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Tabletop Games - Global Strategic Business Report

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    Report

  • 279 Pages
  • February 2025
  • Region: Global
  • Global Industry Analysts, Inc
  • ID: 5980882
The global market for Tabletop Games was valued at US$5.8 Billion in 2024 and is projected to reach US$8.7 Billion by 2030, growing at a CAGR of 6.9% from 2024 to 2030. This comprehensive report provides an in-depth analysis of market trends, drivers, and forecasts, helping you make informed business decisions.

Tabletop Games - Key Trends and Drivers

Tabletop games include a variety of game types such as board games, card games, dice games, and role-playing games (RPGs) that are typically played on a flat surface or table. These games range from classic family games such as Monopoly and Chess to more complex games. They often require physical game pieces and are designed to be played in groups, making them social activities that can accommodate a wide range of age groups and skill levels. In an increasingly digital world, tabletop games provide a tangible way for individuals to connect with each other face-to-face. The return to physical gaming has been further boosted by the global trend of staying indoors due to health concerns, which has led many to seek out engaging activities that can be enjoyed at home.

The future of board gaming is being shaped by a blend of technology, independent innovation, and a commitment to sustainability. These elements are fostering a new era of board games that are not only fun but are also immersive, inclusive, and environmentally conscious. From tech enhancements to a surge in indie projects and a growing emphasis on sustainable production, the board gaming landscape is evolving rapidly, offering both new challenges and opportunities. The rise of independent game creators and the proliferation of crowdfunding platforms have dramatically altered the board game industry's landscape. Sites such as Kickstarter have democratized the production process, allowing independent developers to bypass traditional barriers and bring creative and diverse game ideas directly to the market. This shift has led to a surge in creativity and innovation within the board game space, with indie developers exploring unique themes and complex game mechanics. The sustained popularity of crowdfunding indicates a future where the board game ecosystem will be more diverse and vibrant than ever before, driven by a direct connection between creators and the community.

One of the most significant trends in the tabletop gaming industry is the increasing complexity and depth of games being developed. Games are becoming more thematic and immersive, often incorporating elaborate narratives and deep strategic elements that appeal to both hardcore gamers and those looking for more engaging gameplay. Another trend is the integration of technology with traditional game mechanics. Apps and digital platforms are increasingly being used to enhance gameplay, manage complex game setups, or even integrate hybrid gaming experiences that blend physical and digital play elements. The market is also witnessing a trend towards inclusivity and diversity, both in game design and in the community of players. New games are frequently designed with accessibility in mind, featuring rules and components that are easier for people of all abilities to enjoy.

Report Scope

The report analyzes the Tabletop Games market, presented in terms of market value (US$ Thousand). The analysis covers the key segments and geographic regions outlined below.

Segments

Type (Monopoly, Scrabble, Chess, Ludo, Other Types); Distribution Channel (Offline Distribution Channel, Online Distribution Channel).

Geographic Regions/Countries

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.

Key Insights:

  • Market Growth: Understand the significant growth trajectory of the Monopoly segment, which is expected to reach US$3.9 Billion by 2030 with a CAGR of a 7.9%. The Scrabble segment is also set to grow at 5.8% CAGR over the analysis period.
  • Regional Analysis: Gain insights into the U.S. market, valued at $1.6 Billion in 2024, and China, forecasted to grow at an impressive 11.2% CAGR to reach $1.9 Billion by 2030. Discover growth trends in other key regions, including Japan, Canada, Germany, and the Asia-Pacific.

Report Features:

  • Comprehensive Market Data: Independent analysis of annual sales and market forecasts in US$ Million from 2024 to 2030.
  • In-Depth Regional Analysis: Detailed insights into key markets, including the U.S., China, Japan, Canada, Europe, Asia-Pacific, Latin America, Middle East, and Africa.
  • Company Profiles: Coverage of major players such as Asmodee, Bezier Games, Inc., Buffalo Games, LLC, Games Workshop Group Plc, Gibsons Games and more.
  • Complimentary Updates: Receive free report updates for one year to keep you informed of the latest market developments.

Why You Should Buy This Report:

  • Detailed Market Analysis: Access a thorough analysis of the Global Tabletop Games Market, covering all major geographic regions and market segments.
  • Competitive Insights: Get an overview of the competitive landscape, including the market presence of major players across different geographies.
  • Future Trends and Drivers: Understand the key trends and drivers shaping the future of the Global Tabletop Games Market.
  • Actionable Insights: Benefit from actionable insights that can help you identify new revenue opportunities and make strategic business decisions.

Key Questions Answered:

  • How is the Global Tabletop Games Market expected to evolve by 2030?
  • What are the main drivers and restraints affecting the market?
  • Which market segments will grow the most over the forecast period?
  • How will market shares for different regions and segments change by 2030?
  • Who are the leading players in the market, and what are their prospects?

