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Cloud Gaming Market - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast 2031 - By Product, Technology, Grade, Application, End-user, Region: (North America, Europe, Asia Pacific, Latin America and Middle East and Africa)

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    Report

  • 250 Pages
  • September 2024
  • Region: Global
  • Fairfield Market Research
  • ID: 5998411
The global cloud gaming market is rapidly evolving, presenting significant growth potential as it addresses current challenges. Projected to grow from $1.85 billion in 2024 to $37.29 billion by 2031, this market is set to expand at a compound annual growth rate (CAGR) of 53.5%. Cloud gaming allows users to stream video games directly to their devices without the need for downloads or storage, marking a shift from the physical distribution of games to a fully digital platform. With this technology, users can access a vast library of games on different devices, ranging from smartphones to gaming consoles, without worrying about device limitations, update times, or download speeds.

The demand for cloud gaming has been driven by several factors, including advancements in cloud technology and the ongoing development of 5G networks. Cloud gaming platforms offer flexibility for various types of gamers, from casual players to those more deeply involved in the gaming world. By providing games as a service, these platforms have made it easier for people to access and enjoy gaming without requiring high-end hardware.

A key advantage of cloud gaming is its ability to attract a broad range of gamers. Casual gamers, who play for entertainment or relaxation, benefit from the accessibility that cloud gaming offers, as they can play on devices they already own, such as smartphones or smart TVs, without the need for expensive gaming hardware. This accessibility, combined with the increasing sophistication of video games, is helping to expand the market for cloud gaming among casual players. With the rise of casual gaming, the market has seen a notable shift towards services that cater to a wider demographic.

Regionally, East Asia has emerged as a particularly promising area for cloud gaming growth. With a rich gaming culture and strong technological infrastructure, countries like China, Japan, and South Korea are well-positioned to see significant expansion in cloud gaming. The presence of major cloud gaming companies and cloud availability zones in this region supports further development. Japan, in particular, has a strong history of video game development and a large gaming community, making it a critical player in the region's growth. Competitive gaming is also popular in East Asia, with a growing number of professional gamers contributing to the demand for cloud gaming services.

In the United States, the cloud gaming market is bolstered by a combination of high-speed internet access, widespread use of gaming consoles and laptops, and a large pool of gamers spanning various age groups. The U.S. gaming market benefits from the presence of major video game manufacturers and cloud gaming service providers, as well as data centers and servers that support the infrastructure needed for seamless cloud gaming experiences. As a result, cloud gaming services have gained traction in the U.S., with several companies expanding their operations.

South Korea, a country known for its strong gaming culture and professional gaming scene, is also experiencing rapid growth in the cloud gaming market. Games like MMORPGs and MOBAs, which are particularly popular in South Korea, have contributed to the demand for cloud gaming. Moreover, South Korean companies are working on reducing latency to improve the gaming experience for both casual and professional gamers. As a result, cloud gaming is becoming more accessible and appealing to the country’s gaming community.

In India, the cloud gaming market is poised for significant growth as smartphone use continues to rise. Accessibility is a key factor in India’s gaming market, with many people using smartphones as their primary gaming device. Cloud gaming offers an appealing solution, as it allows users to play high-quality games without needing advanced hardware. However, the lack of sufficient data centers in the country presents a challenge. The future of cloud gaming in India depends on improving infrastructure and the user experience, particularly in terms of streaming speed.

The success of cloud gaming among professional gamers is considered a major test of its potential. Competitive gamers are highly sensitive to issues like FPS latency and lag, which can affect gameplay and the quality of their gaming videos. While some professional gamers have expressed concerns about these issues, others have found that cloud gaming services are improving, and the overall experience is becoming more comparable to on-device gaming. As technology advances, cloud gaming may eventually meet the needs of professional gamers, particularly in genres like FPS and MOBA games, which are popular among competitive players.

Smartphones play a critical role in the cloud gaming market, as they are the most widely used gaming devices in many regions. Cloud gaming on smartphones is expected to expand significantly, driven by the device's accessibility and portability. In regions where gaming consoles or high-end PCs are less common, smartphones are often the primary platform for gaming. This trend is expected to continue, with cloud gaming services targeting smartphone users by offering games that are optimized for these devices.

