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Computer-Generated Imagery Solutions Market by Technology, Application, Component - Global Forecast 2025-2030

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    Report

  • 181 Pages
  • October 2024
  • Region: Global
  • 360iResearch™
  • ID: 6014506
UP TO OFF until Dec 31st 2024
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The Computer-Generated Imagery Solutions Market grew from USD 18.65 billion in 2023 to USD 19.87 billion in 2024. It is expected to continue growing at a CAGR of 8.36%, reaching USD 32.73 billion by 2030.

Computer-Generated Imagery (CGI) solutions encompass a broad range of digital graphics applications used for creating or contributing to images in art, printed media, video games, films, TV programs, commercials, simulators, and virtual reality. The necessity of CGI solutions lies in their ability to enhance visual storytelling, reduce production costs, and enable the creation of visually complex and realistic imagery that would be impossible or impractical to capture through traditional means. These solutions find applications across diverse industries, including entertainment, advertising, architecture, healthcare, and education, where they are used in 3D modeling, animation, special effects, and visualization tasks. The end-use scope encompasses film studios, gaming companies, marketing agencies, educational institutions, and design firms. Key growth factors include technological advancements such as AI and machine learning integration, which enhance realism and reduce rendering times; the increasing demand for high-quality visual content in media and entertainment; and the rising adoption of virtual and augmented reality technologies across sectors. Emerging opportunities lie in developing real-time CGI for interactive and immersive experiences, particularly in the growing fields of AR/VR gaming and virtual production for films. However, market limitations include high costs of cutting-edge CGI technologies, a steep learning curve, and challenges in maintaining the balance between realism and computational efficiency. Moreover, software piracy and intellectual property issues pose significant challenges. Innovation and research opportunities exist in democratizing CGI tools through user-friendly and affordable software solutions, leveraging cloud computing for improved scalability and accessibility, and developing real-time rendering capabilities. Businesses should remain agile and invest in R&D to capitalize on trends such as the metaverse and digital twins, where CGI is a foundational technology. The nature of the CGI market is dynamic and rapidly evolving, driven by continuous technological advancements and shifting consumer preferences towards more personalized and engaging content.

Understanding Market Dynamics in the Computer-Generated Imagery Solutions Market

The Computer-Generated Imagery Solutions Market is rapidly evolving, shaped by dynamic supply and demand trends. These insights provide companies with actionable intelligence to drive investments, develop strategies, and seize emerging opportunities. A comprehensive understanding of market dynamics also helps organizations mitigate political, geographical, technical, social, and economic risks while offering a clearer view of consumer behavior and its effects on manufacturing costs and purchasing decisions.
  • Market Drivers
    • Escalating need for immersive and interactive experiences in virtual and augmented reality platforms
    • Surging investment in 3D animation and visual effects by the entertainment industry
    • Expanding use of computer-generated imagery in architectural visualization and construction planning
    • Increased utilization of computer-generated imagery in medical imaging and healthcare applications
  • Market Restraints
    • Computer-generated imagery solutions market is restrained by high computational costs associated with advanced rendering techniques
    • Lack of skilled professionals hampers the growth of the computer-generated imagery solutions market, affecting implementation of CGI solutions in various sectors
  • Market Opportunities
    • Revolutionizing film and animation with cutting-edge computer-generated imagery techniques
    • Enhancing video game graphics with high-fidelity computer-generated imagery
    • Transforming architectural visualizations through sophisticated computer-generated imagery solutions
  • Market Challenges
    • Intellectual property and copyright issues in computer-generated imagery
    • Issues associated with technological compatibility and integration with existing technologies

Exploring Porter’s Five Forces for the Computer-Generated Imagery Solutions Market

Porter’s Five Forces framework further strengthens the insights of the Computer-Generated Imagery Solutions Market, delivering a clear and effective methodology for understanding the competitive landscape. This tool enables companies to evaluate their current competitive standing and explore strategic repositioning by assessing businesses’ power dynamics and market positioning. It is also instrumental in determining the profitability of new ventures, helping companies leverage their strengths, address weaknesses, and avoid potential pitfalls.

