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LAMEA Immersive In-Vehicle Entertainment Market Size, Share & Trends Analysis Report By Vehicle Type, By Offering, By Device Type, By Application, By Technology, By Distribution Channel, By Country and Growth Forecast, 2024 - 2031

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    Report

  • 192 Pages
  • October 2024
  • Region: Africa, Middle East
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 6025628
The Latin America, Middle East and Africa Immersive In-Vehicle Entertainment Market is expected to witness market growth of 29.2% CAGR during the forecast period (2024-2031).

The Brazil market dominated the LAMEA Immersive In-Vehicle Entertainment Market by Country in 2023, and is expected to continue to be a dominant market till 2031; thereby, achieving a market value of $209 million by 2031. The Argentina market is showcasing a CAGR of 30.9% during 2024-2031. Additionally, the UAE market would register a CAGR of 28.1% during 2024-2031.



Immersive in-vehicle entertainment applications are diverse, reflecting the multifaceted nature of modern consumer needs. One primary application is enhancing passenger experiences during travel. With the rise of platforms such as Hulu, Netflix, and Disney+, passengers can now enjoy their favourite shows and movies on the go. Many vehicles have high-resolution screens and internet connectivity, allowing seamless streaming experiences.

Additionally, immersive gaming experiences are becoming increasingly popular in vehicles, especially self-driving cars, where passengers can engage in games during their journey. This trend not only entertains but can also serve as a tool for passenger social interaction.

The integration of AI into in-vehicle entertainment systems in the UAE is anticipated to enhance passenger experiences dramatically. AI-powered systems can provide personalized content recommendations, adapt to passenger preferences in real-time, and even predict and respond to user behaviour. This level of customization ensures that passengers enjoy a tailored and engaging entertainment experience, making long journeys more enjoyable and reducing travel fatigue.

Based on Vehicle Type, the market is segmented into Passenger Vehicles and Commercial Vehicles. Based on Offering, the market is segmented into Hardware, Software, and Services. Based on Device Type, the market is segmented into Head-Mounted Displays (HMDs), In-Car Displays, Wearables, and Other Device Type. Based on Application, the market is segmented into Infotainment, Navigation Assistance, Safety & Driver Assistance, and Passenger Entertainment & Others.

List of Key Companies Profiled

  • Tesla, Inc.
  • Sony Corporation
  • Panasonic Holdings Corporation
  • Continental AG
  • Harman International Industries, Inc. (Samsung Electronics Co., Ltd.)
  • Robert Bosch GmbH
  • LG Electronics, Inc. (LG Corporation)
  • Qualcomm Incorporated (Qualcomm Technologies, Inc.)
  • Apple Inc.
  • Google LLC

Market Report Segmentation

By Vehicle Type

  • Passenger Vehicles
  • Commercial Vehicles

By Offering

  • Hardware
  • Software
  • Services

By Device Type

  • Head-Mounted Displays (HMDs)
  • In-Car Displays
  • Wearables
  • Other Device Type

By Application

  • Infotainment
  • Navigation Assistance
  • Safety & Driver Assistance
  • Passenger Entertainment & Others

By Technology

  • Augmented Reality (AR)
  • Virtual Reality (VR)
  • Mixed Reality (MR)
  • 360-Degree Video
  • Other Technology

By Distribution Channel

  • OEM
  • Aftermarket

By Country

  • Brazil
  • Argentina
  • UAE
  • Saudi Arabia
  • South Africa
  • Nigeria
  • Rest of LAMEA

