I. METHODOLOGYII. EXECUTIVE SUMMARY1. MARKET OVERVIEW
Influencer Market Insights
World Market Trajectories
Economic Frontiers: Trends, Trials & Transformations
Artificial Intelligence Avatars - Global Key Competitors Percentage Market Share in 2024 (E)
Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
2. FOCUS ON SELECT PLAYERS3. MARKET TRENDS & DRIVERS
AI Avatars in Customer Service Applications Drive Growth in Virtual Assistant Markets
AI-Powered Virtual Humans Bode Well for Enhancing Employee Training Programs
Entertainment Sector Spurs Adoption of Realistic AI Avatars for Gaming and Media
AI Avatars in Telehealth Enhance Patient Engagement and Satisfaction Rates
E-Learning Platforms Strengthen Case for AI Avatars in Delivering Customized Content
AI in Virtual Reality and Metaverse Environments Propels Growth of Lifelike Avatars
AI Avatars for Recruitment Processes Streamline Hiring and Talent Acquisition
Retail Sector Adopts AI Avatars to Deliver Immersive Virtual Shopping Experiences
AI Avatars in Public Services Generate Opportunities for Improved Citizen Interactions
AI Avatars in Marketing and Advertising Set the Stage for Highly Targeted Campaigns
Gaming Industry Accelerates Demand for AI Avatars with Adaptive NPC Interactions
AI Avatars as Digital Influencers Open New Revenue Streams for Brand Partnerships
4. GLOBAL MARKET PERSPECTIVE
TABLE 1: World Artificial Intelligence Avatars Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
TABLE 2: World Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 3: World 6-Year Perspective for Artificial Intelligence Avatars by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2025 & 2030
TABLE 4: World Recent Past, Current & Future Analysis for Non-Interactive Digital Human Avatar by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 5: World 6-Year Perspective for Non-Interactive Digital Human Avatar by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 6: World Recent Past, Current & Future Analysis for Interactive Digital Human Avatar by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 7: World 6-Year Perspective for Interactive Digital Human Avatar by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 8: World Recent Past, Current & Future Analysis for Healthcare End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 9: World 6-Year Perspective for Healthcare End-Use by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 10: World Recent Past, Current & Future Analysis for Education End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 11: World 6-Year Perspective for Education End-Use by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 12: World Recent Past, Current & Future Analysis for Automotive End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 13: World 6-Year Perspective for Automotive End-Use by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 14: World Recent Past, Current & Future Analysis for Other End-Uses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 15: World 6-Year Perspective for Other End-Uses by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 16: World Recent Past, Current & Future Analysis for Gaming & Entertainment End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 17: World 6-Year Perspective for Gaming & Entertainment End-Use by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 18: World Recent Past, Current & Future Analysis for Retail & E-Commerce End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 19: World 6-Year Perspective for Retail & E-Commerce End-Use by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 20: World Recent Past, Current & Future Analysis for BFSI End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 21: World 6-Year Perspective for BFSI End-Use by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 22: World Recent Past, Current & Future Analysis for Virtual Agents & Assistant Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 23: World 6-Year Perspective for Virtual Agents & Assistant Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 24: World Recent Past, Current & Future Analysis for Virtual Influencers Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 25: World 6-Year Perspective for Virtual Influencers Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 26: World Recent Past, Current & Future Analysis for Virtual Characters Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 27: World 6-Year Perspective for Virtual Characters Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 28: World Recent Past, Current & Future Analysis for Virtual Companions Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 29: World 6-Year Perspective for Virtual Companions Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
III. MARKET ANALYSISUNITED STATES
Artificial Intelligence Avatars Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
TABLE 30: USA Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by Avatar - Non-Interactive Digital Human Avatar and Interactive Digital Human Avatar - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 31: USA 6-Year Perspective for Artificial Intelligence Avatars by Avatar - Percentage Breakdown of Value Sales for Non-Interactive Digital Human Avatar and Interactive Digital Human Avatar for the Years 2025 & 2030
TABLE 32: USA Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by End-Use - Healthcare End-Use, Education End-Use, Automotive End-Use, Other End-Uses, Gaming & Entertainment End-Use, Retail & E-Commerce End-Use and BFSI End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 33: USA 6-Year Perspective for Artificial Intelligence Avatars by End-Use - Percentage Breakdown of Value Sales for Healthcare End-Use, Education End-Use, Automotive End-Use, Other End-Uses, Gaming & Entertainment End-Use, Retail & E-Commerce End-Use and BFSI End-Use for the Years 2025 & 2030
