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LAMEA Anime Market Size, Share & Trends Analysis Report by Genre (Action & Adventure, Sci-Fi & Fantasy, Romance & Drama, Sports, Other Genre), Type, and Country with Growth Forecasts, 2024-2031

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    Report

  • 81 Pages
  • February 2025
  • Region: Africa, Middle East
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 6052482
The Latin America, Middle East and Africa Anime Market is expected to witness market growth of 12.2% CAGR during the forecast period (2024-2031).

The Brazil market dominated the LAMEA Anime Market by country in 2023, and is expected to continue to be a dominant market till 2031; thereby, achieving a market value of $1.16 billion by 2031. The Argentina market is showcasing a CAGR of 13.1% during 2024-2031. Additionally, the UAE market would register a CAGR of 11.2% during 2024-2031.



The globalization of media consumption, driven by the internet, has profoundly impacted the adoption of anime. International fans can now easily access subtitled and dubbed anime, making it easier for viewers from different countries to enjoy the content in their native languages. Streaming platforms like Netflix and Amazon Prime Video have also increased their offerings to cater to the growing demand, and this has become a staple of these platforms’ catalogs.

The use of anime extends well beyond traditional entertainment mediums. The cultural phenomenon has influenced various other industries and fields of work, including fashion, technology, and marketing. Businesses across various sectors use anime to market products and services, creating commercial campaigns that feature beloved anime characters and themes.

In the MENA region, entertainment streaming is expected to grow from USD 4.7 billion to USD 5.6 billion by 2021, marking a significant increase in digital content consumption. As streaming platforms proliferate, anime content benefits from this trend, with more platforms offering anime series and films in Arabic and other regional languages. The rising demand for digital entertainment and a growing youth demographic in MENA countries are fuelling interest in anime. As a result, anime’s presence on streaming platforms like Netflix, Shahid, and other local services is expanding rapidly. Also, this has already gained significant traction in Brazil, especially among younger audiences. The growing accessibility to streaming platforms in the country, such as Netflix and Crunchyroll, has made them more widely available. The popularity of anime-related conventions and fan events further highlights Brazil’s embrace of anime culture, fostering a strong community of anime enthusiasts. Anime’s cultural relevance in Brazil is growing, with local adaptations of popular series and anime-themed merchandise becoming more common. In conclusion, both MENA and Brazil are contributing to the global rise of this market.

List of Key Companies Profiled

  • Good Smile Company, Inc.
  • Studio Ghibli, Inc.
  • Crunchyroll (Sony Pictures Entertainment Inc.)
  • Pierrot Co., Ltd.
  • Production I.G, Inc.
  • Kyoto Animation Co., Ltd.
  • MADHOUSE, Inc.
  • Progressive Animation Works Co., Ltd.
  • VIZ Media, LLC

Market Report Segmentation

By Genre
  • Action & Adventure
  • Sci-Fi & Fantasy
  • Romance & Drama
  • Sports
  • Other Genre
By Type
  • Merchandising
  • Internet Distribution
  • Pachinko
  • T.V.
  • Live Entertainment
  • Video
  • Movie
  • Other Type
By Country
  • Brazil
  • Argentina
  • UAE
  • Saudi Arabia
  • South Africa
  • Nigeria
  • Rest of LAMEA

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 LAMEA Anime Market, by Genre
1.4.2 LAMEA Anime Market, by Type
1.4.3 LAMEA Anime Market, by Country
1.5 Methodology for the Research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges
3.3 Porter Five Forces Analysis
Chapter 4. LAMEA Anime Market by Genre
4.1 LAMEA Action & Adventure Market by Country
4.2 LAMEA Sci-Fi & Fantasy Market by Country
4.3 LAMEA Romance & Drama Market by Country
4.4 LAMEA Sports Market by Country
4.5 LAMEA Other Genre Market by Country
Chapter 5. LAMEA Anime Market by Type
5.1 LAMEA Merchandising Market by Country
5.2 LAMEA Internet Distribution Market by Country
5.3 LAMEA Pachinko Market by Country
5.4 LAMEA T.V. Market by Country
5.5 LAMEA Live Entertainment Market by Country
5.6 LAMEA Video Market by Country
5.7 LAMEA Movie Market by Country
5.8 LAMEA Other Type Market by Country
Chapter 6. LAMEA Anime Market by Country
6.1 Brazil Anime Market
6.1.1 Brazil Anime Market by Genre
6.1.2 Brazil Anime Market by Type
6.2 Argentina Anime Market
6.2.1 Argentina Anime Market by Genre
6.2.2 Argentina Anime Market by Type
6.3 UAE Anime Market
6.3.1 UAE Anime Market by Genre
6.3.2 UAE Anime Market by Type
6.4 Saudi Arabia Anime Market
6.4.1 Saudi Arabia Anime Market by Genre
6.4.2 Saudi Arabia Anime Market by Type
6.5 South Africa Anime Market
6.5.1 South Africa Anime Market by Genre
6.5.2 South Africa Anime Market by Type
6.6 Nigeria Anime Market
6.6.1 Nigeria Anime Market by Genre
6.6.2 Nigeria Anime Market by Type
6.7 Rest of LAMEA Anime Market
6.7.1 Rest of LAMEA Anime Market by Genre
6.7.2 Rest of LAMEA Anime Market by Type
Chapter 7. Company Profiles
7.1 Crunchyroll (Sony Pictures Entertainment Inc.)
7.1.1 Company Overview
7.2 Pierrot Co., Ltd.
7.2.1 Company Overview
7.3 Production I.G, Inc.
7.3.1 Company Overview
7.4 Kyoto Animation Co., Ltd.
7.4.1 Company Overview
7.5 MADHOUSE, Inc.
7.5.1 Company Overview
7.6 Progressive Animation Works Co., Ltd.
7.6.1 Company Overview
7.7 VIZ Media, LLC
7.7.1 Company Overview
7.8 Ufotable Co., Ltd.
7.8.1 Company Overview
7.9 Good Smile Company, Inc.
7.9.1 Company Overview
7.10. Studio Ghibli, Inc.
7.10.1 Company Overview

Companies Mentioned

  • Good Smile Company, Inc.
  • Studio Ghibli, Inc.
  • Crunchyroll (Sony Pictures Entertainment Inc.)
  • Pierrot Co., Ltd.
  • Production I.G, Inc.
  • Kyoto Animation Co., Ltd.
  • MADHOUSE, Inc.
  • Progressive Animation Works Co., Ltd.
  • VIZ Media, LLC

Methodology

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