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Generative AI in Media and Entertainment Market Report 2025

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    Report

  • 200 Pages
  • March 2025
  • Region: Global
  • The Business Research Company
  • ID: 5980597
This report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.

The generative AI in media and entertainment market size has grown exponentially in recent years. It will grow from $1.97 billion in 2024 to $2.53 billion in 2025 at a compound annual growth rate (CAGR) of 28.1%. The growth in the historic period can be attributed to increased computing power, creative experimentation, data availability and quality, content personalization, big data.

The generative AI in media and entertainment market size is expected to see exponential growth in the next few years. It will grow to $6.73 billion in 2029 at a compound annual growth rate (CAGR) of 27.8%. The growth in the forecast period can be attributed to integration with creative tools, integration of AI into creative workflows, ethical and regulatory considerations, cost efficiency and scalability, emergence of AI-driven content discovery. Major trends in the forecast period include advancements in deep learning algorithms, monetization opportunities, real-time content generation, hyper-realistic content generation.

The growing popularity of video games is expected to drive the expansion of the generative AI market in the media and entertainment sector. Video games are interactive computer games where players use an input device or user interface to generate visual feedback on a display. The appeal of video games stems from their accessibility, diverse content, social connectivity, cultural impact, and the continuous innovation within the industry. Generative AI is increasingly being utilized in video game development to boost creativity, efficiency, player engagement, and to deliver more immersive and personalized gaming experiences. For example, in August 2024, GamesIndustry.biz, a leading UK-based publication covering global video game industry news, reported that about 75% of European gamers are adults, with an average age of 31.4 years. In 2022, the European video game workforce grew by 6.7%, totaling nearly 115,000 employees, and industry revenue increased by 5%, reaching €25.7 billion (USD 28.7 billion). Therefore, the rising use of video games is fueling the growth of the generative AI market in the media and entertainment industry.

Key players in the generative AI media and entertainment market are directing their efforts toward developing innovative AI technologies like Media Copilot to remain competitive and address the evolving industry demands. Media Copilot is an advanced AI tool designed to aid users in analyzing content performance across distribution platforms and revenue models in the media and entertainment sectors. For instance, in April 2024, Symphony Innovation LLC introduced AI-driven Media Copilot, leveraging generative and predictive AI to analyze content performance across various distribution platforms and revenue models. Additionally, SymphonyAI Media Copilot integrates revenue model optimization features, catering to the dynamic needs of media and entertainment businesses.

In April 2024, Altair Engineering, a US-based IT company, made an undisclosed acquisition of Cambridge Semantics. This strategic move aims to integrate Cambridge Semantics' technologies, particularly its knowledge graph platform, into the Altair RapidMiner platform. By combining knowledge graph, data governance, data virtualization, and data discovery technologies with existing data preparation capabilities, Altair Engineering enhances its offerings in generative AI for media and entertainment. This integration signifies the industry's focus on leveraging generative AI technologies to drive innovation and improve data-driven decision-making processes in the media and entertainment sector.

Major companies operating in the generative AI in media and entertainment market report are Amazon Inc.; Alphabet Inc.; Samsung Electronics Co. Ltd.; Microsoft Corporation; Meta Platforms Inc.; Tencent Holdings Ltd.; Tesla Inc.; Intel Corporation; International Business Machines Corporation; Oracle Corporation; Uber Technologies Inc.; Netflix Inc.; PayPal Holdings Inc.; NVIDIA Corporation; Salesforce Inc.; Baidu Inc.; Adobe Inc.; Snap Inc.; X Corp; Zoom Video Communications Inc; Sentient Technologies LLC; Gong Inc.; DeepMind Technologies Limited; Cohere Inc.; OpenAI Inc.