Applying PESTLE Analysis to the Computer-Generated Imagery Solutions Market

External macro-environmental factors deeply influence the performance of the Computer-Generated Imagery Solutions Market, and the PESTLE analysis provides a comprehensive framework for understanding these influences. By examining Political, Economic, Social, Technological, Legal, and Environmental elements, this analysis offers organizations critical insights into potential opportunities and risks. It also helps businesses anticipate changes in regulations, consumer behavior, and economic trends, enabling them to make informed, forward-looking decisions.

Analyzing Market Share in the Computer-Generated Imagery Solutions Market

The Computer-Generated Imagery Solutions Market share analysis evaluates vendor performance. This analysis provides a clear view of each vendor’s standing in the competitive landscape by comparing key metrics such as revenue, customer base, and other critical factors. Additionally, it highlights market concentration, fragmentation, and trends in consolidation, empowering vendors to make strategic decisions that enhance their market position.

Evaluating Vendor Success with the FPNV Positioning Matrix in the Computer-Generated Imagery Solutions Market

The Computer-Generated Imagery Solutions Market FPNV Positioning Matrix is crucial in evaluating vendors based on business strategy and product satisfaction levels. By segmenting vendors into four quadrants - Forefront (F), Pathfinder (P), Niche (N), and Vital (V) - this matrix helps users make well-informed decisions that best align with their unique needs and objectives in the market.

Strategic Recommendations for Success in the Computer-Generated Imagery Solutions Market

The Computer-Generated Imagery Solutions Market strategic analysis is essential for organizations aiming to strengthen their position in the global market. A comprehensive review of resources, capabilities, and performance helps businesses identify opportunities for improvement and growth. This approach empowers companies to navigate challenges in the increasingly competitive landscape, ensuring they capitalize on new opportunities and align with long-term success.

Key Company Profiles

The report delves into recent significant developments in the Computer-Generated Imagery Solutions Market, highlighting leading vendors and their innovative profiles. These include Adobe, Animal Logic, Autodesk, Blender Foundation, Blue Sky Studios, Chaos Group, Digital Domain, Double Negative (DNEG), DreamWorks Animation, Foundry, Framestore, Industrial Light & Magic (ILM), Legendary Pictures, Maxon, MPC (Moving Picture Company), Pixar Animation Studios, Scanline VFX, SideFX, Sony Pictures Imageworks, and Weta Digital.

Market Segmentation & Coverage

This research report categorizes the Computer-Generated Imagery Solutions Market to forecast the revenues and analyze trends in each of the following sub-markets:
  • Technology
    • 2D Technology
    • 3D Technology
    • 4D Technology
  • Application
    • Advertising
      • Online
      • Print
      • Television
    • Architectural Visualization
      • Exterior
      • Interior
    • Gaming
      • Console Games
      • Mobile Games
      • PC Games
    • Movies
      • Action
      • Animation
      • Science Fiction
  • Component
    • Hardware
      • CPU
      • GPU
      • RAM
    • Software
      • Animation Software
      • Modeling Software
      • Rendering Software
  • Region
    • Americas
      • Argentina
      • Brazil
      • Canada
      • Mexico
      • United States
        • California
        • Florida
        • Illinois
        • New York
        • Ohio
        • Pennsylvania
        • Texas
    • Asia-Pacific
      • Australia
      • China
      • India
      • Indonesia
      • Japan
      • Malaysia
      • Philippines
      • Singapore
      • South Korea
      • Taiwan
      • Thailand
      • Vietnam
    • Europe, Middle East & Africa
      • Denmark
      • Egypt
      • Finland
      • France
      • Germany
      • Israel
      • Italy
      • Netherlands
      • Nigeria
      • Norway
      • Poland
      • Qatar
      • Russia
      • Saudi Arabia
      • South Africa
      • Spain
      • Sweden
      • Switzerland
      • Turkey
      • United Arab Emirates
      • United Kingdom

The report provides a detailed overview of the market, exploring several key areas:

  1. Market Penetration: A thorough examination of the current market landscape, featuring comprehensive data from leading industry players and analyzing their reach and influence across the market.
  2. Market Development: The report identifies significant growth opportunities in emerging markets and assesses expansion potential within established segments, providing a roadmap for future development.
  3. Market Diversification: In-depth coverage of recent product launches, untapped geographic regions, significant industry developments, and strategic investments reshaping the market landscape.
  4. Competitive Assessment & Intelligence: A detailed analysis of the competitive landscape, covering market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, technological advancements, and innovations in manufacturing by key market players.
  5. Product Development & Innovation: Insight into groundbreaking technologies, R&D efforts, and product innovations that will drive the market in future.

