+353-1-416-8900REST OF WORLD
+44-20-3973-8888REST OF WORLD
1-917-300-0470EAST COAST U.S
1-800-526-8630U.S. (TOLL FREE)
New

Immersive VR Market Market by Head-Mounted Displays (HMDs), Gesture Tracking Devices, Display Walls & Projectors, Sensors, Semiconductor Components, Position & Room Trackers, Displays and Cameras - Global Forecast to 2029

  • PDF Icon

    Report

  • 239 Pages
  • September 2024
  • Region: Global
  • Markets and Markets
  • ID: 6007578
The global immersive VR market was valued at USD 10.1 billion in 2024 and is projected to reach USD 34.9 billion by 2029; it is expected to register a CAGR of 28.0% during the forecast period. Increasing integration of immersive VR technology in training & simulation in sectors such as enterprise (manufacturing), healthcare, and aerospace & defense, rising demand for fully immersive experiences in gaming & entertainment, and advancements in display technologies such as OLEDoS to drive the market growth.

The Head-mounted Display (HMD’s) segment is expected to grow at the highest CAGR during the forecast period.

During the forecast period, the Head-mounted Display (HMD) segment is anticipated to expand at the highest CAGR. Immersive VR gears are rising in popularity owing to the use of HMDs in entertainment and gaming. Gamers and entertainment enthusiasts can enter deep, interactive virtual worlds using immersive VR head-mounted displays, where they can explore, engage with virtual things, and play games that feel remarkably real. Thus, advances in this field have been accelerated by the formation of an expanding ecosystem of immersive VR content, as well as by the growth in funding and adoption of immersive VR head-mounted displays.

The software segment is likely to lead the immersive VR market during the forecast period

It is anticipated that the software segment would lead the market during the forecast period. The expansion is ascribed to immersive VR software finding uses outside of entertainment and games. Immersive VR is being used increasingly for training, simulations, and product design in sectors like healthcare, education, retail, and automotive. Immersive VR software generates virtual worlds that allow users to explore, interact, and manipulate various objects.

The North America segment is likely to grow at the second highest CAGR during the forecast period.

The market in North America is expected to witness the second-highest CAGR during the forecast period. Adoption of immersive VR technology in various sectors especially in consumer application is expected to propel regional growth. Sectors like aerospace & defense, healthcare, consumer goods, and commercial industries are increasingly adopting immersive VR technologies for further advancements. Furthermore, the presence of established players offering immersive VR hardware and software in North America is expected to further strengthen its position in the overall market.

Breakdown of primaries

The study contains insights from various industry experts, ranging from component suppliers to Tier 1 companies and OEMs. The break-up of the primaries is as follows:

  • By Company Type - Tier 1 - 35%, Tier 2 - 45%, Tier 3 - 20%
  • By Designation - C-level Executives - 40%, Directors - 30%, Others - 30%
  • By Region - North America - 40%, Europe - 20%, Asia Pacific - 30%, RoW - 10%
The immersive VR market is dominated by a few globally established players such as Meta (US), Sony Group Corporation (Japan), HTC Corporation (Taiwan), ByteDance (China), DPVR (China), Samsung Electronics Co., Ltd. (South Korea), Microsoft (US), Unity Technologies (US), Barco (Belgium), and Penumbra, Inc. (US), and The study includes an in-depth competitive analysis of these key players in the immersive VR market, with their company profiles, recent developments, and key market strategies.

Research Coverage:

The report segments the immersive VR market and forecasts its size by technology, offering, device type, application, and region. The report also discusses the drivers, restraints, opportunities, and challenges pertaining to the market. It gives a detailed view of the market across four main regions - North America, Europe, Asia Pacific, and RoW. Supply chain analysis has been included in the report, along with the key players and their competitive analysis in the immersive VR ecosystem.

Key Benefits to Buy the Report:

  • Analysis of key drivers (Rapid adoption of digital technologies in healthcare and gaming & entertainment sectors, Growing popularity of the Metaverse, Technological advances such as emergence of OLEDoS display technology, Ease of availability of immersive VR content creation tools). Restraint (High energy consumption and latency issues, Health concerns associated with excessive use of immersive VR devices), Opportunity (Continuous developments in 5G technology, Increasing adoption in the education sector), Challenges (Lack of high-quality immersive experience, Requirement for additional gears for full immersion)
  • Product Development/Innovation: Detailed insights on upcoming technologies, research and development activities, and new product launches in the immersive VR market.
  • Market Development: Comprehensive information about lucrative markets - the report analyses the immersive VR market across varied regions
  • Market Diversification: Exhaustive information about new products, untapped geographies, recent developments, and investments in the immersive VR market.
  • Competitive Assessment: In-depth assessment of market shares, growth strategies, and service offerings of leading players like Meta (US), Sony Group Corporation (Japan), HTC Corporation (Taiwan), ByteDance (China), DPVR (China), Samsung Electronics Co., Ltd. (South Korea), Microsoft (US), Unity Technologies (US), Barco (Belgium), and Penumbra, Inc. (US) among others in the immersive VR market.

