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Online Smartphone and Tablet Games - Global Strategic Business Report

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    Report

  • 371 Pages
  • November 2024
  • Region: Global
  • Global Industry Analysts, Inc
  • ID: 6006915
The global market for Online Smartphone and Tablet Games was estimated at US$54.6 Billion in 2023 and is projected to reach US$128.8 Billion by 2030, growing at a CAGR of 13.0% from 2023 to 2030. This comprehensive report provides an in-depth analysis of market trends, drivers, and forecasts, helping you make informed business decisions.

Global Online Smartphone and Tablet Games Market - Key Trends and Drivers Summarized

How Are Online Smartphone and Tablet Games Transforming the Gaming Industry?

Online smartphone and tablet games are profoundly transforming the gaming industry by democratizing access to gaming experiences and expanding the gamer demographic. These platforms have made gaming more accessible to a broader audience worldwide, thanks to the ubiquity of mobile devices. Unlike traditional gaming consoles or PCs, smartphones and tablets offer the convenience of playing games anytime and anywhere, which has significantly contributed to the exponential growth in mobile gaming. Developers are leveraging this trend by creating a wide range of games, from simple puzzles to complex strategy and multiplayer games that cater to diverse preferences and age groups. This accessibility has not only brought a new wave of casual gamers into the fold but has also established mobile gaming as a serious contender in the entertainment industry, generating substantial revenue and influencing gaming culture and trends.

What Innovations Are Enhancing the Functionality of Online Smartphone and Tablet Games?

Innovations in online smartphone and tablet games are constantly enhancing their functionality, engagement levels, and user experience. One significant advancement is the improvement in graphics quality, which now rivals that of console games, thanks to better hardware and software optimization. Additionally, augmented reality (AR) and virtual reality (VR) technologies are being integrated into mobile games, offering immersive and interactive experiences that were previously impossible on mobile devices. Social features like live multiplayer modes, chat functions, and community events are also becoming standard, enhancing player engagement and retention. Furthermore, developers are incorporating adaptive and intelligent algorithms that personalize game content based on individual player behavior and preferences, ensuring a more engaging and tailored gaming experience. These technological advancements not only enrich the gameplay but also create new opportunities for developers and advertisers to reach a diverse audience.

How Do Online Smartphone and Tablet Games Impact Social Interaction and Connectivity?

Online smartphone and tablet games significantly impact social interaction and connectivity by providing platforms that foster virtual communities and facilitate real-time interaction among players globally. Multiplayer games with online capabilities allow players to collaborate, compete, and communicate with each other, transcending geographical boundaries. This has led to the creation of robust online communities where players share strategies, game-related content, and personal experiences, strengthening social ties and a sense of belonging among members. Additionally, many games now feature cross-platform functionality, allowing users on different device types to interact seamlessly, further enhancing social connectivity. These social dimensions of mobile gaming contribute to its appeal and longevity, as they enhance user engagement and create a more dynamic and connected gaming environment.

What Trends Are Driving Growth in the Online Smartphone and Tablet Games Market?

Several trends are driving growth in the online smartphone and tablet games market, including the increasing penetration of smartphones and internet globally, the rise of the freemium model, and the growing popularity of casual and hyper-casual games. As smartphone ownership and internet accessibility continue to rise, more people are discovering mobile gaming as an affordable and convenient form of entertainment. The freemium model, where games are free to play with optional in-app purchases, has also significantly contributed to the popularity and financial viability of mobile gaming. This model appeals to a broad audience by removing the initial cost barrier while monetizing through ads and in-game purchases for dedicated players. Additionally, the surge in casual and hyper-casual gaming, characterized by simple, easy-to-learn mechanics, has attracted a vast number of non-traditional gamers, further expanding the market. These trends, coupled with continuous innovation in game design and technology, are poised to sustain the growth and evolution of the smartphone and tablet gaming industry.

Key Insights:

  • Market Growth: Understand the significant growth trajectory of the Massive Multiplayer Online Games (MMOG) segment, which is expected to reach US$70.5 Billion by 2030 with a CAGR of a 13.8%. The Casual Games segment is also set to grow at 12.7% CAGR over the analysis period.
  • Regional Analysis: Gain insights into the U.S. market, which was estimated at $14.9 Billion in 2023, and China, forecasted to grow at an impressive 17.6% CAGR to reach $28.5 Billion by 2030. Discover growth trends in other key regions, including Japan, Canada, Germany, and the Asia-Pacific.

Why You Should Buy This Report:

  • Detailed Market Analysis: Access a thorough analysis of the Global Online Smartphone and Tablet Games Market, covering all major geographic regions and market segments.
  • Competitive Insights: Get an overview of the competitive landscape, including the market presence of major players across different geographies.
  • Future Trends and Drivers: Understand the key trends and drivers shaping the future of the Global Online Smartphone and Tablet Games Market.
  • Actionable Insights: Benefit from actionable insights that can help you identify new revenue opportunities and make strategic business decisions.

Key Questions Answered:

  • How is the Global Online Smartphone and Tablet Games Market expected to evolve by 2030?
  • What are the main drivers and restraints affecting the market?
  • Which market segments will grow the most over the forecast period?
  • How will market shares for different regions and segments change by 2030?
  • Who are the leading players in the market, and what are their prospects?

Report Features:

  • Comprehensive Market Data: Independent analysis of annual sales and market forecasts in US$ Million from 2023 to 2030.
  • In-Depth Regional Analysis: Detailed insights into key markets, including the U.S., China, Japan, Canada, Europe, Asia-Pacific, Latin America, Middle East, and Africa.
  • Company Profiles: Coverage of major players such as Com2uS Holdings Corp., Electronic Arts, Inc., Gameloft, and more.
  • Complimentary Updates: Receive free report updates for one year to keep you informed of the latest market developments.