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 LAMEA Immersive In-Vehicle Entertainment Market, by Vehicle Type
1.4.2 LAMEA Immersive In-Vehicle Entertainment Market, by Offering
1.4.3 LAMEA Immersive In-Vehicle Entertainment Market, by Device Type
1.4.4 LAMEA Immersive In-Vehicle Entertainment Market, by Application
1.4.5 LAMEA Immersive In-Vehicle Entertainment Market, by Technology
1.4.6 LAMEA Immersive In-Vehicle Entertainment Market, by Distribution Channel
1.4.7 LAMEA Immersive In-Vehicle Entertainment Market, by Country
1.5 Methodology for the research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges
Chapter 4. Competition Analysis - Global
4.1 KBV Cardinal Matrix
4.2 Recent Industry Wide Strategic Developments
4.2.1 Partnerships, Collaborations and Agreements
4.2.2 Product Launches and Product Expansions
4.3 Market Share Analysis, 2023
4.4 Top Winning Strategies
4.4.1 Key Leading Strategies: Percentage Distribution (2020-2024)
4.4.2 Key Strategic Move: (Product Launches and Product Expansions : 2021, Jan - 2024, Oct) Leading Players
4.5 Porter Five Forces Analysis
Chapter 5. LAMEA Immersive In-Vehicle Entertainment Market by Vehicle Type
5.1 LAMEA Passenger Vehicles Market by Country
5.2 LAMEA Commercial Vehicles Market by Country
Chapter 6. LAMEA Immersive In-Vehicle Entertainment Market by Offering
6.1 LAMEA Hardware Market by Country
6.2 LAMEA Software Market by Country
6.3 LAMEA Services Market by Country
Chapter 7. LAMEA Immersive In-Vehicle Entertainment Market by Device Type
7.1 LAMEA Head-Mounted Displays (HMDs) Market by Country
7.2 LAMEA In-Car Displays Market by Country
7.3 LAMEA Wearables Market by Country
7.4 LAMEA Other Device Type Market by Country
Chapter 8. LAMEA Immersive In-Vehicle Entertainment Market by Application
8.1 LAMEA Infotainment Market by Country
8.2 LAMEA Navigation Assistance Market by Country
8.3 LAMEA Safety & Driver Assistance Market by Country
8.4 LAMEA Passenger Entertainment & Others Market by Country
Chapter 9. LAMEA Immersive In-Vehicle Entertainment Market by Technology
9.1 LAMEA Augmented Reality (AR) Market by Country
9.2 LAMEA Virtual Reality (VR) Market by Country
9.3 LAMEA Mixed Reality (MR) Market by Country
9.4 LAMEA 360-Degree Video Market by Country
9.5 LAMEA Other Technology Market by Country
Chapter 10. LAMEA Immersive In-Vehicle Entertainment Market by Distribution Channel
10.1 LAMEA OEM Market by Country
10.2 LAMEA Aftermarket Market by Country
Chapter 11. LAMEA Immersive In-Vehicle Entertainment Market by Country
11.1 Brazil Immersive In-Vehicle Entertainment Market
11.1.1 Brazil Immersive In-Vehicle Entertainment Market by Vehicle Type
11.1.2 Brazil Immersive In-Vehicle Entertainment Market by Offering
11.1.3 Brazil Immersive In-Vehicle Entertainment Market by Device Type
11.1.4 Brazil Immersive In-Vehicle Entertainment Market by Application
11.1.5 Brazil Immersive In-Vehicle Entertainment Market by Technology
11.1.6 Brazil Immersive In-Vehicle Entertainment Market by Distribution Channel
11.2 Argentina Immersive In-Vehicle Entertainment Market
11.2.1 Argentina Immersive In-Vehicle Entertainment Market by Vehicle Type
11.2.2 Argentina Immersive In-Vehicle Entertainment Market by Offering
11.2.3 Argentina Immersive In-Vehicle Entertainment Market by Device Type
11.2.4 Argentina Immersive In-Vehicle Entertainment Market by Application
11.2.5 Argentina Immersive In-Vehicle Entertainment Market by Technology
11.2.6 Argentina Immersive In-Vehicle Entertainment Market by Distribution Channel
11.3 UAE Immersive In-Vehicle Entertainment Market
11.3.1 UAE Immersive In-Vehicle Entertainment Market by Vehicle Type
11.3.2 UAE Immersive In-Vehicle Entertainment Market by Offering
11.3.3 UAE Immersive In-Vehicle Entertainment Market by Device Type
11.3.4 UAE Immersive In-Vehicle Entertainment Market by Application
11.3.5 UAE Immersive In-Vehicle Entertainment Market by Technology
11.3.6 UAE Immersive In-Vehicle Entertainment Market by Distribution Channel
11.4 Saudi Arabia Immersive In-Vehicle Entertainment Market
11.4.1 Saudi Arabia Immersive In-Vehicle Entertainment Market by Vehicle Type
11.4.2 Saudi Arabia Immersive In-Vehicle Entertainment Market by Offering
11.4.3 Saudi Arabia Immersive In-Vehicle Entertainment Market by Device Type
11.4.4 Saudi Arabia Immersive In-Vehicle Entertainment Market by Application
11.4.5 Saudi Arabia Immersive In-Vehicle Entertainment Market by Technology
11.4.6 Saudi Arabia Immersive In-Vehicle Entertainment Market by Distribution Channel
11.5 South Africa Immersive In-Vehicle Entertainment Market
11.5.1 South Africa Immersive In-Vehicle Entertainment Market by Vehicle Type
