The North America Gaming Gadgets Market is projected to witness market growth of 11.6% CAGR during the forecast period (2024-2031).
The US market dominated the North America Gaming Gadgets Market by country in 2023, and is projected to continue to be a dominant market till 2031; thereby, achieving a market value of $30.97 billion by 2031. The Canada market is experiencing a CAGR of 14% during 2024-2031. Additionally, the Mexico market would exhibit a CAGR of 13% during 2024-2031.
The gaming gadgets market, a dynamic and rapidly evolving segment of the global technology industry, is experiencing unprecedented growth and transformation. Technological advancements, cultural shifts, and economic factors have collectively driven this growth, transforming gaming from a niche hobby to a mainstream entertainment medium.
Additionally, the advent of powerful gaming hardware, immersive virtual and augmented reality experiences, and the burgeoning popularity of eSports and streaming platforms have significantly broadened the market's appeal. Concurrently, increased internet penetration and the rise of mobile gaming have made gaming more accessible, attracting a diverse demographic of gamers.
The North America market is a powerhouse characterized by high disposable income, early technology adoption, and a strong gaming culture. This confluence of factors has propelled the region to become a dominant force in the global gaming industry. One of the primary drivers is the robust growth of the esports industry, which has created a substantial demand for high-performance gaming equipment. According to the Entertainment Software Association (ESA), there were approximately 214 million gamers in the US in 2023, representing about 65% of the population.
Based on End Use, the market is segmented into Commercial and Residential. Based on Gadget Type, the market is segmented into Console, PCs & Laptops, and Smartphone. Based on Distribution Channel, the market is segmented into Specialty Stores, Independent Retailers, Online Sales Channels, and Others. Based on Age Group, the market is segmented into 21 to 35, Below 20, and 35 & Above. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.
The US market dominated the North America Gaming Gadgets Market by country in 2023, and is projected to continue to be a dominant market till 2031; thereby, achieving a market value of $30.97 billion by 2031. The Canada market is experiencing a CAGR of 14% during 2024-2031. Additionally, the Mexico market would exhibit a CAGR of 13% during 2024-2031.
The gaming gadgets market, a dynamic and rapidly evolving segment of the global technology industry, is experiencing unprecedented growth and transformation. Technological advancements, cultural shifts, and economic factors have collectively driven this growth, transforming gaming from a niche hobby to a mainstream entertainment medium.
Additionally, the advent of powerful gaming hardware, immersive virtual and augmented reality experiences, and the burgeoning popularity of eSports and streaming platforms have significantly broadened the market's appeal. Concurrently, increased internet penetration and the rise of mobile gaming have made gaming more accessible, attracting a diverse demographic of gamers.
The North America market is a powerhouse characterized by high disposable income, early technology adoption, and a strong gaming culture. This confluence of factors has propelled the region to become a dominant force in the global gaming industry. One of the primary drivers is the robust growth of the esports industry, which has created a substantial demand for high-performance gaming equipment. According to the Entertainment Software Association (ESA), there were approximately 214 million gamers in the US in 2023, representing about 65% of the population.
Based on End Use, the market is segmented into Commercial and Residential. Based on Gadget Type, the market is segmented into Console, PCs & Laptops, and Smartphone. Based on Distribution Channel, the market is segmented into Specialty Stores, Independent Retailers, Online Sales Channels, and Others. Based on Age Group, the market is segmented into 21 to 35, Below 20, and 35 & Above. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.
List of Key Companies Profiled
- Corsair Gaming, Inc.
- ASUSTeK Computer Inc.
- Sony Corporation
- Dell Technologies, Inc.
- Microsoft Corporation
- Lenovo Group Limited
- HP, Inc.
- Nintendo Co., Ltd.
- Acer, Inc.
- Logitech International S.A
Market Report Segmentation
By End Use
- Commercial
- Residential
By Gadget Type
- Console
- PCs & Laptops
- Smartphone
By Distribution Channel
- Specialty Stores
- Independent Retailers
- Online Sales Channels
- Others
By Age Group
- 21 to 35
- Below 20
- 35 & Above
By Country
- US
- Canada
- Mexico
- Rest of North America
Table of Contents
Chapter 1. Market Scope & Methodology
Chapter 2. Market at a Glance
Chapter 3. Market Overview
Chapter 4. Competition Analysis - Global
Chapter 5. North America Gaming Gadgets Market by End Use
Chapter 6. North America Gaming Gadgets Market by Gadget Type
Chapter 7. North America Gaming Gadgets Market by Distribution Channel
Chapter 8. North America Gaming Gadgets Market by Age Group
Chapter 9. North America Gaming Gadgets Market by Country
Chapter 10. Company Profiles
Companies Mentioned
- Corsair Gaming, Inc.
- ASUSTeK Computer Inc.
- Sony Corporation
- Dell Technologies, Inc.
- Microsoft Corporation
- Lenovo Group Limited
- HP, Inc.
- Nintendo Co., Ltd.
- Acer, Inc.
- Logitech International S.A
Methodology
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