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Tabletop Gaming Market Report 2026

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    Report

  • 250 Pages
  • January 2026
  • Region: Global
  • The Business Research Company
  • ID: 6012867
The tabletop gaming market size has grown rapidly in recent years. It will grow from $18.41 billion in 2025 to $21.43 billion in 2026 at a compound annual growth rate (CAGR) of 16.4%. The growth in the historic period can be attributed to growth of hobby gaming communities, expansion of specialty game stores, increasing interest in social entertainment, rising popularity of tabletop conventions, growth of crowdfunding for game development.

The tabletop gaming market size is expected to see rapid growth in the next few years. It will grow to $39.14 billion in 2030 at a compound annual growth rate (CAGR) of 16.3%. The growth in the forecast period can be attributed to increasing integration of digital companions with tabletop games, rising demand for immersive narrative experiences, expansion of online tabletop gaming platforms, growing interest in premium board game segments, increasing global participation in tabletop gaming. Major trends in the forecast period include increasing popularity of strategy-based board games, growing demand for social and cooperative gameplay, expansion of premium and collector editions, rising adoption of online tabletop platforms, enhanced focus on thematic and narrative games.

The rising popularity of board games is expected to drive growth in the tabletop gaming market going forward. Board games are tabletop activities played on flat surfaces where participants aim to achieve objectives or accumulate points through strategy, chance, or a combination of both. Demand for board games is increasing as more people seek offline recreational experiences and social interaction through group activities. Tabletop gaming supports this trend by offering a diverse range of interactive experiences, including board games, card games, and role-playing games, which foster social connection through community events, tournaments, and gaming groups. For instance, in December 2025, according to the World Bank World Integrated Trade Solution, a US-based international financial institution, the United States exported playing cards under HS code 950440 valued at approximately $623,183.73 to global markets in 2023. Therefore, the growing popularity of board games is driving the tabletop gaming market.

Key players in the tabletop gaming market are focusing on innovative game designs, such as advanced magneto card games, to enhance the gameplay experience. Magneto card games involve hero and villain cards and tokens, offering a complete experience for up to four players, with expansions introducing new heroes and scenarios to keep gameplay engaging. For example, in July 2024, Fantasy Flight Games, a US-based game developer, launched the Magneto Hero Pack for Marvel Champions. The pack features 15 signature cards showcasing Magneto’s mastery of magnetism, unique battlefield control, and metal manipulation mechanics, including leadership cards to enhance team strategy, allowing players to explore versatile gameplay.

In January 2024, LEGO Group (LEGO System A/S), a Denmark-based toy and entertainment company, announced a multi-year partnership with Asmodee Group AB to jointly design, create, and distribute a line of LEGO-themed board games, beginning with the family-friendly title Monkey Palace. This collaboration combines LEGO’s iconic building system with Asmodee’s expertise in tabletop games to deliver unique play experiences for both LEGO fans and tabletop players worldwide. Asmodee Group AB is a France-based publisher of board, card, and role-playing games.

Major companies operating in the tabletop gaming market are Hasbro, Mattel, Ravensburger, Games Workshop Limited, Stonemaier Games, Fantasy Flight Games, Paizo Inc., Cryptozoic Entertainment, Rio Grande Games, IELLO, North Star Games, Stronghold Games, Alderac Entertainment Group, Bezier Games, Blue Orange Games, Fireside Games, Pandasaurus Games, Portal Games, Plaid Hat Games, Queen Games.

North America was the largest region in the tabletop gaming market in 2025. The regions covered in the tabletop gaming market report are Asia-Pacific, South East Asia, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the tabletop gaming market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Taiwan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The tabletop gaming market includes revenues earned by entities by providing services such as game stores, game design, publishing, event hosting, and digital and online services. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

This product will be delivered within 1-3 business days.

