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Streaming Media Devices Market Report 2025

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    Report

  • 200 Pages
  • February 2025
  • Region: Global
  • The Business Research Company
  • ID: 6054642
The streaming media devices market size has grown rapidly in recent years. It will grow from $16.61 billion in 2024 to $19.29 billion in 2025 at a compound annual growth rate (CAGR) of 16.1%. The growth in the historic period can be attributed to expansion of content streaming platform, rise in high-speed internet connectivity, shift from traditional to digital entertainment, affordability and accessibility of devices, decline in cable and satellite tv subscriptions.

The streaming media devices market size is expected to see rapid growth in the next few years. It will grow to $36.84 billion in 2029 at a compound annual growth rate (CAGR) of 17.6%. The growth in the forecast period can be attributed to emergence of new streaming platforms, focus on energy efficiency and sustainability, security and privacy enhancements, continued evolution of user interfaces, global expansion of streaming services. Major trends in the forecast period include 4k and ultra hd streaming, voice control and virtual assistants, smart TV's with built-in streaming, HDMI 21 and enhanced connectivity, ai-driven content recommendations, enhanced security and anti-piracy measures.

The increasing popularity of video game streaming is significantly boosting the growth of the streaming media devices market. Video game streaming combines traditional broadcasting with internet gaming, featuring key characteristics such as real-time interaction, sociability, and suspense. Streaming media devices enable the live streaming of video game content on television sets. For instance, in 2022, the Department of Foreign Affairs and Trade, an Australian federal agency responsible for foreign policies and relations, reported that the digital gaming industry was valued at $240 billion globally in 2020 and is projected to reach $294 billion by 2024. Therefore, the growing popularity of video game streaming is expected to drive the streaming media devices market.

The increasing penetration of the internet is anticipated to drive the growth of the streaming media devices market in the future. Internet penetration, indicating the percentage of a given country or region's total population using the internet, plays a crucial role in the adoption and utilization of streaming media devices. As more people gain access to the internet, there is a corresponding increase in the demand for these devices. For instance, a July 2023 report from the International Telecommunication Union (ITU), a US-based agency for information and communication technologies, estimates that approximately 5.4 billion people, constituting 67% of the world's population, were using the internet in 2021. This marked a 1.88% increase from 2022, with an estimated 0.1 billion people coming online during that period. Hence, the growing internet penetration is a driving force behind the expansion of the streaming media devices market.

The streaming media devices market is witnessing a prominent trend of product innovation. Major companies in the industry are strategically focusing on introducing new streaming media devices that offer enhanced features at more competitive prices to effectively navigate the increasing market competition. For example, in March 2023, Allente, a Nordic TV distribution company based in Sweden, collaborated with 3 Screen Solutions GmbH & Co. KG, a German company specializing in software development, and SEI Robotics Inc., a Chinese smart hardware company, to launch Allente's new 4K dongle for over-the-top (OTT) TV. This innovative service provides Allente's customers with a superior user experience through the well-established 3Ready product framework. Featuring an attractive and user-friendly interface, the 4K dongle seamlessly integrates with Allente's super-aggregated pay-TV services on various devices, including Android TV-powered STBs and hybrid DVB-S STBs.

Leading companies in the streaming media devices market are actively engaged in the development of technological advancements, such as cloud-based one-stop streaming technology, to gain a competitive edge. Cloud-based one-stop streaming technology is a comprehensive platform that enables users to manage, deliver, and monetize their video content from a single centralized location. As an illustration, in June 2023, KKCompany Technologies Inc., a multinational technology group based in Taiwan, introduced BlendVision One. This cloud-based, one-stop streaming technology solution is designed to empower businesses in unlocking the full potential of digital media transformation. Offering flexibility for various streaming requirements, BlendVision One streamlines the streaming workflow, making it convenient for businesses to manage content and provide a seamless experience to their audience.

In February 2024, Walmart, a US-based retail company, acquired Vizio for $2.3 billion. This acquisition is a strategic initiative for Walmart to enhance its presence in retail media and smart home technology. Vizio is a US-based firm that specializes in consumer electronics, including televisions, sound bars, viewer data, advertising, and streaming services.

