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Consumer Virtual Reality - Global Strategic Business Report

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    Report

  • 184 Pages
  • September 2024
  • Region: Global
  • Global Industry Analysts, Inc
  • ID: 5997836
The global market for Consumer Virtual Reality was estimated at US$12.3 Billion in 2023 and is projected to reach US$282.3 Billion by 2030, growing at a CAGR of 56.4% from 2023 to 2030. This comprehensive report provides an in-depth analysis of market trends, drivers, and forecasts, helping you make informed business decisions.

How Is Virtual Reality Reshaping the Consumer Landscape?

Consumer virtual reality (VR) has rapidly evolved from a niche technology into a mainstream phenomenon, profoundly impacting the way people interact with digital content. Initially popularized through gaming, VR has expanded its reach into various aspects of everyday life, including entertainment, education, social interaction, and even mental health therapy. The immersive nature of VR allows users to experience environments and scenarios that would otherwise be impossible, creating a compelling blend of reality and imagination. As hardware such as VR headsets becomes more affordable and accessible, and as content creators continue to develop high-quality VR experiences, the adoption of consumer VR is expected to rise significantly. This shift is transforming how consumers engage with digital media, moving from passive consumption to active participation in immersive environments.

Why Are Technological Advancements Accelerating VR Adoption?

The rapid adoption of consumer VR is largely driven by significant technological advancements that have enhanced both the quality and accessibility of VR experiences. Improvements in display technology, such as higher resolution screens and faster refresh rates, have dramatically increased the visual fidelity of VR, reducing motion sickness and making the experience more comfortable for users. Additionally, advancements in tracking technology have made VR systems more responsive and precise, allowing for more natural and intuitive interactions within virtual environments. The development of wireless VR headsets has also eliminated one of the main barriers to adoption - cumbersome cables - making VR more convenient to use. Moreover, the integration of artificial intelligence (AI) and machine learning into VR platforms is enabling more personalized and adaptive experiences, further enhancing the appeal of VR for consumers.

How Is VR Expanding Beyond Gaming into New Consumer Applications?

While gaming remains a cornerstone of the consumer VR market, the technology's potential extends far beyond entertainment. VR is increasingly being adopted in sectors such as education, where it provides immersive learning experiences that can simulate real-world scenarios in a safe and controlled environment. In the realm of social interaction, VR is enabling new forms of communication, allowing users to meet and interact in virtual spaces, fostering a sense of presence that traditional digital platforms cannot match. Additionally, VR is making significant inroads into health and wellness, offering therapeutic applications such as virtual reality exposure therapy (VRET) for treating phobias and PTSD. Retail and real estate are also exploring VR's potential to offer virtual showrooms and property tours, providing consumers with a new way to shop and explore products from the comfort of their homes.

What Factors Are Driving Growth in the Consumer VR Market?

The growth in the consumer VR market is driven by several factors, including continuous technological advancements that are enhancing the quality and accessibility of VR experiences. The expanding content library, particularly in gaming and entertainment, is attracting a broader audience, while the entry of major tech companies into the VR space is boosting consumer confidence and driving adoption. Additionally, the growing use of VR in non-gaming applications, such as education, healthcare, and retail, is broadening the market's reach and creating new opportunities for growth. The increased affordability of VR hardware, coupled with the development of wireless and standalone headsets, is also lowering barriers to entry, making VR more accessible to a wider range of consumers. Furthermore, the COVID-19 pandemic has accelerated interest in VR as a tool for remote communication and virtual experiences, further propelling market growth.

Key Insights:

  • Market Growth: Understand the significant growth trajectory of the Hardware Component segment, which is expected to reach US$176.8 Billion by 2030 with a CAGR of a 54.9%. The Software Component segment is also set to grow at 59.4% CAGR over the analysis period.
  • Regional Analysis: Gain insights into the U.S. market, which was estimated at $3.4 Billion in 2023, and China, forecasted to grow at an impressive 68.1% CAGR to reach $78.5 Billion by 2030. Discover growth trends in other key regions, including Japan, Canada, Germany, and the Asia-Pacific.