Table of Contents

1. Executive Summary
1.1. Key Market Insights (2020-2035)
1.2. Visual Dashboard: Market Size, Growth Rate, Hotspots
1.3. Major Factors Driving the Market
1.4. Top Three Trends Shaping the Market
2. Tabletop Gaming Market Characteristics
2.1. Market Definition & Scope
2.2. Market Segmentations
2.3. Overview of Key Products and Services
2.4. Global Tabletop Gaming Market Attractiveness Scoring and Analysis
2.4.1. Overview of Market Attractiveness Framework
2.4.2. Quantitative Scoring Methodology
2.4.3. Factor-Wise Evaluation
Growth Potential Analysis, Competitive Dynamics Assessment, Strategic Fit Assessment and Risk Profile Evaluation
2.4.4. Market Attractiveness Scoring and Interpretation
2.4.5. Strategic Implications and Recommendations
3. Tabletop Gaming Market Supply Chain Analysis
3.1. Overview of the Supply Chain and Ecosystem
3.2. List of Key Raw Materials, Resources & Suppliers
3.3. List of Major Distributors and Channel Partners
3.4. List of Major End Users
4. Global Tabletop Gaming Market Trends and Strategies
4.1. Key Technologies & Future Trends
4.1.1 Digitalization, Cloud, Big Data & Cybersecurity
4.1.2 Immersive Technologies (Ar/Vr/Xr) & Digital Experiences
4.1.3 Sustainability, Climate Tech & Circular Economy
4.1.4 Fintech, Blockchain, Regtech & Digital Finance
4.1.5 Artificial Intelligence & Autonomous Intelligence
4.2. Major Trends
4.2.1 Increasing Popularity of Strategy-Based Board Games
4.2.2 Growing Demand for Social and Cooperative Gameplay
4.2.3 Expansion of Premium and Collector Editions
4.2.4 Rising Adoption of Online Tabletop Platforms
4.2.5 Enhanced Focus on Thematic and Narrative Games
5. Tabletop Gaming Market Analysis of End Use Industries
5.1 Tabletop Gamers
5.2 Hobby Enthusiasts
5.3 Family Players
5.4 Board Game Cafes
5.5 Specialty Game Retailers
6. Tabletop Gaming Market - Macro Economic Scenario Including the Impact of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, Supply Chain Impact from Tariff War & Trade Protectionism, and Covid and Recovery on the Market
7. Global Tabletop Gaming Strategic Analysis Framework, Current Market Size, Market Comparisons and Growth Rate Analysis
7.1. Global Tabletop Gaming PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
7.2. Global Tabletop Gaming Market Size, Comparisons and Growth Rate Analysis
7.3. Global Tabletop Gaming Historic Market Size and Growth, 2020-2025, Value ($ Billion)
7.4. Global Tabletop Gaming Forecast Market Size and Growth, 2025-2030, 2035F, Value ($ Billion)
8. Global Tabletop Gaming Total Addressable Market (TAM) Analysis for the Market
8.1. Definition and Scope of Total Addressable Market (TAM)
8.2. Methodology and Assumptions
8.3. Global Total Addressable Market (TAM) Estimation
8.4. TAM vs. Current Market Size Analysis
8.5. Strategic Insights and Growth Opportunities from TAM Analysis
9. Tabletop Gaming Market Segmentation
9.1. Global Tabletop Gaming Market, Segmentation by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Adventure Games, Board Games, Card Games, Dice Games, Paper and Pencil Games, Role-Playing Games, Strategy Games, Tile-Based Games
9.2. Global Tabletop Gaming Market, Segmentation by Age Group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Children, Teenagers, Adults
9.3. Global Tabletop Gaming Market, Segmentation by Price Range, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Low, Medium, High
9.4. Global Tabletop Gaming Market, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Retail, Specialty Store, Mass Market Players, Online, Other Applications
9.5. Global Tabletop Gaming Market, Sub-Segmentation of Adventure Games, by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Solo Adventure Games, Cooperative Adventure Games, Campaign-Based Adventure Games, Story-Driven Adventure Games
9.6. Global Tabletop Gaming Market, Sub-Segmentation of Board Games, by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Classic Board Games, Thematic Board Games, Abstract Board Games, Party Board Games, Miniature Board Games
9.7. Global Tabletop Gaming Market, Sub-Segmentation of Card Games, by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Collectible Card Games (CCGs), Trading Card Games (TCGs), Deck-Building Card Games, Traditional Card Games (Poker, Bridge), Solo Card Games
9.8. Global Tabletop Gaming Market, Sub-Segmentation of Dice Games, by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Roll-and-Move Dice Games, Press Your Luck Dice Games, Dice-Based Strategy Games, Dice-Rolling Party Games, Specialty Dice Games
