+353-1-416-8900REST OF WORLD
+44-20-3973-8888REST OF WORLD
1-917-300-0470EAST COAST U.S
1-800-526-8630U.S. (TOLL FREE)

AI in Virtual Reality and Augmented Reality Global Market Report 2024

  • PDF Icon

    Report

  • 175 Pages
  • June 2024
  • Region: Global
  • The Business Research Company
  • ID: 5980676
The AI in virtual reality and augmented reality market size has grown exponentially in recent years. It will grow from $39.2 billion in 2023 to $57.37 billion in 2024 at a compound annual growth rate (CAGR) of 46.3%. The expansion observed in the historic period can be attributed to several key factors, including advancements in computer vision technologies, the development of more sophisticated machine learning algorithms, enhancements in natural language processing (NLP) capabilities, the proliferation of cloud computing infrastructure, and the emergence of edge computing solutions.

The AI in virtual reality and augmented reality market size is expected to see exponential growth in the next few years. It will grow to $264.7 billion in 2028 at a compound annual growth rate (CAGR) of 46.5%. The projected growth in the forecast period can be attributed to several key factors, including the advancement of AI-powered social interactions, the delivery of personalized content recommendations, the refinement of gesture and voice recognition capabilities, the creation of AI-generated realistic environments, and the expansion of healthcare and therapeutic applications leveraging AI technologies. These elements are expected to drive innovation and adoption, enhancing user experiences and opening up new possibilities in virtual reality (VR) and augmented reality (AR) domains. Furthermore, major trends anticipated in the forecast period include the integration of AI-driven virtual assistants within VR or AR environments, the enhancement of virtual try-on experiences through AI algorithms, the augmentation of object recognition and interaction using AI, the integration of AI with AR smart glasses for improved functionality, and the utilization of AI-powered immersive storytelling techniques.

The proliferation of IoT (Internet of Things) devices is poised to drive the expansion of AI in the virtual reality and augmented reality (VR/AR) market in the foreseeable future. IoT devices are physical gadgets equipped with sensors, software, and connectivity functionalities that enable them to gather and exchange data with other devices or systems over the Internet, forming a comprehensive IoT ecosystem. The interconnected nature of IoT devices facilitates seamless communication and data exchange, making them pivotal components in various industries. AI integration into VR/AR technologies enhances the capabilities of IoT devices by delivering immersive and intuitive user experiences, optimizing data analysis, enabling predictive maintenance, facilitating context-aware interactions, supporting remote monitoring and control functionalities, and enhancing training and simulation capabilities. For example, a report by the GSM Association in March 2023 projected a significant growth in IoT connections, more than doubling from 2021 to 2030 to reach a total of 37.4 billion connections. This surge in IoT device adoption directly fuels the growth of AI applications in the virtual and augmented reality sectors, creating opportunities for advanced functionalities and enhanced user experiences.

Leading companies in the AI-driven VR/AR market are actively developing innovative products like assisted reality glasses to cater to evolving consumer needs and preferences. Assisted reality glasses, also known as smart glasses, are wearable devices that overlay digital information, graphics, or visuals onto the user's field of view, enriching their perception of the physical world. For instance, Oppo, a China-based consumer electronics company, introduced the OPPO Air Glass 3 in February 2024. These glasses feature a full-color display within the lenses, providing real-time information to users. Powered by Oppo's large language model (LLM) called AndesGPT, the Air Glass 3 includes a voice assistant for hands-free interaction. These glasses are designed for daily use, allowing users to view digital content seamlessly integrated with their surroundings, such as messages or navigational cues.

In June 2022, The Glimpse Group Inc., a US-based software company, acquired PulpoAR, a software-as-a-service (SaaS) company specializing in virtual try-on technology for beauty brands using AR and AI. This acquisition strengthened The Glimpse Group's AI and image recognition capabilities, expanded its technology portfolio, and bolstered its competitive advantage in developing AR and VR applications across its subsidiary companies.

Major companies operating in the AI in virtual reality and augmented reality market are Apple Inc., Alphabet Inc., Samsung Electronics Co. Ltd., Microsoft Corporation, Meta Platforms Inc., Sony Corporation, Lenovo Group Limited, Intel Corporation, Qualcomm Incorporated, NVIDIA Corporation, Dassault Systemes SE, PTC Inc., Sixense Enterprises Inc., Magic Leap Inc., HTC Corporation, EON Reality Inc., Daqri LLC, Zappar Ltd., Scope AR, Vuzix Corporation, Upskill, Avegant Corporation, Atheer Inc., Cognixion, Marxent Labs LLC.

