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Animation Market Report 2026

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    Report

  • 250 Pages
  • January 2026
  • Region: Global
  • The Business Research Company
  • ID: 5991136
The animation market size has grown strongly in recent years. It will grow from $420.73 billion in 2025 to $449.78 billion in 2026 at a compound annual growth rate (CAGR) of 6.9%. The growth in the historic period can be attributed to growth of television and film animation, expansion of ott platforms, increasing advertising spend on animated content, adoption of digital animation software, rising popularity of animated films and series.

The animation market size is expected to see strong growth in the next few years. It will grow to $580.11 billion in 2030 at a compound annual growth rate (CAGR) of 6.6%. The growth in the forecast period can be attributed to increasing demand for immersive content, growth of metaverse and virtual worlds, rising use of animation in e-learning, advancements in real-time animation tools, expansion of animation applications beyond entertainment. Major trends in the forecast period include ai-assisted animation production, real-time rendering and virtual production, cloud-based collaborative animation workflows, immersive animation for ar, vr, and xr platforms, automation in animation pipelines.

The animation market is poised for growth due to increasing demand in media and entertainment, a broad industry encompassing various forms of content creation, distribution, and consumption aimed at informing, entertaining, and engaging audiences. This rising demand is fueled by shifts in consumer behavior, content diversity, social media influence, and innovative content delivery methods. Animation plays a crucial role in enhancing the media and entertainment industry by providing creative solutions, captivating audiences, and pushing the boundaries of storytelling and visual expression. For example, in January 2024, UK spending on music streaming subscriptions, vinyl, and CDs grew significantly, demonstrating the robust growth of the entertainment market.

Leading companies in the animation sector are leveraging generative artificial intelligence (AI) to develop text-to-3D animation, aiming to streamline the creative process. This technology enables the rapid creation of personalized animations tailored to individual preferences, making animation production faster, more accessible, and cost-effective while expanding creative possibilities for animators and storytellers. For instance, in November 2023, DeepMotion, a US-based animation company, introduced MotionGPT, an AI-powered platform that transforms text inputs into detailed 3D character animations. MotionGPT utilizes advancements in natural language processing and generative AI to automatically generate realistic movements, facial expressions, and body language from textual descriptions.

In October 2024, Toho Co. Ltd., a Japan-based entertainment and film company, acquired GKIDS Inc. for an undisclosed amount. With this acquisition, Toho sought to accelerate its international animation strategy by incorporating a respected North American distributor and producer of award-winning animated films, enhancing global distribution and content reach for animated features, and broadening its presence beyond Japan. GKIDS Inc. is a US-based animation producer and distributor recognized for supporting artist-driven and critically acclaimed animated films.

Major companies operating in the animation market are Sony Corporation, NVIDIA Corporation, Adobe Systems Inc., Autodesk Inc., Trimble Inc., DreamWorks Animation LLC, Walt Disney Animation Studios, Corel, Newtek Inc., MAXON Computer GmbH, Zco Corporation, Image Metrics Inc., Smith Micro Software Inc., Video Caddy, Animaker Inc., SideFX, Aardman Animations Ltd., Triggerfish Studios, Animation Sharks, Bondware Inc., EIAS3D LLC, Blue Sky Studios, Grafton Animation Studios, Pixologic Inc., Exocortex Technologies Inc.

North America was the largest region in the animation market in 2025. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the animation market report are Asia-Pacific, South East Asia, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the animation market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Taiwan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The animation market consists of revenues earned by entities by providing services such as architectural visualization, and product visualization. The market value includes the value of related goods sold by the service provider or included within the service offering. The animation market also includes sales of powerful computers, graphics processing units (GPUs), digitizing tablets, and motion capture systems. Values in this market are ‘factory gate’ values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

This product will be delivered within 1-3 business days.

