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Global Markerless Motion Capture Market Size, Share & Trends Analysis Report By Type, By Application, By Regional Outlook and Forecast, 2024 - 2031

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    Report

  • May 2024
  • Region: Global
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5976251
The Global Markerless Motion Capture Market size is expected to reach $217.6 million by 2031, rising at a market growth of 17.5% CAGR during the forecast period.

Markerless motion capture systems enable precise and objective analysis of gait patterns and movement disorders in patients with conditions such as Parkinson’s disease, cerebral palsy, and stroke. Therefore, the healthcare segment acquired $10,421.7 thousand revenue in 2023. By quantifying parameters such as stride length, step time, and joint angles, healthcare providers can evaluate gait abnormalities, and optimize therapeutic interventions to enhance mobility and quality of life for patients with movement disorders.



Real-time motion analysis is pivotal in sports performance analysis and athlete training programs. Markerless motion capture systems provide coaches and athletes with immediate feedback on movement biomechanics, technique, and performance metrics during training sessions and competitions. Hence, these aspects will drive the growth of the market. Additionally, Markerless motion capture systems accurately capture and track body movements and gestures in real time, enhancing the immersive experience in VR and AR environments. These systems facilitate user engagement and increase the authenticity of virtual reality and augmented reality applications by using natural bodily movements to interact with virtual objects and environments. Thus, these factors can help in the expansion of the market.

However, one of the primary challenges faced by markerless motion capture systems is accurately tracking movements in complex motions or dynamic environments. Human movements can be intricate and unpredictable, especially in activities such as sports, dance, or physical therapy. Therefore, these aspects can limit the expansion of the market.

Driving and Restraining Factors

Drivers
  • Growing demand for real-time motion analysis in various industries
  • Expansion of VR and AR applications
  • Advancements in sensor technology and motion capture algorithms
Restraints
  • Technological limitations and accuracy concerns
  • Cost considerations and investment barriers
Opportunities
  • Surge in demand for animation and visual effects
  • Focus on user experience and ergonomics in motion capture technology
Challenges
  • Data privacy and security concerns
  • Integration complexity and interoperability issues

Application Outlook

On the basis of application, the market is divided into location-based entertainment, virtual reality, video conferencing, film & TV, games, healthcare, virtual production, surveillance, and others. The film and TV segment recorded 22% revenue share in the market in 2023. Markerless motion capture technology is increasingly integrated into virtual production pipelines for film and television, allowing filmmakers to create immersive virtual environments, extend physical sets, and visualize scenes in real time during production. Therefore, these aspects will pose lucrative growth prospects for the segment.



Type Outlook

Based on type, the market is segmented into 2D and 3D. In 2023, the 2D segment garnered a 34% revenue share in the market. 2D markerless motion capture systems offer a cost-effective alternative to traditional marker-based and 3D motion capture solutions, making motion capture technology more accessible to users, including independent creators, small studios, and educational institutions. Hence, these factors will assist in the growth of the segment.

Regional Outlook

By region, the market is segmented into North America, Europe, Asia Pacific, and LAMEA. The North America segment procured a 40.2% revenue share in the market in 2023. North America is home to a thriving sports industry, where markerless motion capture technology is widely used in sports science research, biomechanical analysis, and athlete performance optimization.

List of Key Companies Profiled

  • Intel Corporation
  • The Captury GmbH
  • DeepMotion, Inc.
  • Faceware Technologies, Inc.
  • Fashion Innovation Agency (University of the Arts London)
  • Hawk-Eye Innovations Ltd. (Sony Corporation)
  • Innovative Sports Training Inc.
  • iPi Soft LLC.
  • Qualisys AB
  • Simi Reality Motion Systems GmbH

