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AI in Media & Entertainment Market Opportunities and Strategies to 2033

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    Report

  • 315 Pages
  • September 2024
  • Region: Global
  • The Business Research Company
  • ID: 6008873
This report describes and explains the AI in media & entertainment market and covers 2018-2023, termed the historic period and 2023-2028, 2033F termed the forecast period. The report evaluates the market across each region and for the major economies within each region.

The global AI in media & entertainment market reached a value of nearly $13.69 billion in 2023, having grown at a compound annual growth rate (CAGR) of 23.4% since 2018. The market is expected to grow from $13.69 billion in 2023 to $46.25 billion in 2028 at a rate of 27.6%. The market is then expected to grow at a CAGR of 24.4% from 2028 and reach $137.93 billion in 2033.

Growth in the historic period resulted from the growing demand for cloud computing, emergence of virtual influencers and economic growth in emerging markets. Factors that negatively affected growth in the historic period include copyright and licensing issues.

Going forward, favorable government initiatives, rising internet penetration, rising demand for personalized and immersive content experiences and increasing popularity of OTT platforms will drive the market. Factors that could hinder the growth of the AI in media & entertainment market in the future include regulatory challenges and privacy and data security issues.

The AI in media & entertainment market is segmented by solution into hardware/equipment and services. The services market was the largest segment of the AI in media & entertainment market segmented by solution, accounting for 59.7% or $26.12 billion of the total in 2023. Going forward, the hardware/equipment segment is expected to be the fastest growing segment in the AI in media & entertainment market segmented by solution, at a CAGR of 29.5% during 2023-2028.

The AI in media & entertainment market is segmented by technology into machine learning (ML), natural language processing (NLP) and other technologies. The machine learning (ML) market was the largest segment of the AI in media & entertainment market segmented by technology, accounting for 50.5% or $6.92 billion of the total in 2023. Going forward, the natural language processing (NLP) segment is expected to be the fastest growing segment in the AI in media & entertainment market segmented by technology, at a CAGR of 30.5% during 2023-2028.

The AI in media & entertainment market is segmented by application into gaming, fake story detection, plagiarism detection, production planning & management, sales and marketing, talent identification, content capture and sports automatic productions. The gaming market was the largest segment of the AI in media & entertainment market segmented by application, accounting for 30.5% or $4.17 billion of the total in 2023. Going forward, the sales and marketing segment is expected to be the fastest growing segment in the AI in media & entertainment market segmented by application, at a CAGR of 30.3% during 2023-2028.

North America was the largest region in the AI in media & entertainment market, accounting for 39.4% or $5.39 billion of the total in 2023. It was followed by Asia-Pacific, Western Europe and then the other regions. Going forward, the fastest-growing regions in the AI in media & entertainment market will be Asia-Pacific and South America, where growth will be at CAGRs of 30% and 29.6% respectively. These will be followed by Africa and the Middle East where the markets are expected to grow at CAGRs of 27.7% and 27.2% respectively.

The global AI in media & entertainment market is fragmented, with a large number of players operating in the market. The top ten competitors in the market made up to 7.78% of the total market in 2023. Amazon.Com, Inc (Amazon Web Services Inc) was the largest competitor with a 3.97% share of the market, followed by The Walt Disney Company with 1.53%, EVS Broadcast Equipment S.A. with 1.04, Pixellot Ltd. with 0.68%, Production Resource Group, L.L.C. with 0.16%, International Business Machines Corporation with 0.12%, Paramount Pictures with 0.11%, Synthesia Ltd. with 0.09%, Microsoft Corporation with 0.04% and NVIDIA Corporation with 0.03%.

The top opportunities in the AI in media & entertainment market segmented by solution will arise in the services segment, which will gain $17.94 billion of global annual sales by 2028. The top opportunities in the AI in media & entertainment market segmented by technology will arise in the machine learning (ML) segment, which will gain $ 16.59 billion of global annual sales by 2028. The top opportunities in the AI in media & entertainment market segmented by application will arise in the Sales and Marketing segment, which will gain $11.25 billion of global annual sales by 2028. The AI in media & entertainment market size will gain the most in the USA at $9.65 billion.

