The casino gaming market size is expected to see strong growth in the next few years. It will grow to $38.52 billion in 2030 at a compound annual growth rate (CAGR) of 7.1%. The growth in the forecast period can be attributed to growth of online and mobile gaming adoption, increasing investment in immersive gaming technologies, expansion of digital payment ecosystems, rising focus on responsible gaming compliance, growing convergence of physical and digital casinos. Major trends in the forecast period include increasing deployment of omni-channel casino gaming platforms, rising popularity of online and mobile casino gaming, expansion of live and interactive gaming experiences, growing use of data analytics for player insights, enhanced focus on secure and compliant gaming systems.
The growing adoption of online and mobile gaming is expected to drive the growth of the casino gaming market in the future. Online and mobile gaming involves playing video games or casino games on internet-connected devices such as computers, smartphones, and tablets. These forms of gaming have gained popularity due to technological advancements and widespread internet access. Factors contributing to this adoption include the availability of high-speed internet, the proliferation of smartphones and tablets, and the increasing demand for interactive, portable gaming experiences. Casino gaming supports online and mobile gaming by offering a diverse range of engaging and immersive gambling experiences accessible through digital platforms, thereby enhancing the overall appeal and reach of online and mobile gaming. For example, in May 2023, Uswitch Limited, a UK-based online comparison and switching service, reported that the number of online gamers worldwide reached 3.2 billion in 2022. This number is expected to grow significantly over the next decade, with global gamers projected to reach 5.7 billion by 2032, marking a 44% increase from 2022. Consequently, the rising adoption of online and mobile gaming is fueling the growth of the casino gaming market.
Leading companies in the casino gaming market are focusing on developing innovative technologies, such as online casino platforms, to enhance user engagement, deliver immersive gaming experiences, and incorporate social interaction features to boost player retention and growth. Online casino platforms are digital environments where users can play casino-style games such as slots, poker, and roulette through social networking sites or dedicated apps without real money betting. For instance, in June 2024, Bally's Corporation, a US-based gambling company, partnered with Ruby Seven Studios Inc., an Indian software company, to launch Bally Play, an online social casino game available for free. This platform emphasizes social connectivity with interactive elements such as leaderboards, in-game chat, and friend challenges, fostering a vibrant gaming community. It also features customizable avatars and virtual currency to enhance the player experience, with special events and tournaments allowing players to compete for rewards and enjoy exclusive promotions.
In April 2024, Softswiss, a Poland-based gambling software development company, acquired Ously Games for an undisclosed amount. This acquisition aims to enhance the capabilities and offerings of both companies in the online social casino space, leveraging their combined expertise to create innovative and engaging gaming solutions. Ously Games GmbH, a Germany-based gaming company, is known for its innovations in social casino gaming, leveraging technology and community engagement.
Major companies operating in the casino gaming market are Caesars Entertainment Inc., Flutter Entertainment plc, International Game Technology plc, Aristocrat Leisure Ltd., Novomatic AG, Light and Wonder Inc., Konami Group Corp., 888 Holdings plc, BETSSON AB, Everi Holdings Inc., PlayAGS Inc., Inspired Entertainment Inc., Incredible Technologies Inc., Interblock dd, TCS John Huxley Ltd., Euro Games Technology Ltd., Aruze Gaming Technologies Co. Ltd., Eclipse-Gaming Systems, AMATIC Industries GmbH, Abbiati Casino Equipment S.r.l., APEX pro-gaming s.r.o, GameBridge Casino Equipment, Jackpot Digital Inc.
North America was the largest region in the global casino gaming market in 2025. The regions covered in the casino gaming market report are Asia-Pacific, South East Asia, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the casino gaming market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Taiwan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
The casino gaming market consists of revenues earned by entities by providing services such as casino facilities, hospitality and entertainment services, online gaming platforms, and digital gambling services. The market value includes the value of related goods sold by the service provider or included within the service offering. The casino gaming market also includes sales of electronic gaming machines, live dealer equipment, casino management systems, and surveillance systems. Values in this market are ‘factory gate’ values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
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Table of Contents
Executive Summary
Casino Gaming Market Global Report 2026 provides strategists, marketers and senior management with the critical information they need to assess the market.This report focuses casino gaming market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
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Description
Where is the largest and fastest growing market for casino gaming? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The casino gaming market global report answers all these questions and many more.The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, total addressable market (TAM), market attractiveness score (MAS), competitive landscape, market shares, company scoring matrix, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
- The market characteristics section of the report defines and explains the market. This section also examines key products and services offered in the market, evaluates brand-level differentiation, compares product features, and highlights major innovation and product development trends.
