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North America Anime Market Size, Share & Trends Analysis Report by Genre (Action & Adventure, Sci-Fi & Fantasy, Romance & Drama, Sports, Other Genre), Type, and Country with Growth Forecasts, 2024-2031

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    Report

  • 74 Pages
  • February 2025
  • Region: North America
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 6052485
The North America Anime Market is expected to witness market growth of 8.8% CAGR during the forecast period (2024-2031).

The US market dominated the North America Anime Market by country in 2023, and is expected to continue to be a dominant market till 2031; thereby, achieving a market value of $12.89 billion by 2031. The Canada market is experiencing a CAGR of 11.2% during 2024-2031. Additionally, the Mexico market is expected to exhibit a CAGR of 10.2% during 2024-2031.



This market, which creates, produces, distributes, and monetizes anime, a form of animated entertainment originating from Japan, has experienced remarkable global growth in recent years. This market encompasses various elements, from animation studios to streaming platforms, merchandise sales, and the vibrant fandom that supports it.

Furthermore, the applications of anime extend across various entertainment and media channels, impacting numerous industries and sectors. This is a form of entertainment and a cultural phenomenon that has influenced fashion, lifestyle, technology, and even education. This is primarily consumed as entertainment through television broadcasts, streaming platforms, and theatrical releases.

In Mexico, the domestic e-commerce industry reached USD 26.2 billion in 2022, with a 23% year-on-year increase, and is set to hit USD 70.4 billion by 2027. This explosive growth in e-commerce significantly influences this market by increasing the availability of anime-related content and products. As more consumers in Mexico embrace online shopping, they gain greater access to streaming services offering anime and a wider range of these merchandise such as clothing, collectibles, and DVDs. Moreover, in Canada, e-commerce retail trade sales hit a record high of USD 3.82 billion in December 2020, and 75% of Canadians were using e-commerce by 2022, expected to grow to 77.6% by 2025. The increased participation in online shopping among Canadians is helping to expand this market by making it easier for fans to access anime content, whether through subscriptions to streaming platforms or purchasing anime-related products online. Thus, Mexico and Canada’s growing e-commerce sectors are pivotal in expanding this market.

List of Key Companies Profiled

  • Good Smile Company, Inc.
  • Studio Ghibli, Inc.
  • Crunchyroll (Sony Pictures Entertainment Inc.)
  • Pierrot Co., Ltd.
  • Production I.G, Inc.
  • Kyoto Animation Co., Ltd.
  • MADHOUSE, Inc.
  • Progressive Animation Works Co., Ltd.
  • VIZ Media, LLC

Market Report Segmentation

By Genre
  • Action & Adventure
  • Sci-Fi & Fantasy
  • Romance & Drama
  • Sports
  • Other Genre
By Type
  • Merchandising
  • Internet Distribution
  • Pachinko
  • T.V.
  • Live Entertainment
  • Video
  • Movie
  • Other Type
By Country
  • US
  • Canada
  • Mexico
  • Rest of North America

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 North America Anime Market, by Genre
1.4.2 North America Anime Market, by Type
1.4.3 North America Anime Market, by Country
1.5 Methodology for the Research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges
3.3 Porter Five Forces Analysis
Chapter 4. North America Anime Market by Genre
4.1 North America Action & Adventure Market by Country
4.2 North America Sci-Fi & Fantasy Market by Country
4.3 North America Romance & Drama Market by Country
4.4 North America Sports Market by Country
4.5 North America Other Genre Market by Country
Chapter 5. North America Anime Market by Type
5.1 North America Merchandising Market by Country
5.2 North America Internet Distribution Market by Country
5.3 North America Pachinko Market by Country
5.4 North America T.V. Market by Country
5.5 North America Live Entertainment Market by Country
5.6 North America Video Market by Country
5.7 North America Movie Market by Country
5.8 North America Other Type Market by Country
Chapter 6. North America Anime Market by Country
6.1 US Anime Market
6.1.1 US Anime Market by Genre
6.1.2 US Anime Market by Type
6.2 Canada Anime Market
6.2.1 Canada Anime Market by Genre
6.2.2 Canada Anime Market by Type
6.3 Mexico Anime Market
6.3.1 Mexico Anime Market by Genre
6.3.2 Mexico Anime Market by Type
6.4 Rest of North America Anime Market
6.4.1 Rest of North America Anime Market by Genre
6.4.2 Rest of North America Anime Market by Type
Chapter 7. Company Profiles
7.1 Crunchyroll (Sony Pictures Entertainment Inc.)
7.1.1 Company Overview
7.2 Pierrot Co., Ltd.
7.2.1 Company Overview
7.3 Production I.G, Inc.
7.3.1 Company Overview
7.4 Kyoto Animation Co., Ltd.
7.4.1 Company Overview
7.5 MADHOUSE, Inc.
7.5.1 Company Overview
7.6 Progressive Animation Works Co., Ltd.
7.6.1 Company Overview
7.7 VIZ Media, LLC
7.7.1 Company Overview
7.8 Ufotable Co., Ltd.
7.8.1 Company Overview
7.9 Good Smile Company, Inc.
7.9.1 Company Overview
7.10. Studio Ghibli, Inc.
7.10.1 Company Overview

Companies Mentioned

  • Good Smile Company, Inc.
  • Studio Ghibli, Inc.
  • Crunchyroll (Sony Pictures Entertainment Inc.)
  • Pierrot Co., Ltd.
  • Production I.G, Inc.
  • Kyoto Animation Co., Ltd.
  • MADHOUSE, Inc.
  • Progressive Animation Works Co., Ltd.
  • VIZ Media, LLC

Methodology

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