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Tabletop Gaming Market Report 2024

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    Report

  • 175 Pages
  • October 2024
  • Region: Global
  • The Business Research Company
  • ID: 6012867
Where is the largest and fastest growing market for tabletop gaming? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? This report answers all these questions and many more. The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

The tabletop gaming market size has grown rapidly in recent years. It will grow from $13.61 billion in 2023 to $15.84 billion in 2024 at a compound annual growth rate (CAGR) of 16.4%. The growth during the historic period can be attributed to rising disposable income, the expansion of digital platforms, growing interest in fantasy genres, the proliferation of hobbyist communities, the advent of crowdfunding platforms, and a greater presence of retail outlets.

The tabletop gaming market size is expected to see rapid growth in the next few years. It will grow to $29.21 billion in 2028 at a compound annual growth rate (CAGR) of 16.5%. The anticipated growth in the forecast period can be attributed to the expansion of online communities, rising interest in niche genres, increased marketing efforts, broader international markets, and the integration of augmented reality. Key trends expected during this period include the combination of physical board games with digital apps, games with immersive stories and thematic elements, a growing demand for eco-friendly game materials, a heightened focus on diversity and inclusion in game themes, and the popularity of games featuring detailed miniatures.

The growing popularity of board games is expected to drive the expansion of the tabletop gaming market. Board games are played on a flat surface and involve achieving specific goals or accumulating the most points through strategic decisions, chance, or a combination of both. The increased interest in board games is due to factors such as a desire for offline activities, social gatherings, and the rise of board game cafés and clubs. Tabletop gaming encompasses board games as well as other flat-surface games such as card and role-playing games, fostering social interaction and community building through game nights, conventions, and online forums. For example, in May 2022, the Observatory of Economic Complexity (OEC), a US-based data visualization platform, reported that playing card exports rose to 603 million, up from 446 million in 2021. This trend reflects the growing popularity of board games and is driving the tabletop gaming market forward.

Companies in the tabletop gaming market are focusing on innovative game designs, such as advanced magneto card games, to enhance the gameplay experience. Magneto card games are tabletop games featuring hero and villain cards and tokens, designed for up to four players. The core set provides a complete experience, with expansions regularly adding new heroes and scenarios to keep the gameplay engaging. For instance, in July 2024, Fantasy Flight Games, a US-based game developer, introduced the Magneto Hero Pack for Marvel Champions. This pack includes 15 signature cards highlighting Magneto's magnetic powers, offering unique gameplay elements related to battlefield control and metal manipulation. It also features leadership cards to boost team strategy, reflecting Magneto's complex role as both a villain and hero in the Marvel universe.

In March 2022, Embracer Group AB, a Sweden-based video game company, acquired Asmodee for €2.75 billion ($2.77 billion). This acquisition is set to strengthen Embracer's position in the expanding board gaming market and leverage synergies within its broader gaming and entertainment ecosystem. Asmodee, based in France, is a prominent publisher of board, card, and role-playing games.

Major companies operating in the tabletop gaming market are Hasbro, Mattel, Ravensburger, Games Workshop Limited, Stonemaier Games, Fantasy Flight Games, Paizo Inc., Cryptozoic Entertainment, Rio Grande Games, IELLO, North Star Games, Stronghold Games, Alderac Entertainment Group, Bezier Games, Blue Orange Games, Fireside Games, Pandasaurus Games, Portal Games, Plaid Hat Games, Queen Games.

North America was the largest region in the tabletop gaming market in 2023. The regions covered in the tabletop gaming market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the tabletop gaming market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

Tabletop gaming involves games played on a flat surface, offering participants a fun and engaging way to spend their leisure time. These games often require multiple players, fostering social interaction and providing opportunities for friends and family to connect and share experiences.