North America was the largest region in the generative AI in media and entertainment market in 2024. The regions covered in the generative AI in media and entertainment market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the generative AI in media and entertainment market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The generative AI in the media and entertainment market includes revenues earned by entities providing services such as image generation, video synthesis, music composition, text generation, and scene creation. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

Generative AI in media and entertainment involves leveraging AI techniques, particularly generative models, to either create or enhance a variety of media content forms, spanning images, videos, music, text, and complete narratives. This technology aims to streamline content creation processes, enhance user experiences, and enable innovative storytelling methods.

Key types of generative AI in media and entertainment include text-to-image generation, image-to-image generation, music generation, video generation, 3D modeling, and animation. Text-to-image generation, for example, utilizes AI to translate textual descriptions into visual representations, such as images or illustrations. Solutions and services are offered, deployable both in the cloud and on-premises, catering to diverse applications including gaming, film and television, advertising and marketing, music and sound production, virtual reality (VR), augmented reality (AR), and beyond.

The generative AI in media and entertainment market research report is one of a series of new reports that provides generative AI in media and entertainment market statistics, including generative AI in media and entertainment industry global market size, regional shares, competitors with a generative AI in media and entertainment market share, detailed generative AI in media and entertainment market segments, market trends and opportunities, and any further data you may need to thrive in the generative AI in media and entertainment industry. This generative AI in media and entertainment market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

This product will be delivered within 3-5 business days.