9.9. Global Tabletop Gaming Market, Sub-Segmentation of Paper and Pencil Games, by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Dungeons and Dragons (D and D) Style RPGs, Word Games (Hangman), Logic Puzzle Games (Sudoku), Drawing Games (Pictionary), Grid-Based Puzzle Games
9.10. Global Tabletop Gaming Market, Sub-Segmentation of Role-Playing Games (RPGs), by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Tabletop Role-Playing Games (TTRPGs), Live Action Role-Playing Games (LARPs), Narrative Role-Playing Games, Miniature-Based RPGs, Solo Role-Playing Games
9.11. Global Tabletop Gaming Market, Sub-Segmentation of Strategy Games, by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Abstract Strategy Games, War Games, Economic Strategy Games, Resource Management Games, Area Control Strategy Games
9.12. Global Tabletop Gaming Market, Sub-Segmentation of Tile-Based Games, by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Domino-Based Games, Tile-Laying Puzzle Games, Area-Control Tile Games, Spatial Strategy Tile Games
10. Tabletop Gaming Market Regional and Country Analysis
10.1. Global Tabletop Gaming Market, Split by Region, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
10.2. Global Tabletop Gaming Market, Split by Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
11. Asia-Pacific Tabletop Gaming Market
11.1. Asia-Pacific Tabletop Gaming Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
11.2. Asia-Pacific Tabletop Gaming Market, Segmentation by Type, Segmentation by Age Group, Segmentation by Price Range, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
12. China Tabletop Gaming Market
12.1. China Tabletop Gaming Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
12.2. China Tabletop Gaming Market, Segmentation by Type, Segmentation by Age Group, Segmentation by Price Range, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
13. India Tabletop Gaming Market
13.1. India Tabletop Gaming Market, Segmentation by Type, Segmentation by Age Group, Segmentation by Price Range, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
14. Japan Tabletop Gaming Market
14.1. Japan Tabletop Gaming Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
14.2. Japan Tabletop Gaming Market, Segmentation by Type, Segmentation by Age Group, Segmentation by Price Range, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
15. Australia Tabletop Gaming Market
15.1. Australia Tabletop Gaming Market, Segmentation by Type, Segmentation by Age Group, Segmentation by Price Range, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
16. Indonesia Tabletop Gaming Market
16.1. Indonesia Tabletop Gaming Market, Segmentation by Type, Segmentation by Age Group, Segmentation by Price Range, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
17. South Korea Tabletop Gaming Market
17.1. South Korea Tabletop Gaming Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
17.2. South Korea Tabletop Gaming Market, Segmentation by Type, Segmentation by Age Group, Segmentation by Price Range, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
18. Taiwan Tabletop Gaming Market
18.1. Taiwan Tabletop Gaming Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
18.2. Taiwan Tabletop Gaming Market, Segmentation by Type, Segmentation by Age Group, Segmentation by Price Range, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
19. South East Asia Tabletop Gaming Market
19.1. South East Asia Tabletop Gaming Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
19.2. South East Asia Tabletop Gaming Market, Segmentation by Type, Segmentation by Age Group, Segmentation by Price Range, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
20. Western Europe Tabletop Gaming Market
20.1. Western Europe Tabletop Gaming Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
20.2. Western Europe Tabletop Gaming Market, Segmentation by Type, Segmentation by Age Group, Segmentation by Price Range, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
21. UK Tabletop Gaming Market
21.1. UK Tabletop Gaming Market, Segmentation by Type, Segmentation by Age Group, Segmentation by Price Range, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
22. Germany Tabletop Gaming Market
22.1. Germany Tabletop Gaming Market, Segmentation by Type, Segmentation by Age Group, Segmentation by Price Range, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
23. France Tabletop Gaming Market
23.1. France Tabletop Gaming Market, Segmentation by Type, Segmentation by Age Group, Segmentation by Price Range, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
24. Italy Tabletop Gaming Market
