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Anti-Piracy Protection Market Size, Share & Trends Analysis Report By Application (Software and Service), By End User (OTT Platforms, Film & TV, Gaming, Publication & Media, Music and Others), By Regional Outlook and Forecast, 2024 - 2031

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    Report

  • 178 Pages
  • June 2024
  • Region: Global
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5982384
The Global Anti-Piracy Protection Market size is expected to reach $517 million by 2031, rising at a market growth of 10.8% CAGR during the forecast period.

OTT platforms operate on subscription-based revenue models, generating revenue from subscriber fees rather than individual content purchases. OTT platforms and streaming services offer a vast array of digital content, including TV shows, movies, music, and original programming. According to Chartmasters, Spotify’s subscriber base is strong, with 236 million paid users from a total market of 667 million. Spotify claims 60% of top hits’ global streams. Hence, the OTT platforms segment procured 34% revenue in the market in 2023. As consumers increasingly shift towards digital content consumption, the demand for effective anti-piracy protection grows to safeguard the valuable intellectual property on these platforms. Piracy undermines these revenue streams by providing free or unauthorized access to premium content, leading to potential subscriber churn and revenue loss.



With the rise of digital content consumption, there’s a corresponding increase in the volume and variety of online content. This expanded target surface provides more opportunities for pirates to exploit, necessitating robust anti-piracy measures to protect digital assets across various formats, including music, movies, ebooks, software, and video games. Piracy undermines these revenue streams by offering unauthorized access to content for free or at a significantly reduced cost. Therefore, increasing digital content consumption is driving the growth of the market.

Additionally, Consumers increasingly value high-quality content, including movies, music, software, games, and literature. Legal content distribution platforms ensure that consumers have access to content that meets industry standards for quality, reliability, and authenticity. Anti-piracy protection helps maintain the integrity of legitimate content by preventing the unauthorized distribution of low-quality or altered versions of copyrighted material. Anti-piracy protection ensures that consumers who obtain content legally can fully enjoy these additional benefits without the risks associated with pirated material. Hence, consumer demand for quality and legal content propels the market's growth.

However, implementing advanced anti-piracy technologies, such as digital rights management (DRM), encryption, and watermarking, requires substantial initial investment. This includes purchasing software licenses and hardware and integrating these systems into existing infrastructure. For SMEs with limited budgets, these upfront costs can be prohibitively expensive. Beyond initial costs, maintaining and updating anti-piracy systems involves continuous expenses. This includes software updates, renewing licenses, and employing technical staff to manage and operate the systems. For smaller companies, these recurring costs can strain financial resources. In conclusion, high implementation costs are impeding the growth of the market.



The leading players in the market are competing with diverse innovative offerings to remain competitive in the market. The above illustration shows the percentage of revenue shared by some of the leading companies in the market. The leading players of the market are adopting various strategies in order to cater demand coming from the different industries. The key developmental strategies in the market are Acquisitions, and Partnerships & Collaborations.

Driving and Restraining Factors

Drivers
  • Increasing Digital Content Consumption
  • Rising Consumer Demand For Quality And Legal Content
  • Rise Of Ott Platforms And Streaming Services
Restraints
  • High Implementation Costs
  • Limited Awareness And Perceived Necessity
Opportunities
  • Expansion Of The Online Gaming Industry
  • Growth In Demand For The Adoption Of Cloud-Based Solutions
Challenges
  • Evolving Piracy Techniques
  • Resistance From Consumers And Distributors

End Users Outlook

On the basis of end users, the market is segmented into film & TV, OTT platforms, publications & media, gaming, music, and others. In 2023, the film & TV segment procured 26% revenue share in the market. Film and TV content represents high-value intellectual property with significant production, distribution, and marketing investments. Piracy of movies and TV shows leads to substantial revenue losses for production studios, distributors, and content creators. Protecting this valuable content from unauthorized copying, distribution, and viewing is a top priority for film and TV industry stakeholders.



Component Outlook

Based on component, the market is divided into service and software. The service segment attained 33% revenue share in the market in 2023. Anti-piracy services are provided by specialized firms with expertise in identifying and combating piracy. These firms employ professionals who are well-versed in the latest piracy trends, technologies, and legal frameworks. Service providers offer comprehensive solutions that go beyond simple software tools, including legal support, forensic analysis, and strategic advice.