Additionally, the report addresses key questions to assist stakeholders in making informed decisions:

  1. What is the current size of the market, and how is it expected to grow?
  2. Which products, segments, and regions present the most attractive investment opportunities?
  3. What are the prevailing technology trends and regulatory factors influencing the market?
  4. How do top vendors rank regarding market share and competitive positioning?
  5. What revenue sources and strategic opportunities guide vendors' market entry or exit decisions?

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Escalating need for immersive and interactive experiences in virtual and augmented reality platforms
5.1.1.2. Surging investment in 3D animation and visual effects by the entertainment industry
5.1.1.3. Expanding use of computer-generated imagery in architectural visualization and construction planning
5.1.1.4. Increased utilization of computer-generated imagery in medical imaging and healthcare applications
5.1.2. Restraints
5.1.2.1. Computer-generated imagery solutions market is restrained by high computational costs associated with advanced rendering techniques
5.1.2.2. Lack of skilled professionals hampers the growth of the computer-generated imagery solutions market, affecting implementation of CGI solutions in various sectors
5.1.3. Opportunities
5.1.3.1. Revolutionizing film and animation with cutting-edge computer-generated imagery techniques
5.1.3.2. Enhancing video game graphics with high-fidelity computer-generated imagery
5.1.3.3. Transforming architectural visualizations through sophisticated computer-generated imagery solutions
5.1.4. Challenges
5.1.4.1. Intellectual property and copyright issues in computer-generated imagery
5.1.4.2. Issues associated with technological compatibility and integration with existing technologies
5.2. Market Segmentation Analysis
5.3. Porter’s Five Forces Analysis
5.3.1. Threat of New Entrants
5.3.2. Threat of Substitutes
5.3.3. Bargaining Power of Customers
5.3.4. Bargaining Power of Suppliers
5.3.5. Industry Rivalry
5.4. PESTLE Analysis
5.4.1. Political
5.4.2. Economic
5.4.3. Social
5.4.4. Technological
5.4.5. Legal
5.4.6. Environmental
6. Computer-Generated Imagery Solutions Market, by Technology
6.1. Introduction
6.2. 2D Technology
6.3. 3D Technology
6.4. 4D Technology
7. Computer-Generated Imagery Solutions Market, by Application
7.1. Introduction
7.2. Advertising
7.2.1. Online
7.2.2. Print
7.2.3. Television
7.3. Architectural Visualization
7.3.1. Exterior
7.3.2. Interior
7.4. Gaming
7.4.1. Console Games
7.4.2. Mobile Games
7.4.3. PC Games
7.5. Movies
7.5.1. Action
7.5.2. Animation
7.5.3. Science Fiction
8. Computer-Generated Imagery Solutions Market, by Component
8.1. Introduction
8.2. Hardware
8.2.1. CPU
8.2.2. GPU
8.2.3. RAM
8.3. Software
8.3.1. Animation Software
8.3.2. Modeling Software
8.3.3. Rendering Software
9. Americas Computer-Generated Imagery Solutions Market
9.1. Introduction
9.2. Argentina
9.3. Brazil
9.4. Canada
9.5. Mexico
9.6. United States
10. Asia-Pacific Computer-Generated Imagery Solutions Market
10.1. Introduction
10.2. Australia
10.3. China
10.4. India
10.5. Indonesia
10.6. Japan
10.7. Malaysia
10.8. Philippines
10.9. Singapore
10.10. South Korea
10.11. Taiwan
10.12. Thailand
10.13. Vietnam
11. Europe, Middle East & Africa Computer-Generated Imagery Solutions Market
11.1. Introduction
11.2. Denmark
11.3. Egypt
11.4. Finland
11.5. France
11.6. Germany
11.7. Israel
11.8. Italy
11.9. Netherlands
11.10. Nigeria
11.11. Norway
11.12. Poland
11.13. Qatar
11.14. Russia
11.15. Saudi Arabia
11.16. South Africa
11.17. Spain
11.18. Sweden
11.19. Switzerland
11.20. Turkey
11.21. United Arab Emirates
11.22. United Kingdom
12. Competitive Landscape
12.1. Market Share Analysis, 2023
12.2. FPNV Positioning Matrix, 2023
12.3. Competitive Scenario Analysis
12.4. Strategy Analysis & Recommendation
List of Figures
FIGURE 1. COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET RESEARCH PROCESS
FIGURE 2. COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, 2023 VS 2030
FIGURE 3. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 4. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 5. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 6. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2023 VS 2030 (%)
FIGURE 7. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 8. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2023 VS 2030 (%)
FIGURE 9. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 10. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2023 VS 2030 (%)
FIGURE 11. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 12. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 13. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 14. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY STATE, 2023 VS 2030 (%)
FIGURE 15. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 16. ASIA-PACIFIC COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 17. ASIA-PACIFIC COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 18. EUROPE, MIDDLE EAST & AFRICA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 19. EUROPE, MIDDLE EAST & AFRICA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 20. COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SHARE, BY KEY PLAYER, 2023
FIGURE 21. COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET, FPNV POSITIONING MATRIX, 2023
List of Tables
TABLE 1. COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
TABLE 3. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 4. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
TABLE 5. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 6. COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET DYNAMICS
TABLE 7. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 8. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY 2D TECHNOLOGY, BY REGION, 2018-2030 (USD MILLION)
TABLE 9. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY 3D TECHNOLOGY, BY REGION, 2018-2030 (USD MILLION)
TABLE 10. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY 4D TECHNOLOGY, BY REGION, 2018-2030 (USD MILLION)
TABLE 11. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 12. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, BY REGION, 2018-2030 (USD MILLION)
TABLE 13. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ONLINE, BY REGION, 2018-2030 (USD MILLION)
TABLE 14. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY PRINT, BY REGION, 2018-2030 (USD MILLION)
TABLE 15. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TELEVISION, BY REGION, 2018-2030 (USD MILLION)
TABLE 16. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 17. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 18. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY EXTERIOR, BY REGION, 2018-2030 (USD MILLION)