Why You Should Buy This Report:

  • Detailed Market Analysis: Access a thorough analysis of the Global Consumer Virtual Reality Market, covering all major geographic regions and market segments.
  • Competitive Insights: Get an overview of the competitive landscape, including the market presence of major players across different geographies.
  • Future Trends and Drivers: Understand the key trends and drivers shaping the future of the Global Consumer Virtual Reality Market.
  • Actionable Insights: Benefit from actionable insights that can help you identify new revenue opportunities and make strategic business decisions.

Key Questions Answered:

  • How is the Global Consumer Virtual Reality Market expected to evolve by 2030?
  • What are the main drivers and restraints affecting the market?
  • Which market segments will grow the most over the forecast period?
  • How will market shares for different regions and segments change by 2030?
  • Who are the leading players in the market, and what are their prospects?

Report Features:

  • Comprehensive Market Data: Independent analysis of annual sales and market forecasts in US$ Million from 2023 to 2030.
  • In-Depth Regional Analysis: Detailed insights into key markets, including the U.S., China, Japan, Canada, Europe, Asia-Pacific, Latin America, Middle East, and Africa.
  • Company Profiles: Coverage of major players such as 3D Systems Corporation, AppliedVR, Inc., Dassault Systemes SE, and more.
  • Complimentary Updates: Receive free report updates for one year to keep you informed of the latest market developments.

Select Competitors (Total 46 Featured):

  • 3D Systems Corporation
  • AppliedVR, Inc.
  • Dassault Systemes SE
  • Dreamscape Immersive, Inc.
  • EON Reality, Inc.
  • ImmersiveTouch, Inc.
  • Penumbra, Inc.
  • Qualcomm Technologies, Inc.
  • Sandbox VR, Inc.
  • Sony Corporation
  • Subvrsive
  • Unity Technologies
  • Unreal Engine (Epic Games Inc.)
  • Virtuix Omni
  • Wevr Inc.
  • WorldViz, Inc.