Regional Outlook

Region-wise, the market is analyzed across North America, Europe, Asia Pacific, and LAMEA. The North America region witnessed 37% revenue share in the market in 2023. North America is home to a large market for digital content, including movies, TV shows, music, software, video games, and ebooks. The high level of digital content consumption in North America creates a significant demand for anti-piracy protection to safeguard intellectual property rights and revenue streams for content creators, distributors, and rights holders.

List of Key Companies Profiled

  • Akamai Technologies, Inc.
  • Cisco Systems, Inc.
  • Digimarc Corporation
  • Irdeto B.V. (Naspers)
  • Red Points Solutions S.L.
  • Synamedia
  • Castlabs GmbH
  • Friend MTS Limited
  • Kudelski Group
  • Brightcove, Inc.

Market Report Segmentation

By Component
  • Software
  • Service
By End User
  • OTT Platforms
  • Film & TV
  • Gaming
  • Publication & Media
  • Music
  • Others
By Geography
  • North America
  • US
  • Canada
  • Mexico
  • Rest of North America
  • Europe
  • Germany
  • UK
  • France
  • Russia
  • Spain
  • Italy
  • Rest of Europe
  • Asia Pacific
  • China
  • Japan
  • India
  • South Korea
  • Singapore
  • Malaysia
  • Rest of Asia Pacific
  • LAMEA
  • Brazil
  • Argentina
  • UAE
  • Saudi Arabia
  • South Africa
  • Nigeria
  • Rest of LAMEA

