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Racing Games - Global Strategic Business Report

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    Report

  • 279 Pages
  • February 2025
  • Region: Global
  • Global Industry Analysts, Inc
  • ID: 5985564
The global market for Racing Games was valued at US$21.9 Billion in 2024 and is projected to reach US$37.3 Billion by 2030, growing at a CAGR of 9.3% from 2024 to 2030. This comprehensive report provides an in-depth analysis of market trends, drivers, and forecasts, helping you make informed business decisions.

Global Racing Games Market - Key Trends and Drivers Summarized

Racing games are a popular genre in the video game industry, offering players the thrill of high-speed driving without the real-world risks. These games range from highly realistic simulations like 'Gran Turismo' and 'Forza Motorsport,' which strive to replicate the physics of driving as accurately as possible, to more arcade-style games like 'Mario Kart' and 'Need for Speed,' which focus on fast-paced, fun, and often fantastical racing experiences. Racing games can be played on various platforms including consoles, PCs, and mobile devices, each platform offering unique advantages that influence the game’s design and user experience. Realism-focused simulation games often utilize advanced graphics and physics engines to offer detailed vehicle models and realistic handling characteristics, whereas arcade-style games emphasize easy-to-learn controls and exaggerated physics that allow for stunts and high jumps.

The appeal of racing games extends beyond simple entertainment; they also serve as platforms for social interaction and competitive gaming. Online multiplayer modes are a staple in this genre, allowing players from around the world to compete against each other, fostering a community of gamers who share tips, strategies, and gameplay experiences. Additionally, many racing games include customization features, letting players modify their vehicles with different parts and aesthetics, which adds a layer of personal investment to their gameplay. The emergence of eSports has further elevated the profile of competitive racing games, with organized tournaments and events drawing significant viewer numbers, alongside traditional sports broadcasting. This competitive aspect has not only helped sustain interest in established titles through continual updates and community-driven events but has also driven the innovation of new gameplay modes and features.

The growth in the racing game market is driven by several factors, including technological advancements in gaming hardware, evolving consumer preferences, and the integration of new gaming formats and experiences. Enhanced graphics capabilities allow developers to create increasingly immersive and visually stunning environments, while improvements in processing power enable more complex simulations of vehicle dynamics and race conditions. The rise of virtual reality (VR) and augmented reality (AR) technologies offers new ways for players to experience racing games, providing a first-person viewpoint that closely mimics the experience of being in a race car cockpit. Consumer demand for more interactive and socially engaging gaming experiences has also influenced the development of features that support large-scale multiplayer environments and cross-platform play. Additionally, the customization of vehicles and tracks has become more sophisticated, allowing players to tailor their gaming experience more precisely to their preferences. These technological and consumer-driven enhancements ensure a dynamic and growing market for racing games, keeping the genre at the forefront of gaming innovation and entertainment.

Report Scope

The report analyzes the Racing Games market, presented in terms of market value (US$ Thousand). The analysis covers the key segments and geographic regions outlined below.

Segments

Type (Client Type Racing Games, Webgame Type Racing Games); Application (Mobile Application, Console Application, PC Application, Other Applications).

Geographic Regions/Countries

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.

Key Insights:

  • Market Growth: Understand the significant growth trajectory of the Client Type Racing Games segment, which is expected to reach US$23.7 Billion by 2030 with a CAGR of a 9.8%. The Webgame Type Racing Games segment is also set to grow at 8.3% CAGR over the analysis period.
  • Regional Analysis: Gain insights into the U.S. market, valued at $5.9 Billion in 2024, and China, forecasted to grow at an impressive 12.9% CAGR to reach $7.9 Billion by 2030. Discover growth trends in other key regions, including Japan, Canada, Germany, and the Asia-Pacific.

Report Features:

  • Comprehensive Market Data: Independent analysis of annual sales and market forecasts in US$ Million from 2024 to 2030.
  • In-Depth Regional Analysis: Detailed insights into key markets, including the U.S., China, Japan, Canada, Europe, Asia-Pacific, Latin America, Middle East, and Africa.
  • Company Profiles: Coverage of major players such as Arkadium Inc, Bongfish GmbH, Crazy Games, Cubix Co., Eden Games SA and more.
  • Complimentary Updates: Receive free report updates for one year to keep you informed of the latest market developments.