TABLE 34: USA Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by Application - Virtual Agents & Assistant Application, Virtual Influencers Application, Virtual Characters Application and Virtual Companions Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 35: USA 6-Year Perspective for Artificial Intelligence Avatars by Application - Percentage Breakdown of Value Sales for Virtual Agents & Assistant Application, Virtual Influencers Application, Virtual Characters Application and Virtual Companions Application for the Years 2025 & 2030
CANADA
TABLE 36: Canada Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by Avatar - Non-Interactive Digital Human Avatar and Interactive Digital Human Avatar - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 37: Canada 6-Year Perspective for Artificial Intelligence Avatars by Avatar - Percentage Breakdown of Value Sales for Non-Interactive Digital Human Avatar and Interactive Digital Human Avatar for the Years 2025 & 2030
TABLE 38: Canada Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by End-Use - Healthcare End-Use, Education End-Use, Automotive End-Use, Other End-Uses, Gaming & Entertainment End-Use, Retail & E-Commerce End-Use and BFSI End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 39: Canada 6-Year Perspective for Artificial Intelligence Avatars by End-Use - Percentage Breakdown of Value Sales for Healthcare End-Use, Education End-Use, Automotive End-Use, Other End-Uses, Gaming & Entertainment End-Use, Retail & E-Commerce End-Use and BFSI End-Use for the Years 2025 & 2030
TABLE 40: Canada Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by Application - Virtual Agents & Assistant Application, Virtual Influencers Application, Virtual Characters Application and Virtual Companions Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 41: Canada 6-Year Perspective for Artificial Intelligence Avatars by Application - Percentage Breakdown of Value Sales for Virtual Agents & Assistant Application, Virtual Influencers Application, Virtual Characters Application and Virtual Companions Application for the Years 2025 & 2030
JAPAN
Artificial Intelligence Avatars Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
TABLE 42: Japan Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by Avatar - Non-Interactive Digital Human Avatar and Interactive Digital Human Avatar - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 43: Japan 6-Year Perspective for Artificial Intelligence Avatars by Avatar - Percentage Breakdown of Value Sales for Non-Interactive Digital Human Avatar and Interactive Digital Human Avatar for the Years 2025 & 2030
TABLE 44: Japan Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by End-Use - Healthcare End-Use, Education End-Use, Automotive End-Use, Other End-Uses, Gaming & Entertainment End-Use, Retail & E-Commerce End-Use and BFSI End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 45: Japan 6-Year Perspective for Artificial Intelligence Avatars by End-Use - Percentage Breakdown of Value Sales for Healthcare End-Use, Education End-Use, Automotive End-Use, Other End-Uses, Gaming & Entertainment End-Use, Retail & E-Commerce End-Use and BFSI End-Use for the Years 2025 & 2030
TABLE 46: Japan Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by Application - Virtual Agents & Assistant Application, Virtual Influencers Application, Virtual Characters Application and Virtual Companions Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 47: Japan 6-Year Perspective for Artificial Intelligence Avatars by Application - Percentage Breakdown of Value Sales for Virtual Agents & Assistant Application, Virtual Influencers Application, Virtual Characters Application and Virtual Companions Application for the Years 2025 & 2030
CHINA
Artificial Intelligence Avatars Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
TABLE 48: China Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by Avatar - Non-Interactive Digital Human Avatar and Interactive Digital Human Avatar - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 49: China 6-Year Perspective for Artificial Intelligence Avatars by Avatar - Percentage Breakdown of Value Sales for Non-Interactive Digital Human Avatar and Interactive Digital Human Avatar for the Years 2025 & 2030
TABLE 50: China Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by End-Use - Healthcare End-Use, Education End-Use, Automotive End-Use, Other End-Uses, Gaming & Entertainment End-Use, Retail & E-Commerce End-Use and BFSI End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 51: China 6-Year Perspective for Artificial Intelligence Avatars by End-Use - Percentage Breakdown of Value Sales for Healthcare End-Use, Education End-Use, Automotive End-Use, Other End-Uses, Gaming & Entertainment End-Use, Retail & E-Commerce End-Use and BFSI End-Use for the Years 2025 & 2030
TABLE 52: China Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by Application - Virtual Agents & Assistant Application, Virtual Influencers Application, Virtual Characters Application and Virtual Companions Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 53: China 6-Year Perspective for Artificial Intelligence Avatars by Application - Percentage Breakdown of Value Sales for Virtual Agents & Assistant Application, Virtual Influencers Application, Virtual Characters Application and Virtual Companions Application for the Years 2025 & 2030
EUROPE
Artificial Intelligence Avatars Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
TABLE 54: Europe Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 55: Europe 6-Year Perspective for Artificial Intelligence Avatars by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2025 & 2030