Major companies operating in the streaming media devices market include Google LLC, Sony Corporation, Roku Inc., Samsung Electronics Co. Ltd., Apple Inc., Amazon.com Inc., Nvidia Corporation, Huawei Technologies Co. Ltd., HiMedia Technology Limited, ARRIS International Limited, D-Link Corporation, AsusTek Computer Inc., LG Electronics Inc., Microsoft Corporation, Humax Co. Ltd., Xiaomi Corporation, Panasonic Corporation, Toshiba Corporation, Sharp Corporation, Hisense Group Co. Ltd., TCL Technology Group Corporation, Skyworth Digital Holdings Ltd., Changhong Electric Co. Ltd., Sichuan Changhong Electric Co. Ltd., Technicolor SA, Pace plc, Cisco Systems Inc.

North America was the largest region in the streaming media devices market in 2024, and is expected to be the fastest-growing region in the global streaming media devices market during the forecast period. The regions covered in the streaming media devices market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the streaming media devices market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

Streaming media devices are hardware devices designed to facilitate the streaming of music and video content to television sets. Typically, these devices are compact cube-shaped boxes positioned in front of TVs and other visual devices to establish connections for streaming services.

The primary types of streaming media devices include game consoles, media streamers, and smart TVs. Game consoles are technological devices utilized for playing video games on televisions. They serve diverse purposes, including e-learning, web browsing, gaming, real-time entertainment, and social networking for end-users in both commercial and residential settings.

The streaming media devices market research report is one of a series of new reports that provides streaming media devices optical components market statistics, including streaming media devices optical components industry global market size, regional shares, competitors with a streaming media devices optical components market share, detailed streaming media devices optical components market segments, market trends and opportunities, and any further data you may need to thrive in the streaming media devices optical components industry. This streaming media devices optical components market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The streaming media devices market consists of sales of streaming sticks, set-top boxes and remote controls. Values in this market are ‘factory gate’ values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

This product will be delivered within 3-5 business days.

