The full body motion capture software market size has grown rapidly in recent years. It will grow from $24.24 billion in 2023 to $28.19 billion in 2024 at a compound annual growth rate (CAGR) of 16.3%. The expansion observed in the historical period can be linked to the greater use of motion capture technology within the film industry, biomechanics, and sports science. This growth is also due to the rising popularity of science fiction films among younger audiences, the increased use of related tools and software, and a growing need for motion capture technology in the medical and healthcare fields.
The full body motion capture software market size is expected to see rapid growth in the next few years. It will grow to $52.35 billion in 2028 at a compound annual growth rate (CAGR) of 16.7%. The anticipated growth during the forecast period is driven by advancements in educational methods, the adoption of technology in automotive and manufacturing sectors, and the rise of spatial computing. Additionally, the increasing appeal of virtual reality and augmented reality applications and the growing demand for motion capture technology in sports contribute to this growth. Key trends for the forecast period include the use of machine learning and artificial intelligence (AI) algorithms, technological advancements, the implementation of advanced sensors, integration with robotics, and alignment with game development pipelines and real-time engines.
The anticipated growth of the full-body motion capture software market is expected to be driven by the rising popularity of virtual reality (VR) and augmented reality (AR) applications. VR offers a fully simulated experience created through computer technology, immersing users in virtual environments with the help of headsets and other sensory equipment. AR, on the other hand, enhances the real world by overlaying digital information, such as images and sounds. This surge in interest in VR and AR is fueled by technological advancements, greater accessibility, and a growing demand for immersive experiences in areas such as gaming, education, and training. Full-body motion capture software enhances these virtual and augmented reality experiences by accurately translating a user’s movements into the digital realm. For example, a report from the Department for Business and Trade in January 2022 projected that spending on AR and VR in the UK would grow annually by 78.3% until 2024, reaching a total expenditure of £62.5 billion ($79.22 billion) by 2030. This trend is a significant factor driving the expansion of the full-body motion capture software market.
Key players in the full-body motion capture software market are focusing on developing cutting-edge solutions, including AI-driven real-time markerless motion capture technologies to improve accuracy and usability. Real-time markerless motion capture technology uses artificial intelligence to track movements without physical markers. For instance, Move AI, a UK-based company specializing in motion capture tools, introduced Move Live in June 2024. This AI-powered real-time markerless solution is designed for use in broadcast, film, mixed reality, and live events, processing data directly on the user’s server rather than on Move AI’s servers. Move Live can simultaneously capture the full-body motion of two actors and stream the data for retargeting in Unreal Engine.
In September 2021, Vicon Motion Systems Ltd, a UK-based firm specializing in motion capture technology, acquired CONTEMPLAS GmbH. This acquisition, whose financial terms were not disclosed, will allow CONTEMPLAS to speed up its growth and introduce new solutions in existing and new markets, while also strengthening Vicon’s position as a top provider of customized motion capture systems. CONTEMPLAS GmbH, based in Germany, is known for its video-based movement analysis and its full-body motion capture software, TEMPLO.
Major companies operating in the full body motion capture software market are Planar Systems Inc., Movella Holdings Inc., Vicon Industries Inc., Noitom Ltd., Dynamixyz, Reallusion, Cubic Motion Ltd., Rokoko, Di-O-Matic Inc., Artanim Interactive, Motion Analysis Corporation, Teslasuit, Qualisys AB, Motus Digital LLC, Faceware Technologies Inc., Manus VR, Motion Workshop, Xcitex Inc., Animatrik Film Design Inc., PhaseSpace Inc., Move AI Ltd.
North America was the largest region in the full body motion capture software market in 2023. The regions covered in the full body motion capture software market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.
The countries covered in the full body motion capture software market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
Full-body motion capture software is a technological tool designed to digitally record and analyze the movements of an individual's entire body. This software utilizes sensors, cameras, or other tracking devices positioned on or around the body to capture detailed motion data, which is then converted into digital animations or data points. Typically, full-body motion capture software features capabilities for tracking, recording, and editing motion data, ensuring precise and efficient capture of intricate body movements.
The primary types of full-body motion capture software include optical, inertial, and others. Optical-type software employs cameras and reflective markers to precisely track and record the movement of a person's entire body in real time. This software can be implemented through on-premise or cloud-based solutions for a variety of applications, including education, life sciences, entertainment, and sports. End users of this technology encompass institutions, research institutes, entertainment studios, sports organizations, and more.
The full body motion capture software market research report is one of a series of new reports that provides full body motion capture software market statistics, including the full body motion capture software industry's global market size, regional shares, competitors with a full body motion capture software market share, detailed full body motion capture software market segments, market trends and opportunities, and any further data you may need to thrive in the full body motion capture software industry. This full body motion capture software market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.