TABLE 56: Europe Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by Avatar - Non-Interactive Digital Human Avatar and Interactive Digital Human Avatar - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 57: Europe 6-Year Perspective for Artificial Intelligence Avatars by Avatar - Percentage Breakdown of Value Sales for Non-Interactive Digital Human Avatar and Interactive Digital Human Avatar for the Years 2025 & 2030
TABLE 58: Europe Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by End-Use - Healthcare End-Use, Education End-Use, Automotive End-Use, Other End-Uses, Gaming & Entertainment End-Use, Retail & E-Commerce End-Use and BFSI End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 59: Europe 6-Year Perspective for Artificial Intelligence Avatars by End-Use - Percentage Breakdown of Value Sales for Healthcare End-Use, Education End-Use, Automotive End-Use, Other End-Uses, Gaming & Entertainment End-Use, Retail & E-Commerce End-Use and BFSI End-Use for the Years 2025 & 2030
TABLE 60: Europe Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by Application - Virtual Agents & Assistant Application, Virtual Influencers Application, Virtual Characters Application and Virtual Companions Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 61: Europe 6-Year Perspective for Artificial Intelligence Avatars by Application - Percentage Breakdown of Value Sales for Virtual Agents & Assistant Application, Virtual Influencers Application, Virtual Characters Application and Virtual Companions Application for the Years 2025 & 2030
FRANCE
Artificial Intelligence Avatars Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
TABLE 62: France Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by Avatar - Non-Interactive Digital Human Avatar and Interactive Digital Human Avatar - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 63: France 6-Year Perspective for Artificial Intelligence Avatars by Avatar - Percentage Breakdown of Value Sales for Non-Interactive Digital Human Avatar and Interactive Digital Human Avatar for the Years 2025 & 2030
TABLE 64: France Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by End-Use - Healthcare End-Use, Education End-Use, Automotive End-Use, Other End-Uses, Gaming & Entertainment End-Use, Retail & E-Commerce End-Use and BFSI End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 65: France 6-Year Perspective for Artificial Intelligence Avatars by End-Use - Percentage Breakdown of Value Sales for Healthcare End-Use, Education End-Use, Automotive End-Use, Other End-Uses, Gaming & Entertainment End-Use, Retail & E-Commerce End-Use and BFSI End-Use for the Years 2025 & 2030
TABLE 66: France Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by Application - Virtual Agents & Assistant Application, Virtual Influencers Application, Virtual Characters Application and Virtual Companions Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 67: France 6-Year Perspective for Artificial Intelligence Avatars by Application - Percentage Breakdown of Value Sales for Virtual Agents & Assistant Application, Virtual Influencers Application, Virtual Characters Application and Virtual Companions Application for the Years 2025 & 2030
GERMANY
Artificial Intelligence Avatars Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
TABLE 68: Germany Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by Avatar - Non-Interactive Digital Human Avatar and Interactive Digital Human Avatar - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 69: Germany 6-Year Perspective for Artificial Intelligence Avatars by Avatar - Percentage Breakdown of Value Sales for Non-Interactive Digital Human Avatar and Interactive Digital Human Avatar for the Years 2025 & 2030
TABLE 70: Germany Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by End-Use - Healthcare End-Use, Education End-Use, Automotive End-Use, Other End-Uses, Gaming & Entertainment End-Use, Retail & E-Commerce End-Use and BFSI End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 71: Germany 6-Year Perspective for Artificial Intelligence Avatars by End-Use - Percentage Breakdown of Value Sales for Healthcare End-Use, Education End-Use, Automotive End-Use, Other End-Uses, Gaming & Entertainment End-Use, Retail & E-Commerce End-Use and BFSI End-Use for the Years 2025 & 2030
TABLE 72: Germany Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by Application - Virtual Agents & Assistant Application, Virtual Influencers Application, Virtual Characters Application and Virtual Companions Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 73: Germany 6-Year Perspective for Artificial Intelligence Avatars by Application - Percentage Breakdown of Value Sales for Virtual Agents & Assistant Application, Virtual Influencers Application, Virtual Characters Application and Virtual Companions Application for the Years 2025 & 2030
ITALY
TABLE 74: Italy Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by Avatar - Non-Interactive Digital Human Avatar and Interactive Digital Human Avatar - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 75: Italy 6-Year Perspective for Artificial Intelligence Avatars by Avatar - Percentage Breakdown of Value Sales for Non-Interactive Digital Human Avatar and Interactive Digital Human Avatar for the Years 2025 & 2030
TABLE 76: Italy Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by End-Use - Healthcare End-Use, Education End-Use, Automotive End-Use, Other End-Uses, Gaming & Entertainment End-Use, Retail & E-Commerce End-Use and BFSI End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 77: Italy 6-Year Perspective for Artificial Intelligence Avatars by End-Use - Percentage Breakdown of Value Sales for Healthcare End-Use, Education End-Use, Automotive End-Use, Other End-Uses, Gaming & Entertainment End-Use, Retail & E-Commerce End-Use and BFSI End-Use for the Years 2025 & 2030