Some of the 39 major companies featured in this Tabletop Games market report include:

  • Asmodee
  • Bezier Games, Inc.
  • Buffalo Games, LLC
  • Games Workshop Group Plc
  • Gibsons Games
  • Goliath B.V.
  • Grand Prix International
  • Hasbro Inc.
  • Iello Games
  • Indie Boards and Cards
  • Korea Boardgames, Co., Ltd
  • Lifestyle Boardgames Ltd.
  • Mattel, Inc.
  • Ravensburger AG
  • The Grey Fox Games

Table of Contents

I. METHODOLOGYII. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
  • Influencer Market Insights
  • World Market Trajectories
  • Global Economic Update
  • Tabletop Games - Global Key Competitors Percentage Market Share in 2025 (E)
  • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
  • Rising Popularity of Board Gaming Conventions Drives Community Engagement and Sales
  • Crowdfunding Platforms Propel Innovation and Market Entry for Indie Game Developers
  • Increased Social Media Usage Expands Addressable Market for Tabletop Games
  • Collaborative Gaming Experiences Strengthen Business Case for Cooperative Board Games
  • Technological Integration in Tabletop Gaming Generates Accelerated Demand for Hybrid Games
  • Educational Sector Adoption Drives Growth in Learning-Oriented Tabletop Games
  • Retro Gaming Revival Sustains Interest and Growth in Classic Board Games
  • Globalization of Gaming Cultures Expands Opportunities for Cross-Cultural Game Designs
  • Rise in Solo Gaming Trends Creates New Market Segments for Personal Play Experiences
4. GLOBAL MARKET PERSPECTIVE
  • Table 1: World Tabletop Games Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
  • Table 2: World Recent Past, Current & Future Analysis for Tabletop Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 3: World Historic Review for Tabletop Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 4: World 15-Year Perspective for Tabletop Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2015, 2025 & 2030
  • Table 5: World Recent Past, Current & Future Analysis for Monopoly by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 6: World Historic Review for Monopoly by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 7: World 15-Year Perspective for Monopoly by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • Table 8: World Recent Past, Current & Future Analysis for Scrabble by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 9: World Historic Review for Scrabble by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 10: World 15-Year Perspective for Scrabble by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • Table 11: World Recent Past, Current & Future Analysis for Chess by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 12: World Historic Review for Chess by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 13: World 15-Year Perspective for Chess by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • Table 14: World Recent Past, Current & Future Analysis for Ludo by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 15: World Historic Review for Ludo by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 16: World 15-Year Perspective for Ludo by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • Table 17: World Recent Past, Current & Future Analysis for Other Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 18: World Historic Review for Other Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 19: World 15-Year Perspective for Other Types by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • Table 20: World Recent Past, Current & Future Analysis for Offline Distribution Channel by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 21: World Historic Review for Offline Distribution Channel by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 22: World 15-Year Perspective for Offline Distribution Channel by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • Table 23: World Recent Past, Current & Future Analysis for Online Distribution Channel by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 24: World Historic Review for Online Distribution Channel by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 25: World 15-Year Perspective for Online Distribution Channel by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
III. MARKET ANALYSIS
UNITED STATES
  • Tabletop Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
  • Table 26: USA Recent Past, Current & Future Analysis for Tabletop Games by Type - Monopoly, Scrabble, Chess, Ludo and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 27: USA Historic Review for Tabletop Games by Type - Monopoly, Scrabble, Chess, Ludo and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 28: USA 15-Year Perspective for Tabletop Games by Type - Percentage Breakdown of Value Sales for Monopoly, Scrabble, Chess, Ludo and Other Types for the Years 2015, 2025 & 2030
  • Table 29: USA Recent Past, Current & Future Analysis for Tabletop Games by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 30: USA Historic Review for Tabletop Games by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 31: USA 15-Year Perspective for Tabletop Games by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
CANADA
  • Table 32: Canada Recent Past, Current & Future Analysis for Tabletop Games by Type - Monopoly, Scrabble, Chess, Ludo and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 33: Canada Historic Review for Tabletop Games by Type - Monopoly, Scrabble, Chess, Ludo and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 34: Canada 15-Year Perspective for Tabletop Games by Type - Percentage Breakdown of Value Sales for Monopoly, Scrabble, Chess, Ludo and Other Types for the Years 2015, 2025 & 2030