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Global Anti-Piracy Protection Market, by Component
1.4.2 Global Anti-Piracy Protection Market, by End User
1.4.3 Global Anti-Piracy Protection Market, by Geography
1.5 Methodology for the research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges
Chapter 4. Competition Analysis - Global
4.1 Market Share Analysis, 2023
4.2 Porter Five Forces Analysis
Chapter 5. Global Anti-Piracy Protection Market by Component
5.1 Global Software Market by Region
5.2 Global Service Market by Region
Chapter 6. Global Anti-Piracy Protection Market by End User
6.1 Global OTT Platforms Market by Region
6.2 Global Film & TV Market by Region
6.3 Global Gaming Market by Region
6.4 Global Publication & Media Market by Region
6.5 Global Music Market by Region
6.6 Global Others Market by Region
Chapter 7. Global Anti-Piracy Protection Market by Region
7.1 North America Anti-Piracy Protection Market
7.1.1 North America Anti-Piracy Protection Market by Component
7.1.1.1 North America Software Market by Country
7.1.1.2 North America Service Market by Country
7.1.2 North America Anti-Piracy Protection Market by End User
7.1.2.1 North America OTT Platforms Market by Country
7.1.2.2 North America Film & TV Market by Country
7.1.2.3 North America Gaming Market by Country
7.1.2.4 North America Publication & Media Market by Country
7.1.2.5 North America Music Market by Country
7.1.2.6 North America Others Market by Country
7.1.3 North America Anti-Piracy Protection Market by Country
7.1.3.1 US Anti-Piracy Protection Market
7.1.3.1.1 US Anti-Piracy Protection Market by Component
7.1.3.1.2 US Anti-Piracy Protection Market by End User
7.1.3.2 Canada Anti-Piracy Protection Market
7.1.3.2.1 Canada Anti-Piracy Protection Market by Component
7.1.3.2.2 Canada Anti-Piracy Protection Market by End User
7.1.3.3 Mexico Anti-Piracy Protection Market
7.1.3.3.1 Mexico Anti-Piracy Protection Market by Component
7.1.3.3.2 Mexico Anti-Piracy Protection Market by End User
7.1.3.4 Rest of North America Anti-Piracy Protection Market
7.1.3.4.1 Rest of North America Anti-Piracy Protection Market by Component
7.1.3.4.2 Rest of North America Anti-Piracy Protection Market by End User
7.2 Europe Anti-Piracy Protection Market
7.2.1 Europe Anti-Piracy Protection Market by Component
7.2.1.1 Europe Software Market by Country
7.2.1.2 Europe Service Market by Country
7.2.2 Europe Anti-Piracy Protection Market by End User
7.2.2.1 Europe OTT Platforms Market by Country
7.2.2.2 Europe Film & TV Market by Country
7.2.2.3 Europe Gaming Market by Country
7.2.2.4 Europe Publication & Media Market by Country
7.2.2.5 Europe Music Market by Country
7.2.2.6 Europe Others Market by Country
7.2.3 Europe Anti-Piracy Protection Market by Country
7.2.3.1 Germany Anti-Piracy Protection Market
7.2.3.1.1 Germany Anti-Piracy Protection Market by Component
7.2.3.1.2 Germany Anti-Piracy Protection Market by End User
7.2.3.2 UK Anti-Piracy Protection Market
7.2.3.2.1 UK Anti-Piracy Protection Market by Component
7.2.3.2.2 UK Anti-Piracy Protection Market by End User
7.2.3.3 France Anti-Piracy Protection Market
7.2.3.3.1 France Anti-Piracy Protection Market by Component
7.2.3.3.2 France Anti-Piracy Protection Market by End User
7.2.3.4 Russia Anti-Piracy Protection Market
7.2.3.4.1 Russia Anti-Piracy Protection Market by Component
7.2.3.4.2 Russia Anti-Piracy Protection Market by End User
7.2.3.5 Spain Anti-Piracy Protection Market
7.2.3.5.1 Spain Anti-Piracy Protection Market by Component
7.2.3.5.2 Spain Anti-Piracy Protection Market by End User
7.2.3.6 Italy Anti-Piracy Protection Market
7.2.3.6.1 Italy Anti-Piracy Protection Market by Component
7.2.3.6.2 Italy Anti-Piracy Protection Market by End User
7.2.3.7 Rest of Europe Anti-Piracy Protection Market
7.2.3.7.1 Rest of Europe Anti-Piracy Protection Market by Component
7.2.3.7.2 Rest of Europe Anti-Piracy Protection Market by End User
7.3 Asia Pacific Anti-Piracy Protection Market
7.3.1 Asia Pacific Anti-Piracy Protection Market by Component
7.3.1.1 Asia Pacific Software Market by Country
7.3.1.2 Asia Pacific Service Market by Country
7.3.2 Asia Pacific Anti-Piracy Protection Market by End User
7.3.2.1 Asia Pacific OTT Platforms Market by Country
7.3.2.2 Asia Pacific Film & TV Market by Country
7.3.2.3 Asia Pacific Gaming Market by Country
7.3.2.4 Asia Pacific Publication & Media Market by Country
