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Graphics Card Market Size, Share & Trends Analysis Report By Type, By Industry vertical, By Device (Smartphones, Computers (Desktops & Laptops), Tablets, Gaming Consoles, Televisions, and Other Device), By Regional Outlook and Forecast, 2024 - 2031

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    Report

  • 263 Pages
  • March 2025
  • Region: Global
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 6058259
The Global Graphics Card Market size is expected to reach $548.07 billion by 2031, rising at a market growth of 32.1% CAGR during the forecast period.

The North America segment recorded 38% revenue share in the market in 2023. As the headquarters for major GPU manufacturers like NVIDIA, AMD, and Intel, North America remains a hub for innovation in graphics processing. The rapid expansion of AI-based applications, deep learning, and cloud computing has led to increased adoption of dedicated and integrated GPUs in industries like healthcare, defense, and finance.



Modern AAA games are designed with photorealistic graphics, real-time ray tracing, and high refresh rates, requiring powerful GPUs to deliver smooth gameplay experiences. According to a Newzoo report, the global gaming industry is projected to generate $187.7 billion in revenue, reflecting a 2.1% year-on-year growth. This rising demand for high-performance gaming experiences has fueled the adoption of next-gen GPUs, particularly from NVIDIA, AMD, and Intel, which continue to push the limits of graphics performance with AI-driven enhancements, better cooling solutions, and power-efficient architectures. Hence, as gaming technology advances and eSports continues its rapid expansion, the graphics card market is poised for significant growth, with demand expected to rise further in the coming years.

Additionally, Artificial Intelligence (AI) and Machine Learning (ML) technologies rely on vast amounts of data processing and require computational power far beyond what traditional Central Processing Units (CPUs) can offer. Deep learning, a subset of AI, involves training neural networks with enormous datasets, which can take weeks or months using conventional hardware. However, with their parallel processing capabilities, GPUs can accelerate these computations, making AI model training and execution much faster and more efficient. Thus, as AI-driven innovations expand across industries, the demand for specialized GPUs will continue to surge, driving significant growth in the graphics card market.

However, Modern GPUs rely on semiconductor manufacturing, which requires rare and costly materials such as silicon wafers, gold, and other high-grade metals. As global demand for these resources surges, their prices rise, directly impacting GPU production costs. Additionally, manufacturers have transitioned to advanced fabrication nodes like 5nm and 4nm, which require cutting-edge equipment and expertise while improving performance and efficiency. Hence, GPU prices are expected to remain high until production costs stabilize and supply chains recover, limiting accessibility and slowing overall market growth.

Driving and Restraining Factors

Drivers

  • Increasing Demand For Gaming & Esports
  • Rapid Advancements In AI & Machine Learning
  • Rise In Demand For High-Performance Computing (HPC)

Restraints

  • High Production Costs And Affordability Issues
  • Declining Demand From Crypto Mining

Opportunities

  • Advancements In GPU Architecture & Ray Tracing
  • Expansion Of Augmented Reality (AR) & Virtual Reality (VR)

Challenges

  • Substantial Supply Chain Disruptions
  • Limited Innovation And Performance Gains

Type Outlook

Based on type, the market is classified into dedicated (discrete) GPUs, integrated GPUs, and hybrid GPUs. The dedicated (discrete) GPUs segment procured 41% revenue share in the market in 2023. These standalone GPUs, manufactured by NVIDIA, AMD, and Intel, are essential for high-performance gaming, professional content creation, AI-driven applications, and deep learning. Despite their higher costs and power consumption, the rising demand for 4K gaming, virtual reality (VR), video editing, and 3D rendering has sustained the importance of dedicated GPUs.

Industry vertical Outlook

By industry vertical, the market is segmented into electronics, IT & telecommunication, defense & intelligence, media & entertainment, and others. The electronics segment procured 25% revenue share in the market in 2023. The electronics segment is fueled by the increasing integration of GPUs in smart devices, consumer electronics, and AI-powered applications. Modern smart TVs, AR/VR headsets, gaming consoles, and IoT devices rely on advanced graphics processing to enhance user experiences, providing high-resolution visuals, real-time motion smoothing, and AI-driven upscaling.