North America was the largest region in the AI in virtual reality and augmented reality market in 2023. The regions covered in the AI in virtual reality and augmented reality market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the AI in virtual reality and augmented reality market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

AI in virtual reality (VR) and augmented reality (AR) entails the incorporation of artificial intelligence techniques and algorithms within VR and AR systems to enrich user experiences, enable intelligent interactions, and generate dynamic virtual content in real-time. By leveraging AI and immersive technologies, the goal is to create more lifelike, personalized, and interactive VR and AR environments across diverse applications.

The primary types of AI in virtual reality and augmented reality include AI-powered VR and AI-enhanced AR. AI-powered VR refers to VR experiences that are enhanced and personalized through the integration of AI algorithms. These experiences encompass various technologies such as natural language processing (NLP), computer vision, machine learning, deep learning, gesture recognition, speech recognition, and simulated environments. These AI technologies are deployed across a range of platforms including mobile devices, head-mounted displays (HMDs), projectors, smart glasses, wearables, body tracking devices, desktop computers, and consoles. They find applications in gaming and entertainment, education and training, healthcare and medical, retail and e-commerce, real estate and architecture, automotive and transportation, tourism and travel, social media and communication, industrial and manufacturing, as well as military and defense sectors. Through the integration of AI, VR, and AR, industries aim to revolutionize user experiences and unlock new possibilities in immersive technology across various domains.

The AI in virtual reality and augmented reality market research report is one of a series of new reports that provides AI in virtual reality and augmented reality market statistics, including AI in virtual reality and augmented reality industry global market size, regional shares, competitors with an AI in virtual reality and augmented reality market share, detailed AI in virtual reality and augmented reality market segments, market trends and opportunities, and any further data you may need to thrive in the AI in virtual reality and augmented reality industry. This AI in virtual reality and augmented reality market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The AI in virtual reality and augmented reality market consists of revenues earned by entities by providing services such as consulting and development, training services, content creation, integration and customization, and designing services. The market value includes the value of related goods sold by the service provider or included within the service offering. The AI in virtual reality and augmented reality market also includes sales of head-mounted displays, sensors, cameras, processors, and input devices. Values in this market are ‘factory gate’ values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.


This product will be delivered within 3-5 business days.

