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In-game Gambling and Loot Boxes Market - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast 2024-2031- (By Derivatives Coverage, Geographic Coverage and By Company)

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    Report

  • 333 Pages
  • October 2024
  • Region: Global
  • Fairfield Market Research
  • ID: 6012707
The Global In-game Gambling and Loot Boxes Market is poised for significant growth, with a projected market value of US $21.01 billion in 2024, expected to surge to US $31.24 billion by 2031, driven by a robust CAGR of 5.80%. The increasing penetration of advanced mobile networks and the widespread availability of the latest smartphones are key factors fueling this expansion. As smartphone prices become more affordable and internet access continues to improve across various regions, people are increasingly seeking new forms of entertainment that offer the possibility of winning money. Additionally, the legalization of online sports betting in numerous developed and developing countries is further propelling the market forward.

Impact of COVID-19 on the In-game Gambling and Loot Boxes Market

The COVID-19 pandemic has reshaped numerous global markets by disrupting supply chains and introducing logistical challenges due to government-imposed restrictions and lockdowns. However, the in-game gambling and loot boxes market is among the few sectors that have benefited from the pandemic. With lockdowns in place, entertainment options shifted predominantly to digital platforms, leading to a surge in online gaming participation. As people spent extended periods at home, the demand for in-game gambling and loot boxes increased significantly. Concurrently, online gambling applications for both mobile and desktop platforms expanded their offerings to attract the growing gambling community. The introduction of new games featuring live streams and live chat functionalities has also encouraged e-sports enthusiasts to engage more deeply with online gambling, thereby boosting the market.

Factors Contributing to Market Growth

Several factors contribute to the robust growth of the in-game gambling and loot boxes market. Online gambling has become intertwined with technological advancements and social media trends, attracting more players and fostering strategic developments within the e-sports ecosystem. The integration of technologies such as the Internet of Things (IoT), machine learning, artificial intelligence (AI), live chat features, and edge computing has enhanced the gaming experience, making it more immersive and interactive. These technologies enable unique virtual reality experiences, from proportional betting to predictive decision-making using machine learning, all of which drive the market's expansion. Additionally, the role of social media has evolved, transforming into a platform where the gaming and gambling communities can interact, form teams, and engage in collective activities, further supporting market growth.

Challenges Limiting Market Growth

Despite its growth, the in-game gambling and loot boxes market faces several challenges. The rise in cybercrime, including gambling-related and financial frauds, poses significant risks and acts as a deterrent for potential users. The proliferation of fake applications that compromise user security through malicious tracking and data theft is another major concern. Moreover, compulsive gambling, which can adversely affect individuals' lives, relationships, and health, remains a critical issue that hampers market expansion. Regulatory hurdles also present challenges, as various governments impose heavy taxes and stringent regulations on the industry. Concerns over national security lead some governments to ban foreign gambling applications, further restricting market growth.

Opportunities in the In-game Gambling and Loot Boxes Market

The market presents numerous opportunities, particularly as more countries legalize online gambling platforms, creating avenues for technological innovators to explore new solutions within the gambling sector. The influx of new competitors fosters a dynamic and competitive environment, encouraging the adoption of cutting-edge technologies. The emergence of the metaverse is poised to revolutionize online gambling by offering immersive virtual environments where users can socialize and engage in real-time gaming activities. Blockchain technology integration is expected to unlock additional opportunities, enhancing the security and transparency of online gambling and e-sports platforms. These advancements promise to deliver an enhanced gaming experience, attracting more users and expanding the market further.

Segmentation Outlook

The in-game gambling and loot boxes market is categorized based on game type and end user, with each category further divided into specific segments that are growing in new market areas. The legalization of online gambling by governments supports the expansion of this market. By game type, the market includes segments such as sports betting, casino games, lottery, and bingo. In terms of end users, the market is divided into desktop and mobile platforms.

Leading Segments by Game Type and End User

Within the game type category, the casino segment holds the largest market share and is expected to remain a dominant force in the foreseeable future. The popularity of casino games worldwide, coupled with their straightforward rules and seamless online optimization, drives the growth of this segment. Sports betting is also experiencing strong growth, encompassing bets on various sports such as football, baseball, and cricket.

