14.2.2 Buyer’s Power
14.2.3 Threat of New Entrants
14.2.4 Degree of Rivalry
14.2.5 Threat of Substitutes
14.3 Key Indicators for Demand
14.4 Key Indicators for Price
15 Competitive Landscape
15.1 Market Structure
15.2 Company Profiles
15.2.1 Cinergy Entertainment Group
15.2.1.1 Company Overview
15.2.1.2 Product Portfolio
15.2.1.3 Demographic Reach and Achievements
15.2.1.4 Certifications
15.2.2 CEC Entertainment Concepts, LP
15.2.2.1 Company Overview
15.2.2.2 Product Portfolio
15.2.2.3 Demographic Reach and Achievements
15.2.2.4 Certifications
15.2.3 KidZania Operations S.A.R.L.
15.2.3.1 Company Overview
15.2.3.2 Product Portfolio
15.2.3.3 Demographic Reach and Achievements
15.2.3.4 Certifications
15.2.4 Scene75 Entertainment Centers
15.2.4.1 Company Overview
15.2.4.2 Product Portfolio
15.2.4.3 Demographic Reach and Achievements
15.2.4.4 Certifications
15.2.5 Dave and Buster’s, Inc.
15.2.5.1 Company Overview
15.2.5.2 Product Portfolio
15.2.5.3 Demographic Reach and Achievements
15.2.5.4 Certifications
15.2.6 Bowlero Corp.
15.2.6.1 Company Overview
15.2.6.2 Product Portfolio
15.2.6.3 Demographic Reach and Achievements
15.2.6.4 Certifications
15.2.7 Landmark Group
15.2.7.1 Company Overview
15.2.7.2 Product Portfolio
15.2.7.3 Demographic Reach and Achievements
15.2.7.4 Certifications
15.2.8 SMAAASH Entertainment Pvt. Ltd.
15.2.8.1 Company Overview
15.2.8.2 Product Portfolio
15.2.8.3 Demographic Reach and Achievements
15.2.8.4 Certifications
15.2.9 Timezone Global
15.2.9.1 Company Overview
15.2.9.2 Product Portfolio
15.2.9.3 Demographic Reach and Achievements
15.2.9.4 Certifications
15.2.10 Others
16 Key Trends and Developments in the Market
List of Key Figures and Tables
1. Global Family-Indoor Entertainment Centres Market: Key Industry Highlights, 2018 and 2032
2. Global Family-Indoor Entertainment Centres Historical Market: Breakup by Activity Area (USD Billion), 2018-2023
3. Global Family-Indoor Entertainment Centres Market Forecast: Breakup by Activity Area (USD Billion), 2024-2032
4. Global Family-Indoor Entertainment Centres Historical Market: Breakup by Facility Size (USD Billion), 2018-2023
5. Global Family-Indoor Entertainment Centres Market Forecast: Breakup by Facility Size (USD Billion), 2024-2032
6. Global Family-Indoor Entertainment Centres Historical Market: Breakup by Market Type (USD Billion), 2018-2023
7. Global Family-Indoor Entertainment Centres Market Forecast: Breakup by Market Type (USD Billion), 2024-2032
8. Global Family-Indoor Entertainment Centres Historical Market: Breakup by Revenue Source (USD Billion), 2018-2023
9. Global Family-Indoor Entertainment Centres Market Forecast: Breakup by Revenue Source (USD Billion), 2024-2032
10. Global Family-Indoor Entertainment Centres Historical Market: Breakup by Visitor Demographics (USD Billion), 2018-2023
11. Global Family-Indoor Entertainment Centres Market Forecast: Breakup by Visitor Demographics (USD Billion), 2024-2032
12. Global Family-Indoor Entertainment Centres Historical Market: Breakup by Region (USD Billion), 2018-2023
13. Global Family-Indoor Entertainment Centres Market Forecast: Breakup by Region (USD Billion), 2024-2032
14. North America Family-Indoor Entertainment Centres Historical Market: Breakup by Country (USD Billion), 2018-2023
15. North America Family-Indoor Entertainment Centres Market Forecast: Breakup by Country (USD Billion), 2024-2032
16. Europe Family-Indoor Entertainment Centres Historical Market: Breakup by Country (USD Billion), 2018-2023
17. Europe Family-Indoor Entertainment Centres Market Forecast: Breakup by Country (USD Billion), 2024-2032
18. Asia Pacific Family-Indoor Entertainment Centres Historical Market: Breakup by Country (USD Billion), 2018-2023
19. Asia Pacific Family-Indoor Entertainment Centres Market Forecast: Breakup by Country (USD Billion), 2024-2032
20. Latin America Family-Indoor Entertainment Centres Historical Market: Breakup by Country (USD Billion), 2018-2023
21. Latin America Family-Indoor Entertainment Centres Market Forecast: Breakup by Country (USD Billion), 2024-2032
22. Middle East and Africa Family-Indoor Entertainment Centres Historical Market: Breakup by Country (USD Billion), 2018-2023
23. Middle East and Africa Family-Indoor Entertainment Centres Market Forecast: Breakup by Country (USD Billion), 2024-2032
24. Global Family-Indoor Entertainment Centres Market Structure

Companies Mentioned

  • Cinergy Entertainment Group
  • CEC Entertainment Concepts, LP
  • KidZania Operations S.A.R.L.
  • Scene75 Entertainment Centers
  • Dave and Buster’s, Inc.
  • Bowlero Corp.
  • Landmark Group
  • SMAAASH Entertainment Pvt. Ltd.
  • Timezone Global

Methodology

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Table Information