Table of Contents

1. Executive Summary
1.1. Key Market Insights (2020-2035)
1.2. Visual Dashboard: Market Size, Growth Rate, Hotspots
1.3. Major Factors Driving the Market
1.4. Top Three Trends Shaping the Market
2. Animation Market Characteristics
2.1. Market Definition & Scope
2.2. Market Segmentations
2.3. Overview of Key Products and Services
2.4. Global Animation Market Attractiveness Scoring and Analysis
2.4.1. Overview of Market Attractiveness Framework
2.4.2. Quantitative Scoring Methodology
2.4.3. Factor-Wise Evaluation
Growth Potential Analysis, Competitive Dynamics Assessment, Strategic Fit Assessment and Risk Profile Evaluation
2.4.4. Market Attractiveness Scoring and Interpretation
2.4.5. Strategic Implications and Recommendations
3. Animation Market Supply Chain Analysis
3.1. Overview of the Supply Chain and Ecosystem
3.2. List of Key Raw Materials, Resources & Suppliers
3.3. List of Major Distributors and Channel Partners
3.4. List of Major End Users
4. Global Animation Market Trends and Strategies
4.1. Key Technologies & Future Trends
4.1.1 Artificial Intelligence & Autonomous Intelligence
4.1.2 Immersive Technologies (Ar/Vr/Xr) & Digital Experiences
4.1.3 Digitalization, Cloud, Big Data & Cybersecurity
4.1.4 Internet of Things (Iot), Smart Infrastructure & Connected Ecosystems
4.1.5 Industry 4.0 & Intelligent Manufacturing
4.2. Major Trends
4.2.1 Ai-Assisted Animation Production
4.2.2 Real-Time Rendering and Virtual Production
4.2.3 Cloud-Based Collaborative Animation Workflows
4.2.4 Immersive Animation for Ar, Vr, and Xr Platforms
4.2.5 Automation in Animation Pipelines
5. Animation Market Analysis of End Use Industries
5.1 Media and Entertainment Companies
5.2 Advertising and Marketing Agencies
5.3 Online Education Providers
5.4 Automotive Manufacturers
5.5 Gaming and Interactive Media Companies
6. Animation Market - Macro Economic Scenario Including the Impact of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, Supply Chain Impact from Tariff War & Trade Protectionism, and Covid and Recovery on the Market
7. Global Animation Strategic Analysis Framework, Current Market Size, Market Comparisons and Growth Rate Analysis
7.1. Global Animation PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
7.2. Global Animation Market Size, Comparisons and Growth Rate Analysis
7.3. Global Animation Historic Market Size and Growth, 2020-2025, Value ($ Billion)
7.4. Global Animation Forecast Market Size and Growth, 2025-2030, 2035F, Value ($ Billion)
8. Global Animation Total Addressable Market (TAM) Analysis for the Market
8.1. Definition and Scope of Total Addressable Market (TAM)
8.2. Methodology and Assumptions
8.3. Global Total Addressable Market (TAM) Estimation
8.4. TAM vs. Current Market Size Analysis
8.5. Strategic Insights and Growth Opportunities from TAM Analysis
9. Animation Market Segmentation
9.1. Global Animation Market, Segmentation by Offering, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Software, Services
9.2. Global Animation Market, Segmentation by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Two Dimensional (2D) Animation, Motion Graphics, Three Dimensional (3D) Animation, Stop Motion, Other Types
9.3. Global Animation Market, Segmentation by Revenue Stream, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Over-the-Top (OTT), Advertising, Sale of Tickets, Other Revenue Streams
9.4. Global Animation Market, Segmentation by Deployment, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
on-Premise, on-Demand
9.5. Global Animation Market, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Media and Entertainment, Automotive, Online Education, Other Applications
9.6. Global Animation Market, Sub-Segmentation of Software, by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
2d Animation Software, 3d Animation Software, Motion Graphics Software, Stop Motion Animation Software, Game Development Animation Software, Virtual Reality (Vr) Animation Software, Augmented Reality (Ar) Animation Software
9.7. Global Animation Market, Sub-Segmentation of Services, by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Animation Production Services, Outsourcing and Contract Animation Services, Pre-production Services (Storyboarding, Character Design), Post-production Services (Editing, Vfx, Compositing), Animation for Advertising and Branding, Animated Content for Movies, Tv Shows, and Web Series, Custom Animation Services (Corporate, Educational, Marketing), Interactive Animation Services (Games, Apps, Virtual Worlds)
10. Animation Market Regional and Country Analysis
10.1. Global Animation Market, Split by Region, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
10.2. Global Animation Market, Split by Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
11. Asia-Pacific Animation Market
11.1. Asia-Pacific Animation Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
11.2. Asia-Pacific Animation Market, Segmentation by Offering, Segmentation by Type, Segmentation by Revenue Stream, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
12. China Animation Market
12.1. China Animation Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
12.2. China Animation Market, Segmentation by Offering, Segmentation by Type, Segmentation by Revenue Stream, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
13. India Animation Market
13.1. India Animation Market, Segmentation by Offering, Segmentation by Type, Segmentation by Revenue Stream, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
14. Japan Animation Market
14.1. Japan Animation Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
14.2. Japan Animation Market, Segmentation by Offering, Segmentation by Type, Segmentation by Revenue Stream, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
15. Australia Animation Market
15.1. Australia Animation Market, Segmentation by Offering, Segmentation by Type, Segmentation by Revenue Stream, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
16. Indonesia Animation Market
16.1. Indonesia Animation Market, Segmentation by Offering, Segmentation by Type, Segmentation by Revenue Stream, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
17. South Korea Animation Market
17.1. South Korea Animation Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
17.2. South Korea Animation Market, Segmentation by Offering, Segmentation by Type, Segmentation by Revenue Stream, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
18. Taiwan Animation Market
18.1. Taiwan Animation Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
18.2. Taiwan Animation Market, Segmentation by Offering, Segmentation by Type, Segmentation by Revenue Stream, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
19. South East Asia Animation Market
19.1. South East Asia Animation Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
