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Europe Noise Cancelling Headphones Market Size, Share & Trends Analysis Report By Product (Over Ear and On-Ear), By Type (Wireless and Wired), By Application, By Distribution Channel, By Country and Growth Forecast, 2024 - 2031

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    Report

  • 160 Pages
  • August 2024
  • Region: Europe
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5992341
The Europe Noise Cancelling Headphones Market would witness market growth of 12.5% CAGR during the forecast period (2024-2031). In the year 2021, the Asia Pacific market's volume surged to 23.46 million units, showcasing a growth of 26.8% (2020-2023).

On-ear noise-cancelling headphones sit directly on the ears, providing a balance between portability and sound quality. They are designed to be lightweight and comfortable for extended use, making them ideal for commuting and travel. Thus, the Germany market is expected to utilize 6.27 million units of On-ear noise-cancelling headphones by 2031.



The Germany market dominated the Europe Noise Cancelling Headphones Market by Country in 2023, and would continue to be a dominant market till 2031; thereby, achieving a market value of $2.47 billion by 2031. The UK market is exhibiting a CAGR of 11.5% during (2024 - 2031). Additionally, The France market would experience a CAGR of 13.4% during (2024 - 2031).

In office settings, noise cancelling headphones help employees maintain focus by minimizing distractions from conversations, office equipment noise (like printers or scanners), and other background sounds.

Moreover, they contribute to improved productivity and concentration, especially in open-plan offices. Gamers prefer noise cancelling headphones to immerse themselves fully in their gaming experience.

Europe has seen a surge in gaming enthusiasts, with a growing preference for immersive gaming experiences that rely heavily on audio cues and spatial awareness. Noise cancelling headphones enhance gameplay by blocking out external distractions and providing clear, detailed sound that enhances immersion. According to the European Commission, the video games industry is a significant economic sector. The EU27 video games market generated €23.48 billion of revenue in 2022. Over half of the European population regularly play video games.

Based on Product, the market is segmented into Over Ear and On-Ear. Based on Type, the market is segmented into Wireless and Wired. Based on Application, the market is segmented into Music & Entertainment, Gaming, Virtual Reality, and Others. Based on Distribution Channel, the market is segmented into Offline and Online. Based on countries, the market is segmented into Germany, UK, France, Russia, Spain, Italy, and Rest of Europe.

List of Key Companies Profiled

  • Bose Corporation
  • Audio-Technica Corporation
  • Sony Corporation
  • Sennheiser Electronic GmbH & Co. KG
  • Samsung Electronics Co., Ltd. (Samsung Group)
  • Koninklijke Philips N.V.
  • Apple, Inc.
  • Logitech International S.A
  • Shenzhen Grandsun Electronic Co., Ltd.

Market Report Segmentation

By Product (Volume, Thousand Units, USD Billion, 2020-2031)
  • Over Ear
  • On-Ear
By Type (Volume, Thousand Units, USD Billion, 2020-2031)
  • Wireless
  • Wired
By Application (Volume, Thousand Units, USD Billion, 2020-2031)
  • Music & Entertainment
  • Gaming
  • Virtual Reality
  • Others
By Distribution Channel (Volume, Thousand Units, USD Billion, 2020-2031)
  • Offline
  • Online
By Country (Volume, Thousand Units, USD Billion, 2020-2031)
  • Germany
  • UK
  • France
  • Russia
  • Spain
  • Italy
  • Rest of Europe

