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Casino Gaming Market Report 2026

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    Report

  • 250 Pages
  • January 2026
  • Region: Global
  • The Business Research Company
  • ID: 6015751
The casino gaming market size has grown strongly in recent years. It will grow from $27.29 billion in 2025 to $29.26 billion in 2026 at a compound annual growth rate (CAGR) of 7.2%. The growth in the historic period can be attributed to expansion of land-based casino gaming venues, growth in tourism-driven gaming destinations, increased consumer spending on entertainment, adoption of electronic gaming devices, availability of regulated gaming frameworks.

The casino gaming market size is expected to see strong growth in the next few years. It will grow to $38.52 billion in 2030 at a compound annual growth rate (CAGR) of 7.1%. The growth in the forecast period can be attributed to growth of online and mobile gaming adoption, increasing investment in immersive gaming technologies, expansion of digital payment ecosystems, rising focus on responsible gaming compliance, growing convergence of physical and digital casinos. Major trends in the forecast period include increasing deployment of omni-channel casino gaming platforms, rising popularity of online and mobile casino gaming, expansion of live and interactive gaming experiences, growing use of data analytics for player insights, enhanced focus on secure and compliant gaming systems.

The growing adoption of online and mobile gaming is expected to drive the growth of the casino gaming market in the future. Online and mobile gaming involves playing video games or casino games on internet-connected devices such as computers, smartphones, and tablets. These forms of gaming have gained popularity due to technological advancements and widespread internet access. Factors contributing to this adoption include the availability of high-speed internet, the proliferation of smartphones and tablets, and the increasing demand for interactive, portable gaming experiences. Casino gaming supports online and mobile gaming by offering a diverse range of engaging and immersive gambling experiences accessible through digital platforms, thereby enhancing the overall appeal and reach of online and mobile gaming. For example, in May 2023, Uswitch Limited, a UK-based online comparison and switching service, reported that the number of online gamers worldwide reached 3.2 billion in 2022. This number is expected to grow significantly over the next decade, with global gamers projected to reach 5.7 billion by 2032, marking a 44% increase from 2022. Consequently, the rising adoption of online and mobile gaming is fueling the growth of the casino gaming market.

Leading companies in the casino gaming market are focusing on developing innovative technologies, such as online casino platforms, to enhance user engagement, deliver immersive gaming experiences, and incorporate social interaction features to boost player retention and growth. Online casino platforms are digital environments where users can play casino-style games such as slots, poker, and roulette through social networking sites or dedicated apps without real money betting. For instance, in June 2024, Bally's Corporation, a US-based gambling company, partnered with Ruby Seven Studios Inc., an Indian software company, to launch Bally Play, an online social casino game available for free. This platform emphasizes social connectivity with interactive elements such as leaderboards, in-game chat, and friend challenges, fostering a vibrant gaming community. It also features customizable avatars and virtual currency to enhance the player experience, with special events and tournaments allowing players to compete for rewards and enjoy exclusive promotions.

In April 2024, Softswiss, a Poland-based gambling software development company, acquired Ously Games for an undisclosed amount. This acquisition aims to enhance the capabilities and offerings of both companies in the online social casino space, leveraging their combined expertise to create innovative and engaging gaming solutions. Ously Games GmbH, a Germany-based gaming company, is known for its innovations in social casino gaming, leveraging technology and community engagement.

Major companies operating in the casino gaming market are Caesars Entertainment Inc., Flutter Entertainment plc, International Game Technology plc, Aristocrat Leisure Ltd., Novomatic AG, Light and Wonder Inc., Konami Group Corp., 888 Holdings plc, BETSSON AB, Everi Holdings Inc., PlayAGS Inc., Inspired Entertainment Inc., Incredible Technologies Inc., Interblock dd, TCS John Huxley Ltd., Euro Games Technology Ltd., Aruze Gaming Technologies Co. Ltd., Eclipse-Gaming Systems, AMATIC Industries GmbH, Abbiati Casino Equipment S.r.l., APEX pro-gaming s.r.o, GameBridge Casino Equipment, Jackpot Digital Inc.

