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Licensed Sports Merchandise Market Report Global Forecast By Product, Distribution Channel, Countries and Company Analysis

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    Report

  • 95 Pages
  • November 2024
  • Region: Global
  • Renub Research
  • ID: 6026765
Licensed Sports Merchandise market is projected to reach US$ 54.65 billion by 2033 growing from US$ 35.53 billion in 2024. Increased fan engagement, growth in global sports leagues, and increased consumer spending on sports apparel, accessories, and collectibles are factors contributing towards this growth at a CAGR of 4.90% for the forecast period from 2025 to 2033.

Licensed Sports Merchandise Industry Outlooks

Licensed sports merchandise is anything bearing the official logos, trademarks, and branding of teams, leagues, or even athletes. The products may range from apparels such as jerseys and hats to collectibles like trading cards or memorabilia. Licensing ensures the merchandise is approved and also that a share of the sales revenue trickles down to teams or leagues, thus fostering the identification of fans with their favorite brands.

This market for licensed sports merchandise has sky-rocketed expansion around the world, with increased fan engagement and globalization of sports. Fans in North America, Europe, Asia, and other regions want their favorite teams or players represented through official merchandise. Of course, this trend is clearly gaining momentum in countries that have emerging sports leagues and easier access to international events like the FIFA World Cup or the Olympic Games. The rising popularity of e-commerce sites has also made licensed merchandise more accessible, which further fuels global demand and enhances fan experiences.

Driving Forces of Licensed Sports Merchandise Market

Growing Fan Engagement and Globalization of Sports

The growing engagement of fans in sports is one of the most important drivers for the licensed sports merchandise market. With the growing globalization of sports, fans worldwide seek means to connect with their favorite teams and athletes. FIFA World Cup and the Olympics are a couple of events for which the global audience is attracted by hundreds of millions. These attract the highly increased demand for officially licensed merchandise. Furthermore, social sites assist in building up some of the communities around sports and provide viewers with a place to share their passion for those games, as well as buy related items too. Increased engagement would translate to more sales of merchandise, and these fans would go to any extent to be faithful to a brand. On July 2024, New Zealand Rugby and Fanatics joined forces for enhanced omnichannel retail and merchandising for the world fans of the All Blacks, Black Ferns, and other Teams in Black. The partnership deal involves official merchandising and expanded global fan recognition.

E-commerce and Digital Marketing Rise

Rapid growth in e-commerce changed all affairs related to licensing merchandise, hence how it is marketed and sold. It enables fans to access various products quickly with sometimes competitive prices. In so doing, it has increased impulse buying as well as market coverage over a wider consumer segment, especially the youth. Such digital marketing tactics as targeted advertising and influencer deals help to boost the brand and sell more online. Consequently, e-commerce has emerged as a very important channel for sports merchandise in itself, thereby greatly enhancing market growth as well as consumer access. June 2023: The DAZN Group and Fanatics have announced an extended strategic partnership that further enhances the e-commerce experience for DAZN customers.

Investment in professional sports leagues and events

Investment in professional sports leagues and events has significantly contributed to shaping the licensed sports merchandise market. International leagues, such as the NFL, NBA, or UEFA, make enormous revenue streams through sponsorships and media rights, thus raising their brand worth. Instead, the others focus on league visibility and fan engagement, which sell more merchandise. Furthermore, the growth of regional leagues and events across developing markets will offer new opportunities for licensed products. As such leagues expand, it supports the demand for official merchandise, thereby causing the market to grow and motivating fans to support their local teams. On 1 Jul 2024, the Government of India has allocated a record amount of INR 3442 crores to sports in the 2024 Union Budget, higher by INR 3396 from last year.

USA Licensed Sports Merchandise Market

USA-licensed sports merchandise is one of the most exciting categories based on a fierce fan base for sports like football, basketball, baseball, and hockey. Mega-events true to themselves, like the Super Bowl, NBA Finals, and World Series, worth billions, would really boost sales in merchandise. The best of fans wants the real stuff and will then be spending more on official jerseys, hats, and memorabilia. Easy access to licensable merchandise has also been given by e-commerce platforms to consumers. Fanatics has partnered with CLC in November 2023 to sell officially licensed merchandise from 15 US colleges to international sports fans, and is looking to add more.

Licensed Sports Merchandise Industry in Germany

The licensed sports merchandise industry is thriving in Germany owing to the country's rich sports culture and devoted fan base, especially for football. With big leagues like the Bundesliga gathering steam and international events like the UEFA Champions League, merchandise like jerseys, scarves, and collectibles increase in sale. The demand for authentic products arises from the wish of a fan to support his favorite team. E-commerce has also made it rather easier for consumers to buy licensed merchandise, thereby increasing consumer participation. The co-operations between clubs and brands continue developing novel marketing strategies further enlarging the market, making it appeal to fans both locally and internationally.