On the end user front, the mobile segment is the most lucrative, outpacing desktop platforms. The widespread use of smartphones, which offer interactive interfaces and high mobility, makes mobile gambling more accessible and appealing to users. High smartphone penetration in both developed and developing regions contributes to the dominance of the mobile segment in the market.

Regional Analysis

Regionally, North America stands out as the largest market for in-game gambling and loot boxes, supported by high internet penetration, the availability of advanced smartphones, and the growing popularity of online gambling across various forms, including sports betting and casino games. Other significant regions include Asia Pacific and Europe, where similar factors contribute to market growth. Specific countries within these regions, such as China and the United Kingdom, are also notable for their substantial contributions to the market, driven by robust technological infrastructure and increasing acceptance of online gambling.

Competitive Analysis

The competitive Analysis of the in-game gambling and loot boxes market is vibrant, with numerous companies striving to capture market share by leveraging technology and strategic initiatives. Key players are focusing on collaborations, technological upgrades, and marketing campaigns to enhance their market presence. For instance, major companies are expanding their operational capacities and entering new regions to strengthen their foothold. Partnerships between technology providers and gambling platforms are common, enabling the integration of advanced technologies that improve the user experience and expand market reach.

Key Companies Profiled

  • Belgian Gaming Commission
  • Bet365
  • Bethesda

Key Segments:

