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North America 3D Digital Asset Market Size, Share & Trends Analysis Report By Application, By Deployment Model, By Component, By Vertical, By Country and Growth Forecast, 2024 - 2031

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    Report

  • 200 Pages
  • August 2024
  • Region: North America
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 6004070
The North America 3D Digital Asset Market would witness market growth of 12.1% CAGR during the forecast period (2024-2031).

The US market dominated the North America 3D Digital Asset Market by Country in 2023, and would continue to be a dominant market till 2031; thereby, achieving a market value of $17.10 billion by 2031. The Canada market is experiencing a CAGR of 14.2% during 2024-2031. Additionally, the Mexico market would exhibit a CAGR of 13.6% during 2024-2031.



These assets is a virtual, three-dimensional object or element created using specialized software and can be manipulated and rendered within digital environments. These assets can include models of objects, characters, environments, textures, animations, and other interactive components used in various industries, including gaming, film, architecture, product design, eCommerce, and virtual and augmented reality (VR/AR) applications. These assets are constructed using geometric data that defines their shape, form, and structure in a three-dimensional space. This data is often stored in specific file formats like OBJ, FBX, STL, or GLTF, allowing the assets to be imported, edited, and used across different platforms and applications.

The market for these assets has developed as one of the most vibrant and fast-expanding areas within the larger digital economy. This is a reflection of the growing significance of immersive technology and visual experiences across all sectors of the economy. As businesses, creators, and consumers increasingly seek new ways to engage with digital content, the demand for high-quality 3D assets has surged, fueling innovations and reshaping workflows in fields ranging from entertainment and gaming to healthcare, education, and eCommerce.

In Mexico, the manufacturing sector has seen a surge in the demand for these assets. As the country continues to expand its manufacturing capabilities, particularly in automotive and electronics, the need for detailed 3D models for product design, digital prototyping, and quality control has grown. According to the Government of Mexico, in the first quarter of 2024, the gross domestic product of the manufacturing sector was $6.26T MX, with significant investments in advanced manufacturing technologies to boost productivity. Manufacturers increasingly adopt these assets to streamline product development processes, reduce production costs, and accelerate time-to-market. These trends are bolstered by government support and investments in technological infrastructure, further solidifying North America’s position as a prominent region in the 3D digital asset market.

List of Key Companies Profiled

  • Adobe, Inc.
  • Autodesk, Inc.
  • Meta Platforms, Inc. (Meta)
  • Microsoft Corporation
  • NVIDIA Corporation
  • Siemens AG
  • Sony Corporation
  • Trimble, Inc.
  • Unity Software Inc.
  • Cognizant Technology Solutions Corporation

Market Report Segmentation

By Application

  • Visualization
  • Simulation
  • Gaming & Animation
  • Digital Prototyping
  • Virtual Experience
  • Marketing & Advertising
  • Others

By Deployment Model

  • On-Premise
  • Cloud

By Component

  • Software
  • 3D Modeling Software
  • 3D Rendering & Visualization Software
  • 3D Animation Software
  • 3D Scanning Software
  • Hardware
  • 3D Scanners
  • Motion Capture Systems
  • Services
  • Professional Services
  • Managed Services

By Vertical

  • Architecture & Construction
  • Media & Entertainment
  • Manufacturing
  • Healthcare & Lifesciences
  • Automotive
  • Government & Public Sector
  • Retail & E-commerce
  • Others