  • Table 35: Canada Recent Past, Current & Future Analysis for Tabletop Games by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 36: Canada Historic Review for Tabletop Games by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 37: Canada 15-Year Perspective for Tabletop Games by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
JAPAN
  • Tabletop Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
  • Table 38: Japan Recent Past, Current & Future Analysis for Tabletop Games by Type - Monopoly, Scrabble, Chess, Ludo and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 39: Japan Historic Review for Tabletop Games by Type - Monopoly, Scrabble, Chess, Ludo and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 40: Japan 15-Year Perspective for Tabletop Games by Type - Percentage Breakdown of Value Sales for Monopoly, Scrabble, Chess, Ludo and Other Types for the Years 2015, 2025 & 2030
  • Table 41: Japan Recent Past, Current & Future Analysis for Tabletop Games by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 42: Japan Historic Review for Tabletop Games by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 43: Japan 15-Year Perspective for Tabletop Games by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
CHINA
  • Tabletop Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
  • Table 44: China Recent Past, Current & Future Analysis for Tabletop Games by Type - Monopoly, Scrabble, Chess, Ludo and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 45: China Historic Review for Tabletop Games by Type - Monopoly, Scrabble, Chess, Ludo and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 46: China 15-Year Perspective for Tabletop Games by Type - Percentage Breakdown of Value Sales for Monopoly, Scrabble, Chess, Ludo and Other Types for the Years 2015, 2025 & 2030
  • Table 47: China Recent Past, Current & Future Analysis for Tabletop Games by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 48: China Historic Review for Tabletop Games by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 49: China 15-Year Perspective for Tabletop Games by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
EUROPE
  • Tabletop Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
  • Table 50: Europe Recent Past, Current & Future Analysis for Tabletop Games by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 51: Europe Historic Review for Tabletop Games by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 52: Europe 15-Year Perspective for Tabletop Games by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2015, 2025 & 2030
  • Table 53: Europe Recent Past, Current & Future Analysis for Tabletop Games by Type - Monopoly, Scrabble, Chess, Ludo and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 54: Europe Historic Review for Tabletop Games by Type - Monopoly, Scrabble, Chess, Ludo and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 55: Europe 15-Year Perspective for Tabletop Games by Type - Percentage Breakdown of Value Sales for Monopoly, Scrabble, Chess, Ludo and Other Types for the Years 2015, 2025 & 2030
  • Table 56: Europe Recent Past, Current & Future Analysis for Tabletop Games by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 57: Europe Historic Review for Tabletop Games by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 58: Europe 15-Year Perspective for Tabletop Games by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
FRANCE
  • Tabletop Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
  • Table 59: France Recent Past, Current & Future Analysis for Tabletop Games by Type - Monopoly, Scrabble, Chess, Ludo and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 60: France Historic Review for Tabletop Games by Type - Monopoly, Scrabble, Chess, Ludo and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 61: France 15-Year Perspective for Tabletop Games by Type - Percentage Breakdown of Value Sales for Monopoly, Scrabble, Chess, Ludo and Other Types for the Years 2015, 2025 & 2030
  • Table 62: France Recent Past, Current & Future Analysis for Tabletop Games by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 63: France Historic Review for Tabletop Games by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 64: France 15-Year Perspective for Tabletop Games by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
GERMANY
  • Tabletop Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
  • Table 65: Germany Recent Past, Current & Future Analysis for Tabletop Games by Type - Monopoly, Scrabble, Chess, Ludo and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 66: Germany Historic Review for Tabletop Games by Type - Monopoly, Scrabble, Chess, Ludo and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 67: Germany 15-Year Perspective for Tabletop Games by Type - Percentage Breakdown of Value Sales for Monopoly, Scrabble, Chess, Ludo and Other Types for the Years 2015, 2025 & 2030
  • Table 68: Germany Recent Past, Current & Future Analysis for Tabletop Games by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 69: Germany Historic Review for Tabletop Games by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 70: Germany 15-Year Perspective for Tabletop Games by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
ITALY
  • Table 71: Italy Recent Past, Current & Future Analysis for Tabletop Games by Type - Monopoly, Scrabble, Chess, Ludo and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 72: Italy Historic Review for Tabletop Games by Type - Monopoly, Scrabble, Chess, Ludo and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 73: Italy 15-Year Perspective for Tabletop Games by Type - Percentage Breakdown of Value Sales for Monopoly, Scrabble, Chess, Ludo and Other Types for the Years 2015, 2025 & 2030
  • Table 74: Italy Recent Past, Current & Future Analysis for Tabletop Games by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 75: Italy Historic Review for Tabletop Games by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 76: Italy 15-Year Perspective for Tabletop Games by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