Table of Contents

1. Executive Summary2. AI in Virtual Reality and Augmented Reality Market Characteristics3. AI in Virtual Reality and Augmented Reality Market Trends and Strategies
4. AI in Virtual Reality and Augmented Reality Market - Macro Economic Scenario
4.1. Impact of High Inflation on the Market
4.2. Ukraine-Russia War Impact on the Market
4.3. COVID-19 Impact on the Market
5. Global AI in Virtual Reality and Augmented Reality Market Size and Growth
5.1. Global AI in Virtual Reality and Augmented Reality Market Drivers and Restraints
5.1.1. Drivers of the Market
5.1.2. Restraints of the Market
5.2. Global AI in Virtual Reality and Augmented Reality Historic Market Size and Growth, 2018 - 2023, Value ($ Billion)
5.3. Global AI in Virtual Reality and Augmented Reality Forecast Market Size and Growth, 2023 - 2028, 2033F, Value ($ Billion)
6. AI in Virtual Reality and Augmented Reality Market Segmentation
6.1. Global AI in Virtual Reality and Augmented Reality Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Artificial Intelligence-Powered Virtual Reality (VR)
  • Artificial Intelligence-Enhanced Augmented Reality (AR)
6.2. Global AI in Virtual Reality and Augmented Reality Market, Segmentation by Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Natural Language Processing (NLP)
  • Computer Vision
  • Machine Learning
  • Deep Learning
  • Gesture Recognition
  • Speech Recognition
  • Simulated Environments
6.3. Global AI in Virtual Reality and Augmented Reality Market, Segmentation by Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Mobile Devices
  • Head-Mounted Displays (HMDs)
  • Projectors and Smart Glasses
  • Wearables and Body Tracking Devices
  • Desktop Computers and Consoles
6.4. Global AI in Virtual Reality and Augmented Reality Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Gaming and Entertainment
  • Education and Training
  • Healthcare and Medical
  • Retail and E-commerce
  • Real Estate and Architecture
  • Automotive and Transportation
  • Tourism and Travel
  • Social Media and Communication
  • Industrial and Manufacturing
  • Military and Defense
7. AI in Virtual Reality and Augmented Reality Market Regional and Country Analysis
7.1. Global AI in Virtual Reality and Augmented Reality Market, Split by Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
7.2. Global AI in Virtual Reality and Augmented Reality Market, Split by Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
8. Asia-Pacific AI in Virtual Reality and Augmented Reality Market
8.1. Asia-Pacific AI in Virtual Reality and Augmented Reality Market Overview
(Region Information, Impact of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies)
8.2. Asia-Pacific AI in Virtual Reality and Augmented Reality Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
8.3. Asia-Pacific AI in Virtual Reality and Augmented Reality Market, Segmentation by Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
8.4. Asia-Pacific AI in Virtual Reality and Augmented Reality Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
9. China AI in Virtual Reality and Augmented Reality Market
9.1. China AI in Virtual Reality and Augmented Reality Market Overview
9.2. China AI in Virtual Reality and Augmented Reality Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
9.3. China AI in Virtual Reality and Augmented Reality Market, Segmentation by Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
9.4. China AI in Virtual Reality and Augmented Reality Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
10. India AI in Virtual Reality and Augmented Reality Market
10.1. India AI in Virtual Reality and Augmented Reality Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
10.2. India AI in Virtual Reality and Augmented Reality Market, Segmentation by Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
10.3. India AI in Virtual Reality and Augmented Reality Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
11. Japan AI in Virtual Reality and Augmented Reality Market
11.1. Japan AI in Virtual Reality and Augmented Reality Market Overview
11.2. Japan AI in Virtual Reality and Augmented Reality Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
11.3. Japan AI in Virtual Reality and Augmented Reality Market, Segmentation by Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
11.4. Japan AI in Virtual Reality and Augmented Reality Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12. Australia AI in Virtual Reality and Augmented Reality Market
12.1. Australia AI in Virtual Reality and Augmented Reality Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12.2. Australia AI in Virtual Reality and Augmented Reality Market, Segmentation by Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12.3. Australia AI in Virtual Reality and Augmented Reality Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13. Indonesia AI in Virtual Reality and Augmented Reality Market
13.1. Indonesia AI in Virtual Reality and Augmented Reality Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13.2. Indonesia AI in Virtual Reality and Augmented Reality Market, Segmentation by Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13.3. Indonesia AI in Virtual Reality and Augmented Reality Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14. South Korea AI in Virtual Reality and Augmented Reality Market
14.1. South Korea AI in Virtual Reality and Augmented Reality Market Overview
14.2. South Korea AI in Virtual Reality and Augmented Reality Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14.3. South Korea AI in Virtual Reality and Augmented Reality Market, Segmentation by Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14.4. South Korea AI in Virtual Reality and Augmented Reality Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15. Western Europe AI in Virtual Reality and Augmented Reality Market
15.1. Western Europe AI in Virtual Reality and Augmented Reality Market Overview
15.2. Western Europe AI in Virtual Reality and Augmented Reality Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15.3. Western Europe AI in Virtual Reality and Augmented Reality Market, Segmentation by Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15.4. Western Europe AI in Virtual Reality and Augmented Reality Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
16. UK AI in Virtual Reality and Augmented Reality Market
16.1. UK AI in Virtual Reality and Augmented Reality Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
16.2. UK AI in Virtual Reality and Augmented Reality Market, Segmentation by Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
16.3. UK AI in Virtual Reality and Augmented Reality Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
17. Germany AI in Virtual Reality and Augmented Reality Market
17.1. Germany AI in Virtual Reality and Augmented Reality Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
17.2. Germany AI in Virtual Reality and Augmented Reality Market, Segmentation by Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
17.3. Germany AI in Virtual Reality and Augmented Reality Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
18. France AI in Virtual Reality and Augmented Reality Market
18.1. France AI in Virtual Reality and Augmented Reality Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
18.2. France AI in Virtual Reality and Augmented Reality Market, Segmentation by Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