Table of Contents

1 Introduction
1.1 Study Objectives
1.2 Market Definition
1.3 Study Scope
1.3.1 Markets Covered and Regional Snapshot
1.3.2 Years Considered
1.3.3 Inclusions and Exclusions
1.4 Currency Considered
1.5 Units Considered
1.6 Limitations
1.7 Stakeholders
2 Research Methodology
2.1 Introduction
2.2 Research Data
2.2.1 Secondary Data
2.2.1.1 Major Secondary Sources
2.2.1.2 Key Data from Secondary Sources
2.2.2 Primary Data
2.2.2.1 Key Participants in Primary Interviews
2.2.2.2 Breakdown of Primary Profiles
2.2.2.3 Key Data from Primary Sources
2.2.2.4 Key Industry Insights
2.3 Factor Analysis
2.3.1 Supply-Side Analysis
2.4 Market Size Estimation Methodology
2.4.1 Bottom-Up Approach
2.4.1.1 Bottom-Up Approach to Calculate Market Size (Demand Side)
2.4.2 Top-Down Approach
2.4.2.1 Top-Down Approach to Calculate Market Size (Supply Side)
2.4.3 Growth Projections and Forecast-Related Assumptions
2.5 Market Breakdown and Data Triangulation
2.6 Research Assumptions
2.7 Research Limitations
2.8 Risk Assessment
3 Executive Summary
4 Premium Insights
4.1 Attractive Growth Opportunities for Players in Immersive VR Market
4.2 Immersive VR Market for Hardware, by Component
4.3 Immersive VR Market, by Offering
4.4 Immersive VR Market, by Application
4.5 Immersive VR Market, by Device Type
4.6 Immersive VR Market, by Region
5 Market Overview
5.1 Introduction
5.2 Market Dynamics
5.2.1 Drivers
5.2.1.1 Rising Popularity of Metaverse
5.2.1.2 Advancements in Display Technology
5.2.1.3 Increasing Investments in Immersive VR Market
5.2.1.4 Easy Availability of Content Creation Tools
5.2.1.5 Growing Adoption of Immersive VR in Education
5.2.2 Restraints
5.2.2.1 Health Issues Associated with Prolonged Use of VR Devices
5.2.2.2 High Energy Consumption and Latency Issues
5.2.3 Opportunities
5.2.3.1 Ongoing Developments in 5G Technology
5.2.3.2 Expansion of Travel & Tourism Industry
5.2.4 Challenges
5.2.4.1 Integration of Real-Time Environmental Data with Immersive VR Experiences
5.2.4.2 Unsatisfactory User Experience due to Technological Hurdles
5.3 Trends/Disruptions Impacting Customer Business
5.4 Pricing Analysis
5.4.1 Average Selling Price Trend of Key Players, by Device Type
5.4.2 Average Selling Price Trend, by Region
5.5 Supply Chain Analysis
5.6 Ecosystem Analysis
5.7 Investment and Funding Scenario
5.8 Technology Analysis
5.8.1 Key Technologies
5.8.1.1 Motion Tracking
5.8.1.2 3D Graphics Rendering Engines
5.8.2 Complementary Technologies
5.8.2.1 Artificial Intelligence (AI) and Machine Learning (ML)
5.8.3 Adjacent Technologies
5.8.3.1 5G and High-Speed Networking
5.8.3.2 Extended Reality (Xr)
5.9 Patent Analysis
5.10 Trade Analysis
5.10.1 Import Data (HS Code 9504)
5.10.2 Export Data (HS Code 9504)
5.11 Key Conferences and Events, 2024-2025
5.12 Case Study Analysis
5.12.1 Htc Corporation Facilitates Immersive Remote Collaboration Between Automotive Design Teams
5.12.2 Innowise's Immersive VR App Transforms Manufacturing Training Process
5.12.3 Quest Creates Virtual Factory Tours for Nestle Purina Sales Team
5.12.4 Flaim Trainer Provides Comprehensive Training for Firefighters
5.13 Tariff and Regulatory Landscape
5.13.1 Tariff Analysis (HS Code 9504)
5.13.2 Regulatory Bodies, Government Agencies, and Other Organizations
5.13.3 Regulatory Standards
5.14 Porter's Five Forces Analysis
5.14.1 Threat of New Entrants
5.14.2 Threat of Substitutes
5.14.3 Bargaining Power of Suppliers
5.14.4 Bargaining Power of Buyers
5.14.5 Intensity of Competitive Rivalry
5.15 Key Stakeholders and Buying Criteria
5.15.1 Key Stakeholders in Buying Process
5.15.2 Buying Criteria
5.16 Impact of AI/Gen AI on Immersive VR Market
6 Immersive VR Market, by Device Type
6.1 Introduction
6.2 Head-Mounted Displays
6.2.1 Rising Adoption in Diverse Applications for Training & Simulation to Drive Market
6.3 Gesture-Tracking Devices
6.3.1 Increasing Use in Healthcare and Gaming to Fuel Market Growth
6.3.1.1 Data Gloves
6.3.1.2 Other Gesture-Tracking Devices
6.4 Projectors & Display Walls
6.4.1 Increasing Demand for Communal VR Experiences to Foster Market Growth
7 Immersive VR Market, by Offering
7.1 Introduction
7.2 Hardware
7.2.1 Sensors
7.2.1.1 Ability to Enhance VR Immersive Experiences to Boost Demand
7.2.1.2 Accelerometers
7.2.1.3 Gyroscopes
7.2.1.4 Magnetometers
7.2.1.5 Proximity Sensors
7.2.2 Semiconductor Components
7.2.2.1 Increasing Demand for High-Quality Content to Drive Demand
7.2.2.2 Graphics Processing Units (Gpus)
7.2.2.3 Headphones and Speakers
7.2.2.4 Controllers and Processors
7.2.2.5 Integrated Circuits
7.2.3 Displays & Projectors
7.2.3.1 Advancements in Display Technology to Boost Market
7.2.4 Position & Room Trackers
7.2.4.1 Increasing Need to Track User Movement Within Virtual Environments to Drive Market
7.2.5 Cameras