The main categories of tabletop gaming include adventure games, board games, card games, dice games, paper and pencil games, role-playing games, strategy games, and tile-based games. Adventure games, while often associated with video games, focus on storytelling, exploration, and puzzle-solving. Their cooperative nature complements tabletop role-playing games well. Tabletop games cater to various age groups, such as children, teenagers, and adults, and come in different price ranges - low, medium, and high. They are available through retail stores, specialty shops, mass-market outlets, online platforms, and other channels.

The tabletop gaming market research report is one of a series of new reports that provides tabletop gaming market statistics, including the tabletop gaming industry global market size, regional shares, competitors with the tabletop gaming market share, detailed tabletop gaming market segments, market trends, and opportunities, and any further data you may need to thrive in the tabletop gaming industry. These tabletop gaming market research reports deliver a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The tabletop gaming market includes revenues earned by entities by providing services such as game stores, game design, publishing, event hosting, and digital and online services. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.


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Table of Contents

1. Executive Summary2. Tabletop Gaming Market Characteristics3. Tabletop Gaming Market Trends and Strategies
4. Tabletop Gaming Market - Macro Economic Scenario
4.1. Impact of High Inflation on The Market
4.2. Ukraine-Russia War Impact on The Market
4.3. COVID-19 Impact on The Market
5. Global Tabletop Gaming Market Size and Growth
5.1. Global Tabletop Gaming Market Drivers and Restraints
5.1.1. Drivers of The Market
5.1.2. Restraints of The Market
5.2. Global Tabletop Gaming Historic Market Size and Growth, 2018 - 2023, Value ($ Billion)
5.3. Global Tabletop Gaming Forecast Market Size and Growth, 2023 - 2028, 2033F, Value ($ Billion)
6. Tabletop Gaming Market Segmentation
6.1. Global Tabletop Gaming Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Adventure Games
  • Board Games
  • Card Games
  • Dice Games
  • Paper and Pencil Games
  • Role-Playing Games
  • Strategy Games
  • Tile-Based Games
6.2. Global Tabletop Gaming Market, Segmentation by Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Children
  • Teenagers
  • Adults
6.3. Global Tabletop Gaming Market, Segmentation by Price Range, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Low
  • Medium
  • High
6.4. Global Tabletop Gaming Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Retail
  • Specialty Store
  • Mass Market Players
  • Online
  • Other Applications
7. Tabletop Gaming Market Regional and Country Analysis
7.1. Global Tabletop Gaming Market, Split by Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
7.2. Global Tabletop Gaming Market, Split by Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
8. Asia-Pacific Tabletop Gaming Market
8.1. Asia-Pacific Tabletop Gaming Market Overview
(Region Information, Impact of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies)
8.2. Asia-Pacific Tabletop Gaming Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
8.3. Asia-Pacific Tabletop Gaming Market, Segmentation by Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
8.4. Asia-Pacific Tabletop Gaming Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
9. China Tabletop Gaming Market
9.1. China Tabletop Gaming Market Overview
9.2. China Tabletop Gaming Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
9.3. China Tabletop Gaming Market, Segmentation by Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
9.4. China Tabletop Gaming Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
10. India Tabletop Gaming Market
10.1. India Tabletop Gaming Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
10.2. India Tabletop Gaming Market, Segmentation by Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
10.3. India Tabletop Gaming Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
11. Japan Tabletop Gaming Market
11.1. Japan Tabletop Gaming Market Overview
11.2. Japan Tabletop Gaming Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
11.3. Japan Tabletop Gaming Market, Segmentation by Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
11.4. Japan Tabletop Gaming Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12. Australia Tabletop Gaming Market
12.1. Australia Tabletop Gaming Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12.2. Australia Tabletop Gaming Market, Segmentation by Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12.3. Australia Tabletop Gaming Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13. Indonesia Tabletop Gaming Market
13.1. Indonesia Tabletop Gaming Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13.2. Indonesia Tabletop Gaming Market, Segmentation by Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13.3. Indonesia Tabletop Gaming Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14. South Korea Tabletop Gaming Market
14.1. South Korea Tabletop Gaming Market Overview
14.2. South Korea Tabletop Gaming Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14.3. South Korea Tabletop Gaming Market, Segmentation by Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14.4. South Korea Tabletop Gaming Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15. Western Europe Tabletop Gaming Market
15.1. Western Europe Tabletop Gaming Market Overview
15.2. Western Europe Tabletop Gaming Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15.3. Western Europe Tabletop Gaming Market, Segmentation by Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15.4. Western Europe Tabletop Gaming Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
16. UK Tabletop Gaming Market
16.1. UK Tabletop Gaming Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
16.2. UK Tabletop Gaming Market, Segmentation by Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
16.3. UK Tabletop Gaming Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
17. Germany Tabletop Gaming Market
