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Global Immersive Media Solutions Market Report and Forecast 2024-2032

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    Report

  • 164 Pages
  • May 2024
  • Region: Global
  • Expert Market Research
  • ID: 5973907
According to the report, the global immersive media solutions market size reached a value of USD 21.90 billion in 2023. Aided by the advancements in virtual reality (VR), augmented reality (AR), mixed reality (MR), and other immersive technologies, the market is projected to further grow at a CAGR of 28.2% between 2024 and 2032 to reach a value of USD 204.90 billion by 2032.

Immersive media solutions encompass a range of technologies and applications that create immersive, interactive, and multi-sensory digital experiences, blurring the boundaries between the physical and virtual worlds. These solutions leverage technologies such as virtual reality (VR), augmented reality (AR), mixed reality (MR), spatial computing, and haptic feedback to engage users and enable rich, lifelike experiences across various domains and industries.

Several factors underpin the global immersive media solutions market growth, driving adoption and investment in immersive technologies across industries. Firstly, increasing demand for enriched and interactive digital experiences fuels the adoption of immersive media solutions in the entertainment, gaming, and media sectors. Consumers seek immersive content and experiences that transport them to virtual worlds, enable interactive storytelling, and enhance engagement and entertainment value.

As per the global immersive media solutions market analysis, advancements in hardware technologies, including VR headsets, AR glasses, haptic feedback devices, and spatial computing platforms, drive accessibility and affordability of immersive media solutions. Lower costs, improved performance, and enhanced user experiences contribute to expanding user base and market penetration, driving demand for immersive content, applications, and experiences across consumer and enterprise segments.

The global immersive media solutions market presents diverse opportunities for innovation, differentiation, and value creation across industries and applications. One such opportunity lies in the convergence of immersive technologies with other transformative technologies such as artificial intelligence (AI), Internet of Things (IoT), 5G connectivity, and cloud computing. Integration of AI algorithms, machine learning models, and natural language processing capabilities enhances the intelligence, interactivity, and personalisation of immersive experiences, enabling advanced features such as voice recognition, gesture control, and predictive analytics.

As per the immersive media solutions market outlook, the application of immersive media solutions in the training, simulation, and education sectors presents significant growth opportunities. Virtual training environments, simulation platforms, and educational VR/AR applications enable hands-on learning, experiential training, and skill development across diverse domains such as healthcare, manufacturing, aviation, and defence. Immersive training solutions offer cost-effective, scalable, and risk-free alternatives to traditional training methods, enhancing learner engagement, retention, and performance outcomes.

Brands and advertisers are leveraging immersive media solutions to create interactive and engaging marketing campaigns that captivate audiences and drive brand awareness, which can propel the overall immersive media solutions market expansion. AR-powered product demos, virtual try-on experiences, and interactive advertisements enable consumers to visualise products, engage with brand messaging, and make informed purchase decisions in immersive digital environments, enhancing customer engagement, brand loyalty, and sales conversion rates.

Moreover, the automotive and retail sectors leverage immersive media solutions to enhance customer engagement, product visualisation, and shopping experiences. Virtual showrooms, 3D product configurators, and immersive retail experiences enable customers to explore products, customise options, and make informed purchase decisions in virtual environments, driving sales, brand loyalty, and customer satisfaction.

As immersive media solutions become more pervasive, there is a growing focus on ethical considerations and inclusivity in design and development practices which can influence the immersive media solutions market share. Stakeholders in the immersive media ecosystem are prioritising accessibility, diversity, and user privacy, ensuring that immersive experiences are inclusive, respectful, and representative of diverse perspectives and user needs. Designing immersive environments with sensitivity to cultural norms, accessibility standards, and user preferences fosters trust, engagement, and positive user experiences.

Market Segmentation

The market can be divided based on component, technology, deployment type, application, end use, and region.