7.2.5.1 Growing Demand for Front-Facing Cameras in VR Systems to Fuel Market
7.2.6 Other Components
7.3 Software
7.3.1 Content-Related Software
7.3.1.1 Ability to Create 3D Models and Scene Animation to Boost Demand
7.3.2 VR Platforms
7.3.2.1 Ability to Produce High-Resolution, Stereoscopic 3D Visuals to Spike Demand
7.3.3 Software Development Kits
7.3.3.1 Significant Demand for Training Simulations and Mobile Apps to Drive Market
8 Immersive VR Market, by Application
8.1 Introduction
8.2 Consumer
8.2.1 Advancements in Immersive VR Hardware and Declining Costs to Drive Market
8.2.2 Gaming and Entertainment
8.2.3 Sports
8.3 Commercial
8.3.1 Need for Impactful Advertising and Effective Promotions to Fuel Growth
8.3.2 Retail & Ecommerce
8.3.3 Education & Training
8.3.4 Travel & Tourism
8.3.5 Advertising
8.4 Enterprise
8.4.1 Increasing Use of Immersive VR Devices to Train Workforce to Drive Market
8.5 Healthcare
8.5.1 Growing Use for Medical Training and Patient Care to Boost Market
8.5.2 Surgery
8.5.3 Patient Care Management
8.5.4 Fitness Management
8.5.5 Pharmacy Management
8.5.6 Medical Training and Education
8.6 Aerospace & Defense
8.6.1 Rising Use of Immersive VR in Training & Simulation to Drive Market
8.7 Other Applications
8.7.1 Automotive
8.7.2 Real Estate (Architecture & Building Design)
8.7.3 Geospatial Mining
9 Immersive VR Market, by Region
9.1 Introduction
9.2 North America
9.2.1 Macroeconomic Outlook for North America
9.2.2 US
9.2.2.1 Advancements in Display Technologies to Drive Market
9.2.3 Canada
9.2.3.1 Expanding Technology Sector to Propel Market
9.2.4 Mexico
9.2.4.1 Increasing Adoption of Immersive VR in Training & Simulation to Drive Market
9.3 Europe
9.3.1 Macroeconomic Outlook for Europe
9.3.2 Germany
9.3.2.1 Increasing Use of Immersive VR in Consumer Applications to Drive Demand
9.3.3 France
9.3.3.1 Rising Emphasis on Online Advertising to Spur Growth
9.3.4 UK
9.3.4.1 Investments in Technology Sector to Boost Market
9.3.5 Rest of Europe
9.4 Asia-Pacific
9.4.1 Macroeconomic Outlook for Asia-Pacific
9.4.2 China
9.4.2.1 Growth in Gaming and Video Content Industries to Drive Market
9.4.3 India
9.4.3.1 Increasing Awareness of Advanced Technologies to Accelerate Market
9.4.4 Japan
9.4.4.1 Growing Demand for Advanced Technologies Across Sectors to Fuel Market
9.4.5 South Korea
9.4.5.1 Digital Transformation in Enterprise Sector to Boost Market
9.4.6 Rest of Asia-Pacific
9.5 RoW
9.5.1 Macroeconomic Outlook for RoW
9.5.2 South America
9.5.2.1 Expanding Consumer Market to Create Opportunities
9.5.3 Middle East & Africa
9.5.3.1 Increasing Adoption in Healthcare to Drive Market
9.5.3.2 GCC Countries
9.5.3.3 Rest of Middle East & Africa
10 Competitive Landscape
10.1 Overview
10.2 Key Player Strategies/Right to Win, 2020-2024
10.3 Revenue Analysis, 2019-2023
10.4 Market Share Analysis, 2023
10.5 Company Valuation and Financial Metrics
10.6 Brand/Product Comparison
10.7 Company Evaluation Matrix: Key Players, 2023
10.7.1 Stars
10.7.2 Emerging Leaders
10.7.3 Pervasive Players
10.7.4 Participants
10.7.5 Company Footprint: Key Players, 2023
10.7.5.1 Company Footprint
10.7.5.2 Offering Footprint
10.7.5.3 Device Type Footprint
10.7.5.4 Application Footprint
10.7.5.5 Region Footprint
10.8 Company Evaluation Matrix: Startups/SMEs, 2023
10.8.1 Progressive Companies
10.8.2 Responsive Companies
10.8.3 Dynamic Companies
10.8.4 Starting Blocks
10.8.5 Competitive Benchmarking: Startups/SMEs, 2023
10.8.5.1 Detailed List of Key Startups/SMEs
10.8.5.2 Competitive Benchmarking of Key Startups/SMEs
10.9 Competitive Scenario
10.9.1 Product Launches and Enhancements
10.9.2 Deals
11 Company Profiles
11.1 Key Players
11.1.1 Sony Group Corporation
11.1.1.1 Business Overview
11.1.1.2 Products/Solutions/Services Offered
11.1.1.3 Recent Developments
11.1.1.3.1 Product Launches and Enhancements
11.1.1.3.2 Deals
11.1.1.4 Analyst's View
11.1.1.4.1 Key Strengths
11.1.1.4.2 Strategic Choices
11.1.1.4.3 Weaknesses and Competitive Threats
11.1.2 Microsoft
11.1.2.1 Business Overview
11.1.2.2 Products/Solutions/Services Offered
11.1.2.3 Recent Developments
11.1.2.3.1 Deals
11.1.2.4 Analyst's View
11.1.2.4.1 Key Strengths
11.1.2.4.2 Strategic Choices
11.1.2.4.3 Weaknesses and Competitive Threats
11.1.3 Meta
11.1.3.1 Business Overview
11.1.3.2 Products/Solutions/Services Offered
11.1.3.3 Recent Developments
11.1.3.3.1 Product Launches and Enhancements
11.1.3.3.2 Deals
11.1.3.4 Analyst's View
11.1.3.4.1 Key Strengths
11.1.3.4.2 Strategic Choices
11.1.3.4.3 Weaknesses and Competitive Threats
11.1.4 Htc Corporation
11.1.4.1 Business Overview
11.1.4.2 Products/Solutions/Services Offered
11.1.4.3 Recent Developments
11.1.4.3.1 Product Launches and Enhancements
11.1.4.3.2 Deals
11.1.4.4 Analyst's View
11.1.4.4.1 Key Strengths
11.1.4.4.2 Strategic Choices