Why You Should Buy This Report:

  • Detailed Market Analysis: Access a thorough analysis of the Global Racing Games Market, covering all major geographic regions and market segments.
  • Competitive Insights: Get an overview of the competitive landscape, including the market presence of major players across different geographies.
  • Future Trends and Drivers: Understand the key trends and drivers shaping the future of the Global Racing Games Market.
  • Actionable Insights: Benefit from actionable insights that can help you identify new revenue opportunities and make strategic business decisions.

Key Questions Answered:

  • How is the Global Racing Games Market expected to evolve by 2030?
  • What are the main drivers and restraints affecting the market?
  • Which market segments will grow the most over the forecast period?
  • How will market shares for different regions and segments change by 2030?
  • Who are the leading players in the market, and what are their prospects?

Some of the 42 major companies featured in this Racing Games market report include:

  • Arkadium Inc
  • Bongfish GmbH
  • Crazy Games
  • Cubix Co.
  • Eden Games SA
  • Electronic Arts Inc.
  • Fingersoft Ltd
  • NaturalMotion Limited
  • Nintendo of America Inc
  • Poki B.V
  • Sony Interactive Entertainment LLC (PlayStation Now)
  • Suffescom Solutions Pvt. Ltd.
  • Ubisoft Entertainment
  • Vector Unit
  • YANDEX LLC