24.1. Italy Tabletop Gaming Market, Segmentation by Type, Segmentation by Age Group, Segmentation by Price Range, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
25. Spain Tabletop Gaming Market
25.1. Spain Tabletop Gaming Market, Segmentation by Type, Segmentation by Age Group, Segmentation by Price Range, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
26. Eastern Europe Tabletop Gaming Market
26.1. Eastern Europe Tabletop Gaming Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
26.2. Eastern Europe Tabletop Gaming Market, Segmentation by Type, Segmentation by Age Group, Segmentation by Price Range, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
27. Russia Tabletop Gaming Market
27.1. Russia Tabletop Gaming Market, Segmentation by Type, Segmentation by Age Group, Segmentation by Price Range, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
28. North America Tabletop Gaming Market
28.1. North America Tabletop Gaming Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
28.2. North America Tabletop Gaming Market, Segmentation by Type, Segmentation by Age Group, Segmentation by Price Range, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
29. USA Tabletop Gaming Market
29.1. USA Tabletop Gaming Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
29.2. USA Tabletop Gaming Market, Segmentation by Type, Segmentation by Age Group, Segmentation by Price Range, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
30. Canada Tabletop Gaming Market
30.1. Canada Tabletop Gaming Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
30.2. Canada Tabletop Gaming Market, Segmentation by Type, Segmentation by Age Group, Segmentation by Price Range, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
31. South America Tabletop Gaming Market
31.1. South America Tabletop Gaming Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
31.2. South America Tabletop Gaming Market, Segmentation by Type, Segmentation by Age Group, Segmentation by Price Range, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
32. Brazil Tabletop Gaming Market
32.1. Brazil Tabletop Gaming Market, Segmentation by Type, Segmentation by Age Group, Segmentation by Price Range, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
33. Middle East Tabletop Gaming Market
33.1. Middle East Tabletop Gaming Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
33.2. Middle East Tabletop Gaming Market, Segmentation by Type, Segmentation by Age Group, Segmentation by Price Range, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
34. Africa Tabletop Gaming Market
34.1. Africa Tabletop Gaming Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
34.2. Africa Tabletop Gaming Market, Segmentation by Type, Segmentation by Age Group, Segmentation by Price Range, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
35. Tabletop Gaming Market Regulatory and Investment Landscape
36. Tabletop Gaming Market Competitive Landscape and Company Profiles
36.1. Tabletop Gaming Market Competitive Landscape and Market Share 2024
36.1.1. Top 10 Companies (Ranked by revenue/share)
36.2. Tabletop Gaming Market - Company Scoring Matrix
36.2.1. Market Revenues
36.2.2. Product Innovation Score
36.2.3. Brand Recognition
36.3. Tabletop Gaming Market Company Profiles
36.3.1. Hasbro Overview, Products and Services, Strategy and Financial Analysis
36.3.2. Mattel Overview, Products and Services, Strategy and Financial Analysis
36.3.3. Ravensburger Overview, Products and Services, Strategy and Financial Analysis
36.3.4. Games Workshop Limited Overview, Products and Services, Strategy and Financial Analysis
36.3.5. Stonemaier Games Overview, Products and Services, Strategy and Financial Analysis
37. Tabletop Gaming Market Other Major and Innovative Companies
Fantasy Flight Games, Paizo Inc., Cryptozoic Entertainment, Rio Grande Games, IELLO, North Star Games, Stronghold Games, Alderac Entertainment Group, Bezier Games, Blue Orange Games, Fireside Games, Pandasaurus Games, Portal Games, Plaid Hat Games, Queen Games
38. Global Tabletop Gaming Market Competitive Benchmarking and Dashboard39. Key Mergers and Acquisitions in the Tabletop Gaming Market
40. Tabletop Gaming Market High Potential Countries, Segments and Strategies
40.1 Tabletop Gaming Market in 2030 - Countries Offering Most New Opportunities
40.2 Tabletop Gaming Market in 2030 - Segments Offering Most New Opportunities
40.3 Tabletop Gaming Market in 2030 - Growth Strategies
40.3.1 Market Trend Based Strategies
40.3.2 Competitor Strategies
41. Appendix
41.1. Abbreviations
41.2. Currencies
41.3. Historic and Forecast Inflation Rates
41.4. Research Inquiries
41.5. About the Analyst
41.6. Copyright and Disclaimer