Market Report Segmentation

By Type
  • 3D
  • 2D
By Application
  • Film & TV
  • Location-based Entertainment
  • Games
  • Virtual Production
  • Virtual Reality
  • Video Conferencing
  • Surveillance
  • Healthcare
  • Others
By Geography
  • North America
  • US
  • Canada
  • Mexico
  • Rest of North America
  • Europe
  • Germany
  • UK
  • France
  • Russia
  • Spain
  • Italy
  • Rest of Europe
  • Asia Pacific
  • China
  • Japan
  • India
  • South Korea
  • Australia
  • Malaysia
  • Rest of Asia Pacific
  • LAMEA
  • Brazil
  • Argentina
  • UAE
  • Saudi Arabia
  • South Africa
  • Nigeria
  • Rest of LAMEA

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Global Markerless Motion Capture Market, by Type
1.4.2 Global Markerless Motion Capture Market, by Application
1.4.3 Global Markerless Motion Capture Market, by Geography
1.5 Methodology for the research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges
3.3 Porter’s Five Forces Analysis
Chapter 4. Global Markerless Motion Capture Market by Type
4.1 Global 3D Market by Region
4.2 Global 2D Market by Region
Chapter 5. Global Markerless Motion Capture Market by Application
5.1 Global Film & TV Market by Region
5.2 Global Location-based Entertainment Market by Region
5.3 Global Games Market by Region
5.4 Global Virtual Production Market by Region
5.5 Global Virtual Reality Market by Region
5.6 Global Video Conferencing Market by Region
5.7 Global Surveillance Market by Region
5.8 Global Healthcare Market by Region
5.9 Global Others Market by Region
Chapter 6. Global Markerless Motion Capture Market by Region
6.1 North America Markerless Motion Capture Market
6.1.1 North America Markerless Motion Capture Market by Type
6.1.1.1 North America 3D Market by Region
6.1.1.2 North America 2D Market by Region
6.1.2 North America Markerless Motion Capture Market by Application
6.1.2.1 North America Film & TV Market by Country
6.1.2.2 North America Location-based Entertainment Market by Country
6.1.2.3 North America Games Market by Country
6.1.2.4 North America Virtual Production Market by Country
6.1.2.5 North America Virtual Reality Market by Country
6.1.2.6 North America Video Conferencing Market by Country
6.1.2.7 North America Surveillance Market by Country
6.1.2.8 North America Healthcare Market by Country
6.1.2.9 North America Others Market by Country
6.1.3 North America Markerless Motion Capture Market by Country
6.1.3.1 US Markerless Motion Capture Market
6.1.3.1.1 US Markerless Motion Capture Market by Type
6.1.3.1.2 US Markerless Motion Capture Market by Application
6.1.3.2 Canada Markerless Motion Capture Market
6.1.3.2.1 Canada Markerless Motion Capture Market by Type
6.1.3.2.2 Canada Markerless Motion Capture Market by Application
6.1.3.3 Mexico Markerless Motion Capture Market
6.1.3.3.1 Mexico Markerless Motion Capture Market by Type
6.1.3.3.2 Mexico Markerless Motion Capture Market by Application
6.1.3.4 Rest of North America Markerless Motion Capture Market
6.1.3.4.1 Rest of North America Markerless Motion Capture Market by Type
6.1.3.4.2 Rest of North America Markerless Motion Capture Market by Application
6.2 Europe Markerless Motion Capture Market
6.2.1 Europe Markerless Motion Capture Market by Type
6.2.1.1 Europe 3D Market by Country
6.2.1.2 Europe 2D Market by Country
6.2.2 Europe Markerless Motion Capture Market by Application
6.2.2.1 Europe Film & TV Market by Country
6.2.2.2 Europe Location-based Entertainment Market by Country
