The Europe Gaming Gadgets Market is projected to witness market growth of 12.1% CAGR during the forecast period (2024-2031).
The Germany market dominated the Europe Gaming Gadgets Market by country in 2023, and is projected to continue to be a dominant market till 2031; thereby, achieving a market value of $8.47 billion by 2031. The UK market is exhibiting a CAGR of 11.1% during 2024-2031. Additionally, the France market is anticipated to experience a CAGR of 13% during 2024-2031.
Virtual Reality (VR) and Augmented Reality (AR) technologies represent another significant leap forward for the gaming gadgets market. Devices like the Oculus Rift, HTC Vive, and PlayStation VR have brought VR gaming into the mainstream, offering players fully immersive experiences that were once the stuff of science fiction.
Moreover, the rise of eSports has further propelled the gaming gadgets market into the limelight. Competitive gaming has become a major phenomenon, with professional players, teams, and leagues attracting millions of viewers and substantial financial investments.
Europe is a significant gaming gadgets market region characterized by a diverse and enthusiastic gaming community that spans various age groups and demographics. This community deeply engages with console and PC gaming, reflecting the region's rich gaming culture. Countries like the United Kingdom, Germany, and France are leading contributors to the European gaming industry, each with unique strengths and preferences that collectively bolster the market. As per the report titled Developing the video games and e-sports sector in the EU, released in 2023 by the European Parliament, half of all Europeans are estimated to be video game players; of these, almost half (47.8 %) are women.
Based on End Use, the market is segmented into Commercial and Residential. Based on Gadget Type, the market is segmented into Console, PCs & Laptops, and Smartphone. Based on Distribution Channel, the market is segmented into Specialty Stores, Independent Retailers, Online Sales Channels, and Others. Based on Age Group, the market is segmented into 21 to 35, Below 20, and 35 & Above. Based on countries, the market is segmented into Germany, UK, France, Russia, Spain, Italy, and Rest of Europe.
The Germany market dominated the Europe Gaming Gadgets Market by country in 2023, and is projected to continue to be a dominant market till 2031; thereby, achieving a market value of $8.47 billion by 2031. The UK market is exhibiting a CAGR of 11.1% during 2024-2031. Additionally, the France market is anticipated to experience a CAGR of 13% during 2024-2031.
Virtual Reality (VR) and Augmented Reality (AR) technologies represent another significant leap forward for the gaming gadgets market. Devices like the Oculus Rift, HTC Vive, and PlayStation VR have brought VR gaming into the mainstream, offering players fully immersive experiences that were once the stuff of science fiction.
Moreover, the rise of eSports has further propelled the gaming gadgets market into the limelight. Competitive gaming has become a major phenomenon, with professional players, teams, and leagues attracting millions of viewers and substantial financial investments.
Europe is a significant gaming gadgets market region characterized by a diverse and enthusiastic gaming community that spans various age groups and demographics. This community deeply engages with console and PC gaming, reflecting the region's rich gaming culture. Countries like the United Kingdom, Germany, and France are leading contributors to the European gaming industry, each with unique strengths and preferences that collectively bolster the market. As per the report titled Developing the video games and e-sports sector in the EU, released in 2023 by the European Parliament, half of all Europeans are estimated to be video game players; of these, almost half (47.8 %) are women.
Based on End Use, the market is segmented into Commercial and Residential. Based on Gadget Type, the market is segmented into Console, PCs & Laptops, and Smartphone. Based on Distribution Channel, the market is segmented into Specialty Stores, Independent Retailers, Online Sales Channels, and Others. Based on Age Group, the market is segmented into 21 to 35, Below 20, and 35 & Above. Based on countries, the market is segmented into Germany, UK, France, Russia, Spain, Italy, and Rest of Europe.
List of Key Companies Profiled
- Corsair Gaming, Inc.
- ASUSTeK Computer Inc.
- Sony Corporation
- Dell Technologies, Inc.
- Microsoft Corporation
- Lenovo Group Limited
- HP, Inc.
- Nintendo Co., Ltd.
- Acer, Inc.
- Logitech International S.A
Market Report Segmentation
By End Use
- Commercial
- Residential
By Gadget Type
- Console
- PCs & Laptops
- Smartphone
By Distribution Channel
- Specialty Stores
- Independent Retailers
- Online Sales Channels
- Others
By Age Group
- 21 to 35
- Below 20
- 35 & Above
By Country
- Germany
- UK
- France
- Russia
- Spain
- Italy
- Rest of Europe
Table of Contents
Chapter 1. Market Scope & Methodology
Chapter 2. Market at a Glance
Chapter 3. Market Overview
Chapter 4. Competition Analysis - Global
Chapter 5. Europe Gaming Gadgets Market by End Use
Chapter 6. Europe Gaming Gadgets Market by Gadget Type
Chapter 7. Europe Gaming Gadgets Market by Distribution Channel
Chapter 8. Europe Gaming Gadgets Market by Age Group
Chapter 9. Europe Gaming Gadgets Market by Country
Chapter 10. Company Profiles
Companies Mentioned
- Corsair Gaming, Inc.
- ASUSTeK Computer Inc.
- Sony Corporation
- Dell Technologies, Inc.
- Microsoft Corporation
- Lenovo Group Limited
- HP, Inc.
- Nintendo Co., Ltd.
- Acer, Inc.
- Logitech International S.A
Methodology
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