Market-trend-based strategies for the AI in media & entertainment market include focus on the integration of AI and cloud technology in modern radio broadcasting to personalize content, automate operations and enhance listener engagement, use of image predictive analytics enabling more personalized and efficient content creation and distribution, strategic partnerships to enhance offerings, focus on cloud computing by providing scalable resources and advanced processing capabilities and AI-enabled editing, voice and language recognition technology to enhance efficiency and creativity.

Player-adopted strategies in the AI in media & entertainment market include focus on strengthening business operations through new product developments, strategic partnerships and new product solutions.

To take advantage of the opportunities, the analyst recommends the AI in media & entertainment companies to focus on AI and cloud integration to enhance radio broadcasting, focus on image predictive analytics for enhanced content creation, focus on cloud computing for enhanced AI capabilities, focus on AI-enabled editing and language technologies, focus on the fastest-growing hardware/equipment segment, focus on machine learning segment, expand in emerging markets, focus on strategic partnerships to enhance ai capabilities, provide competitively priced offerings, continue to use B2B promotions, focus on targeted digital marketing campaigns, focus on sales and marketing segment for maximum growth and focus on gaming segment for future expansion.

Table of Contents

1 Executive Summary
1.1 AI in Media & Entertainment - Market Attractiveness and Macro Economic Landscape
2 Table of Contents3 List of Tables4 List of Figures5 Report Structure
6 Market Characteristics
6.1 General Market Definition
6.2 Summary
6.3 AI in Media & Entertainment Market Definition and Segmentations
6.4 Market Segmentation by Solution
6.4.1 Hardware/Equipment
6.4.2 Services
6.5 Market Segmentation by Technology
6.5.1 Machine Learning (ML)
6.5.2 Natural Language Processing (NLP)
6.5.3 Other Technologies
6.6 Market Segmentation by Application
6.6.1 Gaming
6.6.2 Fake Story Detection
6.6.3 Plagiarism Detection
6.6.4 Production Planning and Management
6.6.5 Sales and Marketing
6.6.6 Talent Acquisition
6.6.7 Content Capture
6.6.8 Sports Automatic Production
7 Major Market Trends
7.1 Integration of AI and Cloud Technology to Enhance Personalization and Automation in Radio Broadcasting
7.2 Advancements in Image Predictive Analytics for Speed and Efficiency
7.3 Strategic Partnerships and Collaborations Among Major Players Drive AI Innovation and Market Expansion
7.4 Leveraging Cloud Computing to Accelerate AI Innovation in Media and Entertainment
7.5 Focus on AI-Enabled Editing, Voice and Language Recognition to Boost Efficiency and Creativity
8 AI in Media & Entertainment Market - Macro Economic Scenario
8.1 COVID-19 Impact on The AI in Media & Entertainment Market
8.2 Impact of The War in Ukraine on The AI in Media & Entertainment Market
8.3 Impact of High Inflation on The AI in Media & Entertainment Market
9 Global Market Size and Growth
9.1 Market Size
9.2 Historic Market Growth, 2018 - 2023, Value ($ Million)
9.2.1 Market Drivers 2018 - 2023
9.2.2 Market Restraints 2018 - 2023
9.3 Forecast Market Growth, 2023 - 2028, 2033F Value ($ Million)
9.3.1 Market Drivers 2023 - 2028
9.3.2 Market Restraints 2023 - 2028
10 Global AI in Media & Entertainment Market Segmentation
10.1 Global AI in Media & Entertainment Market, Segmentation by Solution, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
10.2 Global AI in Media & Entertainment Market, Segmentation by Technology, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
10.3 Global AI in Media & Entertainment Market, Segmentation by Application, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
11 AI in Media & Entertainment Market, Regional and Country Analysis
11.1 Global AI in Media & Entertainment Market, by Region, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
11.2 Global AI in Media & Entertainment Market, by Country, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
12 Asia-Pacific Market
12.1 Summary
12.2 Market Overview
12.2.1 Region Information
12.2.2 Market Information
12.2.3 Background Information
12.2.4 Government Initiatives
12.2.5 Regulations
12.2.6 Regulatory Bodies
12.2.7 Major Associations
12.2.8 Taxes Levied
12.2.9 Corporate Tax Structure
12.2.10 Investments
12.2.11 Major Companies
12.3 Asia-Pacific AI in Media & Entertainment Market, Segmentation by Solution, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
12.4 Asia-Pacific AI in Media & Entertainment Market, Segmentation by Technology, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
12.5 Asia-Pacific AI in Media & Entertainment Market, Segmentation by Application, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
