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LAMEA Mixed Reality Market Size, Share & Trends Analysis Report By Component (Hardware and Software), By Devices Type (Wireless and Wired), By Application, By Country and Growth Forecast, 2024 - 2031

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    Report

  • 131 Pages
  • December 2024
  • Region: Africa, Middle East
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 6041518
The Latin America, Middle East and Africa Mixed Reality Market is expected to witness market growth of 54.6% CAGR during the forecast period (2024-2031).

The Brazil market dominated the LAMEA Mixed Reality Market by country in 2023, and is expected to continue to be a dominant market till 2031; thereby, achieving a market value of $2.85 billion by 2031. Argentina market is registering a CAGR of 55.4% during 2024-2031. Additionally, the UAE market is expected to showcase a CAGR of 52.9% during 2024-2031.



The consumer demand for MR is also growing, particularly in gaming, entertainment, and retail. Gaming consoles like the PlayStation VR and mobile apps for MR have made it easier for consumers to access immersive experiences. In retail, brands like IKEA and Sephora have embraced MR to enhance the shopping experience. Consumer adoption, however, is still in the early stages compared to enterprise adoption, with factors such as cost, device comfort, and content availability influencing the pace of growth.

Additionally, the adoption of MR varies by region, with North America and Europe leading the way in terms of technology development and enterprise adoption. The Asia-Pacific region is also emerging as a key player, particularly in countries like Japan and China, with a strong interest in robotics, gaming, and entertainment. These regions ' governments and private sector companies invest heavily in MR technologies to drive innovation and support economic growth.

In the UAE, healthcare is receiving significant attention, with 8.4% of the federal budget 2022 (USD 15.8 billion) allocated to the sector. Additionally, healthcare is a key priority in the UAE’s Vision 2040, which envisions the country as a regional hub for healthcare services. This focus on healthcare development creates an ideal environment for adopting advanced technologies like mixed reality. MR in healthcare can be used in various applications, from medical training and surgery simulations to patient rehabilitation and therapy.

List of Key Companies Profiled

  • Microsoft Corporation
  • Google LLC (Alphabet Inc.)
  • Canon, Inc.
  • Samsung Electronics Co., Ltd. (Samsung Group)
  • Meta Platforms, Inc.
  • HTC Corporation
  • Dell Technologies, Inc.
  • PTC Inc.
  • Hewlett Packard Enterprise Company
  • Niantic, Inc.

Market Report Segmentation

By Component

  • Hardware
  • Software

By Devices Type

  • Wireless
  • Wired

By Application

  • Gaming & Entertainment
  • Automotive
  • Industrial & Manufacturing
  • Healthcare
  • Aerospace & defense
  • Education
  • E-Commerce & Retail
  • Other Application

By Country

  • Brazil
  • Argentina
  • UAE
  • Saudi Arabia
  • South Africa
  • Nigeria
  • Rest of LAMEA