TABLE 78: Italy Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by Application - Virtual Agents & Assistant Application, Virtual Influencers Application, Virtual Characters Application and Virtual Companions Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 79: Italy 6-Year Perspective for Artificial Intelligence Avatars by Application - Percentage Breakdown of Value Sales for Virtual Agents & Assistant Application, Virtual Influencers Application, Virtual Characters Application and Virtual Companions Application for the Years 2025 & 2030
UNITED KINGDOM
Artificial Intelligence Avatars Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
TABLE 80: UK Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by Avatar - Non-Interactive Digital Human Avatar and Interactive Digital Human Avatar - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 81: UK 6-Year Perspective for Artificial Intelligence Avatars by Avatar - Percentage Breakdown of Value Sales for Non-Interactive Digital Human Avatar and Interactive Digital Human Avatar for the Years 2025 & 2030
TABLE 82: UK Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by End-Use - Healthcare End-Use, Education End-Use, Automotive End-Use, Other End-Uses, Gaming & Entertainment End-Use, Retail & E-Commerce End-Use and BFSI End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 83: UK 6-Year Perspective for Artificial Intelligence Avatars by End-Use - Percentage Breakdown of Value Sales for Healthcare End-Use, Education End-Use, Automotive End-Use, Other End-Uses, Gaming & Entertainment End-Use, Retail & E-Commerce End-Use and BFSI End-Use for the Years 2025 & 2030
TABLE 84: UK Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by Application - Virtual Agents & Assistant Application, Virtual Influencers Application, Virtual Characters Application and Virtual Companions Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 85: UK 6-Year Perspective for Artificial Intelligence Avatars by Application - Percentage Breakdown of Value Sales for Virtual Agents & Assistant Application, Virtual Influencers Application, Virtual Characters Application and Virtual Companions Application for the Years 2025 & 2030
REST OF EUROPE
TABLE 86: Rest of Europe Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by Avatar - Non-Interactive Digital Human Avatar and Interactive Digital Human Avatar - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 87: Rest of Europe 6-Year Perspective for Artificial Intelligence Avatars by Avatar - Percentage Breakdown of Value Sales for Non-Interactive Digital Human Avatar and Interactive Digital Human Avatar for the Years 2025 & 2030
TABLE 88: Rest of Europe Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by End-Use - Healthcare End-Use, Education End-Use, Automotive End-Use, Other End-Uses, Gaming & Entertainment End-Use, Retail & E-Commerce End-Use and BFSI End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 89: Rest of Europe 6-Year Perspective for Artificial Intelligence Avatars by End-Use - Percentage Breakdown of Value Sales for Healthcare End-Use, Education End-Use, Automotive End-Use, Other End-Uses, Gaming & Entertainment End-Use, Retail & E-Commerce End-Use and BFSI End-Use for the Years 2025 & 2030
TABLE 90: Rest of Europe Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by Application - Virtual Agents & Assistant Application, Virtual Influencers Application, Virtual Characters Application and Virtual Companions Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 91: Rest of Europe 6-Year Perspective for Artificial Intelligence Avatars by Application - Percentage Breakdown of Value Sales for Virtual Agents & Assistant Application, Virtual Influencers Application, Virtual Characters Application and Virtual Companions Application for the Years 2025 & 2030
ASIA-PACIFIC
Artificial Intelligence Avatars Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
TABLE 92: Asia-Pacific Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by Avatar - Non-Interactive Digital Human Avatar and Interactive Digital Human Avatar - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 93: Asia-Pacific 6-Year Perspective for Artificial Intelligence Avatars by Avatar - Percentage Breakdown of Value Sales for Non-Interactive Digital Human Avatar and Interactive Digital Human Avatar for the Years 2025 & 2030
TABLE 94: Asia-Pacific Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by End-Use - Healthcare End-Use, Education End-Use, Automotive End-Use, Other End-Uses, Gaming & Entertainment End-Use, Retail & E-Commerce End-Use and BFSI End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 95: Asia-Pacific 6-Year Perspective for Artificial Intelligence Avatars by End-Use - Percentage Breakdown of Value Sales for Healthcare End-Use, Education End-Use, Automotive End-Use, Other End-Uses, Gaming & Entertainment End-Use, Retail & E-Commerce End-Use and BFSI End-Use for the Years 2025 & 2030
TABLE 96: Asia-Pacific Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by Application - Virtual Agents & Assistant Application, Virtual Influencers Application, Virtual Characters Application and Virtual Companions Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 97: Asia-Pacific 6-Year Perspective for Artificial Intelligence Avatars by Application - Percentage Breakdown of Value Sales for Virtual Agents & Assistant Application, Virtual Influencers Application, Virtual Characters Application and Virtual Companions Application for the Years 2025 & 2030
REST OF WORLDIV. COMPETITION