12.6 Asia-Pacific AI in Media & Entertainment Market: Country Analysis
12.7 China Market
12.8 Summary
12.9 Market Overview
12.9.1 Country Information
12.9.2 Market Information
12.9.3 Background Information
12.9.4 Government Initiatives
12.9.5 Regulations
12.9.6 Regulatory Bodies
12.9.7 Major Associations
12.9.8 Taxes Levied
12.9.9 Corporate Tax Structure
12.9.10 Investments
12.9.11 Major Companies
12.10 China AI in Media & Entertainment Market, Segmentation by Solution, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
12.11 China AI in Media & Entertainment Market, Segmentation by Technology, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
12.12 China AI in Media & Entertainment Market, Segmentation by Application, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
12.13 India Market
12.14 India AI in Media & Entertainment Market, Segmentation by Solution, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
12.15 India AI in Media & Entertainment Market, Segmentation by Technology, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
12.16 India AI in Media & Entertainment Market, Segmentation by Application, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
12.17 Japan Market
12.18 Japan AI in Media & Entertainment Market, Segmentation by Solution, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
12.19 Japan AI in Media & Entertainment Market, Segmentation by Technology, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
12.20 Japan AI in Media & Entertainment Market, Segmentation by Application, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
12.21 Australia Market
12.22 Australia AI in Media & Entertainment Market, Segmentation by Solution, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
12.23 Australia AI in Media & Entertainment Market, Segmentation by Technology, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
12.24 Australia AI in Media & Entertainment Market, Segmentation by Application, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
12.25 Indonesia Market
12.26 Indonesia AI in Media & Entertainment Market, Segmentation by Solution, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
12.27 Indonesia AI in Media & Entertainment Market, Segmentation by Technology, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
12.28 Indonesia AI in Media & Entertainment Market, Segmentation by Application, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
12.29 South Korea Market
12.30 South Korea AI in Media & Entertainment Market, Segmentation by Solution, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
12.31 South Korea AI in Media & Entertainment Market, Segmentation by Technology, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
12.32 South Korea AI in Media & Entertainment Market, Segmentation by Application, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
13 Western Europe Market
13.1 Summary
13.2 Market Overview
13.2.1 Region Information
13.2.2 Market Information
13.2.3 Background Information
13.2.4 Government Initiatives
13.2.5 Regulations
13.2.6 Regulatory Bodies
13.2.7 Major Associations
13.2.8 Taxes Levied
13.2.9 Corporate Tax Structure
13.2.10 Investment
13.2.11 Major Companies
13.3 Western Europe AI in Media & Entertainment Market, Segmentation by Solution, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
13.4 Western Europe AI in Media & Entertainment Market, Segmentation by Technology, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
13.5 Western Europe AI in Media & Entertainment Market, Segmentation by Application, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
13.6 Western Europe AI in Media & Entertainment Market: Country Analysis
13.7 UK Market
13.8 UK AI in Media & Entertainment Market, Segmentation by Solution, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
13.9 UK AI in Media & Entertainment Market, Segmentation by Technology, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
13.10 UK AI in Media & Entertainment Market, Segmentation by Application, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
13.11 Germany Market
13.12 Germany AI in Media & Entertainment Market, Segmentation by Solution, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
13.13 Germany AI in Media & Entertainment Market, Segmentation by Technology, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
13.14 Germany AI in Media & Entertainment Market, Segmentation by Application, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
13.15 France Market
13.16 France AI in Media & Entertainment Market, Segmentation by Solution, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
13.17 France AI in Media & Entertainment Market, Segmentation by Technology, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
