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Kids Smartwatch Market - Forecasts from 2025 to 2030

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    Report

  • 150 Pages
  • February 2025
  • Region: Global
  • Knowledge Sourcing Intelligence LLP
  • ID: 6061810
The Kids Smartwatch Market, valued at US$4.20 billion in 2025, is projected to grow at a CAGR of 6.24% reaching a market size of US$6.82 billion by 2030.

Increasing technological advancements and the growing importance of digital literacy is driving the kids smartwatch market growth. Additionally, the rising global young kid population is further propelling this market’s expansion. Innovations and new product launches coupled with strategic partnerships and collaborations among major players are also driving the global kids' smartwatch market during the forecasted period. For instance, in June 2024, Verizon released the Gizmo Watch 3. With the help of the companion app GizmoHub, this innovative gadget is intended to give parents and other caregivers peace of mind while enabling young adventurers to set out on their adventures with safety and assurance.

Market Trends:

  • Rising Demand from E-commerce: Online distribution channels have emerged as a key driver in the kids' smartwatch market, fueling substantial growth. The ease of browsing and purchasing from home eliminates the need for physical store visits, offering significant time savings. According to the International Trade Administration, the UK ranks as the third-largest e-commerce market globally, trailing only China and the U.S. As of January 2021, e-commerce accounted for 36.3% of the total retail market in the UK, with revenues projected to reach $285.60 billion by 2025.
  • Global Market Growth Driven by Technology and Demographics: The global kids' smartwatch market is poised for significant expansion during the forecast period, driven by rapid technological advancements and increasing digital literacy. Another major factor contributing to this growth is the large population of children worldwide. For example, the World Bank reports that in 2023, children aged 0-4 years made up 25% of the U.S. population, while those aged 5-10 accounted for 39%. With such a sizable portion of the global population being children, the demand for kids' smartwatches is expected to rise substantially.
  • North America's Expanding Market: The North American kids' smartwatch market is witnessing robust growth, fueled by growing parental concerns about child safety and health. The demand for smartwatches with advanced tracking and communication features, such as real-time GPS monitoring and geofencing, is on the rise, providing parents with peace of mind. Additionally, the desire to stay connected with children throughout the day is a significant factor driving market growth.
  • A 2021 survey in the U.S. revealed that 24% of youth aged 12-17 use a smartwatch or fitness tracker, with 51% utilizing these devices to monitor their health and fitness. Leading brands like Xplora, Garmin, and Fitbit offer smartwatches tailored for kids, while Apple includes children in its family program, making its smartwatches accessible to younger users. This trend indicates that many major companies are entering this rapidly growing market.
Some of the major players covered in this report include Qualcomm, Vtech Kids, and Huawei Technology, among others.

Key Benefits of this Report:

  • Insightful Analysis: Gain detailed market insights covering major as well as emerging geographical regions, focusing on customer segments, government policies and socio-economic factors, consumer preferences, industry verticals, and other sub-segments.
  • Competitive Landscape: Understand the strategic maneuvers employed by key players globally to understand possible market penetration with the correct strategy.
  • Market Drivers & Future Trends: Explore the dynamic factors and pivotal market trends and how they will shape future market developments.
  • Actionable Recommendations: Utilize the insights to exercise strategic decisions to uncover new business streams and revenues in a dynamic environment.
  • Caters to a Wide Audience: Beneficial and cost-effective for startups, research institutions, consultants, SMEs, and large enterprises.

What can businesses use this report for?

Industry and Market Insights, Opportunity Assessment, Product Demand Forecasting, Market Entry Strategy, Geographical Expansion, Capital Investment Decisions, Regulatory Framework & Implications, New Product Development, Competitive Intelligence.

Report Coverage:

  • Historical data from 2022 to 2024 & forecast data from 2025 to 2030
  • Growth Opportunities, Challenges, Supply Chain Outlook, Regulatory Framework, and Trend Analysis
  • Competitive Positioning, Strategies, and Market Share Analysis
  • Revenue Growth and Forecast Assessment of segments and regions including countries
  • Company Profiling (Strategies, Products, Financial Information, and Key Developments among others)

Kids Smartwatch Market is analyzed into the following segments:

By Product Type

  • Non-Standalone
  • Standalone

By Compatibility

  • IOS
  • Android

By Application

  • Individual Use
  • Schools
  • Kids Training Organization

By Distribution Channel

  • Online
  • Offline

By Region

  • North America
  • South America
  • Europe
  • Middle East and Africa
  • Asia Pacific