- The supply chain analysis section provides an overview of the entire value chain, including key raw materials, resources, and supplier analysis. It also provides a list competitor at each level of the supply chain.
- The updated trends and strategies section analyses the shape of the market as it evolves and highlights emerging technology trends such as digital transformation, automation, sustainability initiatives, and AI-driven innovation. It suggests how companies can leverage these advancements to strengthen their market position and achieve competitive differentiation.
- The regulatory and investment landscape section provides an overview of the key regulatory frameworks, regularity bodies, associations, and government policies influencing the market. It also examines major investment flows, incentives, and funding trends shaping industry growth and innovation.
- The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
- The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.
- The total addressable market (TAM) analysis section defines and estimates the market potential compares it with the current market size, and provides strategic insights and growth opportunities based on this evaluation.
- The market attractiveness scoring section evaluates the market based on a quantitative scoring framework that considers growth potential, competitive dynamics, strategic fit, and risk profile. It also provides interpretive insights and strategic implications for decision-makers.
- Market segmentations break down the market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
- Expanded geographical coverage includes Taiwan and Southeast Asia, reflecting recent supply chain realignments and manufacturing shifts in the region. This section analyzes how these markets are becoming increasingly important hubs in the global value chain.
- The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The company scoring matrix section evaluates and ranks leading companies based on a multi-parameter framework that includes market share or revenues, product innovation, and brand recognition.
Report Scope
Markets Covered:
1) By Type: Land-Based Casino Gaming; Online Casino Gaming2) By Game Type: Blackjack; Craps; Poker; Roulette; Slot Machines
3) By End-Users: Dabblers; Gambling Enthusiasts
Subsegments:
1) By Land-Based Casino Gaming: Slot Machines; Table Games2) By Online Casino Gaming: Online Slot Games; Online Table Games; Live Dealer Games
Companies Mentioned: Caesars Entertainment Inc.; Flutter Entertainment plc; International Game Technology plc; Aristocrat Leisure Ltd.; Novomatic AG; Light and Wonder Inc.; Konami Group Corp.; 888 Holdings plc; BETSSON AB; Everi Holdings Inc.; PlayAGS Inc.; Inspired Entertainment Inc.; Incredible Technologies Inc.; Interblock dd; TCS John Huxley Ltd.; Euro Games Technology Ltd.; Aruze Gaming Technologies Co. Ltd.; Eclipse-Gaming Systems; AMATIC Industries GmbH; Abbiati Casino Equipment S.r.l.; APEX pro-gaming s.r.o; GameBridge Casino Equipment; Jackpot Digital Inc.
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Taiwan; Russia; South Korea; UK; USA; Canada; Italy; Spain.
Regions: Asia-Pacific; South East Asia; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time Series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.
Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery Format: Word, PDF or Interactive Report + Excel Dashboard
Added Benefits:
- Bi-Annual Data Update
- Customisation
- Expert Consultant Support
Companies Mentioned
The companies featured in this Casino Gaming market report include:- Caesars Entertainment Inc.
- Flutter Entertainment plc
- International Game Technology plc
- Aristocrat Leisure Ltd.
- Novomatic AG
- Light and Wonder Inc.
- Konami Group Corp.
- 888 Holdings plc
- BETSSON AB
- Everi Holdings Inc.
- PlayAGS Inc.
- Inspired Entertainment Inc.
- Incredible Technologies Inc.
- Interblock dd
- TCS John Huxley Ltd.
- Euro Games Technology Ltd.
- Aruze Gaming Technologies Co. Ltd.
- Eclipse-Gaming Systems
- AMATIC Industries GmbH
- Abbiati Casino Equipment S.r.l.
- APEX pro-gaming s.r.o
- GameBridge Casino Equipment
- Jackpot Digital Inc.
Table Information
| Report Attribute | Details |
|---|---|
| No. of Pages | 250 |
| Published | January 2026 |
| Forecast Period | 2026 - 2030 |
| Estimated Market Value ( USD | $ 29.26 Billion |
| Forecasted Market Value ( USD | $ 38.52 Billion |
| Compound Annual Growth Rate | 7.1% |
| Regions Covered | Global |
| No. of Companies Mentioned | 24 |