North America was the largest region in the global casino gaming market in 2025. The regions covered in the casino gaming market report are Asia-Pacific, South East Asia, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the casino gaming market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Taiwan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The casino gaming market consists of revenues earned by entities by providing services such as casino facilities, hospitality and entertainment services, online gaming platforms, and digital gambling services. The market value includes the value of related goods sold by the service provider or included within the service offering. The casino gaming market also includes sales of electronic gaming machines, live dealer equipment, casino management systems, and surveillance systems. Values in this market are ‘factory gate’ values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

This product will be delivered within 1-3 business days.

Table of Contents

1. Executive Summary
1.1. Key Market Insights (2020-2035)
1.2. Visual Dashboard: Market Size, Growth Rate, Hotspots
1.3. Major Factors Driving the Market
1.4. Top Three Trends Shaping the Market
2. Casino Gaming Market Characteristics
2.1. Market Definition & Scope
2.2. Market Segmentations
2.3. Overview of Key Products and Services
2.4. Global Casino Gaming Market Attractiveness Scoring and Analysis
2.4.1. Overview of Market Attractiveness Framework
2.4.2. Quantitative Scoring Methodology
2.4.3. Factor-Wise Evaluation
Growth Potential Analysis, Competitive Dynamics Assessment, Strategic Fit Assessment and Risk Profile Evaluation
2.4.4. Market Attractiveness Scoring and Interpretation
2.4.5. Strategic Implications and Recommendations
3. Casino Gaming Market Supply Chain Analysis
3.1. Overview of the Supply Chain and Ecosystem
3.2. List of Key Raw Materials, Resources & Suppliers
3.3. List of Major Distributors and Channel Partners
3.4. List of Major End Users
4. Global Casino Gaming Market Trends and Strategies
4.1. Key Technologies & Future Trends
4.1.1 Digitalization, Cloud, Big Data & Cybersecurity
4.1.2 Immersive Technologies (Ar/Vr/Xr)
4.1.3 Artificial Intelligence & Autonomous Intelligence
4.1.4 Fintech, Blockchain, Regtech & Digital Finance
4.1.5 Internet of Things (Iot), Smart Infrastructure & Connected Ecosystems
4.2. Major Trends
4.2.1 Increasing Deployment of Omni-Channel Casino Gaming Platforms
4.2.2 Rising Popularity of Online and Mobile Casino Gaming
4.2.3 Expansion of Live and Interactive Gaming Experiences
4.2.4 Growing Use of Data Analytics for Player Insights
4.2.5 Enhanced Focus on Secure and Compliant Gaming Systems
5. Casino Gaming Market Analysis of End Use Industries
5.1 Casino Operators
5.2 Online Gaming Platforms
5.3 Gaming Enthusiasts
5.4 Hospitality and Entertainment Groups
5.5 Digital Gaming Service Providers
6. Casino Gaming Market - Macro Economic Scenario Including the Impact of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, Supply Chain Impact from Tariff War & Trade Protectionism, and Covid and Recovery on the Market
7. Global Casino Gaming Strategic Analysis Framework, Current Market Size, Market Comparisons and Growth Rate Analysis
7.1. Global Casino Gaming PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
7.2. Global Casino Gaming Market Size, Comparisons and Growth Rate Analysis
7.3. Global Casino Gaming Historic Market Size and Growth, 2020-2025, Value ($ Billion)
7.4. Global Casino Gaming Forecast Market Size and Growth, 2025-2030, 2035F, Value ($ Billion)
8. Global Casino Gaming Total Addressable Market (TAM) Analysis for the Market
8.1. Definition and Scope of Total Addressable Market (TAM)
8.2. Methodology and Assumptions
8.3. Global Total Addressable Market (TAM) Estimation
8.4. TAM vs. Current Market Size Analysis
8.5. Strategic Insights and Growth Opportunities from TAM Analysis
9. Casino Gaming Market Segmentation
9.1. Global Casino Gaming Market, Segmentation by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Land-Based Casino Gaming, Online Casino Gaming
9.2. Global Casino Gaming Market, Segmentation by Game Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Blackjack, Craps, Poker, Roulette, Slot Machines
