This reference addresses the transformative landscape of education through the lens of modern technologies. It imparts a comprehensive overview of the challenges, opportunities, and future visions in education by covering the dynamic intersection of e-learning, virtual teaching, and cutting-edge technologies.
The book includes an extensive spectrum of 14 topics commencing with a basic study on E-learning and teaching in the new millennium. Next, the work explores substantial topics such as the challenges and opportunities of virtual learning, the impact of the National Education Policy 2020, the role of Virtual Learning in bridging gender gaps, and the benefits and challenges for differently-abled students. Contributors also discuss new developments in education including the integration of ICT in mechanical engineering, the use of AR and VR to virtualize academic activities, and blockchain technology in education. The last two chapters explore the applications, challenges, and possibilities of machine learning and data analytics in the context of m-Health and the impact analysis of online education development.
Key features of the reference are: a simplified exploration of the cutting-edge technologies that are reshaping the educational environment, a forward-looking view of the future of education, and practical insights into the drawbacks and advantages of virtual learning. Readers will get a broad perspective of information on virtual education technology with references and case studies that provide a holistic view of modern educational structures.
This book is tailored for educators, researchers and anyone working in the field of education and technology who are looking for a thorough understanding of the transformative prospects of virtual lifelong learning and its implications for building an inclusive society and learning environment.
The book includes an extensive spectrum of 14 topics commencing with a basic study on E-learning and teaching in the new millennium. Next, the work explores substantial topics such as the challenges and opportunities of virtual learning, the impact of the National Education Policy 2020, the role of Virtual Learning in bridging gender gaps, and the benefits and challenges for differently-abled students. Contributors also discuss new developments in education including the integration of ICT in mechanical engineering, the use of AR and VR to virtualize academic activities, and blockchain technology in education. The last two chapters explore the applications, challenges, and possibilities of machine learning and data analytics in the context of m-Health and the impact analysis of online education development.
Key features of the reference are: a simplified exploration of the cutting-edge technologies that are reshaping the educational environment, a forward-looking view of the future of education, and practical insights into the drawbacks and advantages of virtual learning. Readers will get a broad perspective of information on virtual education technology with references and case studies that provide a holistic view of modern educational structures.
This book is tailored for educators, researchers and anyone working in the field of education and technology who are looking for a thorough understanding of the transformative prospects of virtual lifelong learning and its implications for building an inclusive society and learning environment.
Readership
Educators, Researchers, online tutors and general readers.Table of Contents
Chapter 1 E-Learning and Teaching in the New Millennium- B. Jesvin Veancy and B. Jesvin Bency
- 1. Introduction
- 2. Impact of the Pandemic on Teaching-Learning Process
- 2.1. Requirements
- 2.2. Opportunities
- 2.3. Challenges
- 3. Overview of E-Learning
- 3.1. Traditional E-Learning
- 3.2. Multimodal E-Learning
- 3.3. Virtual E-Learning
- 4. Post Pandemic Learning
- 4.1. Industrial 4.0
- 4.2. Academia 4.0
- Conclusion and Future Scope
- References
- Shaheed Khan, Panch Ramalingam and Freeda Maria Swarna M.
- 1. Introduction
- 1.1. The Academic Staff Colleges Move to Become Ugc-Hrdc
- 2. Ugc-Hrdc, the Momentum
- 3. Ugc-Hrdc, Pivot of Higher Education
- 4. The COVID-19 Conundrum and the Impact
- 4.1. Bruner - Christensen, Folk Pedagogies, Important Paradigm for Virtual Learning
- Conclusion
- References
- Anil K. S. Chauhan and Ishteyaaq Ahmad
- 1. Introduction
- 2. Research Objectives
- 3. Hypotheses of Investigation
- 4. Methodology of Investigation
- 4.1. Research Design
- 4.2. Sampling Design
- 4.2.1. Target Population
- 4.2.2. Sampling Technique and Sample Size
- 4.3. Design and Administration of Data Collection Instrument
- 5. Data Analysis
- 5.1. Calculation of Attitude Score of Individual Respondents
- 5.2. Testing Hypotheses
- 5.3. Test Interpretation