TABLE 19. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY INTERIOR, BY REGION, 2018-2030 (USD MILLION)
TABLE 20. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
TABLE 21. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, BY REGION, 2018-2030 (USD MILLION)
TABLE 22. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY CONSOLE GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 23. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOBILE GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 24. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY PC GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 25. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 26. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, BY REGION, 2018-2030 (USD MILLION)
TABLE 27. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ACTION, BY REGION, 2018-2030 (USD MILLION)
TABLE 28. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ANIMATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 29. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SCIENCE FICTION, BY REGION, 2018-2030 (USD MILLION)
TABLE 30. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
TABLE 31. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 32. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, BY REGION, 2018-2030 (USD MILLION)
TABLE 33. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY CPU, BY REGION, 2018-2030 (USD MILLION)
TABLE 34. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GPU, BY REGION, 2018-2030 (USD MILLION)
TABLE 35. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY RAM, BY REGION, 2018-2030 (USD MILLION)
TABLE 36. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 37. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
TABLE 38. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ANIMATION SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
TABLE 39. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MODELING SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
TABLE 40. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY RENDERING SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
TABLE 41. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 42. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 43. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 44. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 45. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
TABLE 46. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 47. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
TABLE 48. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 49. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 50. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 51. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 52. ARGENTINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 53. ARGENTINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 54. ARGENTINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 55. ARGENTINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
TABLE 56. ARGENTINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 57. ARGENTINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
TABLE 58. ARGENTINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 59. ARGENTINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 60. ARGENTINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 61. BRAZIL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 62. BRAZIL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 63. BRAZIL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 64. BRAZIL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
TABLE 65. BRAZIL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 66. BRAZIL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
TABLE 67. BRAZIL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 68. BRAZIL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 69. BRAZIL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 70. CANADA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 71. CANADA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 72. CANADA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 73. CANADA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
TABLE 74. CANADA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 75. CANADA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
TABLE 76. CANADA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 77. CANADA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 78. CANADA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 79. MEXICO COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 80. MEXICO COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 81. MEXICO COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 82. MEXICO COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
TABLE 83. MEXICO COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 84. MEXICO COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
TABLE 85. MEXICO COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 86. MEXICO COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 87. MEXICO COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 88. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 89. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 90. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 91. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
TABLE 92. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 93. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
TABLE 94. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 95. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 96. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 97. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
TABLE 98. ASIA-PACIFIC COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 99. ASIA-PACIFIC COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 100. ASIA-PACIFIC COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 101. ASIA-PACIFIC COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
TABLE 102. ASIA-PACIFIC COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 103. ASIA-PACIFIC COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
TABLE 104. ASIA-PACIFIC COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 105. ASIA-PACIFIC COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 106. ASIA-PACIFIC COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 107. ASIA-PACIFIC COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 108. AUSTRALIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 109. AUSTRALIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 110. AUSTRALIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 111. AUSTRALIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