9.3. Global Casino Gaming Market, Segmentation by End-Users, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Dabblers, Gambling Enthusiasts
9.4. Global Casino Gaming Market, Sub-Segmentation of Land-Based Casino Gaming, by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Slot Machines, Table Games
9.5. Global Casino Gaming Market, Sub-Segmentation of Online Casino Gaming, by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Online Slot Games, Online Table Games, Live Dealer Games
10. Casino Gaming Market Regional and Country Analysis
10.1. Global Casino Gaming Market, Split by Region, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
10.2. Global Casino Gaming Market, Split by Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
11. Asia-Pacific Casino Gaming Market
11.1. Asia-Pacific Casino Gaming Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
11.2. Asia-Pacific Casino Gaming Market, Segmentation by Type, Segmentation by Game Type, Segmentation by End-Users, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
12. China Casino Gaming Market
12.1. China Casino Gaming Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
12.2. China Casino Gaming Market, Segmentation by Type, Segmentation by Game Type, Segmentation by End-Users, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
13. India Casino Gaming Market
13.1. India Casino Gaming Market, Segmentation by Type, Segmentation by Game Type, Segmentation by End-Users, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
14. Japan Casino Gaming Market
14.1. Japan Casino Gaming Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
14.2. Japan Casino Gaming Market, Segmentation by Type, Segmentation by Game Type, Segmentation by End-Users, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
15. Australia Casino Gaming Market
15.1. Australia Casino Gaming Market, Segmentation by Type, Segmentation by Game Type, Segmentation by End-Users, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
16. Indonesia Casino Gaming Market
16.1. Indonesia Casino Gaming Market, Segmentation by Type, Segmentation by Game Type, Segmentation by End-Users, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
17. South Korea Casino Gaming Market
17.1. South Korea Casino Gaming Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
17.2. South Korea Casino Gaming Market, Segmentation by Type, Segmentation by Game Type, Segmentation by End-Users, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
18. Taiwan Casino Gaming Market
18.1. Taiwan Casino Gaming Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
18.2. Taiwan Casino Gaming Market, Segmentation by Type, Segmentation by Game Type, Segmentation by End-Users, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
19. South East Asia Casino Gaming Market
19.1. South East Asia Casino Gaming Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
19.2. South East Asia Casino Gaming Market, Segmentation by Type, Segmentation by Game Type, Segmentation by End-Users, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
20. Western Europe Casino Gaming Market
20.1. Western Europe Casino Gaming Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
20.2. Western Europe Casino Gaming Market, Segmentation by Type, Segmentation by Game Type, Segmentation by End-Users, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
21. UK Casino Gaming Market
21.1. UK Casino Gaming Market, Segmentation by Type, Segmentation by Game Type, Segmentation by End-Users, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
22. Germany Casino Gaming Market
22.1. Germany Casino Gaming Market, Segmentation by Type, Segmentation by Game Type, Segmentation by End-Users, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
23. France Casino Gaming Market
23.1. France Casino Gaming Market, Segmentation by Type, Segmentation by Game Type, Segmentation by End-Users, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
24. Italy Casino Gaming Market
24.1. Italy Casino Gaming Market, Segmentation by Type, Segmentation by Game Type, Segmentation by End-Users, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
25. Spain Casino Gaming Market
25.1. Spain Casino Gaming Market, Segmentation by Type, Segmentation by Game Type, Segmentation by End-Users, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
26. Eastern Europe Casino Gaming Market