By Game Type

  • Sports Betting
  • Casino
  • Lottery
  • Bingo

By End User

  • Mobile
  • Desktop


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Table of Contents

1. Executive Summary
1.1. Global In-game Gambling and Loot Boxes Market Snapshot
1.2. Future Projections
1.3. Key Market Trends
1.4. Regional Snapshot, by Value, 2024
1.5. Analyst Recommendations
2. Market Overview
2.1. Market Definitions and Segmentations
2.2. Market Dynamics
2.2.1. Drivers
2.2.2. Restraints
2.2.3. Market Opportunities
2.3. Value Chain Analysis
2.4. Porter’s Five Forces Analysis
2.5. COVID-19 Impact Analysis
2.5.1. Supply
2.5.2. Demand
2.6. Impact Of Ukraine-Russia Conflict
2.7. Economic Overview
2.7.1. World Economic Projections
2.8. Pestle Analysis
3. Global In-game Gambling and Loot Boxes Market Outlook, 2019-2031
3.1. Global In-game Gambling and Loot Boxes Market Outlook, by Game Type, Value (US$ Bn), 2019-2031
3.1.1. Key Highlights
3.1.1.1. Sports Betting
3.1.1.2. Casino
3.1.1.3. Lottery
3.1.1.4. Bingo
3.2. Global In-game Gambling and Loot Boxes Market Outlook, by End User, Value (US$ Bn), 2019-2031
3.2.1. Key Highlights
3.2.1.1. Mobile
3.2.1.2. Desktop
3.3. Global In-game Gambling and Loot Boxes Market Outlook, by Region, Value (US$ Bn), 2019-2031
3.3.1. Key Highlights
3.3.1.1. North America
3.3.1.2. Europe
3.3.1.3. Asia Pacific
3.3.1.4. Latin America
3.3.1.5. Middle East & Africa
4. North America In-game Gambling and Loot Boxes Market Outlook, 2019-2031
4.1. North America In-game Gambling and Loot Boxes Market Outlook, by Game Type, Value (US$ Bn), 2019-2031
4.1.1. Key Highlights
4.1.1.1. Sports Betting
4.1.1.2. Casino
4.1.1.3. Lottery
4.1.1.4. Bingo
4.2. North America In-game Gambling and Loot Boxes Market Outlook, by End User, Value (US$ Bn), 2019-2031
4.2.1. Key Highlights
4.2.1.1. Mobile
4.2.1.2. Desktop
4.3. North America In-game Gambling and Loot Boxes Market Outlook, by Country, Value (US$ Bn), 2019-2031
4.3.1. Key Highlights
4.3.1.1. U.S. In-game Gambling and Loot Boxes Market by Game Type, Value (US$ Bn), 2019-2031
4.3.1.2. U.S. In-game Gambling and Loot Boxes Market by Enterprise Size, Value (US$ Bn), 2019-2031
4.3.1.3. U.S. In-game Gambling and Loot Boxes Market by End User, Value (US$ Bn), 2019-2031
4.3.1.4. Canada In-game Gambling and Loot Boxes Market by Game Type, Value (US$ Bn), 2019-2031
4.3.1.5. Canada In-game Gambling and Loot Boxes Market by End User, Value (US$ Bn), 2019-2031
4.3.2. BPS Analysis/Market Attractiveness Analysis
5. Europe In-game Gambling and Loot Boxes Market Outlook, 2019-2031
5.1. Europe In-game Gambling and Loot Boxes Market Outlook, by Game Type, Value (US$ Bn), 2019-2031
5.1.1. Key Highlights
5.1.1.1. Sports Betting
5.1.1.2. Casino
5.1.1.3. Lottery
5.1.1.4. Bingo
5.2. Europe In-game Gambling and Loot Boxes Market Outlook, by End User, Value (US$ Bn), 2019-2031
5.2.1. Key Highlights
5.2.1.1. Mobile
5.2.1.2. Desktop
5.3. Europe In-game Gambling and Loot Boxes Market Outlook, by Country, Value (US$ Bn), 2019-2031
5.3.1. Key Highlights
5.3.1.1. Germany In-game Gambling and Loot Boxes Market by Game Type, Value (US$ Bn), 2019-2031
5.3.1.2. Germany In-game Gambling and Loot Boxes Market by End User, Value (US$ Bn), 2019-2031
5.3.1.3. U.K. In-game Gambling and Loot Boxes Market by Game Type, Value (US$ Bn), 2019-2031
5.3.1.4. U.K. In-game Gambling and Loot Boxes Market by End User, Value (US$ Bn), 2019-2031
5.3.1.5. France In-game Gambling and Loot Boxes Market by Game Type, Value (US$ Bn), 2019-2031
5.3.1.6. France In-game Gambling and Loot Boxes Market by End User, Value (US$ Bn), 2019-2031
5.3.1.7. Italy In-game Gambling and Loot Boxes Market by Game Type, Value (US$ Bn), 2019-2031
5.3.1.8. Italy In-game Gambling and Loot Boxes Market by End User, Value (US$ Bn), 2019-2031