The full-body motion capture software market consists of revenues earned by entities providing services such as sports analysis, medical and biomechanical analysis, and virtual production. The market value includes the value of related goods sold by the service provider or included within the service offering. The full body motion capture software market also includes sales of motion capture suits, cameras and sensors, and real-time visualization tools. Values in this market are ‘factory gate’ values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
This product will be delivered within 3-5 business days.
The full body motion capture software market size is expected to see rapid growth in the next few years. It will grow to $52.35 billion in 2028 at a compound annual growth rate (CAGR) of 16.7%. The anticipated growth during the forecast period is driven by advancements in educational methods, the adoption of technology in automotive and manufacturing sectors, and the rise of spatial computing. Additionally, the increasing appeal of virtual reality and augmented reality applications and the growing demand for motion capture technology in sports contribute to this growth. Key trends for the forecast period include the use of machine learning and artificial intelligence (AI) algorithms, technological advancements, the implementation of advanced sensors, integration with robotics, and alignment with game development pipelines and real-time engines.
The anticipated growth of the full-body motion capture software market is expected to be driven by the rising popularity of virtual reality (VR) and augmented reality (AR) applications. VR offers a fully simulated experience created through computer technology, immersing users in virtual environments with the help of headsets and other sensory equipment. AR, on the other hand, enhances the real world by overlaying digital information, such as images and sounds. This surge in interest in VR and AR is fueled by technological advancements, greater accessibility, and a growing demand for immersive experiences in areas such as gaming, education, and training. Full-body motion capture software enhances these virtual and augmented reality experiences by accurately translating a user’s movements into the digital realm. For example, a report from the Department for Business and Trade in January 2022 projected that spending on AR and VR in the UK would grow annually by 78.3% until 2024, reaching a total expenditure of £62.5 billion ($79.22 billion) by 2030. This trend is a significant factor driving the expansion of the full-body motion capture software market.
Key players in the full-body motion capture software market are focusing on developing cutting-edge solutions, including AI-driven real-time markerless motion capture technologies to improve accuracy and usability. Real-time markerless motion capture technology uses artificial intelligence to track movements without physical markers. For instance, Move AI, a UK-based company specializing in motion capture tools, introduced Move Live in June 2024. This AI-powered real-time markerless solution is designed for use in broadcast, film, mixed reality, and live events, processing data directly on the user’s server rather than on Move AI’s servers. Move Live can simultaneously capture the full-body motion of two actors and stream the data for retargeting in Unreal Engine.
In September 2021, Vicon Motion Systems Ltd, a UK-based firm specializing in motion capture technology, acquired CONTEMPLAS GmbH. This acquisition, whose financial terms were not disclosed, will allow CONTEMPLAS to speed up its growth and introduce new solutions in existing and new markets, while also strengthening Vicon’s position as a top provider of customized motion capture systems. CONTEMPLAS GmbH, based in Germany, is known for its video-based movement analysis and its full-body motion capture software, TEMPLO.
Major companies operating in the full body motion capture software market are Planar Systems Inc., Movella Holdings Inc., Vicon Industries Inc., Noitom Ltd., Dynamixyz, Reallusion, Cubic Motion Ltd., Rokoko, Di-O-Matic Inc., Artanim Interactive, Motion Analysis Corporation, Teslasuit, Qualisys AB, Motus Digital LLC, Faceware Technologies Inc., Manus VR, Motion Workshop, Xcitex Inc., Animatrik Film Design Inc., PhaseSpace Inc., Move AI Ltd.
North America was the largest region in the full body motion capture software market in 2023. The regions covered in the full body motion capture software market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.
The countries covered in the full body motion capture software market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
Full-body motion capture software is a technological tool designed to digitally record and analyze the movements of an individual's entire body. This software utilizes sensors, cameras, or other tracking devices positioned on or around the body to capture detailed motion data, which is then converted into digital animations or data points. Typically, full-body motion capture software features capabilities for tracking, recording, and editing motion data, ensuring precise and efficient capture of intricate body movements.
The primary types of full-body motion capture software include optical, inertial, and others. Optical-type software employs cameras and reflective markers to precisely track and record the movement of a person's entire body in real time. This software can be implemented through on-premise or cloud-based solutions for a variety of applications, including education, life sciences, entertainment, and sports. End users of this technology encompass institutions, research institutes, entertainment studios, sports organizations, and more.
The full body motion capture software market research report is one of a series of new reports that provides full body motion capture software market statistics, including the full body motion capture software industry's global market size, regional shares, competitors with a full body motion capture software market share, detailed full body motion capture software market segments, market trends and opportunities, and any further data you may need to thrive in the full body motion capture software industry. This full body motion capture software market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.
