+353-1-416-8900REST OF WORLD
+44-20-3973-8888REST OF WORLD
1-917-300-0470EAST COAST U.S
1-800-526-8630U.S. (TOLL FREE)

Asia Pacific Augmented Reality Navigation Market Size, Share & Trends Analysis Report By Type (Outdoor Navigation and Indoor Navigation), By Component (Hardware, Software, and Services), By End Use, By Country and Growth Forecast, 2024 - 2031

  • PDF Icon

    Report

  • 108 Pages
  • January 2025
  • Region: Asia Pacific
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 6053260
The Asia Pacific Augmented Reality Navigation Market is expected to witness market growth of 39.2% CAGR during the forecast period (2024-2031).

The China market dominated the Asia Pacific Augmented Reality Navigation Market by country in 2023, and is expected to continue to be a dominant market till 2031; thereby, achieving a market value of $1.21 billion by 2031. The Japan market is expected to witness a CAGR of 38.4% during 2024-2031. Additionally, the India market would register a CAGR of 40.1% during 2024-2031.



AR navigation transforms how tourists explore new destinations in the tourism and travel industry. Applications can directly overlay historical information, interesting facts, or cultural context about landmarks onto the user’s view. Using mobile devices or AR glasses, tourists can enjoy interactive experiences at monuments, museums, or cities, where they can view contextual data about nearby points of interest or heritage sites.

The adoption of augmented reality navigation technology is rapidly increasing across various industries. Initially, AR was limited to gaming and entertainment, but over time, it has evolved to serve more practical applications. The development of AR hardware, such as AR glasses, HUDs, and smartphones with advanced sensors, has been one of the primary enablers of the market. Companies like Microsoft, Apple, and Google have made significant strides in building devices supporting AR experiences. The emergence of lightweight and affordable AR glasses like Magic Leap and HoloLens is helping to bring this technology to mainstream use.

India’s gaming industry is projected to grow at a 33% compound annual growth rate (CAGR), reaching INR 25,300 Cr by FY27. Furthermore, online gaming is expected to expand from $1.6 billion in 2022 to $2.8 billion by 2025, reflecting a 34% growth. This rapid expansion is fueled by increased smartphone penetration, affordable internet, and a growing population of tech-savvy users. AR navigation is becoming a critical component of India’s gaming ecosystem, enabling players to engage with interactive virtual worlds and enhancing the overall gaming experience. For instance, AR navigation tools allow gamers to explore real-world environments as part of gameplay, seamlessly merging virtual and physical spaces. This not only attracts a broader audience but also fosters the development of innovative gaming formats, including location-based AR games and multiplayer AR experiences, further driving market growth. Therefore, the rising EdTech sector in China and the burgeoning gaming industry in India are significantly contributing to the growth of the market.

List of Key Companies Profiled

  • Google LLC (Alphabet Inc.)
  • Apple, Inc.
  • Microsoft Corporation
  • WayRay AG
  • Fujitsu Limited
  • IndoorAtlas Ltd.
  • Niantic, Inc.
  • Mapbox, Inc.
  • HERE Global B.V.
  • Sygic a.s.

Market Report Segmentation

By Type

  • Outdoor Navigation
  • Indoor Navigation

By Component

  • Hardware
  • Software
  • Services

By End Use

  • Industrial & Manufacturing
  • E-Commerce & Retail
  • Gaming & Entertainment
  • Healthcare
  • Aerospace & Defense
  • Education
  • Military & Defense
  • Other End Use

By Country

  • China
  • Japan
  • India
  • South Korea
  • Singapore
  • Malaysia
  • Rest of Asia Pacific