TABLE 112. AUSTRALIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 113. AUSTRALIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
TABLE 114. AUSTRALIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 115. AUSTRALIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 116. AUSTRALIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 117. CHINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 118. CHINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 119. CHINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 120. CHINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
TABLE 121. CHINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 122. CHINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
TABLE 123. CHINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 124. CHINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 125. CHINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 126. INDIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 127. INDIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 128. INDIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 129. INDIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
TABLE 130. INDIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 131. INDIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
TABLE 132. INDIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 133. INDIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 134. INDIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 135. INDONESIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 136. INDONESIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 137. INDONESIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 138. INDONESIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
TABLE 139. INDONESIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 140. INDONESIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
TABLE 141. INDONESIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 142. INDONESIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 143. INDONESIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 144. JAPAN COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 145. JAPAN COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 146. JAPAN COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 147. JAPAN COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
TABLE 148. JAPAN COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 149. JAPAN COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
TABLE 150. JAPAN COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 151. JAPAN COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 152. JAPAN COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 153. MALAYSIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 154. MALAYSIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 155. MALAYSIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 156. MALAYSIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
TABLE 157. MALAYSIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 158. MALAYSIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
TABLE 159. MALAYSIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 160. MALAYSIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 161. MALAYSIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 162. PHILIPPINES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 163. PHILIPPINES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 164. PHILIPPINES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 165. PHILIPPINES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
TABLE 166. PHILIPPINES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 167. PHILIPPINES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
TABLE 168. PHILIPPINES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 169. PHILIPPINES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 170. PHILIPPINES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 171. SINGAPORE COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 172. SINGAPORE COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 173. SINGAPORE COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 174. SINGAPORE COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
TABLE 175. SINGAPORE COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 176. SINGAPORE COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
TABLE 177. SINGAPORE COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 178. SINGAPORE COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 179. SINGAPORE COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 180. SOUTH KOREA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 181. SOUTH KOREA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 182. SOUTH KOREA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 183. SOUTH KOREA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
TABLE 184. SOUTH KOREA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 185. SOUTH KOREA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
TABLE 186. SOUTH KOREA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 187. SOUTH KOREA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 188. SOUTH KOREA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 189. TAIWAN COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 190. TAIWAN COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 191. TAIWAN COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 192. TAIWAN COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
TABLE 193. TAIWAN COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 194. TAIWAN COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
TABLE 195. TAIWAN COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 196. TAIWAN COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 197. TAIWAN COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 198. THAILAND COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 199. THAILAND COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 200. THAILAND COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 201. THAILAND COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
TABLE 202. THAILAND COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 203. THAILAND COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
TABLE 204. THAILAND COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 205. THAILAND COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 206. THAILAND COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 207. VIETNAM COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 208. VIETNAM COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 209. VIETNAM COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 210. VIETNAM COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
TABLE 211. VIETNAM COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 212. VIETNAM COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