The cloud gaming market is still in its early stages, but it is attracting attention from a wide range of companies. Some of these companies are established players in the video game industry, while others are newcomers focused specifically on cloud gaming solutions. A few examples of recent developments in the market include LG’s decision to integrate cloud gaming apps into its smart TVs and Microsoft’s expansion of its cloud gaming services to several new countries. These initiatives indicate the growing importance of cloud gaming as a key segment of the broader video game market.

Overall, the cloud gaming market is expected to continue its rapid expansion in the coming years, with several key factors driving demand. These include the increasing availability of high-speed internet, the proliferation of cloud technology, and the growing number of casual gamers who prefer the convenience of cloud gaming. As companies invest in infrastructure improvements and address challenges such as latency and streaming quality, the market will likely see further innovation and adoption across different regions and demographic groups.

In terms of device types, cloud gaming services are available on a wide range of platforms, including smartphones, tablets, gaming consoles, PCs, laptops, smart TVs, and head-mounted displays. This variety of supported devices has contributed to the widespread adoption of cloud gaming, as it allows users to choose the platform that best suits their needs. Smartphones, in particular, have become a popular choice for cloud gaming due to their ubiquity and portability.

In terms of gamer types, cloud gaming appeals to both casual and professional gamers. Casual gamers are drawn to the convenience and accessibility of cloud gaming, while professional gamers are beginning to recognize the potential of cloud gaming as a viable platform for competitive play. Although professional gamers may still prefer traditional gaming setups for certain types of games, improvements in cloud gaming technology are likely to make it a more attractive option for this group over time.

The competitive Analysis of the cloud gaming industry is dynamic, with several key players making significant investments in the space. These companies range from long-established video game developers to newcomers that are focused solely on cloud gaming. Additionally, some of the largest players in the broader tech industry, such as Microsoft, Google, and Amazon, are also heavily involved in the development of cloud gaming platforms. These companies are leveraging their expertise in cloud services to create innovative gaming solutions that appeal to a wide range of users.

Key Companies Profiled

  • Microsoft
  • The Gaming Project
  • Google
  • Nvidia
  • Parsec
  • Shadow.tech
  • Polystream
  • Playgiga
  • Amazon
  • Playkey
  • Ubisoft
  • Others

Cloud Gaming Industry Survey by Category

By Device Type:

  • Smartphones
  • Tablets
  • Gaming Consoles
  • PCs & Laptops
  • Smart TVs
  • Head-Mounted Displays

By Gamer Type:

  • Professional Gamers
  • Casual Gamers

By Region:

  • North America
  • Latin America
  • Europe
  • East Asia
  • South Asia & Pacific
  • Middle East and Africa (MEA)