Table of Contents

1. INTRODUCTION
1.1. Market Overview
1.2. Market Definition
1.3. Scope of the Study
1.4. Market Segmentation
1.5. Currency
1.6. Assumptions
1.7. Base and Forecast Years Timeline
1.8. Key benefits for the stakeholders
2. RESEARCH METHODOLOGY
2.1. Research Design
2.2. Research Process
3. EXECUTIVE SUMMARY
3.1. Key Findings
4. MARKET DYNAMICS
4.1. Market Drivers
4.2. Market Restraints
4.3. Porter’s Five Forces Analysis
4.3.1. Bargaining Power of Suppliers
4.3.2. Bargaining Power of Buyers
4.3.3. Threat of New Entrants
4.3.4. Threat of Substitutes
4.3.5. Competitive Rivalry in the Industry
4.4. Industry Value Chain Analysis
4.5. Analyst View
5. KIDS SMARTWATCH MARKET BY PRODUCT TYPE
5.1. Introduction
5.2. Non-Standalone
5.3. Standalone
6. KIDS SMARTWATCH MARKET BY COMPATIBILITY
6.1. Introduction
6.2. IOS
6.3. Android
7. KIDS SMARTWATCH MARKET BY APPLICATION
7.1. Introduction
7.2. Individual Use
7.3. Schools
7.4. Kids Training Organization
8. KIDS SMARTWATCH MARKET BY DISTRIBUTION CHANNEL
8.1. Introduction
8.2. Online
8.3. Offline
9. KIDS SMARTWATCH MARKET BY GEOGRAPHY
9.1. Introduction
9.2. North America
9.2.1. By Product Type
9.2.2. By Compatibility
9.2.3. By Application
9.2.4. By Distribution Channel
9.2.5. By Country
9.2.5.1. USA
9.2.5.2. Canada
9.2.5.3. Mexico
9.3. South America
9.3.1. By Product Type
9.3.2. By Compatibility
9.3.3. By Application
9.3.4. By Distribution Channel
9.3.5. By Country
9.3.5.1. Brazil
9.3.5.2. Argentina
9.3.5.3. Others
9.4. Europe
9.4.1. By Product Type
9.4.2. By Compatibility
9.4.3. By Application
9.4.4. By Distribution Channel
9.4.5. By Country
9.4.5.1. Germany
9.4.5.2. France
9.4.5.3. United Kingdom
9.4.5.4. Spain
9.4.5.5. Others
9.5. Middle East and Africa
9.5.1. By Product Type
9.5.2. By Compatibility
9.5.3. By Application
9.5.4. By Distribution Channel
9.5.5. By Country
9.5.5.1. Saudi Arabia
9.5.5.2. Israel
9.5.5.3. Others
9.6. Asia Pacific
9.6.1. By Product Type
9.6.2. By Compatibility
9.6.3. By Application
9.6.4. By Distribution Channel
9.6.5. By Country
9.6.5.1. China
9.6.5.2. India
9.6.5.3. Japan
9.6.5.4. South Korea
9.6.5.5. Thailand
9.6.5.6. Taiwan
9.6.5.7. Indonesia
9.6.5.8. Others
10. COMPETITIVE ENVIRONMENT AND ANALYSIS
10.1. Major Players and Strategy Analysis
10.2. Market Share Analysis
10.3. Mergers, Acquisitions, Agreements, and Collaborations
10.4. Competitive Dashboard
11. COMPANY PROFILES
11.1. Qualcomm
11.2. Vtech Kids
11.3. Huawei Technology
11.4. Omate
11.5. Xiaomi Corporation
11.6. Xplora
11.7. Garmin Ltd.
11.8. Verizon
11.9. Pebble
11.10. Noise
11.11. boAt
11.12. FirstCry
11.13. Gabb
12. APPENDIX
12.1. Currency
12.2. Assumptions
12.3. Base and Forecast Years Timeline
12.4. Key benefits for the stakeholders
12.5. Research Methodology
12.6. Abbreviations

Companies Mentioned

  • Qualcomm
  • Vtech Kids
  • Huawei Technology
  • Omate
  • Xiaomi Corporation
  • Xplora
  • Garmin Ltd.
  • Verizon
  • Pebble
  • Noise
  • boAt
  • FirstCry
  • Gabb

Methodology

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