6.2.2.3 Europe Games Market by Country
6.2.2.4 Europe Virtual Production Market by Country
6.2.2.5 Europe Virtual Reality Market by Country
6.2.2.6 Europe Video Conferencing Market by Country
6.2.2.7 Europe Surveillance Market by Country
6.2.2.8 Europe Healthcare Market by Country
6.2.2.9 Europe Others Market by Country
6.2.3 Europe Markerless Motion Capture Market by Country
6.2.3.1 Germany Markerless Motion Capture Market
6.2.3.1.1 Germany Markerless Motion Capture Market by Type
6.2.3.1.2 Germany Markerless Motion Capture Market by Application
6.2.3.2 UK Markerless Motion Capture Market
6.2.3.2.1 UK Markerless Motion Capture Market by Type
6.2.3.2.2 UK Markerless Motion Capture Market by Application
6.2.3.3 France Markerless Motion Capture Market
6.2.3.3.1 France Markerless Motion Capture Market by Type
6.2.3.3.2 France Markerless Motion Capture Market by Application
6.2.3.4 Russia Markerless Motion Capture Market
6.2.3.4.1 Russia Markerless Motion Capture Market by Type
6.2.3.4.2 Russia Markerless Motion Capture Market by Application
6.2.3.5 Spain Markerless Motion Capture Market
6.2.3.5.1 Spain Markerless Motion Capture Market by Type
6.2.3.5.2 Spain Markerless Motion Capture Market by Application
6.2.3.6 Italy Markerless Motion Capture Market
6.2.3.6.1 Italy Markerless Motion Capture Market by Type
6.2.3.6.2 Italy Markerless Motion Capture Market by Application
6.2.3.7 Rest of Europe Markerless Motion Capture Market
6.2.3.7.1 Rest of Europe Markerless Motion Capture Market by Type
6.2.3.7.2 Rest of Europe Markerless Motion Capture Market by Application
6.3 Asia Pacific Markerless Motion Capture Market
6.3.1 Asia Pacific Markerless Motion Capture Market by Type
6.3.1.1 Asia Pacific 3D Market by Country
6.3.1.2 Asia Pacific 2D Market by Country
6.3.2 Asia Pacific Markerless Motion Capture Market by Application
6.3.2.1 Asia Pacific Film & TV Market by Country
6.3.2.2 Asia Pacific Location-based Entertainment Market by Country
6.3.2.3 Asia Pacific Games Market by Country
6.3.2.4 Asia Pacific Virtual Production Market by Country
6.3.2.5 Asia Pacific Virtual Reality Market by Country
6.3.2.6 Asia Pacific Video Conferencing Market by Country
6.3.2.7 Asia Pacific Surveillance Market by Country
6.3.2.8 Asia Pacific Healthcare Market by Country
6.3.2.9 Asia Pacific Others Market by Country
6.3.3 Asia Pacific Markerless Motion Capture Market by Country
6.3.3.1 China Markerless Motion Capture Market
6.3.3.1.1 China Markerless Motion Capture Market by Type
6.3.3.1.2 China Markerless Motion Capture Market by Application
6.3.3.2 Japan Markerless Motion Capture Market
6.3.3.2.1 Japan Markerless Motion Capture Market by Type
6.3.3.2.2 Japan Markerless Motion Capture Market by Application
6.3.3.3 India Markerless Motion Capture Market
6.3.3.3.1 India Markerless Motion Capture Market by Type
6.3.3.3.2 India Markerless Motion Capture Market by Application
6.3.3.4 South Korea Markerless Motion Capture Market
6.3.3.4.1 South Korea Markerless Motion Capture Market by Type
6.3.3.4.2 South Korea Markerless Motion Capture Market by Application
6.3.3.5 Australia Markerless Motion Capture Market
6.3.3.5.1 Australia Markerless Motion Capture Market by Type
6.3.3.5.2 Australia Markerless Motion Capture Market by Application
6.3.3.6 Malaysia Markerless Motion Capture Market
6.3.3.6.1 Malaysia Markerless Motion Capture Market by Type
6.3.3.6.2 Malaysia Markerless Motion Capture Market by Application
