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Racing Simulator Market Report 2025

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    Report

  • 200 Pages
  • April 2025
  • Region: Global
  • The Business Research Company
  • ID: 5990953
This Racing Simulator market report provides a comprehensive analysis of the market’s characteristics, size, and growth, including segmentation, regional and country-level breakdowns, competitive landscape, market shares, trends, and strategies. It also tracks historical and forecasted market growth across various geographies.

The racing simulator market size has grown strongly in recent years. It will grow from $0.87 billion in 2024 to $0.94 billion in 2025 at a compound annual growth rate (CAGR) of 8.1%. The growth in the historic period can be attributed to the evolution of racing hardware, the growth of gaming consoles, the influence of professional racing drivers, the integration of real-world racing tracks, and the growing popularity of esports.

The racing simulator market size is expected to see strong growth in the next few years. It will grow to $1.26 billion in 2029 at a compound annual growth rate (CAGR) of 7.7%. The growth in the forecast period can be attributed to the rise of subscription-based services, continued improvements in virtual reality (VR) technology, demand for realistic racing experiences, integration with cloud gaming services, and demand for eco-friendly gaming solutions. Major trends in the forecast period include advancements in computing technology, incorporation of real-world data and analytics, advancements in motion simulation technology, innovations in force feedback technology, and advancements in graphics rendering.

The growing popularity of esports is expected to drive the expansion of the racing simulator market in the future. Esports, or electronic sports, involves competitive video gaming events where professional gamers compete either individually or in teams, often streamed live to a global audience. The increasing popularity of esports is largely due to enhanced accessibility and viewership, fueled by digital platforms and worldwide connectivity. Racing simulators in esports provide lifelike driving experiences, enabling players to compete in virtual motorsport events with realistic physics and meticulously designed tracks. These simulators bridge the gap between real-world and virtual racing, improving player skills and boosting engagement. For example, according to a November 2022 report from the International Trade Administration, a US government agency, the esports industry saw substantial growth, with Japan's esports market expected to reach 9.9 billion yen (US$71 million) in 2022, and exceed 18 billion yen (US$129 million) by 2025. As a result, the increasing popularity of esports is contributing to the growth of the racing simulator market.

Major players in the racing simulator market are focusing on developing new products, such as universal wheel and pedal systems, to strengthen their competitive position. A universal wheel and pedal system is a versatile racing controller setup that is compatible with various gaming consoles and PC platforms, offering a more realistic driving experience. In racing simulators, it enhances both accessibility and immersion for gamers, allowing them to use a single system across different devices, thereby increasing engagement and expanding the market’s reach. For example, in January 2024, Turtle Beach Corporation, a US-based manufacturer of premium gaming accessories, introduced its latest product, the VelocityOne Race. This universal wheel and pedal system is designed for Xbox and Windows PCs and caters to racing simulation enthusiasts. It incorporates direct-drive technology, high-quality components, and customizable features.

In March 2024, Aston Martin Aramco Formula One Team, a UK-based organization specializing in Formula 1 racing, engineering, and automotive design, entered into a strategic partnership with Memento Exclusives. This collaboration is designed to provide cutting-edge AMR24 Show Car Simulators, with the goal of enhancing fan engagement, expanding market reach, and creating exclusive collectibles that honor Aston Martin's illustrious motorsport legacy. Memento Exclusives, also based in the UK, is known for producing and selling authentic motorsport memorabilia, including F1 collectibles, through its F1 Authentics platform.

Major companies operating in the racing simulator market are Logitech G, Endor AG, Thrustmaster, OMP Racing, SIMUCUBE, Fanatec, Playseat, Next Level Racing, Trak Racer AU, NRG Innovations, ImSim, Extreme Simracing, ButtKicker, Clark Synthesis, Arozzi, Vesaro, CXC Simulations, Max Papis Innovations, Ricmotech LLC., Pro-Sim, SIMAGIC, Renovatio Development, MOZA Sim Racing, MOMO Motorsport.