Table of Contents

1. Executive Summary2. Generative AI in Media and Entertainment Market Characteristics3. Generative AI in Media and Entertainment Market Trends and Strategies4. Generative AI in Media and Entertainment Market - Macro Economic Scenario Including the Impact of Interest Rates, Inflation, Geopolitics, Covid and Recovery on the Market
5. Global Generative AI in Media and Entertainment Growth Analysis and Strategic Analysis Framework
5.1. Global Generative AI in Media and Entertainment PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
5.2. Analysis of End Use Industries
5.3. Global Generative AI in Media and Entertainment Market Growth Rate Analysis
5.4. Global Generative AI in Media and Entertainment Historic Market Size and Growth, 2019-2024, Value ($ Billion)
5.5. Global Generative AI in Media and Entertainment Forecast Market Size and Growth, 2024-2029, 2034F, Value ($ Billion)
5.6. Global Generative AI in Media and Entertainment Total Addressable Market (TAM)
6. Generative AI in Media and Entertainment Market Segmentation
6.1. Global Generative AI in Media and Entertainment Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Text-To-Image Generation
  • Image-to-Image Generation
  • Music Generation
  • Video Generation
3 Dimensional Modeling and Animation
6.2. Global Generative AI in Media and Entertainment Market, Segmentation by Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Solution
  • Services
6.3. Global Generative AI in Media and Entertainment Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Cloud-Based
  • On-Premise
6.4. Global Generative AI in Media and Entertainment Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Gaming
  • Film and Television
  • Advertising and Marketing
  • Music and Sound Production
  • Virtual Reality (VR) and Augmented Reality (AR)
  • Other Applications
6.5. Global Generative AI in Media and Entertainment Market, Sub-Segmentation of Text-To-Image Generation, by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • AI-Powered Image Creation From Text Descriptions
  • Art and Design Generation
  • Photorealistic and Stylized Image Generation
6.6. Global Generative AI in Media and Entertainment Market, Sub-Segmentation of Image-To-Image Generation, by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Image Enhancement and Editing
  • Style Transfer and Customization
  • Image Restoration and Transformation
6.7. Global Generative AI in Media and Entertainment Market, Sub-Segmentation of Music Generation, by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • AI-Composed Music For Films, Games, and Commercials
  • Music Arrangement and Composition Tools
  • Soundtrack and Audio Effects Generation
6.8. Global Generative AI in Media and Entertainment Market, Sub-Segmentation of Video Generation, by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • AI-Driven Video Synthesis and Editing
  • Automated Video Content Creation
  • AI For Animation and Motion Graphics
6.9. Global Generative AI in Media and Entertainment Market, Sub-Segmentation of 3 Dimensional Modeling and Animation, by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • AI-Based 3D Object Creation
  • 3D Animation Tools
  • AI-Enhanced Character Modeling and Movement
7. Generative AI in Media and Entertainment Market Regional and Country Analysis
7.1. Global Generative AI in Media and Entertainment Market, Split by Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
7.2. Global Generative AI in Media and Entertainment Market, Split by Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8. Asia-Pacific Generative AI in Media and Entertainment Market
8.1. Asia-Pacific Generative AI in Media and Entertainment Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
8.2. Asia-Pacific Generative AI in Media and Entertainment Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8.3. Asia-Pacific Generative AI in Media and Entertainment Market, Segmentation by Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8.4. Asia-Pacific Generative AI in Media and Entertainment Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
9. China Generative AI in Media and Entertainment Market
9.1. China Generative AI in Media and Entertainment Market Overview
9.2. China Generative AI in Media and Entertainment Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
9.3. China Generative AI in Media and Entertainment Market, Segmentation by Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
9.4. China Generative AI in Media and Entertainment Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
10. India Generative AI in Media and Entertainment Market
10.1. India Generative AI in Media and Entertainment Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
10.2. India Generative AI in Media and Entertainment Market, Segmentation by Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
10.3. India Generative AI in Media and Entertainment Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11. Japan Generative AI in Media and Entertainment Market
11.1. Japan Generative AI in Media and Entertainment Market Overview
11.2. Japan Generative AI in Media and Entertainment Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11.3. Japan Generative AI in Media and Entertainment Market, Segmentation by Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11.4. Japan Generative AI in Media and Entertainment Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12. Australia Generative AI in Media and Entertainment Market
12.1. Australia Generative AI in Media and Entertainment Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12.2. Australia Generative AI in Media and Entertainment Market, Segmentation by Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12.3. Australia Generative AI in Media and Entertainment Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13. Indonesia Generative AI in Media and Entertainment Market
13.1. Indonesia Generative AI in Media and Entertainment Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13.2. Indonesia Generative AI in Media and Entertainment Market, Segmentation by Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13.3. Indonesia Generative AI in Media and Entertainment Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14. South Korea Generative AI in Media and Entertainment Market
14.1. South Korea Generative AI in Media and Entertainment Market Overview
14.2. South Korea Generative AI in Media and Entertainment Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14.3. South Korea Generative AI in Media and Entertainment Market, Segmentation by Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14.4. South Korea Generative AI in Media and Entertainment Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15. Western Europe Generative AI in Media and Entertainment Market
15.1. Western Europe Generative AI in Media and Entertainment Market Overview
15.2. Western Europe Generative AI in Media and Entertainment Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15.3. Western Europe Generative AI in Media and Entertainment Market, Segmentation by Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15.4. Western Europe Generative AI in Media and Entertainment Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16. UK Generative AI in Media and Entertainment Market
16.1. UK Generative AI in Media and Entertainment Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16.2. UK Generative AI in Media and Entertainment Market, Segmentation by Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16.3. UK Generative AI in Media and Entertainment Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17. Germany Generative AI in Media and Entertainment Market