- 5.4. Test Interpretation
- 6. Results
- Conclusion
- References
- Dinesh Yadav, Ekta, Sajan Kumar Wahi, Sunil Kumar Sharma and Neha
- 1. Introduction
- 1.1. The National Skills Qualification Framework: Nsqf
- 2. Objectives of the Nsqf
- 3. Background of the Nsqf
- 4. The Need for the Nsqf
- 5. International Experience With Qualification Frameworks
- 6. How Nsqf Works
- 6.1. Nsfq Framework
- Conclusion
- References
- Roni Herdianto, Punaji Setyosari, Dedi Kuswandi and Aji Prasetya Wibawa
- 1. Introduction
- 2. Method
- 3. Results and Discussion
- 3.1. Issues Found During the Learning Process
- 3.2. User Experience Questionnaire (Ueq)
- Conclusion
- References
- Krishnakant Singh, Pooja Gupta, Archana Gupta and Neha
- 1. Introduction
- 1.1. Why Virtual Learning
- 1.2. Virtual Learning and the Pandemic
- 1.3. Advantages of Virtual Learning
- 2. Challenges of Virtual Learning for Women
- 3. Reach of Virtual Learning Among Females
- 3.1. Gender Gap in the Virtual Learning
- 3.1.1. Lack of Gadgets
- 3.1.2. Lack of Internet Accessibility
- 4. Survey on Ease of Virtual Learning Among Females
- 4.1. Analysis of Survey Findings
- 5. Way Forward
- Conclusion
- References
- Rohit Bansal, Tamanna Bansal and Nishita Pruthi
- 1. Introduction
- 2. Related Studies
- 3. Tools in the Virtual Learning Environment for Disabled
- Students
- 4. Benefits of Virtual Learning for Disabled Students
- 5. Challenges of Virtual Learning for Differently Abled Students 78
- 6. Future Directions
- Conclusion
- References
- Neha Goel and Mitanshi Rastogi
- 1. Introduction
- 2. Trends in Virtual Education and Their Impact
- 2.1. Artificial Intelligence
- 2.1.1. Impact Offered
- 2.2. Personalized or Adaptive Learning
- 2.2.1. Impact of Personalized or Adaptive Learning
- 2.3. Blockchain in Online Teaching
- 2.3.1. Impact of Blockchain
- 2.4. Microlearning
- 2.4.1. Impact of Microlearning
- 2.5. Gamification
- 2.5.1. Impact of Gamification
- 2.6. Extended Reality
- 2.6.1. Impact of Xr
- 3. Challenges
- Conclusion
- References
- Shobha Tyagi, Shobha Tyagi and Deepak Kumar
- 1. Introduction
- 2. Applications of Blockchain Technology in Education
- 2.1. Verification and Revocation of Certificates and Degrees
- 2.2. User-Centric Management of Educational Records
- 2.3. Evaluation of Students' Professional Potential
- 2.4. Educational Institutions' Systems Based on Blockchain
- 2.5. Online Learning Environment
- 2.6. Monitoring and Promoting the Use and Re-Use of Intellectual Property
- 2.7. Receiving Payments
- 2.8. Student Identification
- 3. Government Role for Blockchain Technology in Higher
- Education
- 3.1. Enhance Legal Protection
- 3.2. Focus on Talent Development
- 3.3. Increasing Financial Investment
- 3.4. Boost Awareness
- 4. Benefits of Including Blockchain Technology in Education
- 5. Implications of Blockchain Technology in Education
- 5.1. Legal Issue
- 5.2. Immutability Issue
- 5.3. Scalability Issue
- 5.4. Problem With Lost Private Keys
- 6. Areas in Education for Future Research
- Conclusion
- References
- in Education
- Ihtiram Raza Khan, Tabish Mufti, Saman Aisha and Mehtab Alam
- 1. Introduction
- 1.1. Attributes of Blockchain
- 1.1.1. Chains of Blocks (Blockchain): What It is and How It Works?
- 2. Blockchain in Education
- 2.1. Architecture of Blockchain Using Education
- 2.2. Maintaining Student Records
- 2.3. Facilitating the Learning Process
- 2.4. Evaluating Transparently and Objectively
- 2.5. Transparency and Efficiency in Administration
- 3. Applications of Blockchain in Education
- 3.1. Issue and Capacity of Testaments and Recognitions
- 3.2. Id Arrangements
- 3.3. Security of Protected Innovation
- 3.4. Authorization of Instructive Organizations
- 3.5. Organization of Participation Among Understudies and Their Educators
- 3.6. Instalment for Studies With a Digital Currency
- 4. Related Work
- 5. Technologies Used in Education
- 5.1. Synchronous and Asynchronous
- 5.2. Linear Learning
- 5.3. Collaborative Learning
- 5.4. Technologies/Platforms Used by Various Educational Applications
- 6. Blockchain in Online Learning During Pandemic
- Conclusion and Future Work
- References
- Mayank Patel, Monika Bhatt and Ankush Patel
- 1. Introduction
- 1.1. Introduction to Artificial Intelligence
- 1.2. Introduction to Ar-Vr
- 1.2.1. Virtual Reality
- 1.2.2. Augmented Reality
- 2. Methodology
- 2.1. Process of Establishing Vr in Classrooms
- 2.1.1. Device Used
- 2.2. Technology Used in Headsets
- 2.2.1. Components
- 3. How to Use this in Academic Activities
- 3.1. Benefits of Using Vr in Academics
- 3.2. Use of Vr in Extra-Curricular Activities
- 3.2.1. Data Analysis
- 4. Learning Experience
- 4.1. Learning
- 4.2. Emotional Response
- 4.3. Learning Experience
- 5. Future of Vr Technology
- Conclusion
Author
- Neha
- Pooja Gupta
- Ihtiram Raza Khan
- Gülsün Kurubacak