The US market dominated the North America Anime Market by country in 2023, and is expected to continue to be a dominant market till 2031; thereby, achieving a market value of $12.89 billion by 2031. The Canada market is experiencing a CAGR of 11.2% during 2024-2031. Additionally, the Mexico market is expected to exhibit a CAGR of 10.2% during 2024-2031.
This market, which creates, produces, distributes, and monetizes anime, a form of animated entertainment originating from Japan, has experienced remarkable global growth in recent years. This market encompasses various elements, from animation studios to streaming platforms, merchandise sales, and the vibrant fandom that supports it.
Furthermore, the applications of anime extend across various entertainment and media channels, impacting numerous industries and sectors. This is a form of entertainment and a cultural phenomenon that has influenced fashion, lifestyle, technology, and even education. This is primarily consumed as entertainment through television broadcasts, streaming platforms, and theatrical releases.
In Mexico, the domestic e-commerce industry reached USD 26.2 billion in 2022, with a 23% year-on-year increase, and is set to hit USD 70.4 billion by 2027. This explosive growth in e-commerce significantly influences this market by increasing the availability of anime-related content and products. As more consumers in Mexico embrace online shopping, they gain greater access to streaming services offering anime and a wider range of these merchandise such as clothing, collectibles, and DVDs. Moreover, in Canada, e-commerce retail trade sales hit a record high of USD 3.82 billion in December 2020, and 75% of Canadians were using e-commerce by 2022, expected to grow to 77.6% by 2025. The increased participation in online shopping among Canadians is helping to expand this market by making it easier for fans to access anime content, whether through subscriptions to streaming platforms or purchasing anime-related products online. Thus, Mexico and Canada’s growing e-commerce sectors are pivotal in expanding this market.
List of Key Companies Profiled
- Good Smile Company, Inc.
- Studio Ghibli, Inc.
- Crunchyroll (Sony Pictures Entertainment Inc.)
- Pierrot Co., Ltd.
- Production I.G, Inc.
- Kyoto Animation Co., Ltd.
- MADHOUSE, Inc.
- Progressive Animation Works Co., Ltd.
- VIZ Media, LLC
Market Report Segmentation
By Genre- Action & Adventure
- Sci-Fi & Fantasy
- Romance & Drama
- Sports
- Other Genre
- Merchandising
- Internet Distribution
- Pachinko
- T.V.
- Live Entertainment
- Video
- Movie
- Other Type
- US
- Canada
- Mexico
- Rest of North America
Table of Contents
Companies Mentioned
- Good Smile Company, Inc.
- Studio Ghibli, Inc.
- Crunchyroll (Sony Pictures Entertainment Inc.)
- Pierrot Co., Ltd.
- Production I.G, Inc.
- Kyoto Animation Co., Ltd.
- MADHOUSE, Inc.
- Progressive Animation Works Co., Ltd.
- VIZ Media, LLC
Methodology
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