By Country

  • US
  • Canada
  • Mexico
  • Rest of North America

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 North America 3D Digital Asset Market, by Application
1.4.2 North America 3D Digital Asset Market, by Deployment Model
1.4.3 North America 3D Digital Asset Market, by Component
1.4.4 North America 3D Digital Asset Market, by Vertical
1.4.5 North America 3D Digital Asset Market, by Country
1.5 Methodology for the research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges
Chapter 4. Competition Analysis - Global
4.1 KBV Cardinal Matrix
4.2 Recent Industry Wide Strategic Developments
4.2.1 Partnerships, Collaborations and Agreements
4.2.2 Product Launches and Product Expansions
4.2.3 Acquisition and Mergers
4.3 Market Share Analysis, 2023
4.4 Top Winning Strategies
4.4.1 Key Leading Strategies: Percentage Distribution (2020-2024)
4.4.2 Key Strategic Move: (Partnerships, Collaborations & Agreements: 2022, Apr - 2024, Jul) Leading Players
4.5 Porter Five Forces Analysis
Chapter 5. North America 3D Digital Asset Market by Application
5.1 North America Visualization Market by Country
5.2 North America Simulation Market by Country
5.3 North America Gaming & Animation Market by Country
5.4 North America Digital Prototyping Market by Country
5.5 North America Virtual Experience Market by Country
5.6 North America Marketing & Advertising Market by Country
5.7 North America Others Market by Country
Chapter 6. North America 3D Digital Asset Market by Deployment Model
6.1 North America On-Premise Market by Country
6.2 North America Cloud Market by Country
Chapter 7. North America 3D Digital Asset Market by Component
7.1 North America Software Market by Country
7.2 North America 3D Digital Asset Market by Software Type
7.2.1 North America 3D Modeling Software Market by Country
7.2.2 North America 3D Rendering & Visualization Software Market by Country
7.2.3 North America 3D Animation Software Market by Country
7.2.4 North America 3D Scanning Software Market by Country
7.3 North America Hardware Market by Country
7.4 North America 3D Digital Asset Market by Hardware Type
7.4.1 North America 3D Scanners Market by Region
7.4.2 North America Motion Capture Systems Market by Region
7.5 North America Services Market by Country
7.6 North America 3D Digital Asset Market by Services Type
7.6.1 North America Professional Services Market by Region
7.6.2 North America Managed Services Market by Region
Chapter 8. North America 3D Digital Asset Market by Vertical
8.1 North America Architecture & Construction Market by Country
8.2 North America Media & Entertainment Market by Country
8.3 North America Manufacturing Market by Country
8.4 North America Healthcare & Lifesciences Market by Country
8.5 North America Automotive Market by Country
8.6 North America Government & Public Sector Market by Country
8.7 North America Retail & E-commerce Market by Country
8.8 North America Others Market by Country
Chapter 9. North America 3D Digital Asset Market by Country
9.1 US 3D Digital Asset Market
9.1.1 US 3D Digital Asset Market by Application
9.1.2 US 3D Digital Asset Market by Deployment Model
9.1.3 US 3D Digital Asset Market by Component
9.1.3.1 US 3D Digital Asset Market by Software Type
9.1.3.2 US 3D Digital Asset Market by Hardware Type
9.1.3.3 US 3D Digital Asset Market by Services Type
9.1.4 US 3D Digital Asset Market by Vertical
9.2 Canada 3D Digital Asset Market
9.2.1 Canada 3D Digital Asset Market by Application
9.2.2 Canada 3D Digital Asset Market by Deployment Model
9.2.3 Canada 3D Digital Asset Market by Component
9.2.3.1 Canada 3D Digital Asset Market by Software Type
9.2.3.2 Canada 3D Digital Asset Market by Hardware Type
9.2.3.3 Canada 3D Digital Asset Market by Services Type
9.2.4 Canada 3D Digital Asset Market by Vertical