17.1. Germany Generative AI in Media and Entertainment Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17.2. Germany Generative AI in Media and Entertainment Market, Segmentation by Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17.3. Germany Generative AI in Media and Entertainment Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18. France Generative AI in Media and Entertainment Market
18.1. France Generative AI in Media and Entertainment Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18.2. France Generative AI in Media and Entertainment Market, Segmentation by Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18.3. France Generative AI in Media and Entertainment Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19. Italy Generative AI in Media and Entertainment Market
19.1. Italy Generative AI in Media and Entertainment Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19.2. Italy Generative AI in Media and Entertainment Market, Segmentation by Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19.3. Italy Generative AI in Media and Entertainment Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20. Spain Generative AI in Media and Entertainment Market
20.1. Spain Generative AI in Media and Entertainment Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20.2. Spain Generative AI in Media and Entertainment Market, Segmentation by Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20.3. Spain Generative AI in Media and Entertainment Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21. Eastern Europe Generative AI in Media and Entertainment Market
21.1. Eastern Europe Generative AI in Media and Entertainment Market Overview
21.2. Eastern Europe Generative AI in Media and Entertainment Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21.3. Eastern Europe Generative AI in Media and Entertainment Market, Segmentation by Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21.4. Eastern Europe Generative AI in Media and Entertainment Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22. Russia Generative AI in Media and Entertainment Market
22.1. Russia Generative AI in Media and Entertainment Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22.2. Russia Generative AI in Media and Entertainment Market, Segmentation by Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22.3. Russia Generative AI in Media and Entertainment Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23. North America Generative AI in Media and Entertainment Market
23.1. North America Generative AI in Media and Entertainment Market Overview
23.2. North America Generative AI in Media and Entertainment Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23.3. North America Generative AI in Media and Entertainment Market, Segmentation by Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23.4. North America Generative AI in Media and Entertainment Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24. USA Generative AI in Media and Entertainment Market
24.1. USA Generative AI in Media and Entertainment Market Overview
24.2. USA Generative AI in Media and Entertainment Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24.3. USA Generative AI in Media and Entertainment Market, Segmentation by Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24.4. USA Generative AI in Media and Entertainment Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25. Canada Generative AI in Media and Entertainment Market
25.1. Canada Generative AI in Media and Entertainment Market Overview
25.2. Canada Generative AI in Media and Entertainment Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25.3. Canada Generative AI in Media and Entertainment Market, Segmentation by Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25.4. Canada Generative AI in Media and Entertainment Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26. South America Generative AI in Media and Entertainment Market
26.1. South America Generative AI in Media and Entertainment Market Overview
26.2. South America Generative AI in Media and Entertainment Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26.3. South America Generative AI in Media and Entertainment Market, Segmentation by Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26.4. South America Generative AI in Media and Entertainment Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27. Brazil Generative AI in Media and Entertainment Market
27.1. Brazil Generative AI in Media and Entertainment Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27.2. Brazil Generative AI in Media and Entertainment Market, Segmentation by Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27.3. Brazil Generative AI in Media and Entertainment Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28. Middle East Generative AI in Media and Entertainment Market
28.1. Middle East Generative AI in Media and Entertainment Market Overview
28.2. Middle East Generative AI in Media and Entertainment Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28.3. Middle East Generative AI in Media and Entertainment Market, Segmentation by Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28.4. Middle East Generative AI in Media and Entertainment Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29. Africa Generative AI in Media and Entertainment Market
29.1. Africa Generative AI in Media and Entertainment Market Overview
29.2. Africa Generative AI in Media and Entertainment Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29.3. Africa Generative AI in Media and Entertainment Market, Segmentation by Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29.4. Africa Generative AI in Media and Entertainment Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
30. Generative AI in Media and Entertainment Market Competitive Landscape and Company Profiles
30.1. Generative AI in Media and Entertainment Market Competitive Landscape
30.2. Generative AI in Media and Entertainment Market Company Profiles
30.2.1. Amazon Inc. Overview, Products and Services, Strategy and Financial Analysis
30.2.2. Alphabet Inc. Overview, Products and Services, Strategy and Financial Analysis
30.2.3. Samsung Electronics Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis
30.2.4. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
30.2.5. Meta Platforms Inc. Overview, Products and Services, Strategy and Financial Analysis
31. Generative AI in Media and Entertainment Market Other Major and Innovative Companies
31.1. Tencent Holdings Ltd.
31.2. Tesla Inc.
31.3. Intel Corporation
31.4. International Business Machines Corporation
31.5. Oracle Corporation
31.6. Uber Technologies Inc.
31.7. Netflix Inc.
31.8. PayPal Holdings Inc.
31.9. NVIDIA Corporation
31.10. Salesforce Inc.
31.11. Baidu Inc.
31.12. Adobe Inc.
31.13. Snap Inc.
31.14. X Corp
31.15. Zoom Video Communications Inc
32. Global Generative AI in Media and Entertainment Market Competitive Benchmarking and Dashboard33. Key Mergers and Acquisitions in the Generative AI in Media and Entertainment Market34. Recent Developments in the Generative AI in Media and Entertainment Market
35. Generative AI in Media and Entertainment Market High Potential Countries, Segments and Strategies
35.1 Generative AI in Media and Entertainment Market in 2029 - Countries Offering Most New Opportunities
35.2 Generative AI in Media and Entertainment Market in 2029 - Segments Offering Most New Opportunities
35.3 Generative AI in Media and Entertainment Market in 2029 - Growth Strategies
35.3.1 Market Trend-based Strategies
35.3.2 Competitor Strategies
36. Appendix
36.1. Abbreviations
36.2. Currencies
36.3. Historic and Forecast Inflation Rates
36.4. Research Inquiries
36.5. About the Analyst
36.6. Copyright and Disclaimer