26.1. Eastern Europe Casino Gaming Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
26.2. Eastern Europe Casino Gaming Market, Segmentation by Type, Segmentation by Game Type, Segmentation by End-Users, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
27. Russia Casino Gaming Market
27.1. Russia Casino Gaming Market, Segmentation by Type, Segmentation by Game Type, Segmentation by End-Users, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
28. North America Casino Gaming Market
28.1. North America Casino Gaming Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
28.2. North America Casino Gaming Market, Segmentation by Type, Segmentation by Game Type, Segmentation by End-Users, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
29. USA Casino Gaming Market
29.1. USA Casino Gaming Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
29.2. USA Casino Gaming Market, Segmentation by Type, Segmentation by Game Type, Segmentation by End-Users, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
30. Canada Casino Gaming Market
30.1. Canada Casino Gaming Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
30.2. Canada Casino Gaming Market, Segmentation by Type, Segmentation by Game Type, Segmentation by End-Users, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
31. South America Casino Gaming Market
31.1. South America Casino Gaming Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
31.2. South America Casino Gaming Market, Segmentation by Type, Segmentation by Game Type, Segmentation by End-Users, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
32. Brazil Casino Gaming Market
32.1. Brazil Casino Gaming Market, Segmentation by Type, Segmentation by Game Type, Segmentation by End-Users, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
33. Middle East Casino Gaming Market
33.1. Middle East Casino Gaming Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
33.2. Middle East Casino Gaming Market, Segmentation by Type, Segmentation by Game Type, Segmentation by End-Users, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
34. Africa Casino Gaming Market
34.1. Africa Casino Gaming Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
34.2. Africa Casino Gaming Market, Segmentation by Type, Segmentation by Game Type, Segmentation by End-Users, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
35. Casino Gaming Market Regulatory and Investment Landscape
36. Casino Gaming Market Competitive Landscape and Company Profiles
36.1. Casino Gaming Market Competitive Landscape and Market Share 2024
36.1.1. Top 10 Companies (Ranked by revenue/share)
36.2. Casino Gaming Market - Company Scoring Matrix
36.2.1. Market Revenues
36.2.2. Product Innovation Score
36.2.3. Brand Recognition
36.3. Casino Gaming Market Company Profiles
36.3.1. Caesars Entertainment Inc. Overview, Products and Services, Strategy and Financial Analysis
36.3.2. Flutter Entertainment plc Overview, Products and Services, Strategy and Financial Analysis
36.3.3. International Game Technology plc Overview, Products and Services, Strategy and Financial Analysis
36.3.4. Aristocrat Leisure Ltd. Overview, Products and Services, Strategy and Financial Analysis
36.3.5. Novomatic AG Overview, Products and Services, Strategy and Financial Analysis
37. Casino Gaming Market Other Major and Innovative Companies
Light and Wonder Inc., Konami Group Corp., 888 Holdings plc, BETSSON AB, Everi Holdings Inc., PlayAGS Inc., Inspired Entertainment Inc., Incredible Technologies Inc., Interblock dd, TCS John Huxley Ltd., Euro Games Technology Ltd., Aruze Gaming Technologies Co. Ltd., Eclipse-Gaming Systems, AMATIC Industries GmbH, Abbiati Casino Equipment S.r.l.
38. Global Casino Gaming Market Competitive Benchmarking and Dashboard39. Key Mergers and Acquisitions in the Casino Gaming Market
40. Casino Gaming Market High Potential Countries, Segments and Strategies
40.1 Casino Gaming Market in 2030 - Countries Offering Most New Opportunities
40.2 Casino Gaming Market in 2030 - Segments Offering Most New Opportunities
40.3 Casino Gaming Market in 2030 - Growth Strategies
40.3.1 Market Trend Based Strategies
40.3.2 Competitor Strategies
41. Appendix
41.1. Abbreviations
41.2. Currencies
41.3. Historic and Forecast Inflation Rates
41.4. Research Inquiries
41.5. About the Analyst
41.6. Copyright and Disclaimer

