+353-1-416-8900REST OF WORLD
+44-20-3973-8888REST OF WORLD
1-917-300-0470EAST COAST U.S
1-800-526-8630U.S. (TOLL FREE)

Asia Pacific Virtual Tour Market Size, Share & Trends Analysis Report By Technology (Semi & Fully Immersive, and Non-immersive), By Component, By Application, By Country and Growth Forecast, 2024 - 2031

  • PDF Icon

    Report

  • 83 Pages
  • January 2025
  • Region: Asia Pacific
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 6053246
The Asia Pacific Virtual Tour Market is expected to witness market growth of 30.5% CAGR during the forecast period (2024-2031).

The China market dominated the Asia Pacific Virtual Tour Market by country in 2023, and is expected to continue to be a dominant market till 2031; thereby, achieving a market value of $642.7 million by 2031. The Japan market is registering a CAGR of 29.7% during 2024-2031. Additionally, the India market is expected to showcase a CAGR of 31.4% during 2024-2031.



The adoption of these tours has accelerated due to multiple factors. Improved VR and AR hardware, such as headsets and smartphones, has made these tours more accessible and immersive. The availability of high-speed internet, 5G connectivity, and cloud computing has also facilitated seamless delivery. These tours enable businesses to cater to an international audience without requiring physical visits, making them particularly attractive in industries such as tourism and retail.

Also, the COVID-19 pandemic significantly boosted the demand for virtual experiences as physical access to locations became limited. Industries such as real estate and education leaned heavily on these tours to maintain operations. The cost of creating these tours has decreased with the advent of affordable 360-degree cameras, AI-based software, and self-service platforms, encouraging small and medium businesses to adopt the technology.

Australia is promising an emerging growth for these tours, driven by a rising familiarity and acceptance of extended reality (XR) technologies, including VR and AR. According to an April-May 2022 Ipsos survey for the World Economic Forum, 46% of Australians surveyed were familiar with the metaverse, with VR familiarity at 80% and AR familiarity at 51%. This widespread familiarity with XR technologies indicates a solid foundation for adopting these tours. As Australians become more accustomed to VR and AR applications, there is a growing willingness to explore these technologies for various purposes. Virtual tours, which leverage these immersive technologies to offer interactive and detailed experiences, are well-positioned to cater to the evolving needs of Australian consumers increasingly engaging with XR in their everyday lives. Therefore, the rising above factors drive the growth of the market.

List of Key Companies Profiled

  • Matterport, Inc.
  • Kuula, Inc.
  • RTV, Inc.
  • Concept3D, Inc.
  • Eye Revolution Ltd.
  • CloudPano
  • Eyespy360 Ltd.
  • Blue Raven Studios
  • 360 Pano VR Solutions Private Limited

Market Report Segmentation

By Technology

  • Semi & Fully Immersive
  • Non-immersive

By Component

  • Hardware
  • Software
  • Services

By Application

  • Real Estate
  • Tourism & Hospitality
  • Art Galleries & Museums
  • Other Application

By Country

  • China
  • Japan
  • India
  • South Korea
  • Singapore
  • Malaysia
  • Rest of Asia Pacific

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Asia Pacific Virtual Tour Market, by Technology
1.4.2 Asia Pacific Virtual Tour Market, by Component
1.4.3 Asia Pacific Virtual Tour Market, by Application
1.4.4 Asia Pacific Virtual Tour Market, by Geography
1.5 Methodology for the Research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges
3.3 Porter Five Forces Analysis
Chapter 4. Asia Pacific Virtual Tour Market by Technology
4.1 Asia Pacific Semi & Fully Immersive Market by Country
4.2 Asia Pacific Non-immersive Market by Country
Chapter 5. Asia Pacific Virtual Tour Market by Component
5.1 Asia Pacific Hardware Market by Country
5.2 Asia Pacific Software Market by Country
5.3 Asia Pacific Services Market by Country
Chapter 6. Asia Pacific Virtual Tour Market by Application
6.1 Asia Pacific Real Estate Market by Country
6.2 Asia Pacific Tourism & Hospitality Market by Country
6.3 Asia Pacific Art Galleries & Museums Market by Country
6.4 Asia Pacific Other Application Market by Country
Chapter 7. Asia Pacific Virtual Tour Market by Country
7.1 China Virtual Tour Market
7.1.1 China Virtual Tour Market by Technology
7.1.2 China Virtual Tour Market by Component
7.1.3 China Virtual Tour Market by Application
7.2 Japan Virtual Tour Market
7.2.1 Japan Virtual Tour Market by Technology
7.2.2 Japan Virtual Tour Market by Component
7.2.3 Japan Virtual Tour Market by Application
7.3 India Virtual Tour Market
7.3.1 India Virtual Tour Market by Technology
7.3.2 India Virtual Tour Market by Component
7.3.3 India Virtual Tour Market by Application
7.4 South Korea Virtual Tour Market
7.4.1 South Korea Virtual Tour Market by Technology
7.4.2 South Korea Virtual Tour Market by Component
7.4.3 South Korea Virtual Tour Market by Application
7.5 Singapore Virtual Tour Market
7.5.1 Singapore Virtual Tour Market by Technology
7.5.2 Singapore Virtual Tour Market by Component
7.5.3 Singapore Virtual Tour Market by Application
7.6 Malaysia Virtual Tour Market
7.6.1 Malaysia Virtual Tour Market by Technology
7.6.2 Malaysia Virtual Tour Market by Component
7.6.3 Malaysia Virtual Tour Market by Application
7.7 Rest of Asia Pacific Virtual Tour Market
7.7.1 Rest of Asia Pacific Virtual Tour Market by Technology
7.7.2 Rest of Asia Pacific Virtual Tour Market by Component
7.7.3 Rest of Asia Pacific Virtual Tour Market by Application
Chapter 8. Company Profiles
8.1 Matterport, Inc.
8.1.1 Company Overview
8.1.2 Financial Analysis
8.1.3 Regional Analysis
8.1.4 Research & Development Expenses
8.2 Kuula, Inc.
8.2.1 Company Overview
8.3 RTV, Inc.
8.3.1 Company Overview
8.4 Concept3D, Inc.
8.4.1 Company Overview
8.5 Eye Revolution Ltd.
8.5.1 Company Overview
8.6 CloudPano
8.6.1 Company Overview
8.7 EyeSpy360 Ltd.
8.7.1 Company Overview
8.8 Blue Raven Studios
8.8.1 Company Overview
8.9 360Pano VR Solutions Private Limited
8.9.1 Company Overview

Companies Mentioned

  • Matterport, Inc.
  • Kuula, Inc.
  • RTV, Inc.
  • Concept3D, Inc.
  • Eye Revolution Ltd.
  • CloudPano
  • Eyespy360 Ltd.
  • Blue Raven Studios
  • 360 Pano VR Solutions Private Limited

Methodology

Loading
LOADING...