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Visual Computing Market Report 2024

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    Report

  • 175 Pages
  • November 2024
  • Region: Global
  • The Business Research Company
  • ID: 6024483
This Visual Computing market report covers industry characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.

The visual computing market size has grown rapidly in recent years. It will grow from $18.79 billion in 2023 to $22.24 billion in 2024 at a compound annual growth rate (CAGR) of 18.3%. The growth during the historic period can be attributed to the increased demand for high-performance GPUs, advances in display technology, the development of advanced rendering techniques, the rise of interactive whiteboards, and the adoption of interactive tables.

The visual computing market size is expected to see rapid growth in the next few years. It will grow to $44.0 billion in 2028 at a compound annual growth rate (CAGR) of 18.6%. The growth in the forecast period can be attributed to the expansion of virtual reality (VR) and augmented reality (AR), the growth of cloud-based visual computing services, the increasing use of interactive kiosks, rising demand for large-scale video walls, and the integration of IoT with visual computing. Major trends expected during this period include the increasing integration of AI and machine learning for enhanced visual computing applications, growing demand for immersive AR and VR experiences across various industries, the expansion of interactive display technologies and large-scale visualization solutions, and continued advancements in rendering techniques and computer vision algorithms for real-time analytics and applications.

The expanding internet penetration is expected to drive the growth of the visual computing market in the future. The internet, a global network of interconnected computers and devices, enables communication, information sharing, and access to various resources and services. The rise in internet penetration is attributed to factors such as the increasing affordability of devices, the expansion of network infrastructure, and the growing demand for online connectivity and digital services worldwide. Visual computing plays a crucial role in this context by enabling applications such as image analysis, augmented reality, and automated content moderation, which enhance user experiences and expand digital capabilities. For instance, in November 2022, a report from the International Telecommunication Union, a Switzerland-based specialized agency, indicated that approximately 5.3 billion people globally, or 66 percent of the world’s population, were internet users in 2022, reflecting a 6.1 percent increase from the previous year. This growth highlights the increasing global connectivity and the adoption of digital technologies. Consequently, the expanding internet penetration is fueling the growth of the visual computing market.

Leading companies in the visual computing market are focusing on developing advanced technologies, such as spatial computers, to improve user experience and foster innovation across various industries. A spatial computer is a system or device that incorporates spatial awareness, often through sensors such as cameras or depth sensors, to understand and interact with the physical environment in real-time, enabling applications such as augmented reality (AR), spatial mapping, and precise location-based services. For example, in June 2023, Apple Inc., a US-based technology company, launched the Apple Vision Pro, a pioneering device with spatial computing capabilities that seamlessly integrates digital content with the physical world. The Vision Pro features a three-dimensional user interface controlled by gestures, voice commands, and eye movements, powered by VisionOS, the first spatial operating system. It also boasts an ultra-high-resolution display with 23 million pixels and a dual-chip configuration for immersive experiences.

In July 2022, Michelin, a France-based tire manufacturing company, acquired RoadBotics, a US-based company specializing in image analysis (computer vision), for an undisclosed amount. This acquisition strengthens Michelin's expertise in artificial intelligence to support smarter and safer mobility. It also aims to expand Michelin's market presence through enhanced distribution channels, improve its product ecosystem, and offer a wider range of services to customers.

Major companies operating in the visual computing market are Apple Inc., Google LLC, Samsung Electronics, Microsoft Corporation, Imagination Technologies, Sony Corporation, LG Electronics, Intel Corporation, Panasonic Corporation, Qualcomm Technologies Inc., NVIDIA, NEC Corporation, AMD, Sharp Corporation, Adobe Inc., Epson Corporation, Dassault Systèmes, Autodesk Inc., Texas Instruments, Arm Holdings, Oculus VR (Meta Platforms), Unity Technologies, Barco NV, Magic Leap, HTC Corporation.