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Table of Contents

1. Executive Summary
1.1. Global Cloud Gaming Market Snapshot
1.2. Future Projections
1.3. Key Market Trends
1.4. Regional Snapshot, by Value, 2024
1.5. Analyst Recommendations
2. Market Overview
2.1. Market Definitions and Segmentations
2.2. Market Dynamics
2.2.1. Drivers
2.2.2. Restraints
2.2.3. Market Opportunities
2.3. Value Chain Analysis
2.4. Porter’s Five Forces Analysis
2.5. COVID-19 Impact Analysis
2.5.1. Supply
2.5.2. Demand
2.6. Impact of Ukraine-Russia Conflict
2.7. Economic Overview
2.7.1. World Economic Projections
2.8. PESTLE Analysis
3. Global Cloud Gaming Market Outlook, 2019 - 2031
3.1. Global Cloud Gaming Market Outlook, by Device Type, Value (US$ Bn), 2019 - 2031
3.1.1. Key Highlights
3.1.1.1. Smartphones
3.1.1.2. Tablets
3.1.1.3. Gaming Consoles
3.1.1.4. PCs & Laptops
3.1.1.5. Smart TVs
3.1.1.6. Head-Mounted Displays
3.2. Global Cloud Gaming Market Outlook, by Gamer Type, Value (US$ Bn), 2019 - 2031
3.2.1. Key Highlights
3.2.1.1. Professional Gamers
3.2.1.2. Casual Gamers
3.3. Global Cloud Gaming Market Outlook, by Region, Value (US$ Bn), 2019 - 2031
3.3.1. Key Highlights
3.3.1.1. North America
3.3.1.2. Europe
3.3.1.3. Asia Pacific
3.3.1.4. Latin America
3.3.1.5. Middle East & Africa
4. North America Cloud Gaming Market Outlook, 2019 - 2031
4.1. North America Cloud Gaming Market Outlook, by Device Type, Value (US$ Bn), 2019 - 2031
4.1.1. Key Highlights
4.1.1.1. Smartphones
4.1.1.2. Tablets
4.1.1.3. Gaming Consoles
4.1.1.4. PCs & Laptops
4.1.1.5. Smart TVs
4.1.1.6. Head-Mounted Displays
4.2. North America Cloud Gaming Market Outlook, by Gamer Type, Value (US$ Bn), 2019 - 2031
4.2.1. Key Highlights
4.2.1.1. Professional Gamers
4.2.1.2. Casual Gamers
4.2.2. BPS Analysis/Market Attractiveness Analysis
4.3. North America Cloud Gaming Market Outlook, by Country, Value (US$ Bn), 2019 - 2031
4.3.1. Key Highlights
4.3.1.1. U.S. Cloud Gaming Market by Device Type, Value (US$ Bn), 2019 - 2031
4.3.1.2. U.S. Cloud Gaming Market by Gamer Type, Value (US$ Bn), 2019 - 2031
4.3.1.3. Canada Cloud Gaming Market by Device Type, Value (US$ Bn), 2019 - 2031
4.3.1.4. Canada Cloud Gaming Market by Gamer Type, Value (US$ Bn), 2019 - 2031
4.3.2. BPS Analysis/Market Attractiveness Analysis
5. Europe Cloud Gaming Market Outlook, 2019 - 2031
5.1. Europe Cloud Gaming Market Outlook, by Device Type, Value (US$ Bn), 2019 - 2031
5.1.1. Key Highlights
5.1.1.1. Smartphones
5.1.1.2. Tablets
5.1.1.3. Gaming Consoles
5.1.1.4. PCs & Laptops
5.1.1.5. Smart TVs
5.1.1.6. Head-Mounted Displays
5.2. Europe Cloud Gaming Market Outlook, by Gamer Type, Value (US$ Bn), 2019 - 2031
5.2.1. Key Highlights
5.2.1.1. Professional Gamers
5.2.1.2. Casual Gamers
5.2.2. BPS Analysis/Market Attractiveness Analysis
5.3. Europe Cloud Gaming Market Outlook, by Country, Value (US$ Bn), 2019 - 2031
5.3.1. Key Highlights
5.3.1.1. Germany Cloud Gaming Market by Device Type, Value (US$ Bn), 2019 - 2031
5.3.1.2. Germany Cloud Gaming Market by Gamer Type, Value (US$ Bn), 2019 - 2031
5.3.1.3. U.K. Cloud Gaming Market by Device Type, Value (US$ Bn), 2019 - 2031
5.3.1.4. U.K. Cloud Gaming Market by Gamer Type, Value (US$ Bn), 2019 - 2031
5.3.1.5. France Cloud Gaming Market by Device Type, Value (US$ Bn), 2019 - 2031
5.3.1.6. France Cloud Gaming Market by Gamer Type, Value (US$ Bn), 2019 - 2031
5.3.1.7. Italy Cloud Gaming Market by Device Type, Value (US$ Bn), 2019 - 2031