5.3.1.9. Turkey In-game Gambling and Loot Boxes Market by Game Type, Value (US$ Bn), 2019-2031
5.3.1.10. Turkey In-game Gambling and Loot Boxes Market by End User, Value (US$ Bn), 2019-2031
5.3.1.11. Russia In-game Gambling and Loot Boxes Market by Game Type, Value (US$ Bn), 2019-2031
5.3.1.12. Russia In-game Gambling and Loot Boxes Market by End User, Value (US$ Bn), 2019-2031
5.3.1.13. Rest Of Europe In-game Gambling and Loot Boxes Market by Game Type, Value (US$ Bn), 2019-2031
5.3.1.14. Rest of Europe In-game Gambling and Loot Boxes Market by End User, Value (US$ Bn), 2019-2031
5.3.2. BPS Analysis/Market Attractiveness Analysis
6. Asia Pacific In-game Gambling and Loot Boxes Market Outlook, 2019-2031
6.1. Asia Pacific In-game Gambling and Loot Boxes Market Outlook, by Game Type, Value (US$ Bn), 2019-2031
6.1.1. Key Highlights
6.1.1.1. Sports Betting
6.1.1.2. Casino
6.1.1.3. Lottery
6.1.1.4. Bingo
6.2. Asia Pacific In-game Gambling and Loot Boxes Market Outlook, by End User, Value (US$ Bn), 2019-2031
6.2.1. Key Highlights
6.2.1.1. Mobile
6.2.1.2. Desktop
6.3. Asia Pacific In-game Gambling and Loot Boxes Market Outlook, by Country, Value (US$ Bn), 2019-2031
6.3.1. Key Highlights
6.3.1.1. China In-game Gambling and Loot Boxes Market by Game Type, Value (US$ Bn), 2019-2031
6.3.1.2. China In-game Gambling and Loot Boxes Market by End User, Value (US$ Bn), 2019-2031
6.3.1.3. Japan In-game Gambling and Loot Boxes Market by Game Type, Value (US$ Bn), 2019-2031
6.3.1.4. Japan In-game Gambling and Loot Boxes Market by End User, Value (US$ Bn), 2019-2031
6.3.1.5. South Korea In-game Gambling and Loot Boxes Market by Game Type, Value (US$ Bn), 2019-2031
6.3.1.6. South Korea In-game Gambling and Loot Boxes Market by End User, Value (US$ Bn), 2019-2031
6.3.1.7. India In-game Gambling and Loot Boxes Market by Game Type, Value (US$ Bn), 2019-2031
6.3.1.8. India In-game Gambling and Loot Boxes Market by End User, Value (US$ Bn), 2019-2031
6.3.1.9. Southeast Asia In-game Gambling and Loot Boxes Market by Game Type, Value (US$ Bn), 2019-2031
6.3.1.10. Southeast Asia In-game Gambling and Loot Boxes Market by End User, Value (US$ Bn), 2019-2031
6.3.1.11. Rest Of Asia Pacific In-game Gambling and Loot Boxes Market by Game Type, Value (US$ Bn), 2019-2031
6.3.1.12. Rest of Asia In-game Gambling and Loot Boxes Market by End User, Value (US$ Bn), 2019-2031
6.3.2. BPS Analysis/Market Attractiveness Analysis
7. Latin America In-game Gambling and Loot Boxes Market Outlook, 2019-2031
7.1. Latin America In-game Gambling and Loot Boxes Market Outlook, by Game Type, Value (US$ Bn), 2019-2031
7.1.1. Key Highlights
7.1.1.1. Sports Betting
7.1.1.2. Casino
7.1.1.3. Lottery
7.1.1.4. Bingo
7.2. Latin America In-game Gambling and Loot Boxes Market Outlook, by End User, Value (US$ Bn), 2019-2031
7.2.1. Key Highlights
7.2.1.1. Mobile
7.2.1.2. Desktop
7.3. Latin America In-game Gambling and Loot Boxes Market Outlook, by Country, Value (US$ Bn), 2019-2031
7.3.1. Key Highlights
7.3.1.1. Brazil In-game Gambling and Loot Boxes Market by Game Type, Value (US$ Bn), 2019-2031
7.3.1.2. Brazil In-game Gambling and Loot Boxes Market by End User, Value (US$ Bn), 2019-2031
7.3.1.3. Mexico In-game Gambling and Loot Boxes Market by Game Type, Value (US$ Bn), 2019-2031
7.3.1.4. Mexico In-game Gambling and Loot Boxes Market by End User, Value (US$ Bn), 2019-2031
7.3.1.5. Argentina In-game Gambling and Loot Boxes Market by Game Type, Value (US$ Bn), 2019-2031
7.3.1.6. Argentina In-game Gambling and Loot Boxes Market by End User, Value (US$ Bn), 2019-2031
7.3.1.7. Rest Of Latin America In-game Gambling and Loot Boxes Market by Game Type, Value (US$ Bn), 2019-2031
