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The gaming market is forecast to grow by USD 117.2 billion during 2023-2028, accelerating at a CAGR of 9.56% during the forecast period. The report on the gaming market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.Speak directly to the analyst to clarify any post sales queries you may have.
The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by growing adoption of AR and VR games, rising popularity of e-sports, and increasing number of strategic partnerships and acquisitions.
The gaming market is segmented as below:
By Type
- Casual gaming
- Professional gaming
By Platform
- Online
- Offline
By Device
- Mobile gaming
- Console gaming
- PC gaming
By Geographical Landscape
- APAC
- North America
- Europe
- Middle East and Africa
- South America
The report on the gaming market covers the following areas:
- Gaming market sizing
- Gaming market forecast
- Gaming market industry analysis
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.
The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.
Table of Contents
1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation by Type
7 Market Segmentation by Platform
8 Market Segmentation by Device
9 Customer Landscape
10 Geographic Landscape
11 Drivers, Challenges, and Opportunity/Restraints
12 Competitive Landscape
13 Competitive Analysis
14 Appendix
List of Exhibits
Executive Summary
The following companies are recognized as the key players in the global gaming market: Activision Blizzard Inc., Apple Inc., Bandai Namco Holdings Inc., Bowlero Corp., Chicago Gaming Co., DeNA Co. Ltd., Electronic Arts Inc., Epic Games Inc., GungHo Online Entertainment Inc., Microsoft Corp., NetEase Inc., Netmarble Corp., Niantic Inc., Nintendo Co., Ltd., Rovio Entertainment Corp., Sony Group Corp., Square Enix Holdings Co. Ltd., The Walt Disney Co., Ubisoft Entertainment SA, and Zeptolab UK Ltd..Commenting on the report, an analyst from the research team said: "The latest trend gaining momentum in the market is increasing emergence of cloud gaming."
According to the report, one of the major drivers for this market is the growing adoption of AR and VR games.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
Companies Mentioned (Partial List)
A selection of companies mentioned in this report includes, but is not limited to:
- Activision Blizzard Inc.
- Apple Inc.
- Bandai Namco Holdings Inc.
- Bowlero Corp.
- Chicago Gaming Co.
- DeNA Co. Ltd.
- Electronic Arts Inc.
- Epic Games Inc.
- GungHo Online Entertainment Inc.
- Microsoft Corp.
- NetEase Inc.
- Netmarble Corp.
- Niantic Inc.
- Nintendo Co. Ltd.
- Rovio Entertainment Corp.
- Sony Group Corp.
- Square Enix Holdings Co. Ltd.
- The Walt Disney Co.
- Ubisoft Entertainment SA
- Zeptolab UK Ltd.