13.18 France AI in Media & Entertainment Market, Segmentation by Application, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
13.19 Italy Market
13.20 Italy AI in Media & Entertainment Market, Segmentation by Solution, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
13.21 Italy AI in Media & Entertainment Market, Segmentation by Technology, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
13.22 Italy AI in Media & Entertainment Market, Segmentation by Application, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
13.23 Spain Market
13.24 Spain AI in Media & Entertainment Market, Segmentation by Solution, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
13.25 Spain AI in Media & Entertainment Market, Segmentation by Technology, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
13.26 Spain AI in Media & Entertainment Market, Segmentation by Application, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
14 Eastern Europe Market
14.1 Summary
14.2 Market Overview
14.2.1 Region Information
14.2.2 Market Information
14.2.3 Background Information
14.2.4 Government Initiatives
14.2.5 Regulations
14.2.6 Regulatory Bodies
14.2.7 Major Associations
14.2.8 Taxes Levied
14.2.9 Corporate Tax Structure
14.2.10 Investments
14.2.11 Major Companies
14.3 Eastern Europe AI in Media & Entertainment Market, Segmentation by Solution, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
14.4 Eastern Europe AI in Media & Entertainment Market, Segmentation by Technology, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
14.5 Eastern Europe AI in Media & Entertainment Market, Segmentation by Application, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
14.6 Eastern Europe AI in Media & Entertainment Market: Country Analysis
14.7 Russia Market
14.8 Russia AI in Media & Entertainment Market, Segmentation by Solution, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
14.9 Russia AI in Media & Entertainment Market, Segmentation by Technology, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
14.10 Russia AI in Media & Entertainment Market, Segmentation by Application, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
15 North America Market
15.1 Summary
15.2 Market Overview
15.2.1 Region Information
15.2.2 Market Information
15.2.3 Background Information
15.2.4 Government Initiatives
15.2.5 Regulations
15.2.6 Regulatory Bodies
15.2.7 Major Associations
15.2.8 Taxes Levied
15.2.9 Corporate Tax Structure
15.2.10 Investments
15.2.11 Major Companies
15.3 North America AI in Media & Entertainment Market, Segmentation by Solution, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
15.4 North America AI in Media & Entertainment Market, Segmentation by Technology, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
15.5 North America AI in Media & Entertainment Market, Segmentation by Application, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
15.6 North America AI in Media & Entertainment Market: Country Analysis
15.7 USA Market
15.8 Summary
15.9 Market Overview
15.9.1 Country Information
15.9.2 Market Information
15.9.3 Background Information
15.9.4 Government Initiatives
15.9.5 Regulations
15.9.6 Regulatory Bodies
15.9.7 Major Associations
15.9.8 Taxes Levied
15.9.9 Corporate Tax Structure
15.9.10 Investments
15.9.11 Major Companies
15.10 USA AI in Media & Entertainment Market, Segmentation by Solution, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
15.11 USA AI in Media & Entertainment Market, Segmentation by Technology, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
15.12 USA AI in Media & Entertainment Market, Segmentation by Application, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
15.13 Canada Market
15.14 Canada AI in Media & Entertainment Market, Segmentation by Solution, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
15.15 Canada AI in Media & Entertainment Market, Segmentation by Technology, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
15.16 Canada AI in Media & Entertainment Market, Segmentation by Application, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
16 South America Market
16.1 Summary
16.2 Market Overview
16.2.1 Region Information
16.2.2 Market Information
16.2.3 Background Information
16.2.4 Government Initiatives
16.2.5 Regulations
16.2.6 Regulatory Bodies
16.2.7 Major Associations
16.2.8 Taxes Levied
16.2.9 Corporate Tax Structure
16.2.10 Investments
16.2.11 Major Companies
16.3 South America AI in Media & Entertainment Market, Segmentation by Solution, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
16.4 South America AI in Media & Entertainment Market, Segmentation by Technology, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
16.5 South America AI in Media & Entertainment Market, Segmentation by Application, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
16.6 South America AI in Media & Entertainment Market: Country Analysis
