The Europe Virtual Tour Market is expected to witness market growth of 29.6% CAGR during the forecast period (2024-2031).
The Germany market dominated the Europe Virtual Tour Market by country in 2023, and is expected to continue to be a dominant market till 2031; thereby, achieving a market value of $484.5 million by 2031. The UK market is exhibiting a CAGR of 28.6% during 2024-2031. Additionally, the France market is expected to experience a CAGR of 30.7% during 2024-2031.
Hotels, resorts, and travel agencies use these tours to showcase destinations and accommodations. Travelers can explore rooms, amenities, and nearby attractions, leading to more confident bookings. Destination marketing organizations (DMOs) also employ these tours to promote cultural and natural landmarks. These tours transform educational experiences, particularly in history, science, and art.
Hospitals and clinics use these tours to familiarize patients with their facilities. This reduces anxiety for first-time visitors and improves the overall patient experience. These tours also play a role in medical training, allowing students to interactively explore complex anatomy or clinical environments. Companies use these tours for employee onboarding, safety training, and operational walkthroughs of complex machinery or facilities.
Europe’s VR/AR ecosystem is rapidly expanding, offering significant potential for the growth of this market. With a dynamic mix of small and medium enterprises (SMEs) and a few large market players, the European VR/AR industry is fostering innovation and driving the adoption of immersive technologies across various sectors. The growth of the VR/AR industry in Europe is expected to continue at a robust pace, with an estimated 37% growth rate from 2021 to 2026. This trajectory positions these tours to become a significant part of the VR/AR ecosystem, especially as industries recognize their potential to improve customer experiences. The continuous growth of the VR/AR sector will further refine these technologies, making virtual tours more accessible, realistic, and engaging for consumers across Europe. In conclusion, the thriving VR/AR ecosystem in Europe, led by innovative SMEs and bolstered by a strong market growth rate, provides fertile ground for the expansion of this market. In conclusion, the thriving VR/AR ecosystem in Europe, led by innovative SMEs and bolstered by a strong market growth rate, provides fertile ground for the expansion of this market.
The Germany market dominated the Europe Virtual Tour Market by country in 2023, and is expected to continue to be a dominant market till 2031; thereby, achieving a market value of $484.5 million by 2031. The UK market is exhibiting a CAGR of 28.6% during 2024-2031. Additionally, the France market is expected to experience a CAGR of 30.7% during 2024-2031.
Hotels, resorts, and travel agencies use these tours to showcase destinations and accommodations. Travelers can explore rooms, amenities, and nearby attractions, leading to more confident bookings. Destination marketing organizations (DMOs) also employ these tours to promote cultural and natural landmarks. These tours transform educational experiences, particularly in history, science, and art.
Hospitals and clinics use these tours to familiarize patients with their facilities. This reduces anxiety for first-time visitors and improves the overall patient experience. These tours also play a role in medical training, allowing students to interactively explore complex anatomy or clinical environments. Companies use these tours for employee onboarding, safety training, and operational walkthroughs of complex machinery or facilities.
Europe’s VR/AR ecosystem is rapidly expanding, offering significant potential for the growth of this market. With a dynamic mix of small and medium enterprises (SMEs) and a few large market players, the European VR/AR industry is fostering innovation and driving the adoption of immersive technologies across various sectors. The growth of the VR/AR industry in Europe is expected to continue at a robust pace, with an estimated 37% growth rate from 2021 to 2026. This trajectory positions these tours to become a significant part of the VR/AR ecosystem, especially as industries recognize their potential to improve customer experiences. The continuous growth of the VR/AR sector will further refine these technologies, making virtual tours more accessible, realistic, and engaging for consumers across Europe. In conclusion, the thriving VR/AR ecosystem in Europe, led by innovative SMEs and bolstered by a strong market growth rate, provides fertile ground for the expansion of this market. In conclusion, the thriving VR/AR ecosystem in Europe, led by innovative SMEs and bolstered by a strong market growth rate, provides fertile ground for the expansion of this market.
List of Key Companies Profiled
- Matterport, Inc.
- Kuula, Inc.
- RTV, Inc.
- Concept3D, Inc.
- Eye Revolution Ltd.
- CloudPano
- Eyespy360 Ltd.
- Blue Raven Studios
- 360 Pano VR Solutions Private Limited
Market Report Segmentation
By Technology
- Semi & Fully Immersive
- Non-immersive
By Component
- Hardware
- Software
- Services
By Application
- Real Estate
- Tourism & Hospitality
- Art Galleries & Museums
- Other Application
By Country
- Germany
- UK
- France
- Russia
- Spain
- Italy
- Rest of Europe
Table of Contents
Chapter 1. Market Scope & Methodology
Chapter 2. Market at a Glance
Chapter 3. Market Overview
Chapter 4. Europe Virtual Tour Market by Technology
Chapter 5. Europe Virtual Tour Market by Component
Chapter 6. Europe Virtual Tour Market by Application
Chapter 7. Europe Virtual Tour Market by Country
Chapter 8. Company Profiles
Companies Mentioned
- Matterport, Inc.
- Kuula, Inc.
- RTV, Inc.
- Concept3D, Inc.
- Eye Revolution Ltd.
- CloudPano
- Eyespy360 Ltd.
- Blue Raven Studios
- 360 Pano VR Solutions Private Limited
Methodology
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