North America was the largest region in the visual computing market in 2023. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the visual computing market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the visual computing market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

Visual computing is a field that involves the science and technology of creating, processing, analyzing, and displaying visual data. It encompasses disciplines such as computer graphics, image processing, computer vision, and augmented and virtual reality, all aimed at enhancing human-computer interaction and visual perception.

The main components of visual computing are hardware and software. Hardware includes physical components such as graphic processing units (GPUs), processors, and specialized display devices. These are used across various display platforms, including interactive whiteboards, interactive kiosks, interactive tables, interactive video walls, monitors, and more. Visual computing technology is applied in a range of industries, including gaming, media and entertainment, healthcare, automotive, manufacturing, defense and intelligence, among others.

The visual computing market research report is one of a series of new reports that provides visual computing market statistics, including visual computing industry global market size, regional shares, competitors with a visual computing market share, detailed visual computing market segments, market trends and opportunities, and any further data you may need to thrive in the visual computing industry. This visual computing market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The visual computing market consists of revenues earned by entities by providing services such as developing and selling hardware components such as GPUs, providing software solutions for computer graphics and visualization, offering consulting and integration services for augmented and virtual reality applications, and delivering content creation and rendering services for various industries. The market value includes the value of related goods sold by the service provider or included within the service offering. The visual computing market also includes sales of interactive display technologies such as high-resolution displays, augmented reality (AR) and virtual reality (VR) headsets, rendering software and related products. Values in this market are ‘factory gate’ values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.