UNITED KINGDOM
  • Tabletop Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
  • Table 77: UK Recent Past, Current & Future Analysis for Tabletop Games by Type - Monopoly, Scrabble, Chess, Ludo and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 78: UK Historic Review for Tabletop Games by Type - Monopoly, Scrabble, Chess, Ludo and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 79: UK 15-Year Perspective for Tabletop Games by Type - Percentage Breakdown of Value Sales for Monopoly, Scrabble, Chess, Ludo and Other Types for the Years 2015, 2025 & 2030
  • Table 80: UK Recent Past, Current & Future Analysis for Tabletop Games by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 81: UK Historic Review for Tabletop Games by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 82: UK 15-Year Perspective for Tabletop Games by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
SPAIN
  • Table 83: Spain Recent Past, Current & Future Analysis for Tabletop Games by Type - Monopoly, Scrabble, Chess, Ludo and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 84: Spain Historic Review for Tabletop Games by Type - Monopoly, Scrabble, Chess, Ludo and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 85: Spain 15-Year Perspective for Tabletop Games by Type - Percentage Breakdown of Value Sales for Monopoly, Scrabble, Chess, Ludo and Other Types for the Years 2015, 2025 & 2030
  • Table 86: Spain Recent Past, Current & Future Analysis for Tabletop Games by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 87: Spain Historic Review for Tabletop Games by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 88: Spain 15-Year Perspective for Tabletop Games by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
RUSSIA
  • Table 89: Russia Recent Past, Current & Future Analysis for Tabletop Games by Type - Monopoly, Scrabble, Chess, Ludo and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 90: Russia Historic Review for Tabletop Games by Type - Monopoly, Scrabble, Chess, Ludo and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 91: Russia 15-Year Perspective for Tabletop Games by Type - Percentage Breakdown of Value Sales for Monopoly, Scrabble, Chess, Ludo and Other Types for the Years 2015, 2025 & 2030
  • Table 92: Russia Recent Past, Current & Future Analysis for Tabletop Games by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 93: Russia Historic Review for Tabletop Games by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 94: Russia 15-Year Perspective for Tabletop Games by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
REST OF EUROPE
  • Table 95: Rest of Europe Recent Past, Current & Future Analysis for Tabletop Games by Type - Monopoly, Scrabble, Chess, Ludo and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 96: Rest of Europe Historic Review for Tabletop Games by Type - Monopoly, Scrabble, Chess, Ludo and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 97: Rest of Europe 15-Year Perspective for Tabletop Games by Type - Percentage Breakdown of Value Sales for Monopoly, Scrabble, Chess, Ludo and Other Types for the Years 2015, 2025 & 2030
  • Table 98: Rest of Europe Recent Past, Current & Future Analysis for Tabletop Games by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 99: Rest of Europe Historic Review for Tabletop Games by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 100: Rest of Europe 15-Year Perspective for Tabletop Games by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
ASIA-PACIFIC
  • Tabletop Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
  • Table 101: Asia-Pacific Recent Past, Current & Future Analysis for Tabletop Games by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 102: Asia-Pacific Historic Review for Tabletop Games by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 103: Asia-Pacific 15-Year Perspective for Tabletop Games by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2015, 2025 & 2030
  • Table 104: Asia-Pacific Recent Past, Current & Future Analysis for Tabletop Games by Type - Monopoly, Scrabble, Chess, Ludo and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 105: Asia-Pacific Historic Review for Tabletop Games by Type - Monopoly, Scrabble, Chess, Ludo and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 106: Asia-Pacific 15-Year Perspective for Tabletop Games by Type - Percentage Breakdown of Value Sales for Monopoly, Scrabble, Chess, Ludo and Other Types for the Years 2015, 2025 & 2030
  • Table 107: Asia-Pacific Recent Past, Current & Future Analysis for Tabletop Games by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 108: Asia-Pacific Historic Review for Tabletop Games by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 109: Asia-Pacific 15-Year Perspective for Tabletop Games by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
AUSTRALIA
  • Tabletop Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
INDIA
  • Tabletop Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
SOUTH KOREAREST OF ASIA-PACIFIC
LATIN AMERICA
  • Tabletop Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E)
ARGENTINABRAZILMEXICOREST OF LATIN AMERICA
MIDDLE EAST
  • Tabletop Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E)
IRANISRAELSAUDI ARABIAUNITED ARAB EMIRATESREST OF MIDDLE EAST
AFRICA
  • Tabletop Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E)
IV. COMPETITION

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Asmodee
  • Bezier Games, Inc.
  • Buffalo Games, LLC
  • Games Workshop Group Plc
  • Gibsons Games
  • Goliath B.V.
  • Grand Prix International
  • Hasbro Inc.
  • Iello Games
  • Indie Boards and Cards
  • Korea Boardgames, Co., Ltd
  • Lifestyle Boardgames Ltd.
  • Mattel, Inc.
  • Ravensburger AG
  • The Grey Fox Games

Table Information