Table of Contents

I. METHODOLOGYII. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
  • Influencer Market Insights
  • World Market Trajectories
  • Global Economic Update
  • Racing Games - Global Key Competitors Percentage Market Share in 2025 (E)
  • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
  • Rise of eSports and Competitive Gaming Drives Demand for Racing Games
  • Technological Advancements in Gaming Graphics Propel Racing Game Development
  • Increased Integration of VR Technology Expands Market Opportunities for Racing Games
  • Influence of Social Media and Streaming Services on Racing Game Popularity
  • Global Expansion of Gaming Audiences Generates Accelerated Demand for Diverse Racing Titles
  • Mobile Gaming Trends Drive Adoption of Racing Games on Smartphones
  • User-Created Content and Modding Communities Enhance Longevity of Racing Games
  • Impact of Cloud Gaming Technology on Racing Game Accessibility
  • Gaming Tournaments and Their Role in Promoting Racing Games
  • Shifts in Consumer Preferences Towards More Interactive and Immersive Games
  • Role of AI in Enhancing In-Game Dynamics and Competitiveness
4. GLOBAL MARKET PERSPECTIVE
  • Table 1: World Racing Games Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
  • Table 2: World Recent Past, Current & Future Analysis for Racing Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 3: World Historic Review for Racing Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 4: World 15-Year Perspective for Racing Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2015, 2025 & 2030
  • Table 5: World Recent Past, Current & Future Analysis for Client Type Racing Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 6: World Historic Review for Client Type Racing Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 7: World 15-Year Perspective for Client Type Racing Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • Table 8: World Recent Past, Current & Future Analysis for Webgame Type Racing Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 9: World Historic Review for Webgame Type Racing Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 10: World 15-Year Perspective for Webgame Type Racing Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • Table 11: World Recent Past, Current & Future Analysis for Mobile Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 12: World Historic Review for Mobile Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 13: World 15-Year Perspective for Mobile Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • Table 14: World Recent Past, Current & Future Analysis for Console Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 15: World Historic Review for Console Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 16: World 15-Year Perspective for Console Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • Table 17: World Recent Past, Current & Future Analysis for PC Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 18: World Historic Review for PC Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 19: World 15-Year Perspective for PC Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • Table 20: World Recent Past, Current & Future Analysis for Other Applications by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 21: World Historic Review for Other Applications by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 22: World 15-Year Perspective for Other Applications by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
III. MARKET ANALYSIS
UNITED STATES
  • Racing Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
  • Table 23: USA Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 24: USA Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 25: USA 15-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2015, 2025 & 2030
  • Table 26: USA Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 27: USA Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 28: USA 15-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2015, 2025 & 2030
CANADA
  • Table 29: Canada Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 30: Canada Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 31: Canada 15-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2015, 2025 & 2030
  • Table 32: Canada Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 33: Canada Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 34: Canada 15-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2015, 2025 & 2030
JAPAN
  • Racing Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
  • Table 35: Japan Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 36: Japan Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 37: Japan 15-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2015, 2025 & 2030
  • Table 38: Japan Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 39: Japan Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 40: Japan 15-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2015, 2025 & 2030
CHINA
  • Racing Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
  • Table 41: China Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 42: China Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 43: China 15-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2015, 2025 & 2030
  • Table 44: China Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 45: China Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 46: China 15-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2015, 2025 & 2030
EUROPE
  • Racing Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
  • Table 47: Europe Recent Past, Current & Future Analysis for Racing Games by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 48: Europe Historic Review for Racing Games by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 49: Europe 15-Year Perspective for Racing Games by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2015, 2025 & 2030
  • Table 50: Europe Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 51: Europe Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 52: Europe 15-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2015, 2025 & 2030
  • Table 53: Europe Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 54: Europe Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 55: Europe 15-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2015, 2025 & 2030
FRANCE
  • Racing Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
  • Table 56: France Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 57: France Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 58: France 15-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2015, 2025 & 2030
  • Table 59: France Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 60: France Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 61: France 15-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2015, 2025 & 2030
GERMANY
  • Racing Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
  • Table 62: Germany Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 63: Germany Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 64: Germany 15-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2015, 2025 & 2030
  • Table 65: Germany Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 66: Germany Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 67: Germany 15-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2015, 2025 & 2030
ITALY
  • Table 68: Italy Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 69: Italy Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 70: Italy 15-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2015, 2025 & 2030
  • Table 71: Italy Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 72: Italy Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 73: Italy 15-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2015, 2025 & 2030
UNITED KINGDOM
  • Racing Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
  • Table 74: UK Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 75: UK Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 76: UK 15-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2015, 2025 & 2030
  • Table 77: UK Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 78: UK Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 79: UK 15-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2015, 2025 & 2030
SPAIN
  • Table 80: Spain Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 81: Spain Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 82: Spain 15-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2015, 2025 & 2030
  • Table 83: Spain Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 84: Spain Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 85: Spain 15-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2015, 2025 & 2030
RUSSIA
  • Table 86: Russia Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 87: Russia Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 88: Russia 15-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2015, 2025 & 2030
  • Table 89: Russia Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 90: Russia Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 91: Russia 15-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2015, 2025 & 2030
REST OF EUROPE
  • Table 92: Rest of Europe Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 93: Rest of Europe Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 94: Rest of Europe 15-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2015, 2025 & 2030
  • Table 95: Rest of Europe Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 96: Rest of Europe Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 97: Rest of Europe 15-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2015, 2025 & 2030
ASIA-PACIFIC
  • Racing Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
  • Table 98: Asia-Pacific Recent Past, Current & Future Analysis for Racing Games by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 99: Asia-Pacific Historic Review for Racing Games by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 100: Asia-Pacific 15-Year Perspective for Racing Games by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2015, 2025 & 2030
  • Table 101: Asia-Pacific Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 102: Asia-Pacific Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 103: Asia-Pacific 15-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2015, 2025 & 2030
  • Table 104: Asia-Pacific Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 105: Asia-Pacific Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 106: Asia-Pacific 15-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2015, 2025 & 2030
AUSTRALIA
  • Racing Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
INDIA
  • Racing Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
SOUTH KOREAREST OF ASIA-PACIFIC
LATIN AMERICA
  • Racing Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E)
ARGENTINABRAZILMEXICOREST OF LATIN AMERICA
MIDDLE EAST
  • Racing Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E)
IRANISRAELSAUDI ARABIAUNITED ARAB EMIRATESREST OF MIDDLE EAST
AFRICA
  • Racing Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E)
IV. COMPETITION

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Arkadium Inc
  • Bongfish GmbH
  • Crazy Games
  • Cubix Co.
  • Eden Games SA
  • Electronic Arts Inc.
  • Fingersoft Ltd
  • NaturalMotion Limited
  • Nintendo of America Inc
  • Poki B.V
  • Sony Interactive Entertainment LLC (PlayStation Now)
  • Suffescom Solutions Pvt. Ltd.
  • Ubisoft Entertainment
  • Vector Unit
  • YANDEX LLC

Table Information