Executive Summary

Tabletop Gaming Market Global Report 2026 provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses tabletop gaming market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase::

  • Gain a truly global perspective with the most comprehensive report available on this market covering 16 geographies.
  • Assess the impact of key macro factors such as geopolitical conflicts, trade policies and tariffs, inflation and interest rate fluctuations, and evolving regulatory landscapes.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on end user analysis.
  • Benchmark performance against key competitors based on market share, innovation, and brand strength.
  • Evaluate the total addressable market (TAM) and market attractiveness scoring to measure market potential.
  • Suitable for supporting your internal and external presentations with reliable high-quality data and analysis
  • Report will be updated with the latest data and delivered to you along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Description

Where is the largest and fastest growing market for tabletop gaming? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The tabletop gaming market global report answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, total addressable market (TAM), market attractiveness score (MAS), competitive landscape, market shares, company scoring matrix, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market. This section also examines key products and services offered in the market, evaluates brand-level differentiation, compares product features, and highlights major innovation and product development trends.
  • The supply chain analysis section provides an overview of the entire value chain, including key raw materials, resources, and supplier analysis. It also provides a list competitor at each level of the supply chain.
  • The updated trends and strategies section analyses the shape of the market as it evolves and highlights emerging technology trends such as digital transformation, automation, sustainability initiatives, and AI-driven innovation. It suggests how companies can leverage these advancements to strengthen their market position and achieve competitive differentiation.
  • The regulatory and investment landscape section provides an overview of the key regulatory frameworks, regularity bodies, associations, and government policies influencing the market. It also examines major investment flows, incentives, and funding trends shaping industry growth and innovation.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.
  • The total addressable market (TAM) analysis section defines and estimates the market potential compares it with the current market size, and provides strategic insights and growth opportunities based on this evaluation.
  • The market attractiveness scoring section evaluates the market based on a quantitative scoring framework that considers growth potential, competitive dynamics, strategic fit, and risk profile. It also provides interpretive insights and strategic implications for decision-makers.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
  • Expanded geographical coverage includes Taiwan and Southeast Asia, reflecting recent supply chain realignments and manufacturing shifts in the region. This section analyzes how these markets are becoming increasingly important hubs in the global value chain.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The company scoring matrix section evaluates and ranks leading companies based on a multi-parameter framework that includes market share or revenues, product innovation, and brand recognition.

Report Scope

Markets Covered:

1) By Type: Adventure Games; Board Games; Card Games; Dice Games; Paper and Pencil Games; Role-Playing Games; Strategy Games; Tile-Based Games
2) By Age Group: Children; Teenagers; Adults
3) By Price Range: Low; Medium; High
4) By Application: Retail; Specialty Store; Mass Market Players; Online; Other Applications

Subsegments:

1) By Adventure Games: Solo Adventure Games; Cooperative Adventure Games; Campaign-Based Adventure Games; Story-Driven Adventure Games
2) By Board Games: Classic Board Games; Thematic Board Games; Abstract Board Games; Party Board Games; Miniature Board Games
3) By Card Games: Collectible Card Games (CCGs); Trading Card Games (TCGs); Deck-Building Card Games; Traditional Card Games (Poker, Bridge); Solo Card Games
4) By Dice Games: Roll-and-Move Dice Games; Press Your Luck Dice Games; Dice-Based Strategy Games; Dice-Rolling Party Games; Specialty Dice Games
5) By Paper and Pencil Games: Dungeons and Dragons (D and D) Style RPGs; Word Games (Hangman); Logic Puzzle Games (Sudoku); Drawing Games (Pictionary); Grid-Based Puzzle Games
6) By Role-Playing Games (RPGs): Tabletop Role-Playing Games (TTRPGs); Live Action Role-Playing Games (LARPs); Narrative Role-Playing Games; Miniature-Based RPGs; Solo Role-Playing Games
7) By Strategy Games: Abstract Strategy Games; War Games; Economic Strategy Games; Resource Management Games; Area Control Strategy Games
8) By Tile-Based Games: Domino-Based Games; Tile-Laying Puzzle Games; Area-Control Tile Games; Spatial Strategy Tile Games; Modular Board Games

Companies Mentioned: Hasbro; Mattel; Ravensburger; Games Workshop Limited; Stonemaier Games; Fantasy Flight Games; Paizo Inc.; Cryptozoic Entertainment; Rio Grande Games; IELLO; North Star Games; Stronghold Games; Alderac Entertainment Group; Bezier Games; Blue Orange Games; Fireside Games; Pandasaurus Games; Portal Games; Plaid Hat Games; Queen Games

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Taiwan; Russia; South Korea; UK; USA; Canada; Italy; Spain.

Regions: Asia-Pacific; South East Asia; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time Series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.

Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Delivery Format: Word, PDF or Interactive Report + Excel Dashboard

Added Benefits:

  • Bi-Annual Data Update
  • Customisation
  • Expert Consultant Support

Companies Mentioned

The companies featured in this Tabletop Gaming market report include:
  • Hasbro
  • Mattel
  • Ravensburger
  • Games Workshop Limited
  • Stonemaier Games
  • Fantasy Flight Games
  • Paizo Inc.
  • Cryptozoic Entertainment
  • Rio Grande Games
  • IELLO
  • North Star Games
  • Stronghold Games
  • Alderac Entertainment Group
  • Bezier Games
  • Blue Orange Games
  • Fireside Games
  • Pandasaurus Games
  • Portal Games
  • Plaid Hat Games
  • Queen Games

Table Information