TABLE 213. VIETNAM COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 214. VIETNAM COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 215. VIETNAM COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 216. EUROPE, MIDDLE EAST & AFRICA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 217. EUROPE, MIDDLE EAST & AFRICA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 218. EUROPE, MIDDLE EAST & AFRICA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 219. EUROPE, MIDDLE EAST & AFRICA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
TABLE 220. EUROPE, MIDDLE EAST & AFRICA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 221. EUROPE, MIDDLE EAST & AFRICA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
TABLE 222. EUROPE, MIDDLE EAST & AFRICA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 223. EUROPE, MIDDLE EAST & AFRICA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 224. EUROPE, MIDDLE EAST & AFRICA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 225. EUROPE, MIDDLE EAST & AFRICA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 226. DENMARK COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 227. DENMARK COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 228. DENMARK COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 229. DENMARK COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
TABLE 230. DENMARK COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 231. DENMARK COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
TABLE 232. DENMARK COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 233. DENMARK COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 234. DENMARK COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 235. EGYPT COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 236. EGYPT COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 237. EGYPT COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 238. EGYPT COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
TABLE 239. EGYPT COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 240. EGYPT COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
TABLE 241. EGYPT COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 242. EGYPT COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 243. EGYPT COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 244. FINLAND COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 245. FINLAND COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 246. FINLAND COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 247. FINLAND COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
TABLE 248. FINLAND COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 249. FINLAND COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
TABLE 250. FINLAND COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 251. FINLAND COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 252. FINLAND COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 253. FRANCE COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 254. FRANCE COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 255. FRANCE COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 256. FRANCE COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
TABLE 257. FRANCE COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 258. FRANCE COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
TABLE 259. FRANCE COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 260. FRANCE COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 261. FRANCE COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 262. GERMANY COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 263. GERMANY COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 264. GERMANY COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 265. GERMANY COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
TABLE 266. GERMANY COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 267. GERMANY COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
TABLE 268. GERMANY COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 269. GERMANY COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 270. GERMANY COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 271. ISRAEL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 272. ISRAEL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 273. ISRAEL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 274. ISRAEL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
TABLE 275. ISRAEL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 276. ISRAEL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
TABLE 277. ISRAEL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 278. ISRAEL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 279. ISRAEL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 280. ITALY COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 281. ITALY COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 282. ITALY COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 283. ITALY COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
TABLE 284. ITALY COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 285. ITALY COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
TABLE 286. ITALY COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 287. ITALY COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 288. ITALY COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 289. NETHERLANDS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 290. NETHERLANDS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 291. NETHERLANDS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 292. NETHERLANDS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
TABLE 293. NETHERLANDS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 294. NETHERLANDS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
TABLE 295. NETHERLANDS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 296. NETHERLANDS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 297. NETHERLANDS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 298. NIGERIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 299. NIGERIA COMPUTER-GENERATE

Companies Mentioned

The leading players in the Computer-Generated Imagery Solutions Market, which are profiled in this report, include:
  • Adobe
  • Animal Logic
  • Autodesk
  • Blender Foundation
  • Blue Sky Studios
  • Chaos Group
  • Digital Domain
  • Double Negative (DNEG)
  • DreamWorks Animation
  • Foundry
  • Framestore
  • Industrial Light & Magic (ILM)
  • Legendary Pictures
  • Maxon
  • MPC (Moving Picture Company)
  • Pixar Animation Studios
  • Scanline VFX
  • SideFX
  • Sony Pictures Imageworks
  • Weta Digital

Methodology

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Table Information