Select Competitors (Total 38 Featured):

  • Com2uS Holdings Corp.
  • Electronic Arts, Inc.
  • Gameloft
  • King.com Ltd.
  • Machine Zone, Inc.
  • Melior Games
  • Netmarble Corporation
  • Nintendo Co., Ltd.
  • Nintendo Square Enix Holdings Co. Ltd.
  • Rovio Entertainment Corporation
  • Sony Group Corporation
  • Supercell Oy
  • The Walt Disney Company

Table of Contents

I. METHODOLOGYII. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
  • Influencer Market Insights
  • World Market Trajectories
  • Online Smartphone and Tablet Games - Global Key Competitors Percentage Market Share in 2024 (E)
  • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
  • Increasing Smartphone Penetration Globally Drives Growth in Mobile Gaming
  • Rise of Social Gaming Trends Bolsters Community Engagement and Game Popularity
  • Integration of Augmented Reality (AR) and Virtual Reality (VR) Sets New Gaming Standards
  • Freemium Models Dominate the Market, Driving Revenue Through In-App Purchases
  • E-sports Expansion into Mobile Gaming Creates New Platforms and Opportunities
  • Impact of 5G Technology on Game Streaming and Real-Time Multiplayer Features
  • Consumer Demand for Casual and Hyper-Casual Games Propels Market Diversity
  • Localization of Games to Meet Regional Preferences Boosts Global Reach
  • In-game Advertising as a Revenue Model Gains Acceptance Among Developers and Players
  • Cloud Gaming Services Expansion Impacts Mobile Gaming Market
  • Educational and Learning-Based Games Gain Traction in Mobile Platforms
4. GLOBAL MARKET PERSPECTIVE
  • Table 1: World Online Smartphone and Tablet Games Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030
  • Table 2: World Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
  • Table 3: World Historic Review for Online Smartphone and Tablet Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 4: World 16-Year Perspective for Online Smartphone and Tablet Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2014, 2024 & 2030
  • Table 5: World Recent Past, Current & Future Analysis for Massive Multiplayer Online Games (MMOG) by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
  • Table 6: World Historic Review for Massive Multiplayer Online Games (MMOG) by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 7: World 16-Year Perspective for Massive Multiplayer Online Games (MMOG) by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
  • Table 8: World Recent Past, Current & Future Analysis for Casual Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
  • Table 9: World Historic Review for Casual Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 10: World 16-Year Perspective for Casual Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
  • Table 11: World Recent Past, Current & Future Analysis for Social Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
  • Table 12: World Historic Review for Social Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 13: World 16-Year Perspective for Social Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
  • Table 14: World Recent Past, Current & Future Analysis for Other Game Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
  • Table 15: World Historic Review for Other Game Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 16: World 16-Year Perspective for Other Game Types by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
  • Table 17: World Recent Past, Current & Future Analysis for Android Operating System by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
  • Table 18: World Historic Review for Android Operating System by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 19: World 16-Year Perspective for Android Operating System by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
  • Table 20: World Recent Past, Current & Future Analysis for iOS Operating System by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
  • Table 21: World Historic Review for iOS Operating System by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 22: World 16-Year Perspective for iOS Operating System by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
  • Table 23: World Recent Past, Current & Future Analysis for Other Operating Systems by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
  • Table 24: World Historic Review for Other Operating Systems by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 25: World 16-Year Perspective for Other Operating Systems by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
  • Table 26: World Recent Past, Current & Future Analysis for Smartphones End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
  • Table 27: World Historic Review for Smartphones End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 28: World 16-Year Perspective for Smartphones End-Use by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
  • Table 29: World Recent Past, Current & Future Analysis for Tablets End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
  • Table 30: World Historic Review for Tablets End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 31: World 16-Year Perspective for Tablets End-Use by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
III. MARKET ANALYSIS
UNITED STATES
  • Online Smartphone and Tablet Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2024 (E)
CANADA
JAPAN
  • Online Smartphone and Tablet Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2024 (E)
CHINA
  • Online Smartphone and Tablet Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2024 (E)
EUROPE
  • Online Smartphone and Tablet Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2024 (E)
FRANCE
  • Online Smartphone and Tablet Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2024 (E)
GERMANY
  • Online Smartphone and Tablet Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2024 (E)
ITALY
UNITED KINGDOM
  • Online Smartphone and Tablet Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2024 (E)
SPAINRUSSIAREST OF EUROPE
ASIA-PACIFIC
  • Online Smartphone and Tablet Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2024 (E)
AUSTRALIA
  • Online Smartphone and Tablet Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2024 (E)
INDIA
  • Online Smartphone and Tablet Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2024 (E)
SOUTH KOREAREST OF ASIA-PACIFIC
LATIN AMERICA
  • Online Smartphone and Tablet Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2024 (E)
ARGENTINABRAZILMEXICOREST OF LATIN AMERICA
MIDDLE EAST
  • Online Smartphone and Tablet Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2024 (E)
IRANISRAELSAUDI ARABIAUNITED ARAB EMIRATESREST OF MIDDLE EAST
AFRICA
  • Online Smartphone and Tablet Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2024 (E)
IV. COMPETITION

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Com2uS Holdings Corp.
  • Electronic Arts, Inc.
  • Gameloft
  • King.com Ltd.
  • Machine Zone, Inc.
  • Melior Games
  • Netmarble Corporation
  • Nintendo Co., Ltd.
  • Nintendo Square Enix Holdings Co. Ltd.
  • Rovio Entertainment Corporation
  • Sony Group Corporation
  • Supercell Oy
  • The Walt Disney Company

Table Information