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 LAMEA Mixed Reality Market, by Component
1.4.2 LAMEA Mixed Reality Market, by Devices Type
1.4.3 LAMEA Mixed Reality Market, by Application
1.4.4 LAMEA Mixed Reality Market, by Country
1.5 Methodology for the Research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges
Chapter 4. Competition Analysis - Global
4.1 Market Share Analysis, 2023
4.2 Recent Strategies Deployed in Mixed Reality Market
4.3 Porter Five Forces Analysis
Chapter 5. LAMEA Mixed Reality Market by Component
5.1 LAMEA Hardware Market by Country
5.2 LAMEA Software Market by Country
Chapter 6. LAMEA Mixed Reality Market by Devices Type
6.1 LAMEA Wireless Market by Country
6.2 LAMEA Wired Market by Country
Chapter 7. LAMEA Mixed Reality Market by Application
7.1 LAMEA Gaming & Entertainment Market by Country
7.2 LAMEA Automotive Market by Country
7.3 LAMEA Industrial & Manufacturing Market by Country
7.4 LAMEA Healthcare Market by Country
7.5 LAMEA Aerospace & defense Market by Country
7.6 LAMEA Education Market by Country
7.7 LAMEA E-Commerce & Retail Market by Country
7.8 LAMEA Other Application Market by Country
Chapter 8. LAMEA Mixed Reality Market by Country
8.1 Brazil Mixed Reality Market
8.1.1 Brazil Mixed Reality Market by Component
8.1.2 Brazil Mixed Reality Market by Devices Type
8.1.3 Brazil Mixed Reality Market by Application
8.2 Argentina Mixed Reality Market
8.2.1 Argentina Mixed Reality Market by Component
8.2.2 Argentina Mixed Reality Market by Devices Type
8.2.3 Argentina Mixed Reality Market by Application
8.3 UAE Mixed Reality Market
8.3.1 UAE Mixed Reality Market by Component
8.3.2 UAE Mixed Reality Market by Devices Type
8.3.3 UAE Mixed Reality Market by Application
8.4 Saudi Arabia Mixed Reality Market
8.4.1 Saudi Arabia Mixed Reality Market by Component
8.4.2 Saudi Arabia Mixed Reality Market by Devices Type
8.4.3 Saudi Arabia Mixed Reality Market by Application
8.5 South Africa Mixed Reality Market
8.5.1 South Africa Mixed Reality Market by Component
8.5.2 South Africa Mixed Reality Market by Devices Type
8.5.3 South Africa Mixed Reality Market by Application
8.6 Nigeria Mixed Reality Market
8.6.1 Nigeria Mixed Reality Market by Component
8.6.2 Nigeria Mixed Reality Market by Devices Type
8.6.3 Nigeria Mixed Reality Market by Application
8.7 Rest of LAMEA Mixed Reality Market
8.7.1 Rest of LAMEA Mixed Reality Market by Component
8.7.2 Rest of LAMEA Mixed Reality Market by Devices Type
8.7.3 Rest of LAMEA Mixed Reality Market by Application
Chapter 9. Company Profiles
9.1 Microsoft Corporation
9.1.1 Company Overview
9.1.2 Financial Analysis
9.1.3 Segmental and Regional Analysis
9.1.4 Research & Development Expenses
9.1.5 Recent Strategies and Developments
9.1.5.1 Product Launches and Product Expansions
9.1.6 SWOT Analysis
9.2 Google LLC (Alphabet Inc.)
9.2.1 Company Overview
9.2.2 Financial Analysis
9.2.3 Segmental and Regional Analysis
9.2.4 Research & Development Expense
9.2.5 Recent Strategies and Developments
9.2.5.1 Product Launches and Product Expansions
9.2.5.2 Acquisition and Mergers
9.2.6 SWOT Analysis
9.3 Canon, Inc.
9.3.1 Company Overview
9.3.2 Financial Analysis
9.3.3 Segmental and Regional Analysis
9.3.4 Research & Development Expenses
9.3.5 SWOT Analysis
9.4 Samsung Electronics Co., Ltd. (Samsung Group)
9.4.1 Company Overview
9.4.2 Financial Analysis
9.4.3 Segmental and Regional Analysis
9.4.4 Research & Development Expenses
9.4.5 SWOT Analysis
9.5 Meta Platforms, Inc.
9.5.1 Company Overview
9.5.2 Financial Analysis
9.5.3 Segment and Regional Analysis
9.5.4 Research & Development Expense
9.5.5 Recent Strategies and Developments
9.5.5.1 Partnerships, Collaborations, and Agreements
9.5.5.2 Product Launches and Product Expansions
9.5.6 SWOT Analysis
9.6 HTC Corporation
9.6.1 Company Overview
9.6.2 Financial Analysis
9.6.3 Research & Development Expenses
9.6.4 Recent Strategies and Developments
9.6.4.1 Product Launches and Product Expansions
9.6.5 SWOT Analysis
9.7 Dell Technologies, Inc.
9.7.1 Company Overview
9.7.2 Financial Analysis
9.7.3 Segmental and Regional Analysis
9.7.4 Research & Development Expense
9.7.5 SWOT Analysis
9.8 PTC, Inc.
9.8.1 Company Overview
9.8.2 Financial Analysis
9.8.3 Regional Analysis
9.8.4 Research & Development Expenses
9.8.5 Recent Strategies and Developments
9.8.5.1 Partnerships, Collaborations, and Agreements
9.8.6 SWOT Analysis
9.9 Hewlett Packard Enterprise Company
9.9.1 Company Overview
9.9.2 Financial Analysis
9.9.3 Segmental and Regional Analysis
9.9.4 Research & Development Expense
9.9.5 SWOT Analysis
9.10. Niantic, Inc.
9.10.1 Company Overview
9.10.2 Recent Strategies and Developments
9.10.2.1 Product Launches and Product Expansions

Companies Mentioned

  • Microsoft Corporation
  • Google LLC (Alphabet Inc.)
  • Canon, Inc.
  • Samsung Electronics Co., Ltd. (Samsung Group)
  • Meta Platforms, Inc.
  • HTC Corporation
  • Dell Technologies, Inc.
  • PTC Inc.
  • Hewlett Packard Enterprise Company
  • Niantic, Inc.

Methodology

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