Table of Contents

I. METHODOLOGYII. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
  • Influencer Market Insights
  • Consumer Virtual Reality - Global Key Competitors Percentage Market Share in 2024 (E)
  • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
  • Advancements in VR Hardware Propel Growth in Consumer Adoption
  • Expanding Content Ecosystems Strengthen Business Case for VR Platforms
  • Growing Integration of AI and Machine Learning Expands VR Application Opportunities
  • Rise of Wireless and Standalone VR Headsets Spurs Market Demand
  • Increasing Use of VR in Non-Gaming Sectors Generates New Revenue Streams
  • Here's How the COVID-19 Pandemic Accelerated Interest in Virtual Experiences
  • Technological Innovations in Display and Tracking Technologies Enhance User Experience
  • Expanding Applications in Education and Training Throw Spotlight on VR's Potential
  • Increased Investment by Major Tech Companies Drives Adoption of VR Technologies
  • Growing Affordability of VR Hardware Sustains Market Growth
4. GLOBAL MARKET PERSPECTIVE
  • Table 1: World Consumer Virtual Reality Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030
  • Table 2: World Recent Past, Current & Future Analysis for Consumer Virtual Reality by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
  • Table 3: World Historic Review for Consumer Virtual Reality by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 4: World 16-Year Perspective for Consumer Virtual Reality by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2014, 2024 & 2030
  • Table 5: World Recent Past, Current & Future Analysis for Hardware by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
  • Table 6: World Historic Review for Hardware by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 7: World 16-Year Perspective for Hardware by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
  • Table 8: World Recent Past, Current & Future Analysis for Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
  • Table 9: World Historic Review for Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 10: World 16-Year Perspective for Software by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
III. MARKET ANALYSIS
UNITED STATES
  • Consumer Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2024 (E)
  • Table 11: USA Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 12: USA Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 13: USA 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
CANADA
  • Table 14: Canada Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 15: Canada Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 16: Canada 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
JAPAN
  • Consumer Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2024 (E)
  • Table 17: Japan Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 18: Japan Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 19: Japan 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
CHINA
  • Consumer Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2024 (E)
  • Table 20: China Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 21: China Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 22: China 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
EUROPE
  • Consumer Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2024 (E)
  • Table 23: Europe Recent Past, Current & Future Analysis for Consumer Virtual Reality by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
  • Table 24: Europe Historic Review for Consumer Virtual Reality by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 25: Europe 16-Year Perspective for Consumer Virtual Reality by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2014, 2024 & 2030
  • Table 26: Europe Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 27: Europe Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 28: Europe 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
FRANCE
  • Consumer Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2024 (E)
  • Table 29: France Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 30: France Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 31: France 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
GERMANY
  • Consumer Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2024 (E)
  • Table 32: Germany Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 33: Germany Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 34: Germany 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
ITALY
  • Table 35: Italy Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 36: Italy Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 37: Italy 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
UNITED KINGDOM
  • Consumer Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2024 (E)
  • Table 38: UK Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 39: UK Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 40: UK 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
SPAIN
  • Table 41: Spain Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 42: Spain Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 43: Spain 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
RUSSIA
  • Table 44: Russia Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 45: Russia Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 46: Russia 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
REST OF EUROPE
  • Table 47: Rest of Europe Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 48: Rest of Europe Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 49: Rest of Europe 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
ASIA-PACIFIC
  • Consumer Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2024 (E)
  • Table 50: Asia-Pacific Recent Past, Current & Future Analysis for Consumer Virtual Reality by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
  • Table 51: Asia-Pacific Historic Review for Consumer Virtual Reality by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 52: Asia-Pacific 16-Year Perspective for Consumer Virtual Reality by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2014, 2024 & 2030
  • Table 53: Asia-Pacific Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 54: Asia-Pacific Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 55: Asia-Pacific 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
AUSTRALIA
  • Consumer Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2024 (E)
  • Table 56: Australia Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 57: Australia Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 58: Australia 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
INDIA
  • Consumer Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2024 (E)
  • Table 59: India Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 60: India Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 61: India 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
SOUTH KOREA
  • Table 62: South Korea Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 63: South Korea Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 64: South Korea 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
REST OF ASIA-PACIFIC
  • Table 65: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 66: Rest of Asia-Pacific Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 67: Rest of Asia-Pacific 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
LATIN AMERICA
  • Consumer Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2024 (E)
  • Table 68: Latin America Recent Past, Current & Future Analysis for Consumer Virtual Reality by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
  • Table 69: Latin America Historic Review for Consumer Virtual Reality by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 70: Latin America 16-Year Perspective for Consumer Virtual Reality by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2014, 2024 & 2030
  • Table 71: Latin America Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 72: Latin America Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 73: Latin America 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
ARGENTINA
  • Table 74: Argentina Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 75: Argentina Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 76: Argentina 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
BRAZIL
  • Table 77: Brazil Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 78: Brazil Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 79: Brazil 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
MEXICO
  • Table 80: Mexico Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 81: Mexico Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 82: Mexico 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
REST OF LATIN AMERICA
  • Table 83: Rest of Latin America Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 84: Rest of Latin America Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 85: Rest of Latin America 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
MIDDLE EAST
  • Consumer Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2024 (E)
  • Table 86: Middle East Recent Past, Current & Future Analysis for Consumer Virtual Reality by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
  • Table 87: Middle East Historic Review for Consumer Virtual Reality by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 88: Middle East 16-Year Perspective for Consumer Virtual Reality by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2014, 2024 & 2030
  • Table 89: Middle East Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 90: Middle East Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 91: Middle East 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
IRAN
  • Table 92: Iran Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 93: Iran Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 94: Iran 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
ISRAEL
  • Table 95: Israel Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 96: Israel Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 97: Israel 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
SAUDI ARABIA
  • Table 98: Saudi Arabia Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 99: Saudi Arabia Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 100: Saudi Arabia 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
UNITED ARAB EMIRATES
  • Table 101: UAE Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 102: UAE Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 103: UAE 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
REST OF MIDDLE EAST
  • Table 104: Rest of Middle East Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 105: Rest of Middle East Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 106: Rest of Middle East 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
AFRICA
  • Consumer Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2024 (E)
  • Table 107: Africa Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 108: Africa Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 109: Africa 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
IV. COMPETITION

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • 3D Systems Corporation
  • AppliedVR, Inc.
  • Dassault Systemes SE
  • Dreamscape Immersive, Inc.
  • EON Reality, Inc.
  • ImmersiveTouch, Inc.
  • Penumbra, Inc.
  • Qualcomm Technologies, Inc.
  • Sandbox VR, Inc.
  • Sony Corporation
  • Subvrsive
  • Unity Technologies
  • Unreal Engine (Epic Games Inc.)
  • Virtuix Omni
  • Wevr Inc.
  • WorldViz, Inc.

Table Information