Market Breakup by Component

  • Solution
  • Service

Market Breakup by Technology

  • Virtual Reality
  • Mixed Reality
  • Augmented Reality
  • 360 Degree Videos Content

Market Breakup by Deployment Type

  • On-Premise
  • Cloud

Market Breakup by Application

  • Gaming
  • Commercial
  • Social Media

Market Breakup by End Use

  • Automobile
  • Retail
  • Gaming, Design, and Architecture
  • Education
  • Travel and Hospitality
  • Location-Based Entertainment

Market Breakup by Region

  • North America
  • Europe
  • Asia Pacific
  • Latin America
  • Middle East and Africa

Competitive Landscape

The report looks into the market shares, plant turnarounds, capacities, investments, and mergers and acquisitions, among other major developments, of the leading companies operating in the global immersive media solutions market. Some of the major players explored in the report are as follows:
  • Alphabet, Inc. (Google LLC)
  • Microsoft Corporation
  • Sony Group Corporation
  • HTC Corporation
  • Meta Platforms Inc.
  • Samsung Electronics Pvt. Ltd.
  • Blippar Group Limited
  • SpringboardVR
  • Group Moovs
  • VRstudios, Inc.
  • Others

Table of Contents

1 Preface2 Report Coverage - Key Segmentation and Scope
3 Report Description
3.1 Market Definition and Outlook
3.2 Properties and Applications
3.3 Market Analysis
3.4 Key Players
4 Key Assumptions
5 Executive Summary
5.1 Overview
5.2 Key Drivers
5.3 Key Developments
5.4 Competitive Structure
5.5 Key Industrial Trends
6 Market Snapshot
6.1 Global
6.2 Regional
7 Opportunities and Challenges in the Market
8 Global Immersive Media Solutions Market Analysis
8.1 Key Industry Highlights
8.2 Global Immersive Media Solutions Historical Market (2018-2023)
8.3 Global Immersive Media Solutions Market Forecast (2024-2032)
8.4 Global Immersive Media Solutions Market by Component
8.4.1 Solution
8.4.1.1 Historical Trend (2018-2023)
8.4.1.2 Forecast Trend (2024-2032)
8.4.2 Service
8.4.2.1 Historical Trend (2018-2023)
8.4.2.2 Forecast Trend (2024-2032)
8.5 Global Immersive Media Solutions Market by Technology
8.5.1 Virtual Reality
8.5.1.1 Historical Trend (2018-2023)
8.5.1.2 Forecast Trend (2024-2032)
8.5.2 Mixed Reality
8.5.2.1 Historical Trend (2018-2023)
8.5.2.2 Forecast Trend (2024-2032)
8.5.3 Augmented Reality
8.5.3.1 Historical Trend (2018-2023)
8.5.3.2 Forecast Trend (2024-2032)
8.5.4 360 Degree Videos Content
8.5.4.1 Historical Trend (2018-2023)
8.5.4.2 Forecast Trend (2024-2032)
8.6 Global Immersive Media Solutions Market by Deployment Type
8.6.1 On-Premise
8.6.1.1 Historical Trend (2018-2023)
8.6.1.2 Forecast Trend (2024-2032)
8.6.2 Cloud
8.6.2.1 Historical Trend (2018-2023)
8.6.2.2 Forecast Trend (2024-2032)
8.7 Global Immersive Media Solutions Market by Application
8.7.1 Gaming
8.7.1.1 Historical Trend (2018-2023)
8.7.1.2 Forecast Trend (2024-2032)
8.7.2 Commercial
8.7.2.1 Historical Trend (2018-2023)
8.7.2.2 Forecast Trend (2024-2032)
8.7.3 Social Media
8.7.3.1 Historical Trend (2018-2023)
8.7.3.2 Forecast Trend (2024-2032)
8.8 Global Immersive Media Solutions Market by End Use
8.8.1 Automobile
8.8.1.1 Historical Trend (2018-2023)
8.8.1.2 Forecast Trend (2024-2032)
8.8.2 Retail
8.8.2.1 Historical Trend (2018-2023)
8.8.2.2 Forecast Trend (2024-2032)
8.8.3 Gaming, Design, and Architecture
8.8.3.1 Historical Trend (2018-2023)
8.8.3.2 Forecast Trend (2024-2032)
8.8.4 Education
8.8.4.1 Historical Trend (2018-2023)
8.8.4.2 Forecast Trend (2024-2032)
8.8.5 Travel and Hospitality
8.8.5.1 Historical Trend (2018-2023)
8.8.5.2 Forecast Trend (2024-2032)
8.8.6 Location-Based Entertainment