11.1.4.4.3 Weaknesses and Competitive Threats
11.1.5 Bytedance
11.1.5.1 Business Overview
11.1.5.2 Products/Solutions/Services Offered
11.1.5.3 Recent Developments
11.1.5.3.1 Product Launches and Enhancements
11.1.5.3.2 Deals
11.1.5.4 Analyst's View
11.1.5.4.1 Key Strengths
11.1.5.4.2 Strategic Choices
11.1.5.4.3 Weaknesses and Competitive Threats
11.1.6 Dpvr
11.1.6.1 Business Overview
11.1.6.2 Products/Solutions/Services Offered
11.1.6.3 Recent Developments
11.1.6.3.1 Product Launches and Enhancements
11.1.6.3.2 Deals
11.1.6.4 Analyst's View
11.1.6.4.1 Key Strengths
11.1.6.4.2 Strategic Choices
11.1.6.4.3 Weaknesses and Competitive Threats
11.1.7 Apple Inc.
11.1.7.1 Business Overview
11.1.7.2 Products/Solutions/Services Offered
11.1.7.3 Recent Developments
11.1.7.3.1 Product Launches and Enhancements
11.1.8 Samsung Electronics Co. Ltd.
11.1.8.1 Business Overview
11.1.8.2 Products/Solutions/Services Offered
11.1.9 Barco
11.1.9.1 Business Overview
11.1.9.2 Products/Solutions/Services Offered
11.1.9.3 Recent Developments
11.1.9.3.1 Product Launches and Enhancements
11.1.9.3.2 Deals
11.1.10 Lenovo
11.1.10.1 Business Overview
11.1.10.2 Products/Solutions/Services Offered
11.1.10.3 Recent Developments
11.1.10.3.1 Product Launches and Enhancements
11.1.10.3.2 Deals
11.2 Other Players
11.2.1 Intel Corporation
11.2.2 Ultraleap
11.2.3 Unity Technologies
11.2.4 Penumbra, Inc.
11.2.5 Fove Inc
11.2.6 Quytech
11.2.7 Hqsoftware
11.2.8 Innowise
11.2.9 Xrhealth Il Ltd.
11.2.10 Vection Technologies
11.2.11 Mindmaze
11.2.12 Virtually Live
11.2.13 Worldviz, Inc.
11.2.14 Virtuix
11.2.15 Nintendo
12 Appendix
12.1 Insights from Industry Experts
12.2 Discussion Guide
12.3 Knowledgestore: The Subscription Portal
12.4 Customization Options
List of Tables
Table 1 Immersive VR Market: Growth Assumptions
Table 2 Immersive VR Market: Research Assumptions
Table 3 Immersive VR Market: Risk Assessment
Table 4 Average Selling Price Trend of Hmds Offered by Key Players, 2020-2023 (USD)
Table 5 Average Selling Price Trend of Gesture-Tracking Devices Offered By Key Players, 2020-2023 (USD)
Table 6 Average Selling Price Trend for Hmds, by Region, 2019-2023 (USD)
Table 7 Immersive VR Market: Role of Companies in Ecosystem
Table 8 Immersive VR-Related Innovations and Patent Registrations, 2022-2023
Table 9 Import Scenario for HS Code 9504-Compliant Products, by Country, 2019-2023
Table 10 Export Scenario for HS Code 9504-Compliant Products, by Country, 2019-2023
Table 11 Immersive VR Market: Key Conferences and Events, 2024-2025
Table 12 Mfn Tariffs for HS Code 9504-Compliant Products Exported by US, 2023
Table 13 North America: Regulatory Bodies, Government Agencies, And Other Organizations
Table 14 Europe: Regulatory Bodies, Government Agencies, And Other Organizations
Table 15 Asia-Pacific: Regulatory Bodies, Government Agencies, And Other Organizations
Table 16 RoW: Regulatory Bodies, Government Agencies, And Other Organizations
Table 17 Immersive VR Market: Impact of Porter's Five Forces
Table 18 Influence of Stakeholders on Buying Process, by Offering (%)
Table 19 Key Buying Criteria, by Offering
Table 20 Immersive VR Market, by Device Type, 2020-2023 (USD Million)
Table 21 Immersive VR Market, by Device Type, 2024-2029 (USD Million)
Table 22 Immersive VR Market, by Device Type, 2020-2023 (Thousand Units)
Table 23 Immersive VR Market, by Device Type, 2024-2029 (Thousand Units)
Table 24 Immersive VR Market, by Offering, 2020-2023 (USD Million)
Table 25 Immersive VR Market, by Offering, 2024-2029 (USD Million)
Table 26 Hardware: Immersive VR Market, by Component, 2020-2023 (USD Million)
Table 27 Hardware: Immersive VR Market, by Component, 2024-2029 (USD Million)
Table 28 Hardware: Immersive VR Market for Head-Mounted Displays, By Component, 2020-2023 (USD Million)
Table 29 Hardware: Immersive VR Market for Head-Mounted Displays, By Component, 2024-2029 (USD Million)
Table 30 Hardware: Immersive VR Market for Gesture-Tracking Devices, By Component, 2020-2023 (USD Million)
Table 31 Hardware: Immersive VR Market for Gesture-Tracking Devices, By Component, 2024-2029 (USD Million)
Table 32 Hardware: Immersive VR Market for Projectors & Display Walls, By Component, 2020-2023 (USD Million)
Table 33 Hardware: Immersive VR Market for Projectors & Display Walls, By Component, 2024-2029 (USD Million)
Table 34 Hardware: Immersive VR Market, by Application, 2020-2023 (USD Million)
Table 35 Hardware: Immersive VR Market, by Application, 2024-2029 (USD Million)
Table 36 Hardware: Immersive VR Market for Head-Mounted Displays, By Application, 2020-2023 (USD Million)
Table 37 Hardware: Immersive VR Market for Head-Mounted Displays, By Application, 2024-2029 (USD Million)
Table 38 Hardware: Immersive VR Market for Gesture-Tracking Devices, By Application, 2020-2023 (USD Million)