Device Outlook

On the basis of device, the market is divided into computers (desktops & laptops), tablets, smartphones, gaming consoles, televisions, and others. The computers (desktops & laptops) segment witnessed 26% revenue share in the market in 2023. Enthusiasts and professionals require powerful discrete GPUs for 3D rendering, video editing, machine learning, and scientific computing, driving strong sales in workstations, gaming desktops, and high-end laptops. With PC gaming expanding globally, esports gaining traction, and virtual reality (VR) adoption increasing, GPU manufacturers like NVIDIA, AMD, and Intel continue to push the boundaries of performance.

Regional Outlook

Region-wise, the market is analyzed across North America, Europe, Asia Pacific, and LAMEA. The Asia Pacific segment acquired 27% revenue share in the market in 2023. Countries like China, Japan, South Korea, and India are witnessing significant growth in PC gaming, esports, and content creation, leading to a surge in demand for high-performance GPUs. Additionally, the presence of leading chip manufacturers such as TSMC and Samsung gives the region a strategic advantage in GPU production.

List of Key Companies Profiled

  • NVIDIA Corporation
  • Advanced Micro Devices Inc.
  • Intel Corporation
  • ASUSTeK Computer Inc.
  • Micro-star International Co., Ltd.
  • GIGA-BYTE Technology Co., Ltd.
  • Zotac Technology Limited (PC Partner Group Limited)
  • TUL Corporation (Powercolor Computer, Inc.)
  • EVGA Corporation
  • PNY Technologies, Inc.

Market Report Segmentation

By Type

  • Integrated GPUs
  • Dedicated (Discrete) GPUs
  • Hybrid GPUs

By Industry vertical

  • Media & Entertainment
  • Electronics
  • IT & Telecommunication
  • Defense & Intelligence
  • Other Industry vertical

By Device

  • Smartphones
  • Computers (Desktops & Laptops)
  • Tablets
  • Gaming Consoles
  • Televisions
  • Other Device

By Geography

  • North America
    • US
    • Canada
    • Mexico
    • Rest of North America

  • Europe
    • Germany
    • UK
    • France
    • Russia
    • Spain
    • Italy
    • Rest of Europe

  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Singapore
    • Malaysia
    • Rest of Asia Pacific

  • LAMEA
    • Brazil
    • Argentina
    • UAE
    • Saudi Arabia
    • South Africa
    • Nigeria
    • Rest of LAMEA