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Table of Contents

1. Executive Summary2. Visual Computing Market Characteristics3. Visual Computing Market Trends and Strategies
4. Visual Computing Market - Macro Economic Scenario
4.1. Impact of High Inflation on the Market
4.2. Ukraine-Russia War Impact on the Market
4.3. COVID-19 Impact on the Market
5. Global Visual Computing Market Size and Growth
5.1. Global Visual Computing Market Drivers and Restraints
5.1.1. Drivers of The Market
5.1.2. Restraints of The Market
5.2. Global Visual Computing Historic Market Size and Growth, 2018-2023, Value ($ Billion)
5.3. Global Visual Computing Forecast Market Size and Growth, 2023-2028, 2033F, Value ($ Billion)
6. Visual Computing Market Segmentation
6.1. Global Visual Computing Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Hardware
  • Software
6.2. Global Visual Computing Market, Segmentation by Display Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Interactive Whiteboard
  • Interactive Kiosk
  • Interactive Table
  • Interactive Video Wall
  • Monitor
  • Other Display Platforms
6.3. Global Visual Computing Market, Segmentation by Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Gaming
  • Media and Entertainment
  • Healthcare
  • Automotive
  • Manufacturing
  • Defense and Intelligence
  • Other Industries
7. Visual Computing Market Regional and Country Analysis
7.1. Global Visual Computing Market, Split by Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
7.2. Global Visual Computing Market, Split by Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
8. Asia-Pacific Visual Computing Market
8.1. Asia-Pacific Visual Computing Market Overview
(Region Information, Impact of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies)
8.2. Asia-Pacific Visual Computing Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
8.3. Asia-Pacific Visual Computing Market, Segmentation by Display Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
8.4. Asia-Pacific Visual Computing Market, Segmentation by Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
9. China Visual Computing Market
9.1. China Visual Computing Market Overview
9.2. China Visual Computing Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
9.3. China Visual Computing Market, Segmentation by Display Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
9.4. China Visual Computing Market, Segmentation by Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
10. India Visual Computing Market
10.1. India Visual Computing Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
10.2. India Visual Computing Market, Segmentation by Display Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
10.3. India Visual Computing Market, Segmentation by Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
11. Japan Visual Computing Market
11.1. Japan Visual Computing Market Overview
11.2. Japan Visual Computing Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
11.3. Japan Visual Computing Market, Segmentation by Display Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
11.4. Japan Visual Computing Market, Segmentation by Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12. Australia Visual Computing Market
12.1. Australia Visual Computing Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12.2. Australia Visual Computing Market, Segmentation by Display Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12.3. Australia Visual Computing Market, Segmentation by Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13. Indonesia Visual Computing Market
13.1. Indonesia Visual Computing Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13.2. Indonesia Visual Computing Market, Segmentation by Display Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13.3. Indonesia Visual Computing Market, Segmentation by Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14. South Korea Visual Computing Market
14.1. South Korea Visual Computing Market Overview
14.2. South Korea Visual Computing Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14.3. South Korea Visual Computing Market, Segmentation by Display Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14.4. South Korea Visual Computing Market, Segmentation by Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15. Western Europe Visual Computing Market
15.1. Western Europe Visual Computing Market Overview
15.2. Western Europe Visual Computing Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15.3. Western Europe Visual Computing Market, Segmentation by Display Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15.4. Western Europe Visual Computing Market, Segmentation by Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
16. UK Visual Computing Market
16.1. UK Visual Computing Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
16.2. UK Visual Computing Market, Segmentation by Display Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
16.3. UK Visual Computing Market, Segmentation by Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
17. Germany Visual Computing Market
17.1. Germany Visual Computing Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
17.2. Germany Visual Computing Market, Segmentation by Display Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
17.3. Germany Visual Computing Market, Segmentation by Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
18. France Visual Computing Market
18.1. France Visual Computing Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
18.2. France Visual Computing Market, Segmentation by Display Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
18.3. France Visual Computing Market, Segmentation by Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
19. Italy Visual Computing Market
19.1. Italy Visual Computing Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
19.2. Italy Visual Computing Market, Segmentation by Display Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
19.3. Italy Visual Computing Market, Segmentation by Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
20. Spain Visual Computing Market
20.1. Spain Visual Computing Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
20.2. Spain Visual Computing Market, Segmentation by Display Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
20.3. Spain Visual Computing Market, Segmentation by Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
21. Eastern Europe Visual Computing Market
21.1. Eastern Europe Visual Computing Market Overview
21.2. Eastern Europe Visual Computing Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
21.3. Eastern Europe Visual Computing Market, Segmentation by Display Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
21.4. Eastern Europe Visual Computing Market, Segmentation by Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
22. Russia Visual Computing Market
22.1. Russia Visual Computing Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
22.2. Russia Visual Computing Market, Segmentation by Display Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
22.3. Russia Visual Computing Market, Segmentation by Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
23. North America Visual Computing Market
23.1. North America Visual Computing Market Overview
23.2. North America Visual Computing Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
23.3. North America Visual Computing Market, Segmentation by Display Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
23.4. North America Visual Computing Market, Segmentation by Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
24. USA Visual Computing Market
24.1. USA Visual Computing Market Overview
24.2. USA Visual Computing Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
24.3. USA Visual Computing Market, Segmentation by Display Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
24.4. USA Visual Computing Market, Segmentation by Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25. Canada Visual Computing Market
25.1. Canada Visual Computing Market Overview
25.2. Canada Visual Computing Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25.3. Canada Visual Computing Market, Segmentation by Display Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25.4. Canada Visual Computing Market, Segmentation by Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26. South America Visual Computing Market
26.1. South America Visual Computing Market Overview
26.2. South America Visual Computing Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26.3. South America Visual Computing Market, Segmentation by Display Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26.4. South America Visual Computing Market, Segmentation by Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27. Brazil Visual Computing Market
27.1. Brazil Visual Computing Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27.2. Brazil Visual Computing Market, Segmentation by Display Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27.3. Brazil Visual Computing Market, Segmentation by Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28. Middle East Visual Computing Market
28.1. Middle East Visual Computing Market Overview
28.2. Middle East Visual Computing Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28.3. Middle East Visual Computing Market, Segmentation by Display Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28.4. Middle East Visual Computing Market, Segmentation by Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29. Africa Visual Computing Market
29.1. Africa Visual Computing Market Overview
29.2. Africa Visual Computing Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29.3. Africa Visual Computing Market, Segmentation by Display Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29.4. Africa Visual Computing Market, Segmentation by Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
30. Visual Computing Market Competitive Landscape and Company Profiles
30.1. Visual Computing Market Competitive Landscape
30.2. Visual Computing Market Company Profiles
30.2.1. Apple Inc.
30.2.1.1. Overview
30.2.1.2. Products and Services
30.2.1.3. Strategy
30.2.1.4. Financial Performance
30.2.2. Google LLC
30.2.2.1. Overview
30.2.2.2. Products and Services
30.2.2.3. Strategy
30.2.2.4. Financial Performance
30.2.3. Samsung Electronics
30.2.3.1. Overview
30.2.3.2. Products and Services
30.2.3.3. Strategy
30.2.3.4. Financial Performance
30.2.4. Microsoft Corporation
30.2.4.1. Overview
30.2.4.2. Products and Services
30.2.4.3. Strategy
30.2.4.4. Financial Performance
30.2.5. Imagination Technologies
30.2.5.1. Overview
30.2.5.2. Products and Services
30.2.5.3. Strategy
30.2.5.4. Financial Performance
31. Visual Computing Market Other Major and Innovative Companies
31.1. Sony Corporation
31.2. LG Electronics
31.3. Intel Corporation
31.4. Panasonic Corporation
31.5. Qualcomm Technologies Inc.
31.6. NVIDIA
31.7. NEC Corporation
31.8. AMD
31.9. Sharp Corporation
31.10. Adobe Inc.
31.11. Epson Corporation
31.12. Dassault Systèmes
31.13. Autodesk Inc.
31.14. Texas Instruments
31.15. Arm Holdings
32. Global Visual Computing Market Competitive Benchmarking33. Global Visual Computing Market Competitive Dashboard34. Key Mergers and Acquisitions in the Visual Computing Market
35. Visual Computing Market Future Outlook and Potential Analysis
35.1 Visual Computing Market in 2028 - Countries Offering Most New Opportunities
35.2 Visual Computing Market in 2028 - Segments Offering Most New Opportunities
35.3 Visual Computing Market in 2028 - Growth Strategies
35.3.1 Market Trend Based Strategies
35.3.2 Competitor Strategies
36. Appendix
36.1. Abbreviations
36.2. Currencies
36.3. Historic and Forecast Inflation Rates
36.4. Research Inquiries
36.5. About the Analyst
36.6. Copyright and Disclaimer