India Licensed Sports Merchandise Industry

Licensed sports merchandise industry in India is growing rapidly due to increased popularity of most sports such as cricket, football, and kabaddi. The Indian Premier League, in addition to other international cricketing tournaments, enhances the sale of merchandise it propels increases leaps and bounds-the sales of jerseys, caps, and many other memorabilia keep shooting through the roof in order to support favorite teams and players. Consumers can also purchase licensed sports products through an e-commerce platform, thus enhancing consumer convenience. Besides, the sponsorship deals between the sport teams and companies open up new advertising activities, thereby very involving the spectators as well as contributing to an increase in the industry through great competition and diversity. Company Puma SE launched its first focused application in India in June 2022. Since the demand for branded footwear and fitness wear is growing in India, Puma wished to be the first one to emerge and hence released its application in India before any other country.

Global Licensed Sports Merchandise Company Analysis

key players in the licensed sports merchandise industry includes

  • Adidas AGl
  • Nike Inc.
  • Puma SE
  • Under Armour, Inc.
  • VF Corp
  • G-III Apparel Group Ltd
  • DICK'S Sporting Goods Inc.
  • Asics Corporation

Global Licensed Sports Merchandise Company News

In January 2024, FanCode Shop extended its license agreement with the ICC for the 2024 ICC Women's and Men's T20 World Cups. This will see stylish and affordable fan gear for Indian cricket fans be launched here, available at various airports and selected retail locations across the country.

The X Crazyfast Messi "Las Estrellas" is the latest Adidas piece: a shoe created to commemorate Messi's victory win for Argentina at the 2022 World Cup.

June 2023: Adidas has unveiled Team India cricket kits, comprising Test and T20I shirts and new ODIs, with designs for player Rohit Sharma.

In May 2023, PUMA consolidated its position as the exclusive trackside shop and official licensing partner of Formula 1 with a contract relating to the production of apparel, accessories, and footwear sports under the branding of F1. From 2024 onwards, PUMA will also enjoy exclusivity for the sale of supporter apparel at the track for all ten teams.

Product- Market breakup in 4 viewpoints:

1. Sports Apparel
2. Sports Footwear
3. Toy & Game
4. Others

Distribution Channel- Market breakup in 2 viewpoints:

1. Online
2. Offline

Countries- Market breakup in 25 viewpoints:

1. North America

1.1 United States
1.2 Canada

2. Europe

2.1 France
2.2 Germany
2.3 Italy
2.4 Spain
2.5 United Kingdom
2.6 Belgium
2.7 Netherland
2.8 Turkey

3. Asia Pacific

3.1 China
3.2 Japan
3.3 India
3.4 Australia
3.5 South Korea
3.6 Thailand
3.7 Malaysia
3.8 Indonesia
3.9 New Zealand

4. Latin America

4.1 Brazil
4.2 Mexico
4.3 Argentina

5. Middle East & Africa

5.1 South Africa
5.2 Saudi Arabia
5.3 UAE

All the key players have been covered from 4 Viewpoints:

  • Business Overview
  • Key Persons
  • Recent Development & Strategies
  • Financial Insights

Key Players Analysis:

1. Adidas AG
2. Nike Inc.
3. Puma SE
4. Under Armour, Inc.
5. VF Corp
6. G-III Apparel Group Ltd
7. DICKS Sporting Goods Inc.
8. Asics Corporation