Table 39 Hardware: Immersive VR Market for Gesture-Tracking Devices, By Application, 2024-2029 (USD Million)
Table 40 Hardware: Immersive VR Market for Projectors & Display Walls, By Application, 2020-2023 (USD Million)
Table 41 Hardware: Immersive VR Market for Projectors & Display Walls, By Application, 2024-2029 (USD Million)
Table 42 Sensors: Immersive VR Market, by Device Type, 2020-2023 (USD Million)
Table 43 Sensors: Immersive VR Market, by Device Type, 2024-2029 (USD Million)
Table 44 Semiconductor Components: Immersive VR Market, by Device Type, 2020-2023 (USD Million)
Table 45 Semiconductor Components: Immersive VR Market, by Device Type, 2024-2029 (USD Million)
Table 46 Displays & Projectors: Immersive VR Market, by Device Type, 2020-2023 (USD Million)
Table 47 Displays & Projectors: Immersive VR Market, by Device Type, 2024-2029 (USD Million)
Table 48 Displays & Projectors: Immersive VR Market, Technology, 2020-2023 (USD Million)
Table 49 Displays & Projectors: Immersive VR Market, by Technology, 2024-2029 (USD Million)
Table 50 Position & Room Trackers: Immersive VR Market, by Device Type, 2020-2023 (USD Million)
Table 51 Position & Room Trackers: Immersive VR Market, by Device Type, 2024-2029 (USD Million)
Table 52 Cameras: Immersive VR Market, by Device Type, 2020-2023 (USD Million)
Table 53 Cameras: Immersive VR Market, by Device Type, 2024-2029 (USD Million)
Table 54 Other Components: Immersive VR Market, by Device Type, 2020-2023 (USD Million)
Table 55 Other Components: Immersive VR Market, by Device Type, 2024-2029 (USD Million)
Table 56 Software: Immersive VR Market, by Type, 2020-2023 (USD Million)
Table 57 Software: Immersive VR Market, by Type, 2024-2029 (USD Million)
Table 58 Software: Immersive VR Market, by Application, 2020-2023 (USD Million)
Table 59 Software: Immersive VR Market, by Application, 2024-2029 (USD Million)
Table 60 Immersive VR Market, by Application, 2020-2023 (USD Million)
Table 61 Immersive VR Market, by Application, 2024-2029 (USD Million)
Table 62 Consumer: Immersive VR Market, by Region, 2020-2023 (USD Million)
Table 63 Consumer: Immersive VR Market, by Region, 2024-2029 (USD Million)
Table 64 Consumer: Immersive VR Market for Hardware, by Device Type, 2020-2023 (USD Million)
Table 65 Consumer: Immersive VR Market for Hardware, by Device Type, 2024-2029 (USD Million)
Table 66 Consumer: Immersive VR Market, by Offering, 2020-2023 (USD Million)
Table 67 Consumer: Immersive VR Market, by Offering, 2024-2029 (USD Million)
Table 68 Consumer: Immersive VR Market in North America, by Country, 2020-2023 (USD Million)
Table 69 Consumer: Immersive VR Market in North America, by Country, 2024-2029 (USD Million)
Table 70 Consumer: Immersive VR Market in Europe, by Country, 2020-2023 (USD Million)
Table 71 Consumer: Immersive VR Market in Europe, by Country, 2024-2029 (USD Million)
Table 72 Consumer: Immersive VR Market in Asia-Pacific, by Country, 2020-2023 (USD Million)
Table 73 Consumer: Immersive VR Market in Asia-Pacific, by Country, 2024-2029 (USD Million)
Table 74 Consumer: Immersive VR Market in RoW, by Region, 2020-2023 (USD Million)
Table 75 Consumer: Immersive VR Market in RoW, by Region, 2024-2029 (USD Million)
Table 76 Consumer: Immersive VR Market in Middle East & Africa, by Country, 2020-2023 (USD Million)
Table 77 Consumer: Immersive VR Market in Middle East & Africa, by Country, 2024-2029 (USD Million)
Table 78 Commercial: Immersive VR Market, by Region, 2020-2023 (USD Million)
Table 79 Commercial: Immersive VR Market, by Region, 2024-2029 (USD Million)
Table 80 Commercial: Immersive VR Market for Hardware, by Device Type, 2020-2023 (USD Million)
Table 81 Commercial: Immersive VR Market for Hardware, by Device Type, 2024-2029 (USD Million)
Table 82 Commercial: Immersive VR Market, by Offering, 2020-2023 (USD Million)
Table 83 Commercial: Immersive VR Market, by Offering, 2024-2029 (USD Million)
Table 84 Commercial: Immersive VR Market in North America, by Country, 2020-2023 (USD Million)
Table 85 Commercial: Immersive VR Market in North America, by Country, 2024-2029 (USD Million)
Table 86 Commercial: Immersive VR Market in Europe, by Country, 2020-2023 (USD Million)
Table 87 Commercial: Immersive VR Market in Europe, by Country, 2024-2029 (USD Million)
Table 88 Commercial: Immersive VR Market in Asia-Pacific, by Country, 2020-2023 (USD Million)
Table 89 Commercial: Immersive VR Market in Asia-Pacific, by Country, 2024-2029 (USD Million)
Table 90 Commercial: Immersive VR Market in RoW, by Region, 2020-2023 (USD Million)
Table 91 Commercial: Immersive VR Market in RoW, by Region, 2024-2029 (USD Million)
Table 92 Commercial: Immersive VR Market in Middle East & Africa, by Country, 2020-2023 (USD Million)