Table of Contents

1. Executive Summary2. Streaming Media Devices Market Characteristics3. Streaming Media Devices Market Trends and Strategies4. Streaming Media Devices Market - Macro Economic Scenario including the impact of Interest Rates, Inflation, Geopolitics and Covid and Recovery on the Market
5. Global Streaming Media Devices Growth Analysis and Strategic Analysis Framework
5.1. Global Streaming Media Devices PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
5.2. Analysis of End Use Industries
5.3. Global Streaming Media Devices Market Growth Rate Analysis
5.4. Global Streaming Media Devices Historic Market Size and Growth, 2019-2024, Value ($ Billion)
5.5. Global Streaming Media Devices Forecast Market Size and Growth, 2024-2029, 2034F, Value ($ Billion)
5.6. Global Streaming Media Devices Total Addressable Market (TAM)
6. Streaming Media Devices Market Segmentation
6.1. Global Streaming Media Devices Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Game Consoles
  • Media Streamers
  • Smart TVs
6.2. Global Streaming Media Devices Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • E-Learning
  • Web-Browsing
  • Gaming
  • Real-Time Entertainment
  • Social Networking
6.3. Global Streaming Media Devices Market, Segmentation by End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Commercial
  • Residential
6.4. Global Streaming Media Devices Market, Sub-Segmentation of Game Consoles, by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • PlayStation
  • Xbox
  • Nintendo Switch
  • Other Game Consoles
6.5. Global Streaming Media Devices Market, Sub-Segmentation of Media Streamers, by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Streaming Sticks
  • Set-Top Boxes
  • Blu-Ray Players
  • Other Media Streamers
6.6. Global Streaming Media Devices Market, Sub-Segmentation of Smart TVs, by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • LED TVs
  • OLED TVs
  • QLED TVs
  • Other Smart TVs
7. Streaming Media Devices Market Regional and Country Analysis
7.1. Global Streaming Media Devices Market, Split by Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
7.2. Global Streaming Media Devices Market, Split by Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8. Asia-Pacific Streaming Media Devices Market
8.1. Asia-Pacific Streaming Media Devices Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
8.2. Asia-Pacific Streaming Media Devices Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8.3. Asia-Pacific Streaming Media Devices Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8.4. Asia-Pacific Streaming Media Devices Market, Segmentation by End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
9. China Streaming Media Devices Market
9.1. China Streaming Media Devices Market Overview
9.2. China Streaming Media Devices Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
9.3. China Streaming Media Devices Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
9.4. China Streaming Media Devices Market, Segmentation by End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
10. India Streaming Media Devices Market
10.1. India Streaming Media Devices Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
10.2. India Streaming Media Devices Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
10.3. India Streaming Media Devices Market, Segmentation by End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11. Japan Streaming Media Devices Market
11.1. Japan Streaming Media Devices Market Overview
11.2. Japan Streaming Media Devices Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11.3. Japan Streaming Media Devices Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11.4. Japan Streaming Media Devices Market, Segmentation by End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12. Australia Streaming Media Devices Market
12.1. Australia Streaming Media Devices Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12.2. Australia Streaming Media Devices Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12.3. Australia Streaming Media Devices Market, Segmentation by End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13. Indonesia Streaming Media Devices Market
13.1. Indonesia Streaming Media Devices Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13.2. Indonesia Streaming Media Devices Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13.3. Indonesia Streaming Media Devices Market, Segmentation by End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14. South Korea Streaming Media Devices Market
14.1. South Korea Streaming Media Devices Market Overview
14.2. South Korea Streaming Media Devices Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14.3. South Korea Streaming Media Devices Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14.4. South Korea Streaming Media Devices Market, Segmentation by End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15. Western Europe Streaming Media Devices Market
15.1. Western Europe Streaming Media Devices Market Overview
15.2. Western Europe Streaming Media Devices Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15.3. Western Europe Streaming Media Devices Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15.4. Western Europe Streaming Media Devices Market, Segmentation by End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16. UK Streaming Media Devices Market
16.1. UK Streaming Media Devices Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16.2. UK Streaming Media Devices Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16.3. UK Streaming Media Devices Market, Segmentation by End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17. Germany Streaming Media Devices Market
17.1. Germany Streaming Media Devices Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17.2. Germany Streaming Media Devices Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17.3. Germany Streaming Media Devices Market, Segmentation by End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18. France Streaming Media Devices Market
18.1. France Streaming Media Devices Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18.2. France Streaming Media Devices Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18.3. France Streaming Media Devices Market, Segmentation by End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19. Italy Streaming Media Devices Market
19.1. Italy Streaming Media Devices Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19.2. Italy Streaming Media Devices Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19.3. Italy Streaming Media Devices Market, Segmentation by End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20. Spain Streaming Media Devices Market
20.1. Spain Streaming Media Devices Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20.2. Spain Streaming Media Devices Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20.3. Spain Streaming Media Devices Market, Segmentation by End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21. Eastern Europe Streaming Media Devices Market
21.1. Eastern Europe Streaming Media Devices Market Overview
21.2. Eastern Europe Streaming Media Devices Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21.3. Eastern Europe Streaming Media Devices Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21.4. Eastern Europe Streaming Media Devices Market, Segmentation by End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22. Russia Streaming Media Devices Market
22.1. Russia Streaming Media Devices Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22.2. Russia Streaming Media Devices Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22.3. Russia Streaming Media Devices Market, Segmentation by End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23. North America Streaming Media Devices Market
23.1. North America Streaming Media Devices Market Overview
23.2. North America Streaming Media Devices Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23.3. North America Streaming Media Devices Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23.4. North America Streaming Media Devices Market, Segmentation by End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24. USA Streaming Media Devices Market
24.1. USA Streaming Media Devices Market Overview
24.2. USA Streaming Media Devices Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24.3. USA Streaming Media Devices Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24.4. USA Streaming Media Devices Market, Segmentation by End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25. Canada Streaming Media Devices Market
25.1. Canada Streaming Media Devices Market Overview
25.2. Canada Streaming Media Devices Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25.3. Canada Streaming Media Devices Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25.4. Canada Streaming Media Devices Market, Segmentation by End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26. South America Streaming Media Devices Market
26.1. South America Streaming Media Devices Market Overview
26.2. South America Streaming Media Devices Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26.3. South America Streaming Media Devices Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26.4. South America Streaming Media Devices Market, Segmentation by End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27. Brazil Streaming Media Devices Market
27.1. Brazil Streaming Media Devices Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27.2. Brazil Streaming Media Devices Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27.3. Brazil Streaming Media Devices Market, Segmentation by End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28. Middle East Streaming Media Devices Market
28.1. Middle East Streaming Media Devices Market Overview
28.2. Middle East Streaming Media Devices Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28.3. Middle East Streaming Media Devices Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28.4. Middle East Streaming Media Devices Market, Segmentation by End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29. Africa Streaming Media Devices Market
29.1. Africa Streaming Media Devices Market Overview
29.2. Africa Streaming Media Devices Market, Segmentation by Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29.3. Africa Streaming Media Devices Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29.4. Africa Streaming Media Devices Market, Segmentation by End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
30. Streaming Media Devices Market Competitive Landscape and Company Profiles
30.1. Streaming Media Devices Market Competitive Landscape
30.2. Streaming Media Devices Market Company Profiles
30.2.1. Google LLC Overview, Products and Services, Strategy and Financial Analysis
30.2.2. Sony Corporation Overview, Products and Services, Strategy and Financial Analysis
30.2.3. Roku Inc. Overview, Products and Services, Strategy and Financial Analysis
30.2.4. Samsung Electronics Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis
30.2.5. Apple Inc. Overview, Products and Services, Strategy and Financial Analysis
31. Streaming Media Devices Market Other Major and Innovative Companies
31.1. Amazon.com Inc.
31.2. Nvidia Corporation
31.3. Huawei Technologies Co. Ltd.
31.4. HiMedia Technology Limited
31.5. ARRIS International Limited
31.6. D-Link Corporation
31.7. AsusTek Computer Inc.
31.8. LG Electronics Inc.
31.9. Microsoft Corporation
31.10. Humax Co. Ltd.
31.11. Xiaomi Corporation
31.12. Panasonic Corporation
31.13. Toshiba Corporation
31.14. Sharp Corporation
31.15. Hisense Group Co. Ltd.
32. Global Streaming Media Devices Market Competitive Benchmarking and Dashboard33. Key Mergers and Acquisitions in the Streaming Media Devices Market34. Recent Developments in the Streaming Media Devices Market
35. Streaming Media Devices Market High Potential Countries, Segments and Strategies
35.1 Streaming Media Devices Market in 2029 - Countries Offering Most New Opportunities
35.2 Streaming Media Devices Market in 2029 - Segments Offering Most New Opportunities
35.3 Streaming Media Devices Market in 2029 - Growth Strategies
35.3.1 Market Trend-based Strategies
35.3.2 Competitor Strategies
36. Appendix
36.1. Abbreviations
36.2. Currencies
36.3. Historic and Forecast Inflation Rates
36.4. Research Inquiries
36.5. About the Analyst
36.6. Copyright and Disclaimer