5.3.1.8. Italy Cloud Gaming Market by Gamer Type, Value (US$ Bn), 2019 - 2031
5.3.1.9. Turkey Cloud Gaming Market by Device Type, Value (US$ Bn), 2019 - 2031
5.3.1.10. Turkey Cloud Gaming Market by Gamer Type, Value (US$ Bn), 2019 - 2031
5.3.1.11. Russia Cloud Gaming Market by Device Type, Value (US$ Bn), 2019 - 2031
5.3.1.12. Russia Cloud Gaming Market by Gamer Type, Value (US$ Bn), 2019 - 2031
5.3.1.13. Rest of Europe Cloud Gaming Market by Device Type, Value (US$ Bn), 2019 - 2031
5.3.1.14. Rest of Europe Cloud Gaming Market by Gamer Type, Value (US$ Bn), 2019 - 2031
5.3.2. BPS Analysis/Market Attractiveness Analysis
6. Asia Pacific Cloud Gaming Market Outlook, 2019 - 2031
6.1. Asia Pacific Cloud Gaming Market Outlook, by Device Type, Value (US$ Bn), 2019 - 2031
6.1.1. Key Highlights
6.1.1.1. Smartphones
6.1.1.2. Tablets
6.1.1.3. Gaming Consoles
6.1.1.4. PCs & Laptops
6.1.1.5. Smart TVs
6.1.1.6. Head-Mounted Displays
6.2. Asia Pacific Cloud Gaming Market Outlook, by Gamer Type, Value (US$ Bn), 2019 - 2031
6.2.1. Key Highlights
6.2.1.1. Professional Gamers
6.2.1.2. Casual Gamers
6.2.2. BPS Analysis/Market Attractiveness Analysis
6.3. Asia Pacific Cloud Gaming Market Outlook, by Country, Value (US$ Bn), 2019 - 2031
6.3.1. Key Highlights
6.3.1.1. China Cloud Gaming Market by Device Type, Value (US$ Bn), 2019 - 2031
6.3.1.2. China Cloud Gaming Market by Gamer Type, Value (US$ Bn), 2019 - 2031
6.3.1.3. Japan Cloud Gaming Market by Device Type, Value (US$ Bn), 2019 - 2031
6.3.1.4. Japan Cloud Gaming Market by Gamer Type, Value (US$ Bn), 2019 - 2031
6.3.1.5. South Korea Cloud Gaming Market by Device Type, Value (US$ Bn), 2019 - 2031
6.3.1.6. South Korea Cloud Gaming Market by Gamer Type, Value (US$ Bn), 2019 - 2031
6.3.1.7. India Cloud Gaming Market by Device Type, Value (US$ Bn), 2019 - 2031
6.3.1.8. India Cloud Gaming Market by Gamer Type, Value (US$ Bn), 2019 - 2031
6.3.1.9. Southeast Asia Cloud Gaming Market by Device Type, Value (US$ Bn), 2019 - 2031
6.3.1.10. Southeast Asia Cloud Gaming Market by Gamer Type, Value (US$ Bn), 2019 - 2031
6.3.1.11. Rest of Asia Pacific Cloud Gaming Market by Device Type, Value (US$ Bn), 2019 - 2031
6.3.1.12. Rest of Asia Pacific Cloud Gaming Market by Gamer Type, Value (US$ Bn), 2019 - 2031
6.3.2. BPS Analysis/Market Attractiveness Analysis
7. Latin America Cloud Gaming Market Outlook, 2019 - 2031
7.1. Latin America Cloud Gaming Market Outlook, by Device Type, Value (US$ Bn), 2019 - 2031
7.1.1. Key Highlights
7.1.1.1. Smartphones
7.1.1.2. Tablets
7.1.1.3. Gaming Consoles
7.1.1.4. PCs & Laptops
7.1.1.5. Smart TVs
7.1.1.6. Head-Mounted Displays
7.2. Latin America Cloud Gaming Market Outlook, by Gamer Type, Value (US$ Bn), 2019 - 2031
7.2.1. Key Highlights
7.2.1.1. Professional Gamers
7.2.1.2. Casual Gamers
7.2.2. BPS Analysis/Market Attractiveness Analysis
7.3. Latin America Cloud Gaming Market Outlook, by Country, Value (US$ Bn), 2019 - 2031
7.3.1. Key Highlights
7.3.1.1. Brazil Cloud Gaming Market by Device Type, Value (US$ Bn), 2019 - 2031
7.3.1.2. Brazil Cloud Gaming Market by Gamer Type, Value (US$ Bn), 2019 - 2031
7.3.1.3. Mexico Cloud Gaming Market by Device Type, Value (US$ Bn), 2019 - 2031
7.3.1.4. Mexico Cloud Gaming Market by Gamer Type, Value (US$ Bn), 2019 - 2031
7.3.1.5. Argentina Cloud Gaming Market by Device Type, Value (US$ Bn), 2019 - 2031
7.3.1.6. Argentina Cloud Gaming Market by Gamer Type, Value (US$ Bn), 2019 - 2031