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Asia Pacific Augmented Reality Navigation Market, by Type
1.4.2 Asia Pacific Augmented Reality Navigation Market, by Component
1.4.3 Asia Pacific Augmented Reality Navigation Market, by End Use
1.4.4 Asia Pacific Augmented Reality Navigation Market, by Country
1.5 Methodology for the Research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges
3.3 Porter Five Forces Analysis
Chapter 4. Asia Pacific Augmented Reality Navigation Market by Type
4.1 Asia Pacific Outdoor Navigation Market by Country
4.2 Asia Pacific Indoor Navigation Market by Country
Chapter 5. Asia Pacific Augmented Reality Navigation Market by Component
5.1 Asia Pacific Hardware Market by Country
5.2 Asia Pacific Software Market by Country
5.3 Asia Pacific Services Market by Country
Chapter 6. Asia Pacific Augmented Reality Navigation Market by End Use
6.1 Asia Pacific Industrial & Manufacturing Market by Country
6.2 Asia Pacific E-Commerce & Retail Market by Country
6.3 Asia Pacific Gaming & Entertainment Market by Country
6.4 Asia Pacific Healthcare Market by Country
6.5 Asia Pacific Aerospace & Defense Market by Country
6.6 Asia Pacific Education Market by Country
6.7 Asia Pacific Military & Defense Market by Country
6.8 Asia Pacific Other End Use Market by Country
Chapter 7. Asia Pacific Augmented Reality Navigation Market by Country
7.1 China Augmented Reality Navigation Market
7.1.1 China Augmented Reality Navigation Market by Type
7.1.2 China Augmented Reality Navigation Market by Component
7.1.3 China Augmented Reality Navigation Market by End Use
7.2 Japan Augmented Reality Navigation Market
7.2.1 Japan Augmented Reality Navigation Market by Type
7.2.2 Japan Augmented Reality Navigation Market by Component
7.2.3 Japan Augmented Reality Navigation Market by End Use
7.3 India Augmented Reality Navigation Market
7.3.1 India Augmented Reality Navigation Market by Type
7.3.2 India Augmented Reality Navigation Market by Component
7.3.3 India Augmented Reality Navigation Market by End Use
7.4 South Korea Augmented Reality Navigation Market
7.4.1 South Korea Augmented Reality Navigation Market by Type
7.4.2 South Korea Augmented Reality Navigation Market by Component
7.4.3 South Korea Augmented Reality Navigation Market by End Use
7.5 Australia Augmented Reality Navigation Market
7.5.1 Australia Augmented Reality Navigation Market by Type
7.5.2 Australia Augmented Reality Navigation Market by Component
7.5.3 Australia Augmented Reality Navigation Market by End Use
7.6 Malaysia Augmented Reality Navigation Market
7.6.1 Malaysia Augmented Reality Navigation Market by Type
7.6.2 Malaysia Augmented Reality Navigation Market by Component
7.6.3 Malaysia Augmented Reality Navigation Market by End Use
7.7 Rest of Asia Pacific Augmented Reality Navigation Market
7.7.1 Rest of Asia Pacific Augmented Reality Navigation Market by Type
7.7.2 Rest of Asia Pacific Augmented Reality Navigation Market by Component
7.7.3 Rest of Asia Pacific Augmented Reality Navigation Market by End Use
Chapter 8. Company Profiles
8.1 Google LLC (Alphabet Inc.)
8.1.1 Company Overview
8.1.2 Financial Analysis
8.1.3 Segmental and Regional Analysis
8.1.4 Research & Development Expense
8.1.5 SWOT Analysis
8.2 Apple, Inc.
8.2.1 Company Overview
8.2.2 Financial Analysis
8.2.3 Segmental Analysis
8.2.4 Research & Development Expense
8.2.5 Recent Strategies and Developments
8.2.5.1 Partnerships, Collaborations, and Agreements
8.2.6 SWOT Analysis
8.3 Microsoft Corporation
8.3.1 Company Overview
8.3.2 Financial Analysis
8.3.3 Segmental and Regional Analysis
8.3.4 Research & Development Expenses
8.3.5 SWOT Analysis
8.4 WayRay AG
8.4.1 Company Overview
8.5 Fujitsu Limited
8.5.1 Company Overview
8.5.2 Financial Analysis
8.5.3 Segmental and Regional Analysis
8.5.4 Research & Development Expenses
8.5.5 SWOT Analysis
8.6 IndoorAtlas Ltd.
8.6.1 Company Overview
8.6.2 Recent Strategies and Developments
8.6.2.1 Partnerships, Collaborations, and Agreements
8.7 Niantic, Inc.
8.7.1 Company Overview
8.8 Mapbox, Inc.
8.8.1 Company Overview
8.9 HERE Global B.V.
8.9.1 Company Overview
8.10. Sygic a.s.
8.10.1 Company Overview

Companies Mentioned

  • Google LLC (Alphabet Inc.)
  • Apple, Inc.
  • Microsoft Corporation
  • WayRay AG
  • Fujitsu Limited
  • IndoorAtlas Ltd.
  • Niantic, Inc.
  • Mapbox, Inc.
  • HERE Global B.V.
  • Sygic a.s.

Methodology

Loading
LOADING...