Table of Contents

1. Introduction2. Research Methodology3. Executive Summary
4. Market Dynamics
4.1 Growth Drivers
4.2 Challenges
5. Licensed Sports Merchandise Market
6. Market Share Analysis
6.1 By Product
6.2 By Distribution Channel
6.3 By Countries
7. Product
7.1 Sports Apparel
7.2 Sports Footwear
7.3 Toy & Games
7.4 Others
8. Distribution Channel
8.1 Online
8.2 Offline
9. Countries
9.1 North America
9.1.1 United States
9.1.2 Canada
9.2 Europe
9.2.1 France
9.2.2 Germany
9.2.3 Italy
9.2.4 Spain
9.2.5 United Kingdom
9.2.6 Belgium
9.2.7 Netherlands
9.2.8 Turkey
9.3 Asia Pacific
9.3.1 China
9.3.2 Japan
9.3.3 India
9.3.4 South Korea
9.3.5 Thailand
9.3.6 Malaysia
9.3.7 Indonesia
9.3.8 Australia
9.3.9 New Zealand
9.4 Latin America
9.4.1 Brazil
9.4.2 Mexico
9.4.3 Argentina
9.5 Middle East & Africa
9.5.1 Saudi Arabia
9.5.2 UAE
9.5.3 South Africa
10. Porter’s Five Forces Analysis
10.1 Bargaining Power of Buyers
10.2 Bargaining Power of Suppliers
10.3 Degree of Rivalry
10.4 Threat of New Entrants
10.5 Threat of Substitutes
11. SWOT Analysis
11.1 Strength
11.2 Weakness
11.3 Opportunity
11.4 Threat
12. Key Players Analysis
12.1 Adidas AG
12.1.1 Overview
12.1.2 Key Persons
12.1.3 Recent Development & Strategies
12.1.4 Revenue Analysis
12.2 Nike Inc.
12.2.1 Overview
12.2.2 Key Persons
12.2.3 Recent Development & Strategies
12.2.4 Revenue Analysis
12.3 Puma SE
12.3.1 Overview
12.3.2 Key Persons
12.3.3 Recent Development & Strategies
12.3.4 Revenue Analysis
12.4 Under Armour, Inc.
12.4.1 Overview
12.4.2 Key Persons
12.4.3 Recent Development & Strategies
12.4.4 Revenue Analysis
12.5 VF Corp
12.5.1 Overview
12.5.2 Key Persons
12.5.3 Recent Development & Strategies
12.5.4 Revenue Analysis
12.6 G-III Apparel Group Ltd
12.6.1 Overview
12.6.2 Key Persons
12.6.3 Recent Development & Strategies
12.6.4 Revenue Analysis
12.7 DICKS Sporting Goods Inc.
12.7.1 Overview
12.7.2 Key Persons
12.7.3 Recent Development & Strategies
12.7.4 Revenue Analysis
12.8 Asics Corporation
12.8.1 Overview
12.8.2 Key Persons
12.8.3 Recent Development & Strategies
12.8.4 Revenue Analysis

Companies Mentioned

  • Adidas AG
  • Nike Inc.
  • Puma SE
  • Under Armour, Inc.
  • VF Corp
  • G-III Apparel Group Ltd
  • DICKS Sporting Goods Inc.
  • Asics Corporation

Methodology

In this report, for analyzing the future trends for the studied market during the forecast period, the publisher has incorporated rigorous statistical and econometric methods, further scrutinized by secondary, primary sources and by in-house experts, supported through their extensive data intelligence repository. The market is studied holistically from both demand and supply-side perspectives. This is carried out to analyze both end-user and producer behavior patterns, in the review period, which affects price, demand and consumption trends. As the study demands to analyze the long-term nature of the market, the identification of factors influencing the market is based on the fundamentality of the study market.

Through secondary and primary researches, which largely include interviews with industry participants, reliable statistics, and regional intelligence, are identified and are transformed to quantitative data through data extraction, and further applied for inferential purposes. The publisher's in-house industry experts play an instrumental role in designing analytic tools and models, tailored to the requirements of a particular industry segment. These analytical tools and models sanitize the data & statistics and enhance the accuracy of their recommendations and advice.

Primary Research

The primary purpose of this phase is to extract qualitative information regarding the market from the key industry leaders. The primary research efforts include reaching out to participants through mail, tele-conversations, referrals, professional networks, and face-to-face interactions. The publisher also established professional corporate relations with various companies that allow us greater flexibility for reaching out to industry participants and commentators for interviews and discussions, fulfilling the following functions:

  • Validates and improves the data quality and strengthens research proceeds
  • Further develop the analyst team’s market understanding and expertise
  • Supplies authentic information about market size, share, growth, and forecast

The researcher's primary research interview and discussion panels are typically composed of the most experienced industry members. These participants include, however, are not limited to:

  • Chief executives and VPs of leading corporations specific to the industry
  • Product and sales managers or country heads; channel partners and top level distributors; banking, investment, and valuation experts
  • Key opinion leaders (KOLs)

Secondary Research

The publisher refers to a broad array of industry sources for their secondary research, which typically includes, however, is not limited to:

  • Company SEC filings, annual reports, company websites, broker & financial reports, and investor presentations for competitive scenario and shape of the industry
  • Patent and regulatory databases for understanding of technical & legal developments
  • Scientific and technical writings for product information and related preemptions
  • Regional government and statistical databases for macro analysis
  • Authentic new articles, webcasts, and other related releases for market evaluation
  • Internal and external proprietary databases, key market indicators, and relevant press releases for market estimates and forecasts
 

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