16.7 Brazil Market
16.8 Brazil AI in Media & Entertainment Market, Segmentation by Solution, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
16.9 Brazil AI in Media & Entertainment Market, Segmentation by Technology, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
16.10 Brazil AI in Media & Entertainment Market, Segmentation by Application, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
17 Middle East Market
17.1 Summary
17.2 Market Overview
17.2.1 Region Information
17.2.2 Market Information
17.2.3 Background Information
17.2.4 Government Initiatives
17.2.5 Regulations
17.2.6 Regulatory Bodies
17.2.7 Major Associations
17.2.8 Taxes Levied
17.2.9 Corporate Tax Structure
17.2.10 Investments
17.2.11 Major Companies
17.3 Middle East AI in Media & Entertainment Market, Segmentation by Solution, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
17.4 Middle East AI in Media & Entertainment Market, Segmentation by Technology, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
17.5 Middle East AI in Media & Entertainment Market, Segmentation by Application, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
18 Africa Market
18.1 Summary
18.2 Market Overview
18.2.1 Region Information
18.2.2 Market Information
18.2.3 Background Information
18.2.4 Government Initiatives
18.2.5 Regulations
18.2.6 Regulatory Bodies
18.2.7 Major Associations
18.2.8 Taxes Levied
18.2.9 Corporate Tax Structure
18.2.10 Investments
18.2.11 Major Companies
18.3 Africa AI in Media & Entertainment Market, Segmentation by Solution, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
18.4 Africa AI in Media & Entertainment Market, Segmentation by Technology, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
18.5 Africa AI in Media & Entertainment Market, Segmentation by Application, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
19 Competitive Landscape and Company Profiles
19.1 Company Profiles
19.2 Amazon.Com, Inc (Amazon Web Services Inc)
19.2.1 Company Overview
19.2.2 Products and Services
19.2.3 Business Strategy
19.2.4 Financial Overview
19.3 The Walt Disney Company
19.3.1 Company Overview
19.3.2 Products and Services
19.3.3 Business Strategy
19.3.4 Financial Overview
19.4 EVS Broadcast Equipment S.a.
19.4.1 Company Overview
19.4.2 Products and Services
19.4.3 Business Strategy
19.4.4 Financial Overview
19.5 Pixellot Ltd
19.5.1 Company Overview
19.5.2 Products and Services
19.5.3 Business Strategy
19.5.4 Financial Overview
19.6 Production Resource Group, L.L.C
19.6.1 Company Overview
19.6.2 Products and Services
19.6.3 Financial Overview
20 Other Major and Innovative Companies
20.1 International Business Machines Corporation
20.1.1 Company Overview
20.1.2 Products and Services
20.2 Paramount Pictures
20.2.1 Company Overview
20.2.2 Products and Services
20.3 Synthesia Ltd
20.3.1 Company Overview
20.3.2 Products and Services
20.4 Microsoft Corporation
20.4.1 Company Overview
20.4.2 Products and Services
20.5 NVIDIA Corporation
20.5.1 Company Overview
20.5.2 Products and Services
20.6 Fable Studio
20.6.1 Company Overview
20.6.2 Products and Services
20.7 Oracle Corporation
20.7.1 Company Overview
20.7.2 Products and Services
20.8 ElevenLabs
20.8.1 Company Overview
20.8.2 Products and Services
20.9 Alphabet Inc. (Google LLC)
20.9.1 Company Overview
20.9.2 Products and Services
20.10 PlaySight Interactive
20.10.1 Company Overview
20.10.2 Products and Services
20.11 Valossa Labs Ltd
20.11.1 Company Overview
20.11.2 Products and Services
20.12 GrayMeta, Inc
20.12.1 Company Overview
20.12.2 Products and Services
20.13 Matchroom Sport Ltd
20.13.1 Company Overview
20.13.2 Products and Services
20.14 Veritone Inc
20.14.1 Company Overview
20.14.2 Products and Services
20.15 LMG, LLC
20.15.1 Company Overview
20.15.2 Products and Services
21 Competitive Benchmarking22 Competitive Dashboard
23 Key Mergers and Acquisitions
23.1 Collective Artists Network (CAN) Acquired Galleri5
23.2 DNEG Group Acquired Prime Focus Technologies (PFT)
23.3 Autodesk Acquired Wonder Dynamics
23.4 Apple Acquired Datakalab
23.5 Wasabi Technologies Acquired Curio AI
23.6 Dstny Acquired Tactful AI
24 Opportunities and Strategies
24.1 Global AI in Media & Entertainment Market in 2028 - Countries Offering Most New Opportunities
24.2 Global AI in Media & Entertainment Market in 2028 - Segments Offering Most New Opportunities
24.3 Global AI in Media & Entertainment Market in 2028 - Growth Strategies
24.3.1 Market Trend-Based Strategies
24.3.2 Competitor Strategies
25 AI in Media & Entertainment Market, Conclusions and Recommendations
25.1 Conclusions
25.2 Recommendations
25.2.1 Product
25.2.2 Place
25.2.3 Price
25.2.4 Promotion
25.2.5 People
26 Appendix
26.1 Geographies Covered
26.2 Market Data Sources
26.3 Research Methodology
26.4 Currencies
26.5 About the Analyst
26.6 Copyright and Disclaimer