Table 93 Commercial: Immersive VR Market in Middle East & Africa, by Country, 2024-2029 (USD Million)
Table 94 Enterprise: Immersive VR Market, by Region, 2020-2023 (USD Million)
Table 95 Enterprise: Immersive VR Market, by Region, 2024-2029 (USD Million)
Table 96 Enterprise: Immersive VR Market for Hardware, by Device Type, 2020-2023 (USD Million)
Table 97 Enterprise: Immersive VR Market for Hardware, by Device Type, 2024-2029 (USD Million)
Table 98 Enterprise: Immersive VR Market, by Offering, 2020-2023 (USD Million)
Table 99 Enterprise: Immersive VR Market, by Offering, 2024-2029 (USD Million)
Table 100 Enterprise: Immersive VR Market in North America, by Country, 2020-2023 (USD Million)
Table 101 Enterprise: Immersive VR Market in North America, by Country, 2024-2029 (USD Million)
Table 102 Enterprise: Immersive VR Market in Europe, by Country, 2020-2023 (USD Million)
Table 103 Enterprise: Immersive VR Market in Europe, by Country, 2024-2029 (USD Million)
Table 104 Enterprise: Immersive VR Market in Asia-Pacific, by Country, 2020-2023 (USD Million)
Table 105 Enterprise: Immersive VR Market in Asia-Pacific, by Country, 2024-2029 (USD Million)
Table 106 Enterprise: Immersive VR Market in RoW, by Region, 2020-2023 (USD Million)
Table 107 Enterprise: Immersive VR Market in RoW, by Region, 2024-2029 (USD Million)
Table 108 Enterprise: Immersive VR Market in Middle East & Africa, by Country, 2020-2023 (USD Million)
Table 109 Enterprise: Immersive VR Market in Middle East & Africa, by Country, 2024-2029 (USD Million)
Table 110 Healthcare: Immersive VR Market, by Region, 2020-2023 (USD Million)
Table 111 Healthcare: Immersive VR Market, by Region, 2024-2029 (USD Million)
Table 112 Healthcare: Immersive VR Market for Hardware, by Device Type, 2020-2023 (USD Million)
Table 113 Healthcare: Immersive VR Market for Hardware, by Device Type, 2024-2029 (USD Million)
Table 114 Healthcare: Immersive VR Market, by Offering, 2020-2023 (USD Million)
Table 115 Healthcare Immersive VR Market, by Offering, 2024-2029 (USD Million)
Table 116 Healthcare: Immersive VR Market in North America, by Country, 2020-2023 (USD Million)
Table 117 Healthcare: Immersive VR Market in North America, by Country, 2024-2029 (USD Million)
Table 118 Healthcare: Immersive VR Market in Europe, by Country, 2020-2023 (USD Million)
Table 119 Healthcare: Immersive VR Market in Europe, by Country, 2024-2029 (USD Million)
Table 120 Healthcare: Immersive VR Market in Asia-Pacific, by Country, 2020-2023 (USD Million)
Table 121 Healthcare: Immersive VR Market in Asia-Pacific, by Country, 2024-2029 (USD Million)
Table 122 Healthcare: Immersive VR Market in RoW, by Region, 2020-2023 (USD Million)
Table 123 Healthcare: Immersive VR Market in RoW, by Region, 2024-2029 (USD Million)
Table 124 Healthcare: Immersive VR Market in Middle East & Africa, by Country, 2020-2023 (USD Million)
Table 125 Healthcare: Immersive VR Market in Middle East & Africa, by Country, 2024-2029 (USD Million)
Table 126 Aerospace & Defense: Immersive VR Market, by Region, 2020-2023 (USD Million)
Table 127 Aerospace & Defense: Immersive VR Market, by Region, 2024-2029 (USD Million)
Table 128 Aerospace & Defense: Immersive VR Market for Hardware, By Device Type, 2020-2023 (USD Million)
Table 129 Aerospace & Defense: Immersive VR Market for Hardware, By Device Type, 2024-2029 (USD Million)
Table 130 Aerospace & Defense: Immersive VR Market, by Offering, 2020-2023 (USD Million)
Table 131 Aerospace & Defense: Immersive VR Market, by Offering, 2024-2029 (USD Million)
Table 132 Aerospace & Defense: Immersive VR Market in North America, By Country, 2020-2023 (USD Million)
Table 133 Aerospace & Defense: Immersive VR Market in North America, By Country, 2024-2029 (USD Million)
Table 134 Aerospace & Defense: Immersive VR Market in Europe, by Country, 2020-2023 (USD Million)
Table 135 Aerospace & Defense: Immersive VR Market in Europe, by Country, 2024-2029 (USD Million)
Table 136 Aerospace & Defense: Immersive VR Market in Asia-Pacific, by Country, 2020-2023 (USD Million)
Table 137 Aerospace & Defense: Immersive VR Market in Asia-Pacific, by Country, 2024-2029 (USD Million)
Table 138 Aerospace & Defense: Immersive VR Market in RoW, by Region, 2020-2023 (USD Million)
Table 139 Aerospace & Defense: Immersive VR Market in RoW, by Region, 2024-2029 (USD Million)
Table 140 Aerospace & Defense: Immersive VR Market in Middle East & Africa, By Country, 2020-2023 (USD Million)
Table 141 Aerospace & Defense: Immersive VR Market in Middle East & Africa, By Country, 2024-2029 (USD Million)
Table 142 Other Applications: Immersive VR Market, by Region, 2020-2023 (USD Million)
Table 143 Other Applications: Immersive VR Market, by Region, 2024-2029 (USD Million)
Table 144 Other Applications: Immersive VR Market for Hardware, by Device Type, 2020-2023 (USD Million)