7.3.1.7. Rest of Latin America Cloud Gaming Market by Device Type, Value (US$ Bn), 2019 - 2031
7.3.1.8. Rest of Latin America Cloud Gaming Market by Gamer Type, Value (US$ Bn), 2019 - 2031
7.3.2. BPS Analysis/Market Attractiveness Analysis
8. Middle East & Africa Cloud Gaming Market Outlook, 2019 - 2031
8.1. Middle East & Africa Cloud Gaming Market Outlook, by Device Type, Value (US$ Bn), 2019 - 2031
8.1.1. Key Highlights
8.1.1.1. Smartphones
8.1.1.2. Tablets
8.1.1.3. Gaming Consoles
8.1.1.4. PCs & Laptops
8.1.1.5. Smart TVs
8.1.1.6. Head-Mounted Displays
8.2. Middle East & Africa Cloud Gaming Market Outlook, by Gamer Type, Value (US$ Bn), 2019 - 2031
8.2.1. Key Highlights
8.2.1.1. Professional Gamers
8.2.1.2. Casual Gamers
8.2.2. BPS Analysis/Market Attractiveness Analysis
8.3. Middle East & Africa Cloud Gaming Market Outlook, by Country, Value (US$ Bn), 2019 - 2031
8.3.1. Key Highlights
8.3.1.1. GCC Cloud Gaming Market by Device Type, Value (US$ Bn), 2019 - 2031
8.3.1.2. GCC Cloud Gaming Market by Gamer Type, Value (US$ Bn), 2019 - 2031
8.3.1.3. South Africa Cloud Gaming Market by Device Type, Value (US$ Bn), 2019 - 2031
8.3.1.4. South Africa Cloud Gaming Market by Gamer Type, Value (US$ Bn), 2019 - 2031
8.3.1.5. Egypt Cloud Gaming Market by Device Type, Value (US$ Bn), 2019 - 2031
8.3.1.6. Egypt Cloud Gaming Market by Gamer Type, Value (US$ Bn), 2019 - 2031
8.3.1.7. Nigeria Cloud Gaming Market by Device Type, Value (US$ Bn), 2019 - 2031
8.3.1.8. Nigeria Cloud Gaming Market by Gamer Type, Value (US$ Bn), 2019 - 2031
8.3.1.9. Rest of Middle East & Africa Cloud Gaming Market by Device Type, Value (US$ Bn), 2019 - 2031
8.3.1.10. Rest of Middle East & Africa Cloud Gaming Market by Gamer Type, Value (US$ Bn), 2019 - 2031
8.3.2. BPS Analysis/Market Attractiveness Analysis
9. Competitive Landscape
9.1. Company Market Share Analysis, 2024
9.2. Competitive Dashboard
9.3. Company Profiles
9.3.1. Microsoft
9.3.1.1. Company Overview
9.3.1.2. Therapy Portfolio
9.3.1.3. Financial Overview
9.3.1.4. Business Strategies and Development
9.3.2. The Gaming Project
9.3.2.1. Company Overview
9.3.2.2. Therapy Portfolio
9.3.2.3. Financial Overview
9.3.2.4. Business Strategies and Development
9.3.3. Google
9.3.3.1. Company Overview
9.3.3.2. Therapy Portfolio
9.3.3.3. Financial Overview
9.3.3.4. Business Strategies and Development
9.3.4. Nvidia
9.3.4.1. Company Overview
9.3.4.2. Therapy Portfolio
9.3.4.3. Financial Overview
9.3.4.4. Business Strategies and Development
9.3.5. Parsec
9.3.5.1. Company Overview
9.3.5.2. Therapy Portfolio
9.3.5.3. Financial Overview
9.3.5.4. Business Strategies and Development
9.3.6. Shadow.tech
9.3.6.1. Company Overview
9.3.6.2. Therapy Portfolio
9.3.6.3. Financial Overview
9.3.6.4. Business Strategies and Development
9.3.7. Polystream
9.3.7.1. Company Overview
9.3.7.2. Therapy Portfolio
9.3.7.3. Financial Overview
9.3.7.4. Business Strategies and Development
9.3.8. Playgiga
9.3.8.1. Company Overview
9.3.8.2. Therapy Portfolio
9.3.8.3. Financial Overview
9.3.8.4. Business Strategies and Development
10. Appendix
10.1. Research Methodology
10.2. Report Assumptions
10.3. Acronyms and Abbreviations

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Microsoft
  • The Gaming Project
  • Google
  • Nvidia
  • Parasec
  • Shadow.tech
  • Polystream
  • Playgiga
  • Amazon
  • Playkey
  • Ubisoft
  • Nintendo

Methodology

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