North America was the largest region in the racing simulator market in 2024. Europe is expected to be the fastest-growing region in the forecast period. The regions covered in the racing simulator market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the racing simulator market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

A racing simulator is a virtual reality system designed to replicate the sensation of driving a race car, offering realistic controls and immersive visuals. It is utilized across entertainment, training, and professional simulation contexts, providing users with an authentic racing experience from the convenience of a stationary setup. These simulators are also invaluable for enhancing driving skills, experimenting with vehicle configurations, and strategizing race tactics in a safe and controlled environment.

Racing simulators are primarily categorized into hardware and software types. Hardware encompasses the physical components such as steering wheels, pedals, and seats that users interact with during gameplay. These components include cockpits, steering wheels, monitor stands, seats, pedal sets, gearbox shifters, and others. The simulators are classified into full-scale, medium-level, and entry-level configurations, catering to various vehicle types such as passenger cars and commercial vehicles. They are available for purchase through both online and offline retail channels.

The racing simulator market research report is one of a series of new reports that provides racing simulator market statistics, including racing simulator industry global market size, regional shares, competitors with a racing simulator market share, detailed racing simulator market segments, market trends and opportunities, and any further data you may need to thrive in the racing simulator industry. This racing simulator market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The racing simulator market consists of revenues earned by entities by providing services such as installation assistance, customization of hardware and software, and technical support for events and competitions. The market value includes the value of related goods sold by the service provider or included within the service offering. The racing simulator market also includes sales of racing seats, virtual reality (VR) headsets, shifters, and handbrakes. Values in this market are ‘factory gate’ values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