Executive Summary

Generative AI In Media And Entertainment Global Market Report 2025 provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on generative ai in media and entertainment market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase:

  • Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies.
  • Assess the impact of key macro factors such as conflict, pandemic and recovery, inflation and interest rate environment and the 2nd Trump presidency.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Description

Where is the largest and fastest growing market for generative ai in media and entertainment? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The generative ai in media and entertainment market global report answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:
  • The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

Markets Covered:

1) By Type: Text-To-Image Generation; Image-to-Image Generation; Music Generation; Video Generation; 3 Dimensional Modeling And Animation
2) By Offerings: Solution; Services
3) By Deployment Mode: Cloud-Based; On-Premise
4) By Application: Gaming; Film And Television; Advertising And Marketing; Music And Sound Production; Virtual Reality (VR) And Augmented Reality (AR); Other Applications

Subsegments:

1) By Text-To-Image Generation: AI-Powered Image Creation From Text Descriptions; Art And Design Generation; Photorealistic And Stylized Image Generation
2) By Image-To-Image Generation:Image Enhancement And Editing; Style Transfer And Customization; Image Restoration And Transformation
3) By Music Generation: AI-Composed Music For Films, Games, And Commercials; Music Arrangement And Composition Tools; Soundtrack And Audio Effects Generation
4) By Video Generation: AI-Driven Video Synthesis And Editing; Automated Video Content Creation; AI For Animation And Motion Graphics
5) By 3 Dimensional Modeling And Animation: AI-Based 3D Object Creation; 3D Animation Tools; AI-Enhanced Character Modeling And Movement

Key Companies Mentioned: Amazon Inc.; Alphabet Inc.; Samsung Electronics Co. Ltd.; Microsoft Corporation; Meta Platforms Inc.

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time Series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.

Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Delivery Format: PDF, Word and Excel Data Dashboard.

Companies Mentioned

Some of the major companies featured in this Generative AI in Media and Entertainment market report include:
  • Amazon Inc.
  • Alphabet Inc.
  • Samsung Electronics Co. Ltd.
  • Microsoft Corporation
  • Meta Platforms Inc.
  • Tencent Holdings Ltd.
  • Tesla Inc.
  • Intel Corporation
  • International Business Machines Corporation
  • Oracle Corporation
  • Uber Technologies Inc.
  • Netflix Inc.
  • PayPal Holdings Inc.
  • NVIDIA Corporation
  • Salesforce Inc.
  • Baidu Inc.
  • Adobe Inc.
  • Snap Inc.
  • X Corp
  • Zoom Video Communications Inc
  • Sentient Technologies LLC
  • Gong Inc.
  • DeepMind Technologies Limited
  • Cohere Inc.
  • OpenAI Inc.

Table Information