Table 145 Other Applications: Immersive VR Market for Hardware, by Device Type, 2024-2029 (USD Million)
Table 146 Other Applications: Immersive VR Market, by Offering, 2020-2023 (USD Million)
Table 147 Other Applications: Immersive VR Market, by Offering, 2024-2029 (USD Million)
Table 148 Other Applications: Immersive VR Market in North America, by Country, 2020-2023 (USD Million)
Table 149 Other Applications: Immersive VR Market in North America, by Country, 2024-2029 (USD Million)
Table 150 Other Applications: Immersive VR Market in Europe, by Country, 2020-2023 (USD Million)
Table 151 Other Applications: Immersive VR Market in Europe, by Country, 2024-2029 (USD Million)
Table 152 Other Applications: Immersive VR Market in Asia-Pacific, by Country, 2020-2023 (USD Million)
Table 153 Other Applications: Immersive VR Market in Asia-Pacific, by Country, 2024-2029 (USD Million)
Table 154 Other Applications: Immersive VR Market in RoW, by Region, 2020-2023 (USD Million)
Table 155 Other Applications: Immersive VR Market in RoW, by Region, 2024-2029 (USD Million)
Table 156 Other Applications: Immersive VR Market in Middle East & Africa, By Country, 2020-2023 (USD Million)
Table 157 Other Applications: Immersive VR Market in Middle East & Africa, By Country, 2024-2029 (USD Million)
Table 158 Immersive VR Market, by Region, 2020-2023 (USD Million)
Table 159 Immersive VR Market, by Region, 2024-2029 (USD Million)
Table 160 North America: Immersive VR Market, by Country, 2020-2023 (USD Million)
Table 161 North America: Immersive VR Market, by Country, 2024-2029 (USD Million)
Table 162 North America: Immersive VR Market, by Application, 2020-2023 (USD Million)
Table 163 North America: Immersive VR Market, by Application, 2024-2029 (USD Million)
Table 164 Europe: Immersive VR Market, by Country, 2020-2023 (USD Million)
Table 165 Europe: Immersive VR Market, by Country, 2024-2029 (USD Million)
Table 166 Europe: Immersive VR Market, by Application, 2020-2023 (USD Million)
Table 167 Europe: Immersive VR Market, by Application, 2024-2029 (USD Million)
Table 168 Asia-Pacific: Immersive VR Market, by Country, 2020-2023 (USD Million)
Table 169 Asia-Pacific: Immersive VR Market, by Country, 2024-2029 (USD Million)
Table 170 Asia-Pacific: Immersive VR Market, by Application, 2020-2023 (USD Million)
Table 171 Asia-Pacific: Immersive VR Market, by Application, 2024-2029 (USD Million)
Table 172 RoW: Immersive VR Market, by Region, 2020-2023 (USD Million)
Table 173 RoW: Immersive VR Market, by Region, 2024-2029 (USD Million)
Table 174 RoW: Immersive VR Market, by Application, 2020-2023 (USD Million)
Table 175 RoW: Immersive VR Market, by Application, 2024-2029 (USD Million)
Table 176 Middle East & Africa: Immersive VR Market, by Country, 2020-2023 (USD Million)
Table 177 Middle East & Africa: Immersive VR Market, by Country, 2024-2029 (USD Million)
Table 178 Immersive VR Market: Key Strategies Adopted by Leading Players, 2020-2024
Table 179 Immersive VR Market: Degree of Competition, 2023
Table 180 Immersive VR Market: Offering Footprint
Table 181 Immersive VR Market: Device Type Footprint
Table 182 Immersive VR Market: Application Footprint
Table 183 Immersive VR Market: Region Footprint
Table 184 Immersive VR Market: Key Startups/SMEs
Table 185 Immersive VR Market: Competitive Benchmarking of Key Startups/SMEs
Table 186 Immersive VR Market: Product Launches and Enhancements, February 2020-June 2024
Table 187 Immersive VR Market: Deals, February 2020-June 2024
Table 188 Sony Group Corporation: Company Overview
Table 189 Sony Group Corporation: Products/Solutions/Services Offered
Table 190 Sony Group Corporation: Product Launches and Enhancements
Table 191 Sony Group Corporation: Deals
Table 192 Microsoft: Company Overview
Table 193 Microsoft: Products/Solutions/Services Offered
Table 194 Microsoft: Deals
Table 195 Meta: Company Overview
Table 196 Meta: Products/Solutions/Services Offered
Table 197 Meta: Product Launches and Enhancements
Table 198 Meta: Deals
Table 199 Htc Corporation: Company Overview
Table 200 Htc Corporation: Products/Solutions/Services Offered
Table 201 Htc Corporation: Product Launches and Enhancements
Table 202 Htc Corporation: Deals
Table 203 Bytedance: Company Overview
Table 204 Bytedance: Products/Solutions/Services Offered
Table 205 Bytedance: Product Launches and Enhancements
Table 206 Bytedance: Deals
Table 207 Dpvr: Company Overview
Table 208 Dpvr: Products/Solutions/Services Offered
Table 209 Dpvr: Product Launches and Enhancements
Table 210 Dpvr: Deals
Table 211 Apple Inc.: Company Overview
Table 212 Apple Inc.: Products/Solutions/Services Offered
Table 213 Apple Inc.: Product Launches and Enhancements
Table 214 Samsung Electronics Co. Ltd.: Company Overview