The full-body motion capture software market consists of revenues earned by entities providing services such as sports analysis, medical and biomechanical analysis, and virtual production. The market value includes the value of related goods sold by the service provider or included within the service offering. The full body motion capture software market also includes sales of motion capture suits, cameras and sensors, and real-time visualization tools. Values in this market are ‘factory gate’ values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
This product will be delivered within 3-5 business days.
Table of Contents
1. Executive Summary2. Full Body Motion Capture Software Market Characteristics3. Full Body Motion Capture Software Market Trends and Strategies32. Global Full Body Motion Capture Software Market Competitive Benchmarking33. Global Full Body Motion Capture Software Market Competitive Dashboard34. Key Mergers and Acquisitions in the Full Body Motion Capture Software Market
4. Full Body Motion Capture Software Market - Macro Economic Scenario
5. Global Full Body Motion Capture Software Market Size and Growth
6. Full Body Motion Capture Software Market Segmentation
7. Full Body Motion Capture Software Market Regional and Country Analysis
8. Asia-Pacific Full Body Motion Capture Software Market
9. China Full Body Motion Capture Software Market
10. India Full Body Motion Capture Software Market
11. Japan Full Body Motion Capture Software Market
12. Australia Full Body Motion Capture Software Market
13. Indonesia Full Body Motion Capture Software Market
14. South Korea Full Body Motion Capture Software Market
15. Western Europe Full Body Motion Capture Software Market
16. UK Full Body Motion Capture Software Market
17. Germany Full Body Motion Capture Software Market
18. France Full Body Motion Capture Software Market
19. Italy Full Body Motion Capture Software Market
20. Spain Full Body Motion Capture Software Market
21. Eastern Europe Full Body Motion Capture Software Market
22. Russia Full Body Motion Capture Software Market
23. North America Full Body Motion Capture Software Market
24. USA Full Body Motion Capture Software Market
25. Canada Full Body Motion Capture Software Market
26. South America Full Body Motion Capture Software Market
27. Brazil Full Body Motion Capture Software Market
28. Middle East Full Body Motion Capture Software Market
29. Africa Full Body Motion Capture Software Market
30. Full Body Motion Capture Software Market Competitive Landscape and Company Profiles
31. Full Body Motion Capture Software Market Other Major and Innovative Companies
35. Full Body Motion Capture Software Market Future Outlook and Potential Analysis
36. Appendix
Executive Summary
Full Body Motion Capture Software Global Market Report 2024 provides strategists, marketers and senior management with the critical information they need to assess the market.This report focuses on full body motion capture software market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
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- All data from the report will also be delivered in an excel dashboard format.
Description
Where is the largest and fastest growing market for full body motion capture software? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The full body motion capture software market global report answers all these questions and many more.The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
- The market characteristics section of the report defines and explains the market.
- The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
- The forecasts are made after considering the major factors currently impacting the market. These include:
- The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.
- The impact of higher inflation in many countries and the resulting spike in interest rates.
- The continued but declining impact of COVID-19 on supply chains and consumption patterns.
- Market segmentations break down the market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
- The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
Scope
Markets Covered:
1) By Product Type: Optical-Type; Inertial-Type; Other Product Types2) By Deployment: On-Premise; Cloud-Based
3) By Application: Education; Life Sciences; Entertainment; Sports; Other Applications
4) By End-User: Academic Institutions; Research Institutes; Entertainment Studios; Sports Organizations; Other End-Users
Key Companies Mentioned: Planar Systems Inc.; Movella Holdings Inc.; Vicon Industries Inc.; Noitom Ltd.; Dynamixyz
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time Series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.
Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery Format: PDF, Word and Excel Data Dashboard.
Companies Mentioned
- Planar Systems Inc.
- Movella Holdings Inc.
- Vicon Industries Inc.
- Noitom Ltd.
- Dynamixyz
- Reallusion
- Cubic Motion Ltd.
- Rokoko
- Di-O-Matic Inc.
- Artanim Interactive
- Motion Analysis Corporation
- Teslasuit
- Qualisys AB
- Motus Digital LLC
- Faceware Technologies Inc.
- Manus VR
- Motion Workshop
- Xcitex Inc.
- Animatrik Film Design Inc.
- PhaseSpace Inc.
- Move AI Ltd.
Methodology
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Table Information
Report Attribute | Details |
---|---|
No. of Pages | 175 |
Published | October 2024 |
Forecast Period | 2024 - 2028 |
Estimated Market Value ( USD | $ 28.19 Billion |
Forecasted Market Value ( USD | $ 52.35 Billion |
Compound Annual Growth Rate | 16.7% |
Regions Covered | Global |
No. of Companies Mentioned | 21 |