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Global Graphics Card Market, by Type
1.4.2 Global Graphics Card Market, by Industry vertical
1.4.3 Global Graphics Card Market, by Device
1.4.4 Global Graphics Card Market, by Geography
1.5 Methodology for the Research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges
3.3 Porter Five Forces Analysis
Chapter 4. Global Graphics Card Market by Type
4.1 Global Integrated GPUs Market by Region
4.2 Global Dedicated (Discrete) GPUs Market by Region
4.3 Global Hybrid GPUs Market by Region
Chapter 5. Global Graphics Card Market by Industry vertical
5.1 Global Media & Entertainment Market by Region
5.2 Global Electronics Market by Region
5.3 Global IT & Telecommunication Market by Region
5.4 Global Defense & Intelligence Market by Region
5.5 Global Other Industry vertical Market by Region
Chapter 6. Global Graphics Card Market by Device
6.1 Global Smartphones Market by Region
6.2 Global Computers (Desktops & Laptops) Market by Region
6.3 Global Tablets Market by Region
6.4 Global Gaming Consoles Market by Region
6.5 Global Televisions Market by Region
6.6 Global Other Device Market by Region
Chapter 7. Global Graphics Card Market by Region
7.1 North America Graphics Card Market
7.1.1 North America Graphics Card Market by Type
7.1.1.1 North America Integrated GPUs Market by Country
7.1.1.2 North America Dedicated (Discrete) GPUs Market by Country
7.1.1.3 North America Hybrid GPUs Market by Country
7.1.2 North America Graphics Card Market by Industry vertical
7.1.2.1 North America Media & Entertainment Market by Country
7.1.2.2 North America Electronics Market by Country
7.1.2.3 North America IT & Telecommunication Market by Country
7.1.2.4 North America Defense & Intelligence Market by Country
7.1.2.5 North America Other Industry vertical Market by Country
7.1.3 North America Graphics Card Market by Device
7.1.3.1 North America Smartphones Market by Country
7.1.3.2 North America Computers (Desktops & Laptops) Market by Country
7.1.3.3 North America Tablets Market by Country
7.1.3.4 North America Gaming Consoles Market by Country
7.1.3.5 North America Televisions Market by Country
7.1.3.6 North America Other Device Market by Country
7.1.4 North America Graphics Card Market by Country
7.1.4.1 US Graphics Card Market
7.1.4.1.1 US Graphics Card Market by Type
7.1.4.1.2 US Graphics Card Market by Industry vertical
7.1.4.1.3 US Graphics Card Market by Device
7.1.4.2 Canada Graphics Card Market
7.1.4.2.1 Canada Graphics Card Market by Type
7.1.4.2.2 Canada Graphics Card Market by Industry vertical
7.1.4.2.3 Canada Graphics Card Market by Device
7.1.4.3 Mexico Graphics Card Market
7.1.4.3.1 Mexico Graphics Card Market by Type
7.1.4.3.2 Mexico Graphics Card Market by Industry vertical
7.1.4.3.3 Mexico Graphics Card Market by Device
7.1.4.4 Rest of North America Graphics Card Market
7.1.4.4.1 Rest of North America Graphics Card Market by Type
7.1.4.4.2 Rest of North America Graphics Card Market by Industry vertical
7.1.4.4.3 Rest of North America Graphics Card Market by Device
7.2 Europe Graphics Card Market
7.2.1 Europe Graphics Card Market by Type
7.2.1.1 Europe Integrated GPUs Market by Country
7.2.1.2 Europe Dedicated (Discrete) GPUs Market by Country
7.2.1.3 Europe Hybrid GPUs Market by Country
7.2.2 Europe Graphics Card Market by Industry vertical
7.2.2.1 Europe Media & Entertainment Market by Country
7.2.2.2 Europe Electronics Market by Country
7.2.2.3 Europe IT & Telecommunication Market by Country
7.2.2.4 Europe Defense & Intelligence Market by Country
7.2.2.5 Europe Other Industry vertical Market by Country
7.2.3 Europe Graphics Card Market by Device
7.2.3.1 Europe Smartphones Market by Country
7.2.3.2 Europe Computers (Desktops & Laptops) Market by Country
7.2.3.3 Europe Tablets Market by Country
7.2.3.4 Europe Gaming Consoles Market by Country
7.2.3.5 Europe Televisions Market by Country
7.2.3.6 Europe Other Device Market by Country