6.3.3.7 Rest of Asia Pacific Markerless Motion Capture Market
6.3.3.7.1 Rest of Asia Pacific Markerless Motion Capture Market by Type
6.3.3.7.2 Rest of Asia Pacific Markerless Motion Capture Market by Application
6.4 LAMEA Markerless Motion Capture Market
6.4.1 LAMEA Markerless Motion Capture Market by Type
6.4.1.1 LAMEA 3D Market by Country
6.4.1.2 LAMEA 2D Market by Country
6.4.2 LAMEA Markerless Motion Capture Market by Application
6.4.2.1 LAMEA Film & TV Market by Country
6.4.2.2 LAMEA Location-based Entertainment Market by Country
6.4.2.3 LAMEA Games Market by Country
6.4.2.4 LAMEA Virtual Production Market by Country
6.4.2.5 LAMEA Virtual Reality Market by Country
6.4.2.6 LAMEA Video Conferencing Market by Country
6.4.2.7 LAMEA Surveillance Market by Country
6.4.2.8 LAMEA Healthcare Market by Country
6.4.2.9 LAMEA Others Market by Country
6.4.3 LAMEA Markerless Motion Capture Market by Country
6.4.3.1 Brazil Markerless Motion Capture Market
6.4.3.1.1 Brazil Markerless Motion Capture Market by Type
6.4.3.1.2 Brazil Markerless Motion Capture Market by Application
6.4.3.2 Argentina Markerless Motion Capture Market
6.4.3.2.1 Argentina Markerless Motion Capture Market by Type
6.4.3.2.2 Argentina Markerless Motion Capture Market by Application
6.4.3.3 UAE Markerless Motion Capture Market
6.4.3.3.1 UAE Markerless Motion Capture Market by Type
6.4.3.3.2 UAE Markerless Motion Capture Market by Application
6.4.3.4 Saudi Arabia Markerless Motion Capture Market
6.4.3.4.1 Saudi Arabia Markerless Motion Capture Market by Type
6.4.3.4.2 Saudi Arabia Markerless Motion Capture Market by Application
6.4.3.5 South Africa Markerless Motion Capture Market
6.4.3.5.1 South Africa Markerless Motion Capture Market by Type
6.4.3.5.2 South Africa Markerless Motion Capture Market by Application
6.4.3.6 Nigeria Markerless Motion Capture Market
6.4.3.6.1 Nigeria Markerless Motion Capture Market by Type
6.4.3.6.2 Nigeria Markerless Motion Capture Market by Application
6.4.3.7 Rest of LAMEA Markerless Motion Capture Market
6.4.3.7.1 Rest of LAMEA Markerless Motion Capture Market by Type
6.4.3.7.2 Rest of LAMEA Markerless Motion Capture Market by Application
Chapter 7. Company Profiles
7.1 Intel Corporation
7.1.1 Company Overview
7.1.2 Financial Analysis
7.1.3 Segmental and Regional Analysis
7.1.4 Research & Development Expenses
7.1.5 SWOT Analysis
7.2 The Captury GmbH
7.2.1 Company Overview
7.3 DeepMotion, Inc.
7.3.1 Company Overview
7.4 Faceware Technologies, Inc.
7.4.1 Company Overview
7.4.2 SWOT Analysis
7.5 Fashion Innovation Agency (University of the Arts London)
7.5.1 Company Overview
7.6 Hawk-Eye Innovations Ltd. (Sony Corporation)
7.6.1 Company Overview
7.6.2 Financial Analysis
7.6.3 Segmental and Regional Analysis
7.6.4 Research & Development Expenses
7.6.5 SWOT Analysis
7.7 Innovative Sports Training, Inc.
7.7.1 Company Overview
7.8 iPi Soft LLC.
7.8.1 Company Overview
7.9 Qualisys AB
7.9.1 Company Overview
7.10. Simi Reality Motion Systems GmbH
7.10.1 Company Overview
Chapter 8. Winning imperatives of Markerless Motion Capture Market

Companies Mentioned

  • Intel Corporation
  • The Captury GmbH
  • DeepMotion, Inc.
  • Faceware Technologies, Inc.
  • Fashion Innovation Agency (University of the Arts London)
  • Hawk-Eye Innovations Ltd. (Sony Corporation)
  • Innovative Sports Training Inc.
  • iPi Soft LLC.
  • Qualisys AB
  • Simi Reality Motion Systems GmbH

Methodology

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