Executive Summary

AI In Media & Entertainment Global Market Opportunities And Strategies To 2033 provides the strategists; marketers and senior management with the critical information they need to assess the global AI in media & entertainment market as it emerges from the COVID-19 shut down.

Reasons to Purchase:

  • Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies.
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  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
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  • Benchmark performance against key competitors.
  • Utilize the relationships between key data sets for superior strategizing.
  • Suitable for supporting your internal and external presentations with reliable high-quality data and analysis.

Description

Where is the largest and fastest-growing market for AI in media & entertainment? How does the market relate to the overall economy; demography and other similar markets? What forces will shape the market going forward? The AI in media & entertainment market global report answers all these questions and many more.

The report covers market characteristics; size and growth; segmentation; regional and country breakdowns; competitive landscape; market shares; trends and strategies for this market. It traces the market’s history and forecasts market growth by geography. It places the market within the context of the wider AI in media & entertainment market; and compares it with other markets.

The report covers the following chapters

  • Introduction and Market Characteristics- Brief introduction to the segmentations covered in the market, definitions and explanations about the segment by solution, by technology and by application.
  • Key Trends- Highlights the major trends shaping the global market. This section also highlights likely future developments in the market.
  • Macro-Economic Scenario- The report provides an analysis of the impact of the COVID-19 pandemic, impact of the Russia-Ukraine war and impact of rising inflation on global and regional markets, providing strategic insights for businesses in the AI in media & entertainment market.
  • Global Market Size And Growth- Global historic (2018-2023) and forecast (2023-2028, 2033F) market values and drivers and restraints that support and control the growth of the market in the historic and forecast periods.
  • Regional And Country Analysis- Historic (2018-2023) and forecast (2023-2028, 2033F) market values and growth and market share comparison by region and country.
  • Market Segmentation- Contains the market values (2018-2023) (2023-2028, 2033F) and analysis for each segment by solution, by technology and by application in the market. Historic (2018-2023) and forecast (2023-2028) and (2028-2033) market values and growth and market share comparison by region market.
  • Regional Market Size and Growth- Regional market size (2023), historic (2018-2023) and forecast (2023-2028, 2033F) market values and growth and market share comparison of countries within the region. This report includes information on all the regions Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa and major countries within each region.
  • Competitive Landscape- Details on the competitive landscape of the market, estimated market shares and company profiles of the leading players.
  • Other Major And Innovative Companies Details on the company profiles of other major and innovative companies.
  • Competitive Benchmarking- Briefs on the financials comparison between major players in the market.
  • Competitive Dashboard- Briefs on competitive dashboard of major players.
  • Key Mergers and Acquisitions- Information on recent mergers and acquisitions in the market is covered in the report. This section gives key financial details of mergers and acquisitions which have shaped the market in recent years.
  • Market Opportunities And Strategies- Describes market opportunities and strategies based on findings of the research, with information on growth opportunities across countries, segments and strategies to be followed in those markets.
  • Conclusions And Recommendations- This section includes recommendations for AI in media & entertainment providers in terms of product/service offerings geographic expansion, marketing strategies and target groups.
  • Appendix- This section includes details on the NAICS codes covered, abbreviations and currencies codes used in this report.