8.8.6.1 Historical Trend (2018-2023)
8.8.6.2 Forecast Trend (2024-2032)
8.9 Global Immersive Media Solutions Market by Region
8.9.1 North America
8.9.1.1 Historical Trend (2018-2023)
8.9.1.2 Forecast Trend (2024-2032)
8.9.2 Europe
8.9.2.1 Historical Trend (2018-2023)
8.9.2.2 Forecast Trend (2024-2032)
8.9.3 Asia Pacific
8.9.3.1 Historical Trend (2018-2023)
8.9.3.2 Forecast Trend (2024-2032)
8.9.4 Latin America
8.9.4.1 Historical Trend (2018-2023)
8.9.4.2 Forecast Trend (2024-2032)
8.9.5 Middle East and Africa
8.9.5.1 Historical Trend (2018-2023)
8.9.5.2 Forecast Trend (2024-2032)
9 North America Immersive Media Solutions Market Analysis
9.1 United States of America
9.1.1 Historical Trend (2018-2023)
9.1.2 Forecast Trend (2024-2032)
9.2 Canada
9.2.1 Historical Trend (2018-2023)
9.2.2 Forecast Trend (2024-2032)
10 Europe Immersive Media Solutions Market Analysis
10.1 United Kingdom
10.1.1 Historical Trend (2018-2023)
10.1.2 Forecast Trend (2024-2032)
10.2 Germany
10.2.1 Historical Trend (2018-2023)
10.2.2 Forecast Trend (2024-2032)
10.3 France
10.3.1 Historical Trend (2018-2023)
10.3.2 Forecast Trend (2024-2032)
10.4 Italy
10.4.1 Historical Trend (2018-2023)
10.4.2 Forecast Trend (2024-2032)
10.5 Others
11 Asia Pacific Immersive Media Solutions Market Analysis
11.1 China
11.1.1 Historical Trend (2018-2023)
11.1.2 Forecast Trend (2024-2032)
11.2 Japan
11.2.1 Historical Trend (2018-2023)
11.2.2 Forecast Trend (2024-2032)
11.3 India
11.3.1 Historical Trend (2018-2023)
11.3.2 Forecast Trend (2024-2032)
11.4 ASEAN
11.4.1 Historical Trend (2018-2023)
11.4.2 Forecast Trend (2024-2032)
11.5 Australia
11.5.1 Historical Trend (2018-2023)
11.5.2 Forecast Trend (2024-2032)
11.6 Others
12 Latin America Immersive Media Solutions Market Analysis
12.1 Brazil
12.1.1 Historical Trend (2018-2023)
12.1.2 Forecast Trend (2024-2032)
12.2 Argentina
12.2.1 Historical Trend (2018-2023)
12.2.2 Forecast Trend (2024-2032)
12.3 Mexico
12.3.1 Historical Trend (2018-2023)
12.3.2 Forecast Trend (2024-2032)
12.4 Others
13 Middle East and Africa Immersive Media Solutions Market Analysis
13.1 Saudi Arabia
13.1.1 Historical Trend (2018-2023)
13.1.2 Forecast Trend (2024-2032)
13.2 United Arab Emirates
13.2.1 Historical Trend (2018-2023)
13.2.2 Forecast Trend (2024-2032)
13.3 Nigeria
13.3.1 Historical Trend (2018-2023)
13.3.2 Forecast Trend (2024-2032)
13.4 South Africa
13.4.1 Historical Trend (2018-2023)
13.4.2 Forecast Trend (2024-2032)
13.5 Others
14 Market Dynamics
14.1 SWOT Analysis
14.1.1 Strengths
14.1.2 Weaknesses
14.1.3 Opportunities
14.1.4 Threats
14.2 Porter’s Five Forces Analysis
14.2.1 Supplier’s Power
14.2.2 Buyer’s Power
14.2.3 Threat of New Entrants
14.2.4 Degree of Rivalry
14.2.5 Threat of Substitutes
14.3 Key Indicators for Demand
14.4 Key Indicators for Price
15 Competitive Landscape
15.1 Market Structure
15.2 Company Profiles
15.2.1 Alphabet, Inc. (Google LLC)
15.2.1.1 Company Overview
15.2.1.2 Product Portfolio
15.2.1.3 Demographic Reach and Achievements
15.2.1.4 Certifications
15.2.2 Microsoft Corporation
15.2.2.1 Company Overview
15.2.2.2 Product Portfolio
15.2.2.3 Demographic Reach and Achievements
15.2.2.4 Certifications
15.2.3 Sony Group Corporation
15.2.3.1 Company Overview
15.2.3.2 Product Portfolio
15.2.3.3 Demographic Reach and Achievements
15.2.3.4 Certifications
15.2.4 HTC Corporation
15.2.4.1 Company Overview
15.2.4.2 Product Portfolio
15.2.4.3 Demographic Reach and Achievements
15.2.4.4 Certifications
15.2.5 Meta Platforms Inc.
15.2.5.1 Company Overview
15.2.5.2 Product Portfolio
15.2.5.3 Demographic Reach and Achievements
15.2.5.4 Certifications