7.2.4 Europe Graphics Card Market by Country
7.2.4.1 Germany Graphics Card Market
7.2.4.1.1 Germany Graphics Card Market by Type
7.2.4.1.2 Germany Graphics Card Market by Industry vertical
7.2.4.1.3 Germany Graphics Card Market by Device
7.2.4.2 UK Graphics Card Market
7.2.4.2.1 UK Graphics Card Market by Type
7.2.4.2.2 UK Graphics Card Market by Industry vertical
7.2.4.2.3 UK Graphics Card Market by Device
7.2.4.3 France Graphics Card Market
7.2.4.3.1 France Graphics Card Market by Type
7.2.4.3.2 France Graphics Card Market by Industry vertical
7.2.4.3.3 France Graphics Card Market by Device
7.2.4.4 Russia Graphics Card Market
7.2.4.4.1 Russia Graphics Card Market by Type
7.2.4.4.2 Russia Graphics Card Market by Industry vertical
7.2.4.4.3 Russia Graphics Card Market by Device
7.2.4.5 Spain Graphics Card Market
7.2.4.5.1 Spain Graphics Card Market by Type
7.2.4.5.2 Spain Graphics Card Market by Industry vertical
7.2.4.5.3 Spain Graphics Card Market by Device
7.2.4.6 Italy Graphics Card Market
7.2.4.6.1 Italy Graphics Card Market by Type
7.2.4.6.2 Italy Graphics Card Market by Industry vertical
7.2.4.6.3 Italy Graphics Card Market by Device
7.2.4.7 Rest of Europe Graphics Card Market
7.2.4.7.1 Rest of Europe Graphics Card Market by Type
7.2.4.7.2 Rest of Europe Graphics Card Market by Industry vertical
7.2.4.7.3 Rest of Europe Graphics Card Market by Device
7.3 Asia Pacific Graphics Card Market
7.3.1 Asia Pacific Graphics Card Market by Type
7.3.1.1 Asia Pacific Integrated GPUs Market by Country
7.3.1.2 Asia Pacific Dedicated (Discrete) GPUs Market by Country
7.3.1.3 Asia Pacific Hybrid GPUs Market by Country
7.3.2 Asia Pacific Graphics Card Market by Industry vertical
7.3.2.1 Asia Pacific Media & Entertainment Market by Country
7.3.2.2 Asia Pacific Electronics Market by Country
7.3.2.3 Asia Pacific IT & Telecommunication Market by Country
7.3.2.4 Asia Pacific Defense & Intelligence Market by Country
7.3.2.5 Asia Pacific Other Industry vertical Market by Country
7.3.3 Asia Pacific Graphics Card Market by Device
7.3.3.1 Asia Pacific Smartphones Market by Country
7.3.3.2 Asia Pacific Computers (Desktops & Laptops) Market by Country
7.3.3.3 Asia Pacific Tablets Market by Country
7.3.3.4 Asia Pacific Gaming Consoles Market by Country
7.3.3.5 Asia Pacific Televisions Market by Country
7.3.3.6 Asia Pacific Other Device Market by Country
7.3.4 Asia Pacific Graphics Card Market by Country
7.3.4.1 China Graphics Card Market
7.3.4.1.1 China Graphics Card Market by Type
7.3.4.1.2 China Graphics Card Market by Industry vertical
7.3.4.1.3 China Graphics Card Market by Device
7.3.4.2 Japan Graphics Card Market
7.3.4.2.1 Japan Graphics Card Market by Type
7.3.4.2.2 Japan Graphics Card Market by Industry vertical
7.3.4.2.3 Japan Graphics Card Market by Device
7.3.4.3 India Graphics Card Market
7.3.4.3.1 India Graphics Card Market by Type
7.3.4.3.2 India Graphics Card Market by Industry vertical
7.3.4.3.3 India Graphics Card Market by Device
7.3.4.4 South Korea Graphics Card Market
7.3.4.4.1 South Korea Graphics Card Market by Type
7.3.4.4.2 South Korea Graphics Card Market by Industry vertical
7.3.4.4.3 South Korea Graphics Card Market by Device
7.3.4.5 Singapore Graphics Card Market
7.3.4.5.1 Singapore Graphics Card Market by Type
7.3.4.5.2 Singapore Graphics Card Market by Industry vertical
7.3.4.5.3 Singapore Graphics Card Market by Device
7.3.4.6 Malaysia Graphics Card Market
7.3.4.6.1 Malaysia Graphics Card Market by Type
7.3.4.6.2 Malaysia Graphics Card Market by Industry vertical
7.3.4.6.3 Malaysia Graphics Card Market by Device
7.3.4.7 Rest of Asia Pacific Graphics Card Market
7.3.4.7.1 Rest of Asia Pacific Graphics Card Market by Type
7.3.4.7.2 Rest of Asia Pacific Graphics Card Market by Industry vertical
7.3.4.7.3 Rest of Asia Pacific Graphics Card Market by Device
7.4 LAMEA Graphics Card Market
7.4.1 LAMEA Graphics Card Market by Type
7.4.1.1 LAMEA Integrated GPUs Market by Country
7.4.1.2 LAMEA Dedicated (Discrete) GPUs Market by Country