Markets Covered:

1) By Solution: Hardware/Equipment; Services
2) By Technology: Machine Learning (ML); Natural Language Processing (NLP); Other Technologies
3) By Application: Gaming; Fake Story Detection; Plagiarism Detection; Production Planning And Management; Sales And Marketing; Talent Acquisition; Content Capture; Sports Automatic Production

Key Companies Mentioned: Amazon.Com, Inc (Amazon Web Services Inc); The Walt Disney Company; EVS Broadcast Equipment S.A.; Pixellot Ltd.; Production Resource Group, L.L.C.

Countries: China; Australia; India; Indonesia; Japan; South Korea; USA; Canada; Brazil; France; Germany; Italy; Spain; UK; Russia

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time Series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets; GDP proportions; expenditure per capita; AI in media & entertainment indicators comparison.

Data Segmentation: Country and regional historic and forecast data; market share of competitors; market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Companies Mentioned

  • Amazon.Com, Inc (Amazon Web Services Inc)
  • The Walt Disney Company
  • EVS Broadcast Equipment S.A.
  • Pixellot Ltd.
  • Production Resource Group, L.L.C.
  • International Business Machines Corporation
  • Paramount Pictures
  • Synthesia Ltd.
  • Microsoft Corporation
  • NVIDIA Corporation.
  • NetEase, Inc.
  • Toonz Media Group
  • DD Kisan channel
  • China Media Group
  • KT Corp
  • ByteDance Ltd.
  • iQIYI, Inc.
  • OpenAI
  • Infosys
  • Vivendi
  • Canal+ Group
  • ProSiebenSat.1 Media
  • ZDF (Zweites Deutsches Fernsehen)
  • Axel Springer SE
  • Sony Music
  • Mediaset
  • Sky Group
  • Ethical Journalism Network
  • Reporters Without Borders (RSF)
  • Capgemini
  • Mainstream Media AG
  • Humans.ai
  • WPP plc
  • Endemol Shine Group
  • Sogou, Inc.
  • Yandex
  • Genezio
  • CCC Group
  • Vizrt Group AS
  • Neuron Soundware
  • Rossum
  • Deep.BI
  • Symmetrical
  • UiPath Inc.
  • Zitec's
  • DRUID AI
  • DataSentics
  • Autodesk, Inc.
  • TLM Partners
  • Endava PLC
  • Kings Entertainment Group Inc.
  • Zille Media Ltd.
  • Braight AI Technologies Inc.
  • MulticoreWare Inc.
  • SymphonyAI
  • Salesforce, Inc.
  • MuleSoft, LLC
  • GrowthLoop
  • Wonder Dynamics
  • GrayMeta, Inc.
  • LMG, LLC.
  • Veritone, Inc.
  • Intel Corporation
  • Oracle Corporation
  • Clarín
  • Pinterest Inc.
  • Genius Sports Ltd.
  • Grupo Globo
  • Fox Networks Group
  • Suffescom Solutions Inc.
  • Yango Group Co. Ltd.
  • CNN Academy
  • Sentech
  • iROKOtv
  • Molotov
  • Dopal
  • Tencent

Methodology

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Table Information