Executive Summary

Casino Gaming Market Global Report 2026 provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses casino gaming market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase::

  • Gain a truly global perspective with the most comprehensive report available on this market covering 16 geographies.
  • Assess the impact of key macro factors such as geopolitical conflicts, trade policies and tariffs, inflation and interest rate fluctuations, and evolving regulatory landscapes.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on end user analysis.
  • Benchmark performance against key competitors based on market share, innovation, and brand strength.
  • Evaluate the total addressable market (TAM) and market attractiveness scoring to measure market potential.
  • Suitable for supporting your internal and external presentations with reliable high-quality data and analysis
  • Report will be updated with the latest data and delivered to you along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Description

Where is the largest and fastest growing market for casino gaming? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The casino gaming market global report answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, total addressable market (TAM), market attractiveness score (MAS), competitive landscape, market shares, company scoring matrix, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market. This section also examines key products and services offered in the market, evaluates brand-level differentiation, compares product features, and highlights major innovation and product development trends.
  • The supply chain analysis section provides an overview of the entire value chain, including key raw materials, resources, and supplier analysis. It also provides a list competitor at each level of the supply chain.
  • The updated trends and strategies section analyses the shape of the market as it evolves and highlights emerging technology trends such as digital transformation, automation, sustainability initiatives, and AI-driven innovation. It suggests how companies can leverage these advancements to strengthen their market position and achieve competitive differentiation.
  • The regulatory and investment landscape section provides an overview of the key regulatory frameworks, regularity bodies, associations, and government policies influencing the market. It also examines major investment flows, incentives, and funding trends shaping industry growth and innovation.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.
  • The total addressable market (TAM) analysis section defines and estimates the market potential compares it with the current market size, and provides strategic insights and growth opportunities based on this evaluation.
  • The market attractiveness scoring section evaluates the market based on a quantitative scoring framework that considers growth potential, competitive dynamics, strategic fit, and risk profile. It also provides interpretive insights and strategic implications for decision-makers.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
  • Expanded geographical coverage includes Taiwan and Southeast Asia, reflecting recent supply chain realignments and manufacturing shifts in the region. This section analyzes how these markets are becoming increasingly important hubs in the global value chain.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The company scoring matrix section evaluates and ranks leading companies based on a multi-parameter framework that includes market share or revenues, product innovation, and brand recognition.

Report Scope

Markets Covered:

1) By Type: Land-Based Casino Gaming; Online Casino Gaming
2) By Game Type: Blackjack; Craps; Poker; Roulette; Slot Machines
3) By End-Users: Dabblers; Gambling Enthusiasts

Subsegments:

1) By Land-Based Casino Gaming: Slot Machines; Table Games
2) By Online Casino Gaming: Online Slot Games; Online Table Games; Live Dealer Games

Companies Mentioned: Caesars Entertainment Inc.; Flutter Entertainment plc; International Game Technology plc; Aristocrat Leisure Ltd.; Novomatic AG; Light and Wonder Inc.; Konami Group Corp.; 888 Holdings plc; BETSSON AB; Everi Holdings Inc.; PlayAGS Inc.; Inspired Entertainment Inc.; Incredible Technologies Inc.; Interblock dd; TCS John Huxley Ltd.; Euro Games Technology Ltd.; Aruze Gaming Technologies Co. Ltd.; Eclipse-Gaming Systems; AMATIC Industries GmbH; Abbiati Casino Equipment S.r.l.; APEX pro-gaming s.r.o; GameBridge Casino Equipment; Jackpot Digital Inc.

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Taiwan; Russia; South Korea; UK; USA; Canada; Italy; Spain.

Regions: Asia-Pacific; South East Asia; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time Series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.

Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Delivery Format: Word, PDF or Interactive Report + Excel Dashboard

Added Benefits:

  • Bi-Annual Data Update
  • Customisation
  • Expert Consultant Support

Companies Mentioned

The companies featured in this Casino Gaming market report include:
  • Caesars Entertainment Inc.
  • Flutter Entertainment plc
  • International Game Technology plc
  • Aristocrat Leisure Ltd.
  • Novomatic AG
  • Light and Wonder Inc.
  • Konami Group Corp.
  • 888 Holdings plc
  • BETSSON AB
  • Everi Holdings Inc.
  • PlayAGS Inc.
  • Inspired Entertainment Inc.
  • Incredible Technologies Inc.
  • Interblock dd
  • TCS John Huxley Ltd.
  • Euro Games Technology Ltd.
  • Aruze Gaming Technologies Co. Ltd.
  • Eclipse-Gaming Systems
  • AMATIC Industries GmbH
  • Abbiati Casino Equipment S.r.l.
  • APEX pro-gaming s.r.o
  • GameBridge Casino Equipment
  • Jackpot Digital Inc.

Table Information