17.1. Germany Tabletop Gaming Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
17.2. Germany Tabletop Gaming Market, Segmentation by Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
17.3. Germany Tabletop Gaming Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
18. France Tabletop Gaming Market
18.1. France Tabletop Gaming Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
18.2. France Tabletop Gaming Market, Segmentation by Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
18.3. France Tabletop Gaming Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
19. Italy Tabletop Gaming Market
19.1. Italy Tabletop Gaming Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
19.2. Italy Tabletop Gaming Market, Segmentation by Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
19.3. Italy Tabletop Gaming Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
20. Spain Tabletop Gaming Market
20.1. Spain Tabletop Gaming Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
20.2. Spain Tabletop Gaming Market, Segmentation by Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
20.3. Spain Tabletop Gaming Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
21. Eastern Europe Tabletop Gaming Market
21.1. Eastern Europe Tabletop Gaming Market Overview
21.2. Eastern Europe Tabletop Gaming Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
21.3. Eastern Europe Tabletop Gaming Market, Segmentation by Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
21.4. Eastern Europe Tabletop Gaming Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
22. Russia Tabletop Gaming Market
22.1. Russia Tabletop Gaming Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
22.2. Russia Tabletop Gaming Market, Segmentation by Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
22.3. Russia Tabletop Gaming Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
23. North America Tabletop Gaming Market
23.1. North America Tabletop Gaming Market Overview
23.2. North America Tabletop Gaming Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
23.3. North America Tabletop Gaming Market, Segmentation by Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
23.4. North America Tabletop Gaming Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
24. USA Tabletop Gaming Market
24.1. USA Tabletop Gaming Market Overview
24.2. USA Tabletop Gaming Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
24.3. USA Tabletop Gaming Market, Segmentation by Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
24.4. USA Tabletop Gaming Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25. Canada Tabletop Gaming Market
25.1. Canada Tabletop Gaming Market Overview
25.2. Canada Tabletop Gaming Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25.3. Canada Tabletop Gaming Market, Segmentation by Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25.4. Canada Tabletop Gaming Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26. South America Tabletop Gaming Market
26.1. South America Tabletop Gaming Market Overview
26.2. South America Tabletop Gaming Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26.3. South America Tabletop Gaming Market, Segmentation by Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26.4. South America Tabletop Gaming Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27. Brazil Tabletop Gaming Market
27.1. Brazil Tabletop Gaming Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27.2. Brazil Tabletop Gaming Market, Segmentation by Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27.3. Brazil Tabletop Gaming Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28. Middle East Tabletop Gaming Market
28.1. Middle East Tabletop Gaming Market Overview
28.2. Middle East Tabletop Gaming Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28.3. Middle East Tabletop Gaming Market, Segmentation by Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28.4. Middle East Tabletop Gaming Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29. Africa Tabletop Gaming Market
29.1. Africa Tabletop Gaming Market Overview
29.2. Africa Tabletop Gaming Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29.3. Africa Tabletop Gaming Market, Segmentation by Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29.4. Africa Tabletop Gaming Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
30. Tabletop Gaming Market Competitive Landscape and Company Profiles
30.1. Tabletop Gaming Market Competitive Landscape
30.2. Tabletop Gaming Market Company Profiles
30.2.1. Hasbro
30.2.1.1. Overview
30.2.1.2. Products and Services
30.2.1.3. Strategy
30.2.1.4. Financial Performance
30.2.2. Mattel
30.2.2.1. Overview
30.2.2.2. Products and Services
30.2.2.3. Strategy
30.2.2.4. Financial Performance
30.2.3. Ravensburger
30.2.3.1. Overview
30.2.3.2. Products and Services
30.2.3.3. Strategy
30.2.3.4. Financial Performance
30.2.4. Games Workshop Limited
30.2.4.1. Overview
30.2.4.2. Products and Services
30.2.4.3. Strategy
30.2.4.4. Financial Performance
30.2.5. Stonemaier Games
30.2.5.1. Overview
30.2.5.2. Products and Services
30.2.5.3. Strategy
30.2.5.4. Financial Performance
31. Tabletop Gaming Market Other Major and Innovative Companies
31.1. Fantasy Flight Games
31.2. Paizo Inc.
31.3. Cryptozoic Entertainment
31.4. Rio Grande Games
31.5. IELLO
31.6. North Star Games
31.7. Stronghold Games
31.8. Alderac Entertainment Group
31.9. Bezier Games
31.10. Blue Orange Games
31.11. Fireside Games
31.12. Pandasaurus Games
31.13. Portal Games
31.14. Plaid Hat Games
31.15. Queen Games
32. Global Tabletop Gaming Market Competitive Benchmarking33. Global Tabletop Gaming Market Competitive Dashboard34. Key Mergers and Acquisitions in the Tabletop Gaming Market
35. Tabletop Gaming Market Future Outlook and Potential Analysis
35.1 Tabletop Gaming Market in 2028 - Countries Offering Most New Opportunities
35.2 Tabletop Gaming Market in 2028 - Segments Offering Most New Opportunities
35.3 Tabletop Gaming Market in 2028 - Growth Strategies
35.3.1 Market Trend Based Strategies
35.3.2 Competitor Strategies
36. Appendix
36.1. Abbreviations
36.2. Currencies
36.3. Historic and Forecast Inflation Rates
36.4. Research Inquiries
36.5. About the Analyst
36.6. Copyright and Disclaimer