18.3. France AI in Virtual Reality and Augmented Reality Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
19. Italy AI in Virtual Reality and Augmented Reality Market
19.1. Italy AI in Virtual Reality and Augmented Reality Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
19.2. Italy AI in Virtual Reality and Augmented Reality Market, Segmentation by Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
19.3. Italy AI in Virtual Reality and Augmented Reality Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
20. Spain AI in Virtual Reality and Augmented Reality Market
20.1. Spain AI in Virtual Reality and Augmented Reality Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
20.2. Spain AI in Virtual Reality and Augmented Reality Market, Segmentation by Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
20.3. Spain AI in Virtual Reality and Augmented Reality Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
21. Eastern Europe AI in Virtual Reality and Augmented Reality Market
21.1. Eastern Europe AI in Virtual Reality and Augmented Reality Market Overview
21.2. Eastern Europe AI in Virtual Reality and Augmented Reality Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
21.3. Eastern Europe AI in Virtual Reality and Augmented Reality Market, Segmentation by Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
21.4. Eastern Europe AI in Virtual Reality and Augmented Reality Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
22. Russia AI in Virtual Reality and Augmented Reality Market
22.1. Russia AI in Virtual Reality and Augmented Reality Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
22.2. Russia AI in Virtual Reality and Augmented Reality Market, Segmentation by Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
22.3. Russia AI in Virtual Reality and Augmented Reality Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
23. North America AI in Virtual Reality and Augmented Reality Market
23.1. North America AI in Virtual Reality and Augmented Reality Market Overview
23.2. North America AI in Virtual Reality and Augmented Reality Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
23.3. North America AI in Virtual Reality and Augmented Reality Market, Segmentation by Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
23.4. North America AI in Virtual Reality and Augmented Reality Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
24. USA AI in Virtual Reality and Augmented Reality Market
24.1. USA AI in Virtual Reality and Augmented Reality Market Overview
24.2. USA AI in Virtual Reality and Augmented Reality Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
24.3. USA AI in Virtual Reality and Augmented Reality Market, Segmentation by Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
24.4. USA AI in Virtual Reality and Augmented Reality Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25. Canada AI in Virtual Reality and Augmented Reality Market
25.1. Canada AI in Virtual Reality and Augmented Reality Market Overview
25.2. Canada AI in Virtual Reality and Augmented Reality Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25.3. Canada AI in Virtual Reality and Augmented Reality Market, Segmentation by Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25.4. Canada AI in Virtual Reality and Augmented Reality Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26. South America AI in Virtual Reality and Augmented Reality Market
26.1. South America AI in Virtual Reality and Augmented Reality Market Overview
26.2. South America AI in Virtual Reality and Augmented Reality Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26.3. South America AI in Virtual Reality and Augmented Reality Market, Segmentation by Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26.4. South America AI in Virtual Reality and Augmented Reality Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27. Brazil AI in Virtual Reality and Augmented Reality Market
27.1. Brazil AI in Virtual Reality and Augmented Reality Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27.2. Brazil AI in Virtual Reality and Augmented Reality Market, Segmentation by Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27.3. Brazil AI in Virtual Reality and Augmented Reality Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28. Middle East AI in Virtual Reality and Augmented Reality Market
28.1. Middle East AI in Virtual Reality and Augmented Reality Market Overview
28.2. Middle East AI in Virtual Reality and Augmented Reality Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28.3. Middle East AI in Virtual Reality and Augmented Reality Market, Segmentation by Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28.4. Middle East AI in Virtual Reality and Augmented Reality Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29. Africa AI in Virtual Reality and Augmented Reality Market
29.1. Africa AI in Virtual Reality and Augmented Reality Market Overview
29.2. Africa AI in Virtual Reality and Augmented Reality Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29.3. Africa AI in Virtual Reality and Augmented Reality Market, Segmentation by Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29.4. Africa AI in Virtual Reality and Augmented Reality Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
30. AI in Virtual Reality and Augmented Reality Market Competitive Landscape and Company Profiles
30.1. AI in Virtual Reality and Augmented Reality Market Competitive Landscape
30.2. AI in Virtual Reality and Augmented Reality Market Company Profiles
30.2.1. Apple Inc.
30.2.1.1. Overview
30.2.1.2. Products and Services
30.2.1.3. Strategy
30.2.1.4. Financial Performance
30.2.2. Alphabet Inc.
30.2.2.1. Overview
30.2.2.2. Products and Services
30.2.2.3. Strategy
30.2.2.4. Financial Performance
30.2.3. Samsung Electronics Co. Ltd.
30.2.3.1. Overview
30.2.3.2. Products and Services
30.2.3.3. Strategy
30.2.3.4. Financial Performance
30.2.4. Microsoft Corporation
30.2.4.1. Overview
30.2.4.2. Products and Services
30.2.4.3. Strategy
30.2.4.4. Financial Performance
30.2.5. Meta Platforms Inc.
30.2.5.1. Overview
30.2.5.2. Products and Services
30.2.5.3. Strategy
30.2.5.4. Financial Performance
31. AI in Virtual Reality and Augmented Reality Market Other Major and Innovative Companies
31.1. Sony Corporation
31.2. Lenovo Group Limited
31.3. Intel Corporation
31.4. Qualcomm Incorporated
31.5. NVIDIA Corporation
31.6. Dassault Systemes SE
31.7. PTC Inc.
31.8. Sixense Enterprises Inc.
31.9. Magic Leap Inc.
31.10. HTC Corporation
31.11. EON Reality Inc.
31.12. Daqri LLC
31.13. Zappar Ltd.
31.14. Scope AR
31.15. Vuzix Corporation
32. Global AI in Virtual Reality and Augmented Reality Market Competitive Benchmarking33. Global AI in Virtual Reality and Augmented Reality Market Competitive Dashboard34. Key Mergers and Acquisitions in the AI in Virtual Reality and Augmented Reality Market
35. AI in Virtual Reality and Augmented Reality Market Future Outlook and Potential Analysis
35.1 AI in Virtual Reality and Augmented Reality Market in 2028 - Countries Offering Most New Opportunities
35.2 AI in Virtual Reality and Augmented Reality Market in 2028 - Segments Offering Most New Opportunities
35.3 AI in Virtual Reality and Augmented Reality Market in 2028 - Growth Strategies
35.3.1 Market Trend-based Strategies
35.3.2 Competitor Strategies
36. Appendix
36.1. Abbreviations
36.2. Currencies
36.3. Historic and Forecast Inflation Rates
36.4. Research Inquiries
36.5. About the Analyst
36.6. Copyright and Disclaimer