7.3.1.8. Rest of Latin America In-game Gambling and Loot Boxes Market by End User, Value (US$ Bn), 2019-2031
7.3.2. BPS Analysis/Market Attractiveness Analysis
8. Middle East & Africa In-game Gambling and Loot Boxes Market Outlook, 2019-2031
8.1. Middle East & Africa In-game Gambling and Loot Boxes Market Outlook, by Game Type, Value (US$ Bn), 2019-2031
8.1.1. Key Highlights
8.1.1.1. Sports Betting
8.1.1.2. Casino
8.1.1.3. Lottery
8.1.1.4. Bingo
8.2. Middle East & Africa In-game Gambling and Loot Boxes Market Outlook, by End User, Value (US$ Bn), 2019-2031
8.2.1. Key Highlights
8.2.1.1. Mobile
8.2.1.2. Desktop
8.3. Middle East & Africa In-game Gambling and Loot Boxes Market Outlook, by Country, Value (US$ Bn), 2019-2031
8.3.1. Key Highlights
8.3.1.1. GCC In-game Gambling and Loot Boxes Market by Game Type, Value (US$ Bn), 2019-2031
8.3.1.2. GCC In-game Gambling and Loot Boxes Market by End User, Value (US$ Bn), 2019-2031
8.3.1.3. South Africa In-game Gambling and Loot Boxes Market by Game Type, Value (US$ Bn), 2019-2031
8.3.1.4. South Africa In-game Gambling and Loot Boxes Market by End User, Value (US$ Bn), 2019-2031
8.3.1.5. Egypt In-game Gambling and Loot Boxes Market by Game Type, Value (US$ Bn), 2019-2031
8.3.1.6. Egypt In-game Gambling and Loot Boxes Market by End User, Value (US$ Bn), 2019-2031
8.3.1.7. Nigeria In-game Gambling and Loot Boxes Market by Game Type, Value (US$ Bn), 2019-2031
8.3.1.8. Nigeria In-game Gambling and Loot Boxes Market by End User, Value (US$ Bn), 2019-2031
8.3.1.9. Rest Of Middle East & Africa In-game Gambling and Loot Boxes Market by Game Type, Value (US$ Bn), 2019-2031
8.3.1.10. Rest of Middle East & Africa In-game Gambling and Loot Boxes Market by End User, Value (US$ Bn), 2019-2031
8.3.2. BPS Analysis/Market Attractiveness Analysis
9. Competitive Landscape
9.1. Organization Size Vs Enterprise Size Heat Map
9.2. Manufacturer Vs by Enterprise Size Heatmap
9.3. Company Market Share Analysis, 2024
9.4. Competitive Dashboard
9.5. Company Profiles
9.5.1. 2K Games
9.5.1.1. Company Overview
9.5.1.2. Game Type Portfolio
9.5.1.3. Financial Overview
9.5.1.4. Business Strategies and Development
9.5.2. ARJEL (National Gaming Authority)
9.5.2.1. Company Overview
9.5.2.2. Game Type Portfolio
9.5.2.3. Financial Overview
9.5.2.4. Business Strategies and Development
9.5.3. Belgian Gaming Commission
9.5.3.1. Company Overview
9.5.3.2. Game Type Portfolio
9.5.3.3. Financial Overview
9.5.3.4. Business Strategies and Development
9.5.4. Bet365
9.5.4.1. Company Overview
9.5.4.2. Game Type Portfolio
9.5.4.3. Financial Overview
9.5.4.4. Business Strategies and Development
9.5.5. Bethesda
9.5.5.1. Company Overview
9.5.5.2. Game Type Portfolio
9.5.5.3. Financial Overview
9.5.5.4. Business Strategies and Development
9.5.6. Big Fish Games
9.5.6.1. Company Overview
9.5.6.2. Game Type Portfolio
9.5.6.3. Financial Overview
9.5.6.4. Business Strategies and Development
9.5.7. Bungie
9.5.7.1. Company Overview
9.5.7.2. Game Type Portfolio
9.5.7.3. Financial Overview
9.5.7.4. Business Strategies and Development
9.5.8. CS:GO Diamonds
9.5.8.1. Company Overview
9.5.8.2. Game Type Portfolio
9.5.8.3. Financial Overview
9.5.8.4. Business Strategies and Development
9.5.9. CSGO Lotto
9.5.9.1. Company Overview
9.5.9.2. Game Type Portfolio
9.5.9.3. Financial Overview
9.5.9.4. Business Strategies and Development
10. Appendix
10.1. Research Methodology
10.2. Report Assumptions
10.3. Acronyms And Abbreviations

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • 2K Games
  • ARJEL (National Gaming Authority)
  • Belgian Gaming Commission
  • Bet365
  • Bethesda
  • Big Fish Games
  • Bungie
  • CS:GO Diamonds
  • CSGO Lotto

Methodology

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