15.2.6 Samsung Electronics Pvt. Ltd.
15.2.6.1 Company Overview
15.2.6.2 Product Portfolio
15.2.6.3 Demographic Reach and Achievements
15.2.6.4 Certifications
15.2.7 Blippar Group Limited
15.2.7.1 Company Overview
15.2.7.2 Product Portfolio
15.2.7.3 Demographic Reach and Achievements
15.2.7.4 Certifications
15.2.8 SpringboardVR
15.2.8.1 Company Overview
15.2.8.2 Product Portfolio
15.2.8.3 Demographic Reach and Achievements
15.2.8.4 Certifications
15.2.9 Group Moovs
15.2.9.1 Company Overview
15.2.9.2 Product Portfolio
15.2.9.3 Demographic Reach and Achievements
15.2.9.4 Certifications
15.2.10 VRstudios, Inc.
15.2.10.1 Company Overview
15.2.10.2 Product Portfolio
15.2.10.3 Demographic Reach and Achievements
15.2.10.4 Certifications
15.2.11 Others
16 Key Trends and Developments in the Market
List of Key Figures and Tables
1. Global Immersive Media Solutions Market: Key Industry Highlights, 2018 and 2032
2. Global Immersive Media Solutions Historical Market: Breakup by Component (USD Billion), 2018-2023
3. Global Immersive Media Solutions Market Forecast: Breakup by Component (USD Billion), 2024-2032
4. Global Immersive Media Solutions Historical Market: Breakup by Technology (USD Billion), 2018-2023
5. Global Immersive Media Solutions Market Forecast: Breakup by Technology (USD Billion), 2024-2032
6. Global Immersive Media Solutions Historical Market: Breakup by Deployment Type (USD Billion), 2018-2023
7. Global Immersive Media Solutions Market Forecast: Breakup by Deployment Type (USD Billion), 2024-2032
8. Global Immersive Media Solutions Historical Market: Breakup by Application (USD Billion), 2018-2023
9. Global Immersive Media Solutions Market Forecast: Breakup by Application (USD Billion), 2024-2032
10. Global Immersive Media Solutions Historical Market: Breakup by End Use (USD Billion), 2018-2023
11. Global Immersive Media Solutions Market Forecast: Breakup by End Use (USD Billion), 2024-2032
12. Global Immersive Media Solutions Historical Market: Breakup by Region (USD Billion), 2018-2023
13. Global Immersive Media Solutions Market Forecast: Breakup by Region (USD Billion), 2024-2032
14. North America Immersive Media Solutions Historical Market: Breakup by Country (USD Billion), 2018-2023
15. North America Immersive Media Solutions Market Forecast: Breakup by Country (USD Billion), 2024-2032
16. Europe Immersive Media Solutions Historical Market: Breakup by Country (USD Billion), 2018-2023
17. Europe Immersive Media Solutions Market Forecast: Breakup by Country (USD Billion), 2024-2032
18. Asia Pacific Immersive Media Solutions Historical Market: Breakup by Country (USD Billion), 2018-2023
19. Asia Pacific Immersive Media Solutions Market Forecast: Breakup by Country (USD Billion), 2024-2032
20. Latin America Immersive Media Solutions Historical Market: Breakup by Country (USD Billion), 2018-2023
21. Latin America Immersive Media Solutions Market Forecast: Breakup by Country (USD Billion), 2024-2032
22. Middle East and Africa Immersive Media Solutions Historical Market: Breakup by Country (USD Billion), 2018-2023
23. Middle East and Africa Immersive Media Solutions Market Forecast: Breakup by Country (USD Billion), 2024-2032
24. Global Immersive Media Solutions Market Structure

Companies Mentioned

  • Alphabet, Inc. (Google LLC)
  • Microsoft Corporation
  • Sony Group Corporation
  • HTC Corporation
  • Meta Platforms Inc.
  • Samsung Electronics Pvt. Ltd.
  • Blippar Group Limited
  • SpringboardVR
  • Group Moovs
  • VRstudios, Inc.

Methodology

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Table Information