Executive Summary

Visual Computing Global Market Report 2024 provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on visual computing market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase:

  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market has been affected by the COVID-19 and how it is responding as the impact of the virus abates.
  • Assess the Russia - Ukraine war’s impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Description

Where is the largest and fastest growing market for visual computing ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The visual computing market global report answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:
  • The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.
  • The impact of higher inflation in many countries and the resulting spike in interest rates.
  • The continued but declining impact of COVID-19 on supply chains and consumption patterns.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

Markets Covered:

1) By Component: Hardware; Software
2) By Display Platform: Interactive Whiteboard; Interactive Kiosk; Interactive Table; Interactive Video Wall; Monitor; Other Display Platforms
3) By Industry: Gaming; Media And Entertainment; Healthcare; Automotive; Manufacturing; Defense And Intelligence; Other Industries

Key Companies Mentioned: Apple Inc.; Google LLC; Samsung Electronics; Microsoft Corporation; Imagination Technologies

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time Series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.

Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Delivery Format: PDF, Word and Excel Data Dashboard.

Companies Mentioned

The major companies profiled in this Visual Computing market report include:
  • Apple Inc.
  • Google LLC
  • Samsung Electronics
  • Microsoft Corporation
  • Imagination Technologies
  • Sony Corporation
  • LG Electronics
  • Intel Corporation
  • Panasonic Corporation
  • Qualcomm Technologies Inc.
  • NVIDIA
  • NEC Corporation
  • AMD
  • Sharp Corporation
  • Adobe Inc.
  • Epson Corporation
  • Dassault Systèmes
  • Autodesk Inc.
  • Texas Instruments
  • Arm Holdings
  • Oculus VR (Meta Platforms)
  • Unity Technologies
  • Barco NV
  • Magic Leap
  • HTC Corporation

Methodology

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Table Information