9.3 Mexico 3D Digital Asset Market
9.3.1 Mexico 3D Digital Asset Market by Application
9.3.2 Mexico 3D Digital Asset Market by Deployment Model
9.3.3 Mexico 3D Digital Asset Market by Component
9.3.3.1 Mexico 3D Digital Asset Market by Software Type
9.3.3.2 Mexico 3D Digital Asset Market by Hardware Type
9.3.3.3 Mexico 3D Digital Asset Market by Services Type
9.3.4 Mexico 3D Digital Asset Market by Vertical
9.4 Rest of North America 3D Digital Asset Market
9.4.1 Rest of North America 3D Digital Asset Market by Application
9.4.2 Rest of North America 3D Digital Asset Market by Deployment Model
9.4.3 Rest of North America 3D Digital Asset Market by Component
9.4.3.1 Rest of North America 3D Digital Asset Market by Software Type
9.4.3.2 Rest of North America 3D Digital Asset Market by Hardware Type
9.4.3.3 Rest of North America 3D Digital Asset Market by Services Type
9.4.4 Rest of North America 3D Digital Asset Market by Vertical
Chapter 10. Company Profiles
10.1 Adobe, Inc.
10.1.1 Company Overview
10.1.2 Financial Analysis
10.1.3 Segmental and Regional Analysis
10.1.4 Research & Development Expense
10.1.5 Recent strategies and developments
10.1.5.1 Partnerships, Collaborations, and Agreements
10.1.5.2 Product Launches and Product Expansions
10.1.5.3 Acquisition and Mergers
10.1.6 SWOT Analysis
10.2 Autodesk, Inc.
10.2.1 Company Overview
10.2.2 Financial Analysis
10.2.3 Regional Analysis
10.2.4 Research & Development Expenses
10.2.5 Recent strategies and developments
10.2.5.1 Partnerships, Collaborations, and Agreements
10.2.5.2 Product Launches and Product Expansions
10.2.5.3 Acquisition and Mergers
10.2.6 SWOT Analysis
10.3 Meta Platforms, Inc. (Meta)
10.3.1 Company Overview
10.3.2 Financial Analysis
10.3.3 Segment and Regional Analysis
10.3.4 Research & Development Expense
10.3.5 Recent strategies and developments
10.3.5.1 Product Launches and Product Expansions
10.3.6 SWOT Analysis
10.4 Microsoft Corporation
10.4.1 Company Overview
10.4.2 Financial Analysis
10.4.3 Segmental and Regional Analysis
10.4.4 Research & Development Expenses
10.4.5 Recent strategies and developments
10.4.5.1 Partnerships, Collaborations, and Agreements
10.4.5.2 Acquisition and Mergers
10.4.6 SWOT Analysis
10.5 NVIDIA Corporation
10.5.1 Company Overview
10.5.2 Financial Analysis
10.5.3 Segmental and Regional Analysis
10.5.4 Research & Development Expenses
10.5.5 Recent strategies and developments
10.5.5.1 Partnerships, Collaborations, and Agreements
10.5.5.2 Product Launches and Product Expansions
10.5.6 SWOT Analysis
10.6 Siemens AG
10.6.1 Company Overview
10.6.2 Financial Analysis
10.6.3 Segmental and Regional Analysis
10.6.4 Research & Development Expense
10.6.5 Recent strategies and developments
10.6.5.1 Product Launches and Product Expansions
10.6.6 SWOT Analysis
10.7 Sony Corporation
10.7.1 Company Overview
10.7.2 Financial Analysis
10.7.3 Segmental and Regional Analysis
10.7.4 Research & Development Expenses
10.7.5 SWOT Analysis
10.8 Trimble, Inc.
10.8.1 Company Overview
10.8.2 Financial Analysis
10.8.3 Segmental and Regional Analysis
10.8.4 Research & Development Expenses
10.8.5 SWOT Analysis
10.9 Unity Software, Inc.
10.9.1 Company Overview
10.9.2 Financial Analysis
10.9.3 Segmental and Regional Analysis
10.9.4 Research & Development Expenses
10.10. Cognizant Technology Solutions Corporation
10.10.1 Company overview
10.10.2 Financial Analysis
10.10.3 Segmental and Regional Analysis
10.10.4 SWOT Analysis

Companies Mentioned

  • Adobe, Inc.
  • Autodesk, Inc.
  • Meta Platforms, Inc. (Meta)
  • Microsoft Corporation
  • NVIDIA Corporation
  • Siemens AG
  • Sony Corporation
  • Trimble, Inc.
  • Unity Software Inc.
  • Cognizant Technology Solutions Corporation

Methodology

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