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Europe Noise Cancelling Headphones Market, by Product
1.4.2 Europe Noise Cancelling Headphones Market, by Type
1.4.3 Europe Noise Cancelling Headphones Market, by Application
1.4.4 Europe Noise Cancelling Headphones Market, by Distribution Channel
1.4.5 Europe Noise Cancelling Headphones Market, by Country
1.5 Methodology for the research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges
Chapter 4. Competition Analysis - Global
4.1 Cardinal Matrix
4.2 Recent Industry Wide Strategic Developments
4.2.1 Partnerships, Collaborations and Agreements
4.2.2 Product Launches and Product Expansions
4.2.3 Acquisition and Mergers
4.3 Top Winning Strategies
4.3.1 Key Leading Strategies: Percentage Distribution (2020-2024)
4.3.2 Key Strategic Move: (Product Launches and Product Expansions: 2020, Jan - 2024, Jun) Leading Players
4.4 Porter Five Forces Analysis
Chapter 5. Europe Noise Cancelling Headphones Market by Product
5.1 Europe Over Ear Market by Country
5.2 Europe On-Ear Market by Country
Chapter 6. Europe Noise Cancelling Headphones Market by Type
6.1 Europe Wireless Market by Country
6.2 Europe Wired Market by Country
Chapter 7. Europe Noise Cancelling Headphones Market by Application
7.1 Europe Music & Entertainment Market by Country
7.2 Europe Gaming Market by Country
7.3 Europe Virtual Reality Market by Country
7.4 Europe Others Market by Country
Chapter 8. Europe Noise Cancelling Headphones Market by Distribution Channel
8.1 Europe Offline Market by Country
8.2 Europe Online Market by Country
Chapter 9. Europe Noise Cancelling Headphones Market by Country
9.1 Germany Noise Cancelling Headphones Market
9.1.1 Germany Noise Cancelling Headphones Market by Product
9.1.2 Germany Noise Cancelling Headphones Market by Type
9.1.3 Germany Noise Cancelling Headphones Market by Application
9.1.4 Germany Noise Cancelling Headphones Market by Distribution Channel
9.2 UK Noise Cancelling Headphones Market
9.2.1 UK Noise Cancelling Headphones Market by Product
9.2.2 UK Noise Cancelling Headphones Market by Type
9.2.3 UK Noise Cancelling Headphones Market by Application
9.2.4 UK Noise Cancelling Headphones Market by Distribution Channel
9.3 France Noise Cancelling Headphones Market
9.3.1 France Noise Cancelling Headphones Market by Product
9.3.2 France Noise Cancelling Headphones Market by Type
9.3.3 France Noise Cancelling Headphones Market by Application
9.3.4 France Noise Cancelling Headphones Market by Distribution Channel
9.4 Russia Noise Cancelling Headphones Market
9.4.1 Russia Noise Cancelling Headphones Market by Product
9.4.2 Russia Noise Cancelling Headphones Market by Type
9.4.3 Russia Noise Cancelling Headphones Market by Application
9.4.4 Russia Noise Cancelling Headphones Market by Distribution Channel
9.5 Spain Noise Cancelling Headphones Market
9.5.1 Spain Noise Cancelling Headphones Market by Product
9.5.2 Spain Noise Cancelling Headphones Market by Type
9.5.3 Spain Noise Cancelling Headphones Market by Application
9.5.4 Spain Noise Cancelling Headphones Market by Distribution Channel
9.6 Italy Noise Cancelling Headphones Market
9.6.1 Italy Noise Cancelling Headphones Market by Product
9.6.2 Italy Noise Cancelling Headphones Market by Type
9.6.3 Italy Noise Cancelling Headphones Market by Application
9.6.4 Italy Noise Cancelling Headphones Market by Distribution Channel
9.7 Rest of Europe Noise Cancelling Headphones Market
9.7.1 Rest of Europe Noise Cancelling Headphones Market by Product
9.7.2 Rest of Europe Noise Cancelling Headphones Market by Type
9.7.3 Rest of Europe Noise Cancelling Headphones Market by Application
9.7.4 Rest of Europe Noise Cancelling Headphones Market by Distribution Channel
Chapter 10. Company Profiles
10.1 Audio-Technica Corporation
10.1.1 Company Overview
10.1.2 Recent strategies and developments:
10.1.2.1 Product Launches and Product Expansions:
10.2 Shenzhen Grandsun Electronic Co., Ltd.
10.2.1 Company Overview
10.3 Bose Corporation
10.3.1 Company Overview
10.3.2 Recent strategies and developments:
10.3.2.1 Partnerships, Collaborations, and Agreements:
10.3.2.2 Product Launches and Product Expansions:
10.3.3 SWOT Analysis
10.4 Sony Corporation
10.4.1 Company Overview
10.4.2 Financial Analysis
10.4.3 Segmental and Regional Analysis
10.4.4 Research & Development Expenses
10.4.5 Recent strategies and developments:
10.4.5.1 Product Launches and Product Expansions:
10.4.5.2 Acquisition and Mergers:
10.4.6 SWOT Analysis
10.5 Samsung Electronics Co., Ltd. (Samsung Group)
10.5.1 Company Overview
10.5.2 Financial Analysis
10.5.3 Segmental and Regional Analysis
10.5.4 Research & Development Expenses
10.5.5 Recent strategies and developments:
10.5.5.1 Product Launches and Product Expansions:
10.5.6 SWOT Analysis
10.6 Koninklijke Philips N.V.
10.6.1 Company Overview
10.6.2 Financial Analysis
10.6.3 Segmental and Regional Analysis
10.6.4 Research & Development Expense
10.6.5 Recent strategies and developments:
10.6.5.1 Product Launches and Product Expansions:
10.6.6 SWOT Analysis
10.7 Apple, Inc.
10.7.1 Company Overview
10.7.2 Financial Analysis
10.7.3 Regional Analysis
10.7.4 Research & Development Expense
10.7.5 Recent strategies and developments:
10.7.5.1 Product Launches and Product Expansions:
10.7.6 SWOT Analysis
10.8 Logitech International S.A.
10.8.1 Company Overview
10.8.2 Financial Analysis
10.8.3 Regional Analysis
10.8.4 Research & Development Expenses
10.8.5 Recent strategies and developments:
10.8.5.1 Product Launches and Product Expansions:
10.8.6 SWOT Analysis
10.9 Sennheiser Electronic GmbH & Co. KG
10.9.1 Company Overvliew
10.9.2 Recent strategies and developments:
10.9.2.1 Product Launches and Product Expansions:

Companies Mentioned

  • Bose Corporation
  • Audio-Technica Corporation
  • Sony Corporation
  • Sennheiser Electronic GmbH & Co. KG
  • Samsung Electronics Co., Ltd. (Samsung Group)
  • Koninklijke Philips N.V.
  • Apple, Inc.
  • Logitech International S.A
  • Shenzhen Grandsun Electronic Co., Ltd.

Methodology

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