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Table of Contents

1. Executive Summary2. Racing Simulator Market Characteristics3. Racing Simulator Market Trends and Strategies4. Racing Simulator Market - Macro Economic Scenario Including the Impact of Interest Rates, Inflation, Geopolitics, and the Recovery from COVID-19 on the Market
5. Global Racing Simulator Growth Analysis and Strategic Analysis Framework
5.1. Global Racing Simulator PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
5.2. Analysis of End Use Industries
5.3. Global Racing Simulator Market Growth Rate Analysis
5.4. Global Racing Simulator Historic Market Size and Growth, 2019-2024, Value ($ Billion)
5.5. Global Racing Simulator Forecast Market Size and Growth, 2024-2029, 2034F, Value ($ Billion)
5.6. Global Racing Simulator Total Addressable Market (TAM)
6. Racing Simulator Market Segmentation
6.1. Global Racing Simulator Market, Segmentation by Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Hardware
  • Software
6.2. Global Racing Simulator Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Cockpits
  • Steering Wheel
  • Monitor Stand
  • Seats
  • Pedal Sets
  • Gearbox Shifters
  • Other Components
6.3. Global Racing Simulator Market, Segmentation by Simulator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Full-Scale Simulator
  • Medium-Level Simulator
  • Entry-Level Simulator
6.4. Global Racing Simulator Market, Segmentation by Vehicle Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Passenger Car
  • Commercial Vehicle
6.5. Global Racing Simulator Market, Segmentation by Sales Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Online
  • Offline
6.6. Global Racing Simulator Market, Sub-Segmentation of Hardware, by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Racing Wheels
  • Pedals
  • Cockpit Seats
  • Gear Shifters
  • Virtual Reality (VR) Headsets
6.7. Global Racing Simulator Market, Sub-Segmentation of Software, by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Simulation Software
  • Game Titles
  • Driver Training Programs
  • Racing Leagues or Events Platforms
7. Racing Simulator Market Regional and Country Analysis
7.1. Global Racing Simulator Market, Split by Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
7.2. Global Racing Simulator Market, Split by Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8. Asia-Pacific Racing Simulator Market
8.1. Asia-Pacific Racing Simulator Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
8.2. Asia-Pacific Racing Simulator Market, Segmentation by Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8.3. Asia-Pacific Racing Simulator Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8.4. Asia-Pacific Racing Simulator Market, Segmentation by Simulator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
9. China Racing Simulator Market
9.1. China Racing Simulator Market Overview
9.2. China Racing Simulator Market, Segmentation by Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
9.3. China Racing Simulator Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
9.4. China Racing Simulator Market, Segmentation by Simulator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
10. India Racing Simulator Market
10.1. India Racing Simulator Market, Segmentation by Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
10.2. India Racing Simulator Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
10.3. India Racing Simulator Market, Segmentation by Simulator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11. Japan Racing Simulator Market
11.1. Japan Racing Simulator Market Overview
11.2. Japan Racing Simulator Market, Segmentation by Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11.3. Japan Racing Simulator Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11.4. Japan Racing Simulator Market, Segmentation by Simulator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12. Australia Racing Simulator Market
12.1. Australia Racing Simulator Market, Segmentation by Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12.2. Australia Racing Simulator Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12.3. Australia Racing Simulator Market, Segmentation by Simulator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13. Indonesia Racing Simulator Market
13.1. Indonesia Racing Simulator Market, Segmentation by Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13.2. Indonesia Racing Simulator Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13.3. Indonesia Racing Simulator Market, Segmentation by Simulator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14. South Korea Racing Simulator Market
14.1. South Korea Racing Simulator Market Overview
14.2. South Korea Racing Simulator Market, Segmentation by Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14.3. South Korea Racing Simulator Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14.4. South Korea Racing Simulator Market, Segmentation by Simulator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15. Western Europe Racing Simulator Market
15.1. Western Europe Racing Simulator Market Overview
15.2. Western Europe Racing Simulator Market, Segmentation by Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15.3. Western Europe Racing Simulator Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15.4. Western Europe Racing Simulator Market, Segmentation by Simulator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16. UK Racing Simulator Market
16.1. UK Racing Simulator Market, Segmentation by Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16.2. UK Racing Simulator Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16.3. UK Racing Simulator Market, Segmentation by Simulator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17. Germany Racing Simulator Market
17.1. Germany Racing Simulator Market, Segmentation by Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17.2. Germany Racing Simulator Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17.3. Germany Racing Simulator Market, Segmentation by Simulator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18. France Racing Simulator Market
18.1. France Racing Simulator Market, Segmentation by Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18.2. France Racing Simulator Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18.3. France Racing Simulator Market, Segmentation by Simulator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19. Italy Racing Simulator Market
19.1. Italy Racing Simulator Market, Segmentation by Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19.2. Italy Racing Simulator Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19.3. Italy Racing Simulator Market, Segmentation by Simulator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20. Spain Racing Simulator Market
20.1. Spain Racing Simulator Market, Segmentation by Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20.2. Spain Racing Simulator Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20.3. Spain Racing Simulator Market, Segmentation by Simulator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21. Eastern Europe Racing Simulator Market
21.1. Eastern Europe Racing Simulator Market Overview
21.2. Eastern Europe Racing Simulator Market, Segmentation by Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21.3. Eastern Europe Racing Simulator Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21.4. Eastern Europe Racing Simulator Market, Segmentation by Simulator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22. Russia Racing Simulator Market
22.1. Russia Racing Simulator Market, Segmentation by Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22.2. Russia Racing Simulator Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22.3. Russia Racing Simulator Market, Segmentation by Simulator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23. North America Racing Simulator Market
23.1. North America Racing Simulator Market Overview
23.2. North America Racing Simulator Market, Segmentation by Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23.3. North America Racing Simulator Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23.4. North America Racing Simulator Market, Segmentation by Simulator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24. USA Racing Simulator Market
24.1. USA Racing Simulator Market Overview
24.2. USA Racing Simulator Market, Segmentation by Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24.3. USA Racing Simulator Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24.4. USA Racing Simulator Market, Segmentation by Simulator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25. Canada Racing Simulator Market
25.1. Canada Racing Simulator Market Overview
25.2. Canada Racing Simulator Market, Segmentation by Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25.3. Canada Racing Simulator Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25.4. Canada Racing Simulator Market, Segmentation by Simulator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26. South America Racing Simulator Market
26.1. South America Racing Simulator Market Overview
26.2. South America Racing Simulator Market, Segmentation by Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26.3. South America Racing Simulator Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26.4. South America Racing Simulator Market, Segmentation by Simulator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27. Brazil Racing Simulator Market
27.1. Brazil Racing Simulator Market, Segmentation by Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27.2. Brazil Racing Simulator Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27.3. Brazil Racing Simulator Market, Segmentation by Simulator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28. Middle East Racing Simulator Market
28.1. Middle East Racing Simulator Market Overview
28.2. Middle East Racing Simulator Market, Segmentation by Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28.3. Middle East Racing Simulator Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28.4. Middle East Racing Simulator Market, Segmentation by Simulator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29. Africa Racing Simulator Market
29.1. Africa Racing Simulator Market Overview
29.2. Africa Racing Simulator Market, Segmentation by Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29.3. Africa Racing Simulator Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29.4. Africa Racing Simulator Market, Segmentation by Simulator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
30. Racing Simulator Market Competitive Landscape and Company Profiles
30.1. Racing Simulator Market Competitive Landscape
30.2. Racing Simulator Market Company Profiles
30.2.1. Logitech G Overview, Products and Services, Strategy and Financial Analysis
30.2.2. Endor AG Overview, Products and Services, Strategy and Financial Analysis
30.2.3. Thrustmaster Overview, Products and Services, Strategy and Financial Analysis
30.2.4. OMP Racing Overview, Products and Services, Strategy and Financial Analysis
30.2.5. SIMUCUBE Overview, Products and Services, Strategy and Financial Analysis
31. Racing Simulator Market Other Major and Innovative Companies
31.1. Fanatec
31.2. Playseat
31.3. Next Level Racing
31.4. Trak Racer AU
31.5. NRG Innovations
31.6. ImSim
31.7. Extreme Simracing
31.8. ButtKicker
31.9. Clark Synthesis
31.10. Arozzi
31.11. Vesaro
31.12. CXC Simulations
31.13. Max Papis Innovations
31.14. Ricmotech LLC.
31.15. Pro-Sim
32. Global Racing Simulator Market Competitive Benchmarking and Dashboard33. Key Mergers and Acquisitions in the Racing Simulator Market34. Recent Developments in the Racing Simulator Market
35. Racing Simulator Market High Potential Countries, Segments and Strategies
35.1 Racing Simulator Market in 2029 - Countries Offering Most New Opportunities
35.2 Racing Simulator Market in 2029 - Segments Offering Most New Opportunities
35.3 Racing Simulator Market in 2029 - Growth Strategies
35.3.1 Market Trend Based Strategies
35.3.2 Competitor Strategies
36. Appendix
36.1. Abbreviations
36.2. Currencies
36.3. Historic and Forecast Inflation Rates
36.4. Research Inquiries
36.5. About the Analyst
36.6. Copyright and Disclaimer

