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Extended Reality (XR) in Construction Market - Forecasts from 2025 to 2030

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    Report

  • 147 Pages
  • February 2025
  • Region: Global
  • Knowledge Sourcing Intelligence LLP
  • ID: 6061842
The Extended Reality (XR) in Construction Market is set to witness robust growth at a CAGR of 23.34% during the forecast period to be worth US$67.34 billion in 2030 from US$23.59 billion in 2025.

Extended Reality (XR) technologies, encompassing virtual reality (VR), augmented reality (AR), and mixed reality (MR), are increasingly integral to the construction sector, enhancing processes such as immersive visualization, communication, and project management. The ability of XR to reduce costs, increase returns, and seamlessly integrate training simulations is driving its rapid adoption, addressing the demand for cost-effective solutions that improve safety, minimize waste, and reduce errors.

Several factors underpin the growth of XR in construction. Technological advancements in AR, VR, and MR are pivotal, enabling more accurate construction processes. For instance, AR overlays project information onto real-world locations, enhancing installation accuracy and reducing errors, resulting in labor and cost savings. The increasing accessibility and cost-effectiveness of XR devices also contribute significantly to market expansion. The widespread AR capabilities of smartphones and the affordability of standalone VR headsets facilitate broader adoption and enhanced user experiences.

Geographically, the XR market in construction demonstrates diverse growth patterns. North America benefits from rising industrial safety standards and technological advancements. Europe is projected to gain a larger market share due to increased smartphone usage and investments in XR technology. The Asia-Pacific region is experiencing heightened demand driven by a large consumer base and government support for technology advancement. South America, the Middle East, and Africa are expected to see substantial growth, spurred by advancements in sensor technology

Reasons for buying this report::

  • Insightful Analysis: Gain detailed market insights covering major as well as emerging geographical regions, focusing on customer segments, government policies and socio-economic factors, consumer preferences, industry verticals, other sub- segments.
  • Competitive Landscape: Understand the strategic maneuvers employed by key players globally to understand possible market penetration with the correct strategy.
  • Market Drivers & Future Trends: Explore the dynamic factors and pivotal market trends and how they will shape up future market developments.
  • Actionable Recommendations: Utilize the insights to exercise strategic decision to uncover new business streams and revenues in a dynamic environment.
  • Caters to a Wide Audience: Beneficial and cost-effective for startups, research institutions, consultants, SMEs, and large enterprises.

What can businesses use this report for?

Industry and Market Insights, Opportunity Assessment, Product Demand Forecasting, Market Entry Strategy, Geographical Expansion, Capital Investment Decisions, Regulatory Framework & Implications, New Product Development, Competitive Intelligence.

Report Coverage:

  • Historical data & forecasts from 2022 to 2030
  • Growth Opportunities, Challenges, Supply Chain Outlook, Regulatory Framework, Customer Behaviour, and Trend Analysis
  • Competitive Positioning, Strategies, and Market Share Analysis
  • Revenue Growth and Forecast Assessment of segments and regions including countries
  • Company Profiling (Strategies, Products, Financial Information, and Key Developments among others)

Extended Reality (XR) In Construction Market Segmentation:

By Technology

  • Virtual Reality
  • Augmented Reality
  • Mixed Reality

By Component

  • Hardware
  • Software

By Application

  • Design Visualization
  • Safety Training
  • Project Management

By Geography

  • North America
  • United States
  • Canada
  • Mexico
  • South America
  • Brazil
  • Argentina
  • Others
  • Europe
  • United Kingdom
  • Germany
  • France
  • Spain
  • Others
  • Middle East and Africa
  • Saudi Arabia
  • UAE
  • Others
  • Asia Pacific
  • China
  • Japan
  • India
  • South Korea
  • Taiwan
  • Others

Table of Contents

1. EXECUTIVE SUMMARY
2. MARKET SNAPSHOT
2.1. Market Overview
2.2. Market Definition
2.3. Scope of the Study
2.4. Market Segmentation
3. BUSINESS LANDSCAPE
3.1. Market Drivers
3.2. Market Restraints
3.3. Market Opportunities
3.4. Porter’s Five Forces Analysis
3.5. Industry Value Chain Analysis
3.6. Policies and Regulations
3.7. Strategic Recommendations
4. TECHNOLOGICAL OUTLOOK
5. EXTENDED REALITY (XR) IN CONSTRUCTION MARKET BY TECHNOLOGY
5.1. Introduction
5.2. Virtual Reality
5.3. Augmented Reality
5.4. Mixed Reality
6. EXTENDED REALITY (XR) IN CONSTRUCTION MARKET BY COMPONENT
6.1. Introduction
6.2. Hardware
6.3. Software
7. EXTENDED REALITY (XR) IN CONSTRUCTION MARKET BY APPLICATION
7.1. Introduction
7.2. Design Visualization
7.3. Safety Training
7.4. Project Management
8. EXTENDED REALITY (XR) IN CONSTRUCTION MARKET BY GEOGRAPHY
8.1. Introduction
8.2. North America
8.2.1. By Technology
8.2.2. By Component
8.2.3. By Application
8.2.4. By Country
8.2.4.1. USA
8.2.4.2. Canada
8.2.4.3. Mexico
8.3. South America
8.3.1. By Technology
8.3.2. By Component
8.3.3. By Application
8.3.4. By Country
8.3.4.1. Brazil
8.3.4.2. Argentina
8.3.4.3. Others
8.4. Europe
8.4.1. By Technology
8.4.2. By Component
8.4.3. By Application
8.4.4. By Country
8.4.4.1. United Kingdom
8.4.4.2. Germany
8.4.4.3. France
8.4.4.4. Spain
8.4.4.5. Others
8.5. Middle East and Africa
8.5.1. By Technology
8.5.2. By Component
8.5.3. By Application
8.5.4. By Country
8.5.4.1. Saudi Arabia
8.5.4.2. UAE
8.5.4.3. Others
8.6. Asia Pacific
8.6.1. By Technology
8.6.2. By Component
8.6.3. By Application
8.6.4. By Country
8.6.4.1. China
8.6.4.2. Japan
8.6.4.3. India
8.6.4.4. South Korea
8.6.4.5. Taiwan
8.6.4.6. Others
9. COMPETITIVE ENVIRONMENT AND ANALYSIS
9.1. Major Players and Strategy Analysis
9.2. Market Share Analysis
9.3. Mergers, Acquisitions, Agreements, and Collaborations
9.4. Competitive Dashboard
10. COMPANY PROFILES
10.1. ManageXR
10.2. HoloPundits
10.3. Trimble Inc.
10.4. Autodesk, Inc.
10.5. Unity Technologies
10.6. Microsoft Corporation
10.7. Bentley Systems, Incorporated
10.8. Accenture
11. APPENDIX
11.1. Currency
11.2. Assumptions
11.3. Base and Forecast Years Timeline
11.4. Key benefits for the stakeholders
11.5. Research Methodology
11.6. Abbreviations

Companies Mentioned

  • ManageXR
  • HoloPundits
  • Trimble Inc.
  • Autodesk, Inc.
  • Unity Technologies
  • Microsoft Corporation
  • Bentley Systems, Incorporated
  • Accenture

Methodology

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Table Information