Table 215 Samsung Electronics Co. Ltd.: Products/Solutions/Services Offered
Table 216 Barco: Company Overview
Table 217 Barco: Products/Solutions/Services Offered
Table 218 Barco: Product Launches and Enhancements
Table 219 Barco: Deals
Table 220 Lenovo: Company Overview
Table 221 Lenovo: Products/Solutions/Services Offered
Table 222 Lenovo: Product Launches and Enhancements
Table 223 Lenovo: Deals
List of Figure
Figure 1 Market Segmentation
Figure 2 Immersive VR Market: Research Design
Figure 3 Immersive VR Market: Research Approach
Figure 4 Revenue Generated from Sales of Immersive VR Solutions
Figure 5 Immersive VR Market: Supply-Side Analysis
Figure 6 Immersive VR Market: Bottom-Up Approach
Figure 7 Immersive VR Market: Top-Down Approach
Figure 8 Immersive VR Market: Data Triangulation
Figure 9 Immersive VR Market, 2020-2029 (USD Million)
Figure 10 Software Segment to Lead Market Between 2024 and 2029
Figure 11 Gesture-Tracking Devices Segment to Record Highest CAGR During Forecast Period
Figure 12 Consumer Segment to Dominate Market During Forecast Period
Figure 13 Immersive VR Market in Asia-Pacific to Grow at Highest CAGR During Forecast Period
Figure 14 Rising Adoption of Immersive VR for Training Purposes to Drive Market
Figure 15 Displays & Projectors to Capture Largest Market Share From 2024 to 2029
Figure 16 Software Segment to Command Market During Forecast Period
Figure 17 Consumer Segment to Account for Ladrgest Market Share During Forecast Period
Figure 18 Head-Mounted Displays Segment to Dominate Market From 2024 to 2029
Figure 19 Asia-Pacific to Account for Largest Market Size in 2029
Figure 20 Immersive VR Market: Drivers, Restraints, Opportunities, And Challenges
Figure 21 Impact of Drivers
Figure 22 Impact of Restraints
Figure 23 Impact of Opportunities
Figure 24 Impact of Challenges
Figure 25 Trends/Disruptions Impacting Customer Business
Figure 26 Average Selling Price Trend for Devices Offered by Key Players
Figure 27 Average Selling Price Trend for Hmds, by Region, 2020-2023
Figure 28 Immersive VR Market: Supply Chain Analysis
Figure 29 Immersive VR Market: Ecosystem Analysis
Figure 30 Immersive VR Market: Investment and Funding Scenario, 2019-2023
Figure 31 Immersive VR Market: Patent Analysis, 2013-2023
Figure 32 Import Data for HS Code 9504-Compliant Products For Top Five Countries, 2019-2023
Figure 33 Export Data for HS Code 9504-Compliant Products For Top Five Countries, 2019-2023
Figure 34 Immersive VR Market: Porter's Five Forces Analysis
Figure 35 Immersive VR Market: Impact of Porter's Five Forces Analysis
Figure 36 Influence of Stakeholders on Buying Process, by Offering
Figure 37 Key Buying Criteria, by Offering
Figure 38 Impact of AI/Gen AI on Immersive VR Market
Figure 39 Head-Mounted Displays Segment to Dominate Market Between 2024 and 2029
Figure 40 Software Segment to Lead Market Between 2024 and 2029
Figure 41 Displays & Projectors Segment to Dominate Market During Forecast Period
Figure 42 Content-Related Software to Lead Market Between 2024 and 2029
Figure 43 Consumer Application to Dominate Market Between 2024 and 2029
Figure 44 Asia-Pacific to Record Highest CAGR in Immersive VR Market Between 2024 and 2029
Figure 45 China to Register Highest CAGR in Global Immersive VR Market Between 2024 and 2029
Figure 46 North America: Immersive VR Market Snapshot
Figure 47 Europe: Immersive VR Market Snapshot
Figure 48 Asia-Pacific: Immersive VR Market Snapshot
Figure 49 RoW: Immersive VR Market Snapshot
Figure 50 Immersive VR Market: Revenue Analysis of Top Players, 2019-2023
Figure 51 Immersive VR Market Share Analysis, 2023
Figure 52 Immersive VR Market: Company Valuation
Figure 53 Immersive VR Market: Financial Metrics (EV/EBITDA)
Figure 54 Immersive VR Market: Brand/Product Comparison
Figure 55 Immersive VR Market: Company Evaluation Matrix (Key Players), 2023
Figure 56 Immersive VR Market: Company Footprint
Figure 57 Immersive VR Market: Company Evaluation Matrix (Startups/SMEs), 2023
Figure 58 Sony Group Corporation: Company Snapshot
Figure 59 Microsoft: Company Snapshot
Figure 60 Meta: Company Snapshot
Figure 61 Htc Corporation: Company Snapshot
Figure 62 Apple Inc.: Company Snapshot
Figure 63 Samsung Electronics Co. Ltd.: Company Snapshot
Figure 64 Barco: Company Snapshot
Figure 65 Lenovo: Company Snapshot

Companies Mentioned

  • Sony Group Corporation
  • Microsoft
  • Meta
  • Htc Corporation
  • Bytedance
  • Dpvr
  • Apple Inc.
  • Samsung Electronics Co. Ltd.
  • Barco
  • Lenovo
  • Intel Corporation
  • Ultraleap
  • Unity Technologies
  • Penumbra, Inc.
  • Fove Inc
  • Quytech
  • Hqsoftware
  • Innowise
  • Xrhealth Il Ltd.
  • Vection Technologies
  • Mindmaze
  • Virtually Live
  • Worldviz, Inc.
  • Virtuix
  • Nintendo

Table Information