Executive Summary

Tabletop Gaming Global Market Report 2024 provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on tabletop gaming market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase:

  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market has been affected by the COVID-19 and how it is responding as the impact of the virus abates.
  • Assess the Russia - Ukraine war’s impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Description

Where is the largest and fastest growing market for tabletop gaming? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The tabletop gaming market global report answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:
  • The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.
  • The impact of higher inflation in many countries and the resulting spike in interest rates.
  • The continued but declining impact of COVID-19 on supply chains and consumption patterns.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

Markets Covered:

1) By Type: Adventure Games; Board Games; Card Games; Dice Games; Paper And Pencil Games; Role-Playing Games; Strategy Games; Tile-Based Games
2) By Age Group: Children; Teenagers; Adults
3) By Price Range: Low; Medium; High
4) By Application: Retail; Specialty Store; Mass Market Players; Online; Other Applications

Key Companies Mentioned: Hasbro; Mattel; Ravensburger; Games Workshop Limited; Stonemaier Games

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time Series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.

Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Delivery Format: PDF, Word and Excel Data Dashboard.

Companies Mentioned

The major companies profiled in this Tabletop Gaming market report include:
  • Hasbro
  • Mattel
  • Ravensburger
  • Games Workshop Limited
  • Stonemaier Games
  • Fantasy Flight Games
  • Paizo Inc.
  • Cryptozoic Entertainment
  • Rio Grande Games
  • IELLO
  • North Star Games
  • Stronghold Games
  • Alderac Entertainment Group
  • Bezier Games
  • Blue Orange Games
  • Fireside Games
  • Pandasaurus Games
  • Portal Games
  • Plaid Hat Games
  • Queen Games

Methodology

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