Executive Summary

Streaming Media Devices Global Market Report 2025 provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on streaming media devices market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase:

  • Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies.
  • Assess the impact of key macro factors such as conflict, pandemic and recovery, inflation and interest rate environment and the 2nd Trump presidency.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Description

Where is the largest and fastest growing market for streaming media devices? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The streaming media devices market global report answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:
  • The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

Markets Covered:

1) By Device Type: Game Consoles; Media Streamers; Smart TVs
2) By Application: E-Learning; Web-Browsing; Gaming; Real-Time Entertainment; Social Networking
3) By End-Use: Commercial; Residential

Subsegments:

1) By Game Consoles: PlayStation; Xbox; Nintendo Switch; Other Game Consoles
2) By Media Streamers: Streaming Sticks; Set-Top Boxes; Blu-Ray Players; Other Media Streamers
3) By Smart TVs: LED TVs; OLED TVs; QLED TVs; Other Smart TVs

Key Companies Mentioned: Google LLC; Sony Corporation; Roku Inc.; Samsung Electronics Co. Ltd.; Apple Inc.

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time Series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.

Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Delivery Format: PDF, Word and Excel Data Dashboard.

Companies Mentioned

  • Google LLC
  • Sony Corporation
  • Roku Inc.
  • Samsung Electronics Co. Ltd.
  • Apple Inc.
  • Amazon.com Inc.
  • Nvidia Corporation
  • Huawei Technologies Co. Ltd.
  • HiMedia Technology Limited
  • ARRIS International Limited
  • D-Link Corporation
  • AsusTek Computer Inc.
  • LG Electronics Inc.
  • Microsoft Corporation
  • Humax Co. Ltd.
  • Xiaomi Corporation
  • Panasonic Corporation
  • Toshiba Corporation
  • Sharp Corporation
  • Hisense Group Co. Ltd.
  • TCL Technology Group Corporation
  • Skyworth Digital Holdings Ltd.
  • Changhong Electric Co. Ltd.
  • Sichuan Changhong Electric Co. Ltd.
  • Technicolor SA
  • Pace plc
  • Cisco Systems Inc.

Table Information