7.4.1.3 LAMEA Hybrid GPUs Market by Country
7.4.2 LAMEA Graphics Card Market by Industry vertical
7.4.2.1 LAMEA Media & Entertainment Market by Country
7.4.2.2 LAMEA Electronics Market by Country
7.4.2.3 LAMEA IT & Telecommunication Market by Country
7.4.2.4 LAMEA Defense & Intelligence Market by Country
7.4.2.5 LAMEA Other Industry vertical Market by Country
7.4.3 LAMEA Graphics Card Market by Device
7.4.3.1 LAMEA Smartphones Market by Country
7.4.3.2 LAMEA Computers (Desktops & Laptops) Market by Country
7.4.3.3 LAMEA Tablets Market by Country
7.4.3.4 LAMEA Gaming Consoles Market by Country
7.4.3.5 LAMEA Televisions Market by Country
7.4.3.6 LAMEA Other Device Market by Country
7.4.4 LAMEA Graphics Card Market by Country
7.4.4.1 Brazil Graphics Card Market
7.4.4.1.1 Brazil Graphics Card Market by Type
7.4.4.1.2 Brazil Graphics Card Market by Industry vertical
7.4.4.1.3 Brazil Graphics Card Market by Device
7.4.4.2 Argentina Graphics Card Market
7.4.4.2.1 Argentina Graphics Card Market by Type
7.4.4.2.2 Argentina Graphics Card Market by Industry vertical
7.4.4.2.3 Argentina Graphics Card Market by Device
7.4.4.3 UAE Graphics Card Market
7.4.4.3.1 UAE Graphics Card Market by Type
7.4.4.3.2 UAE Graphics Card Market by Industry vertical
7.4.4.3.3 UAE Graphics Card Market by Device
7.4.4.4 Saudi Arabia Graphics Card Market
7.4.4.4.1 Saudi Arabia Graphics Card Market by Type
7.4.4.4.2 Saudi Arabia Graphics Card Market by Industry vertical
7.4.4.4.3 Saudi Arabia Graphics Card Market by Device
7.4.4.5 South Africa Graphics Card Market
7.4.4.5.1 South Africa Graphics Card Market by Type
7.4.4.5.2 South Africa Graphics Card Market by Industry vertical
7.4.4.5.3 South Africa Graphics Card Market by Device
7.4.4.6 Nigeria Graphics Card Market
7.4.4.6.1 Nigeria Graphics Card Market by Type
7.4.4.6.2 Nigeria Graphics Card Market by Industry vertical
7.4.4.6.3 Nigeria Graphics Card Market by Device
7.4.4.7 Rest of LAMEA Graphics Card Market
7.4.4.7.1 Rest of LAMEA Graphics Card Market by Type
7.4.4.7.2 Rest of LAMEA Graphics Card Market by Industry vertical
7.4.4.7.3 Rest of LAMEA Graphics Card Market by Device
Chapter 8. Company Profiles
8.1 NVIDIA Corporation
8.1.1 Company Overview
8.1.2 Financial Analysis
8.1.3 Segmental and Regional Analysis
8.1.4 Research & Development Expenses
8.1.5 SWOT Analysis
8.2 Advanced Micro Devices, Inc.
8.2.1 Company Overview
8.2.2 Financial Analysis
8.2.3 Segmental and Regional Analysis
8.2.4 Research & Development Expenses
8.3 Intel Corporation
8.3.1 Company Overview
8.3.2 Financial Analysis
8.3.3 Segmental and Regional Analysis
8.3.4 Research & Development Expenses
8.3.5 SWOT Analysis
8.4 ASUSTeK Computer Inc.
8.4.1 Company Overview
8.4.2 Financial Analysis
8.4.3 Segmental and Regional Analysis
8.4.4 Research & Development Expenses
8.5 Micro-star International Co., Ltd.
8.5.1 Company Overview
8.5.2 Financial Analysis
8.5.3 Regional Analysis
8.5.4 Research & Development Expense
8.6 GIGA-BYTE Technology Co., Ltd.
8.6.1 Company Overview
8.6.2 Financial Analysis
8.6.3 Regional Analysis
8.6.4 Research & Development Expenses
8.6.5 SWOT Analysis
8.7 Zotac Technology Limited (PC Partner Group Limited)
8.7.1 Company Overview
8.7.2 Financial Analysis
8.7.3 Regional Analysis
8.7.4 Research & Development Expenses
8.7.5 SWOT Analysis
8.8 TUL Corporation (Powercolor Computer, Inc.)
8.8.1 Company Overview
8.9 EVGA Corporation
8.9.1 Company Overview
8.10. PNY Technologies, Inc.
8.10.1 Company Overview
Chapter 9. Winning Imperatives of Graphics Card Market

Companies Mentioned

  • NVIDIA Corporation
  • Advanced Micro Devices Inc.
  • Intel Corporation
  • ASUSTeK Computer Inc.
  • Micro-star International Co., Ltd.
  • GIGA-BYTE Technology Co., Ltd.
  • Zotac Technology Limited (PC Partner Group Limited)
  • TUL Corporation (Powercolor Computer, Inc.)
  • EVGA Corporation
  • PNY Technologies, Inc.

Methodology

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