11.5.2 South Africa Immersive In-Vehicle Entertainment Market by Offering
11.5.3 South Africa Immersive In-Vehicle Entertainment Market by Device Type
11.5.4 South Africa Immersive In-Vehicle Entertainment Market by Application
11.5.5 South Africa Immersive In-Vehicle Entertainment Market by Technology
11.5.6 South Africa Immersive In-Vehicle Entertainment Market by Distribution Channel
11.6 Nigeria Immersive In-Vehicle Entertainment Market
11.6.1 Nigeria Immersive In-Vehicle Entertainment Market by Vehicle Type
11.6.2 Nigeria Immersive In-Vehicle Entertainment Market by Offering
11.6.3 Nigeria Immersive In-Vehicle Entertainment Market by Device Type
11.6.4 Nigeria Immersive In-Vehicle Entertainment Market by Application
11.6.5 Nigeria Immersive In-Vehicle Entertainment Market by Technology
11.6.6 Nigeria Immersive In-Vehicle Entertainment Market by Distribution Channel
11.7 Rest of LAMEA Immersive In-Vehicle Entertainment Market
11.7.1 Rest of LAMEA Immersive In-Vehicle Entertainment Market by Vehicle Type
11.7.2 Rest of LAMEA Immersive In-Vehicle Entertainment Market by Offering
11.7.3 Rest of LAMEA Immersive In-Vehicle Entertainment Market by Device Type
11.7.4 Rest of LAMEA Immersive In-Vehicle Entertainment Market by Application
11.7.5 Rest of LAMEA Immersive In-Vehicle Entertainment Market by Technology
11.7.6 Rest of LAMEA Immersive In-Vehicle Entertainment Market by Distribution Channel
Chapter 12. Company Profiles
12.1 Tesla, Inc.
12.1.1 Company Overview
12.1.2 Financial Analysis
12.1.3 Segmental and Regional Analysis
12.1.4 Research & Development Expense
12.1.5 Recent strategies and developments:
12.1.5.1 Product Launches and Product Expansions:
12.1.6 SWOT Analysis
12.2 Sony Corporation
12.2.1 Company Overview
12.2.2 Financial Analysis
12.2.3 Segmental and Regional Analysis
12.2.4 Research & Development Expenses
12.2.5 Recent strategies and developments:
12.2.5.1 Partnerships, Collaborations, and Agreements:
12.2.5.2 Product Launches and Product Expansions:
12.2.6 SWOT Analysis
12.3 Panasonic Holdings Corporation
12.3.1 Company Overview
12.3.2 Financial Analysis
12.3.3 Segmental and Regional Analysis
12.3.4 Research & Development Expenses
12.3.5 Recent strategies and developments:
12.3.5.1 Product Launches and Product Expansions:
12.3.6 SWOT Analysis
12.4 Continental AG
12.4.1 Company Overview
12.4.2 Financial Analysis
12.4.3 Segmental and Regional Analysis
12.4.4 Research & Development Expense
12.4.5 Recent strategies and developments:
12.4.5.1 Partnerships, Collaborations, and Agreements:
12.4.6 SWOT Analysis
12.5 HARMAN International Industries, Inc. (Samsung Electronics Co., Ltd.)
12.5.1 Company Overview
12.5.2 Financial Analysis
12.5.3 Segmental and Regional Analysis
12.5.4 Research & Development Expenses
12.5.5 Recent strategies and developments:
12.5.5.1 Product Launches and Product Expansions:
12.5.6 SWOT Analysis
12.6 Robert Bosch GmbH
12.6.1 Company Overview
12.6.2 Financial Analysis
12.6.3 Segmental and Regional Analysis
12.6.4 Research & Development Expense
12.6.5 Recent strategies and developments:
12.6.5.1 Partnerships, Collaborations, and Agreements:
12.6.6 SWOT Analysis
12.7 LG Electronics, Inc. (LG Corporation)
12.7.1 Company Overview
12.7.2 Financial Analysis
12.7.3 Regional & Segmental Analysis
12.7.4 Research & Development Expenses
12.7.5 Recent strategies and developments:
12.7.5.1 Product Launches and Product Expansions:
12.7.6 SWOT Analysis
12.8 Qualcomm Incorporated (Qualcomm Technologies, Inc.)
12.8.1 Company Overview
12.8.2 Financial Analysis
12.8.3 Segmental and Regional Analysis
12.8.4 Research & Development Expense
12.8.5 Recent strategies and developments:
12.8.5.1 Partnerships, Collaborations, and Agreements:
12.8.5.2 Product Launches and Product Expansions:
12.8.6 SWOT Analysis
12.9 Apple, Inc.
12.9.1 Company Overview
12.9.2 Financial Analysis
12.9.3 Regional Analysis
12.9.4 Research & Development Expense
12.9.5 Recent strategies and developments:
12.9.5.1 Product Launches and Product Expansions:
12.9.6 SWOT Analysis
12.10. Google LLC
12.10.1 Company Overview
12.10.2 Financial Analysis
12.10.3 Segmental and Regional Analysis
12.10.4 Research & Development Expense
12.10.5 Recent strategies and developments:
12.10.5.1 Product Launches and Product Expansions:
12.10.6 SWOT Analysis

Companies Mentioned

  • Tesla, Inc.
  • Sony Corporation
  • Panasonic Holdings Corporation
  • Continental AG
  • Harman International Industries, Inc. (Samsung Electronics Co., Ltd.)
  • Robert Bosch GmbH
  • LG Electronics, Inc. (LG Corporation)
  • Qualcomm Incorporated (Qualcomm Technologies, Inc.)
  • Apple Inc.
  • Google LLC

Methodology

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