Games Software Retail in Japan industry profile provides top-line qualitative and quantitative summary information including: market size (value 2018-23, and forecast to 2028). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.
Key Highlights
- The games software retail market includes games for domestic game consoles, handheld game consoles, mobile phones, and other wireless devices, and games for PC and Mac desktop computers. Online games are excluded (e.g., Second Life) from our scope. Market value includes retail sales.
- According to GlobalData, the Japanese game software retail market accounted for 17.2% of the Asia-Pacific market in 2023.
Scope
- Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the games software retail market in Japan
- Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games software retail market in Japan
- Leading company profiles reveal details of key games software retail market players’ global operations and financial performance
- Add weight to presentations and pitches by understanding the future growth prospects of the Japan games software retail market with five year forecasts
Reasons to Buy
- What was the size of the Japan games software retail market by value in 2023?
- What will be the size of the Japan games software retail market in 2028?
- What factors are affecting the strength of competition in the Japan games software retail market?
- How has the market performed over the last five years?
- What are the main segments that make up Japan's games software retail market?
Table of Contents
1 Executive Summary
2 Market Overview
3 Market Data
4 Market Segmentation
5 Market Outlook
6 Five Forces Analysis
7 Competitive Landscape
8 Company Profiles
9 Macroeconomic Indicators
10 Appendix
List of Tables
List of Figures
Companies Mentioned (Partial List)
A selection of companies mentioned in this report includes, but is not limited to:
- Yamada Holdings Co Ltd
- Nintendo Co Ltd
- Rakuten Group Inc
- Amazon.com Inc