Executive Summary

Racing Simulator Global Market Report 2025 provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on racing simulator market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase:

  • Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies.
  • Assess the impact of key macro factors such as conflict, pandemic and recovery, inflation and interest rate environment and the 2nd Trump presidency.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Description

Where is the largest and fastest growing market for racing simulator ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The racing simulator market global report answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include: the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

Markets Covered:

1) By Offering: Hardware; Software
2) By Component: Cockpits; Steering Wheel; Monitor Stand; Seats; Pedal Sets; Gearbox Shifters; Other Components
3) By Simulator Type: Full-Scale Simulator; Medium-Level Simulator; Entry-Level Simulator
4) By Vehicle Type: Passenger Car; Commercial Vehicle
5) By Sales Channel: Online; Offline

Subsegments:

1) By Hardware: Racing Wheels; Pedals; Cockpit Seats; Gear Shifters; Virtual Reality (VR) Headsets
2) By Software: Simulation Software; Game Titles; Driver Training Programs; Racing Leagues or Events Platforms

Key Companies Mentioned: Logitech G; Endor AG; Thrustmaster; OMP Racing; SIMUCUBE

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time Series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.

Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Delivery Format: PDF, Word and Excel Data Dashboard.

Companies Mentioned

The major companies featured in this Racing Simulator market report include:
  • Logitech G
  • Endor AG
  • Thrustmaster
  • OMP Racing
  • SIMUCUBE
  • Fanatec
  • Playseat
  • Next Level Racing
  • Trak Racer AU
  • NRG Innovations
  • ImSim
  • Extreme Simracing
  • ButtKicker
  • Clark Synthesis
  • Arozzi
  • Vesaro
  • CXC Simulations
  • Max Papis Innovations
  • Ricmotech LLC.
  • Pro-Sim
  • SIMAGIC
  • Renovatio Development
  • MOZA Sim Racing
  • MOMO Motorsport

Table Information