Executive Summary

AI in Virtual Reality and Augmented Reality Global Market Report 2024 provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on AI in virtual reality and augmented reality market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase:

  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market has been affected by the COVID-19 and how it is responding as the impact of the virus abates.
  • Assess the Russia - Ukraine war’s impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Description

Where is the largest and fastest growing market for AI in virtual reality and augmented reality? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The AI in virtual reality and augmented reality market global report answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:
  • The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.
  • The impact of higher inflation in many countries and the resulting spike in interest rates.
  • The continued but declining impact of COVID-19 on supply chains and consumption patterns.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

Markets Covered:

1) by Type: Artificial Intelligence-Powered Virtual Reality (VR); Artificial Intelligence-Enhanced Augmented Reality (AR)
2) by Technology: Natural Language Processing (NLP); Computer Vision; Machine Learning; Deep Learning; Gesture Recognition; Speech Recognition; Simulated Environments
3) by Platform: Mobile Devices; Head-Mounted Displays (HMDs); Projectors and Smart Glasses; Wearables and Body Tracking Devices; Desktop Computers and Consoles
4) by Application: Gaming and Entertainment; Education and Training; Healthcare and Medical; Retail and E-commerce; Real Estate and Architecture; Automotive and Transportation; Tourism and Travel; Social Media and Communication; Industrial and Manufacturing; Military and Defense

Key Companies Mentioned: Apple Inc.; Alphabet Inc.; Samsung Electronics Co. Ltd.; Microsoft Corporation; Meta Platforms Inc.

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time Series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.

Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Delivery Format: PDF, Word and Excel Data Dashboard.

Companies Mentioned

  • Apple Inc.
  • Alphabet Inc.
  • Samsung Electronics Co. Ltd.
  • Microsoft Corporation
  • Meta Platforms Inc.
  • Sony Corporation
  • Lenovo Group Limited
  • Intel Corporation
  • Qualcomm Incorporated
  • NVIDIA Corporation
  • Dassault Systemes SE
  • PTC Inc.
  • Sixense Enterprises Inc.
  • Magic Leap Inc.
  • HTC Corporation
  • EON Reality Inc.
  • Daqri LLC
  • Zappar Ltd.
  • Scope AR
  • Vuzix Corporation
  • Upskill
  • Avegant Corporation
  • Atheer Inc.
  • Cognixion
  • Marxent Labs LLC

Methodology

Loading
LOADING...

Table Information