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The board games market is forecasted to grow byUSD 4.37 billion during 2023-2028, accelerating at a CAGR of 8.8% during the forecast period. The report on the board games market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.Speak directly to the analyst to clarify any post sales queries you may have.
The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by rapid improvements in content and gameplay, growing support through crowdfunding platforms, and rising number of board game cafes.
The board games market is segmented as below:
By Product
- Tabletop
- Card and dice
- Role-playing
By Distribution Channel
- Online
- Offline
By Geographical Landscape
- Europe
- North America
- APAC
- Middle East and Africa
- South America
The report on the board games market covers the following areas:
- Board games market sizing
- Board games market forecast
- Board games market industry analysis
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.
The report presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.
Table of Contents
1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation by Product
7 Market Segmentation by Distribution Channel
8 Customer Landscape
9 Geographic Landscape
10 Drivers, Challenges, and Opportunity/Restraints
11 Competitive Landscape
12 Competitive Analysis
13 Appendix
List of Exhibits
Executive Summary
The following companies are recognized as the key players in the global board games market: Atlas Games, Alderac Entertainment Group, Berkshire Hathaway Inc., Bezier Games Inc., Buffalo Games LLC, Claranet Ltd., CMON Ltd., Embracer Group AB, Franckh Kosmos Verlags GmbH and Co. KG, Ghost Galaxy Inc., Gibsons Games Ltd., Grey Fox Games, GungHo Online Entertainment Inc., Hasbro Inc., Indie Boards and Cards, Mattel Inc., PD Verlag GmbH and Co. KG, Ravensburger AG, The Walt Disney Co., and Warlord Games.Commenting on the report, an analyst from the research team said: "The latest trend gaining momentum in the market is increasing digitization of board games."
According to the report, one of the major drivers for this market is the rapid improvements in content and gameplay.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
Companies Mentioned (Partial List)
A selection of companies mentioned in this report includes, but is not limited to:
- Atlas Games
- Alderac Entertainment Group
- Berkshire Hathaway Inc.
- Bezier Games Inc.
- Buffalo Games LLC
- Claranet Ltd.
- CMON Ltd.
- Embracer Group AB
- Franckh Kosmos Verlags GmbH and Co. KG
- Ghost Galaxy Inc.
- Gibsons Games Ltd.
- Grey Fox Games
- GungHo Online Entertainment Inc.
- Hasbro Inc.
- Indie Boards and Cards
- Mattel Inc.
- PD Verlag GmbH and Co. KG
- Ravensburger AG
- The Walt Disney Co.
- Warlord Games