7.3.2.5 Asia Pacific Music Market by Country
7.3.2.6 Asia Pacific Others Market by Country
7.3.3 Asia Pacific Anti-Piracy Protection Market by Country
7.3.3.1 China Anti-Piracy Protection Market
7.3.3.1.1 China Anti-Piracy Protection Market by Component
7.3.3.1.2 China Anti-Piracy Protection Market by End User
7.3.3.2 Japan Anti-Piracy Protection Market
7.3.3.2.1 Japan Anti-Piracy Protection Market by Component
7.3.3.2.2 Japan Anti-Piracy Protection Market by End User
7.3.3.3 India Anti-Piracy Protection Market
7.3.3.3.1 India Anti-Piracy Protection Market by Component
7.3.3.3.2 India Anti-Piracy Protection Market by End User
7.3.3.4 South Korea Anti-Piracy Protection Market
7.3.3.4.1 South Korea Anti-Piracy Protection Market by Component
7.3.3.4.2 South Korea Anti-Piracy Protection Market by End User
7.3.3.5 Singapore Anti-Piracy Protection Market
7.3.3.5.1 Singapore Anti-Piracy Protection Market by Component
7.3.3.5.2 Singapore Anti-Piracy Protection Market by End User
7.3.3.6 Malaysia Anti-Piracy Protection Market
7.3.3.6.1 Malaysia Anti-Piracy Protection Market by Component
7.3.3.6.2 Malaysia Anti-Piracy Protection Market by End User
7.3.3.7 Rest of Asia Pacific Anti-Piracy Protection Market
7.3.3.7.1 Rest of Asia Pacific Anti-Piracy Protection Market by Component
7.3.3.7.2 Rest of Asia Pacific Anti-Piracy Protection Market by End User
7.4 LAMEA Anti-Piracy Protection Market
7.4.1 LAMEA Anti-Piracy Protection Market by Component
7.4.1.1 LAMEA Software Market by Country
7.4.1.2 LAMEA Service Market by Country
7.4.2 LAMEA Anti-Piracy Protection Market by End User
7.4.2.1 LAMEA OTT Platforms Market by Country
7.4.2.2 LAMEA Film & TV Market by Country
7.4.2.3 LAMEA Gaming Market by Country
7.4.2.4 LAMEA Publication & Media Market by Country
7.4.2.5 LAMEA Music Market by Country
7.4.2.6 LAMEA Others Market by Country
7.4.3 LAMEA Anti-Piracy Protection Market by Country
7.4.3.1 Brazil Anti-Piracy Protection Market
7.4.3.1.1 Brazil Anti-Piracy Protection Market by Component
7.4.3.1.2 Brazil Anti-Piracy Protection Market by End User
7.4.3.2 Argentina Anti-Piracy Protection Market
7.4.3.2.1 Argentina Anti-Piracy Protection Market by Component
7.4.3.2.2 Argentina Anti-Piracy Protection Market by End User
7.4.3.3 UAE Anti-Piracy Protection Market
7.4.3.3.1 UAE Anti-Piracy Protection Market by Component
7.4.3.3.2 UAE Anti-Piracy Protection Market by End User
7.4.3.4 Saudi Arabia Anti-Piracy Protection Market
7.4.3.4.1 Saudi Arabia Anti-Piracy Protection Market by Component
7.4.3.4.2 Saudi Arabia Anti-Piracy Protection Market by End User
7.4.3.5 South Africa Anti-Piracy Protection Market
7.4.3.5.1 South Africa Anti-Piracy Protection Market by Component
7.4.3.5.2 South Africa Anti-Piracy Protection Market by End User
7.4.3.6 Nigeria Anti-Piracy Protection Market
7.4.3.6.1 Nigeria Anti-Piracy Protection Market by Component
7.4.3.6.2 Nigeria Anti-Piracy Protection Market by End User
7.4.3.7 Rest of LAMEA Anti-Piracy Protection Market
7.4.3.7.1 Rest of LAMEA Anti-Piracy Protection Market by Component
7.4.3.7.2 Rest of LAMEA Anti-Piracy Protection Market by End User
Chapter 8. Company Profiles
8.1 Akamai Technologies, Inc.
8.1.1 Company Overview
8.1.2 Financial Analysis
8.1.3 Research & Development Expense
8.1.4 SWOT Analysis
8.2 Cisco Systems, Inc.
8.2.1 Company Overview
8.2.2 Financial Analysis
8.2.3 Regional Analysis
8.2.4 Research & Development Expense
8.2.5 SWOT Analysis
8.3 Digimarc Corporation
8.3.1 Company Overview
8.3.2 Financial Analysis
8.3.3 Research & Development Expenses
8.4 Irdeto B.V. (Naspers)
8.4.1 Company Overview
8.5 Red Points Solutions S.L.
8.5.1 Company Overview
8.6 Synamedia
8.6.1 Company Overview
8.7 Castlabs GmbH
8.7.1 Company Overview
8.8 Friend MTS Limited
8.8.1 Company Overview
8.9 Kudelski Group
8.9.1 Company Overview
8.9.2 Financial Analysis
8.9.3 Segmental and Regional Analysis
8.10. Brightcove, Inc.
8.10.1 Company Overview
8.10.2 Financial Analysis
8.10.3 Regional Analysis
8.10.4 Research & Development Expenses
8.10.5 SWOT Analysis
Chapter 9. Winning Imperatives of Anti-Piracy Protection Market

Companies Mentioned

  • Akamai Technologies, Inc.
  • Cisco Systems, Inc.
  • Digimarc Corporation
  • Irdeto B.V. (Naspers)
  • Red Points Solutions S.L.
  • Synamedia
  • Castlabs GmbH
  • Friend MTS Limited
  • Kudelski Group
  • Brightcove, Inc.

Methodology

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