19.2. South East Asia Animation Market, Segmentation by Offering, Segmentation by Type, Segmentation by Revenue Stream, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
20. Western Europe Animation Market
20.1. Western Europe Animation Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
20.2. Western Europe Animation Market, Segmentation by Offering, Segmentation by Type, Segmentation by Revenue Stream, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
21. UK Animation Market
21.1. UK Animation Market, Segmentation by Offering, Segmentation by Type, Segmentation by Revenue Stream, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
22. Germany Animation Market
22.1. Germany Animation Market, Segmentation by Offering, Segmentation by Type, Segmentation by Revenue Stream, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
23. France Animation Market
23.1. France Animation Market, Segmentation by Offering, Segmentation by Type, Segmentation by Revenue Stream, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
24. Italy Animation Market
24.1. Italy Animation Market, Segmentation by Offering, Segmentation by Type, Segmentation by Revenue Stream, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
25. Spain Animation Market
25.1. Spain Animation Market, Segmentation by Offering, Segmentation by Type, Segmentation by Revenue Stream, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
26. Eastern Europe Animation Market
26.1. Eastern Europe Animation Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
26.2. Eastern Europe Animation Market, Segmentation by Offering, Segmentation by Type, Segmentation by Revenue Stream, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
27. Russia Animation Market
27.1. Russia Animation Market, Segmentation by Offering, Segmentation by Type, Segmentation by Revenue Stream, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
28. North America Animation Market
28.1. North America Animation Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
28.2. North America Animation Market, Segmentation by Offering, Segmentation by Type, Segmentation by Revenue Stream, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
29. USA Animation Market
29.1. USA Animation Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
29.2. USA Animation Market, Segmentation by Offering, Segmentation by Type, Segmentation by Revenue Stream, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
30. Canada Animation Market
30.1. Canada Animation Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
30.2. Canada Animation Market, Segmentation by Offering, Segmentation by Type, Segmentation by Revenue Stream, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
31. South America Animation Market
31.1. South America Animation Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
31.2. South America Animation Market, Segmentation by Offering, Segmentation by Type, Segmentation by Revenue Stream, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
32. Brazil Animation Market
32.1. Brazil Animation Market, Segmentation by Offering, Segmentation by Type, Segmentation by Revenue Stream, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
33. Middle East Animation Market
33.1. Middle East Animation Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
33.2. Middle East Animation Market, Segmentation by Offering, Segmentation by Type, Segmentation by Revenue Stream, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
34. Africa Animation Market
34.1. Africa Animation Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
34.2. Africa Animation Market, Segmentation by Offering, Segmentation by Type, Segmentation by Revenue Stream, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
35. Animation Market Regulatory and Investment Landscape
36. Animation Market Competitive Landscape and Company Profiles
36.1. Animation Market Competitive Landscape and Market Share 2024
36.1.1. Top 10 Companies (Ranked by revenue/share)
36.2. Animation Market - Company Scoring Matrix
36.2.1. Market Revenues
36.2.2. Product Innovation Score
36.2.3. Brand Recognition
36.3. Animation Market Company Profiles
36.3.1. Sony Corporation Overview, Products and Services, Strategy and Financial Analysis
36.3.2. NVIDIA Corporation Overview, Products and Services, Strategy and Financial Analysis
36.3.3. Adobe Systems Inc. Overview, Products and Services, Strategy and Financial Analysis
36.3.4. Autodesk Inc. Overview, Products and Services, Strategy and Financial Analysis
36.3.5. Trimble Inc. Overview, Products and Services, Strategy and Financial Analysis
37. Animation Market Other Major and Innovative Companies
DreamWorks Animation LLC, Walt Disney Animation Studios, Corel, Newtek Inc., MAXON Computer GmbH, Zco Corporation, Image Metrics Inc., Smith Micro Software Inc., Video Caddy, Animaker Inc., SideFX, Aardman Animations Ltd., Triggerfish Studios, Animation Sharks, Bondware Inc.
38. Global Animation Market Competitive Benchmarking and Dashboard39. Key Mergers and Acquisitions in the Animation Market
40. Animation Market High Potential Countries, Segments and Strategies
40.1 Animation Market in 2030 - Countries Offering Most New Opportunities
40.2 Animation Market in 2030 - Segments Offering Most New Opportunities
40.3 Animation Market in 2030 - Growth Strategies
40.3.1 Market Trend Based Strategies
40.3.2 Competitor Strategies
41. Appendix
41.1. Abbreviations
41.2. Currencies
41.3. Historic and Forecast Inflation Rates
41.4. Research Inquiries
41.5. About the Analyst
41.6. Copyright and Disclaimer

Executive Summary

Animation Market Global Report 2026 provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses animation market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase::

  • Gain a truly global perspective with the most comprehensive report available on this market covering 16 geographies.
  • Assess the impact of key macro factors such as geopolitical conflicts, trade policies and tariffs, inflation and interest rate fluctuations, and evolving regulatory landscapes.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on end user analysis.
  • Benchmark performance against key competitors based on market share, innovation, and brand strength.
  • Evaluate the total addressable market (TAM) and market attractiveness scoring to measure market potential.
  • Suitable for supporting your internal and external presentations with reliable high-quality data and analysis
  • Report will be updated with the latest data and delivered to you along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Description

Where is the largest and fastest growing market for animation? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The animation market global report answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, total addressable market (TAM), market attractiveness score (MAS), competitive landscape, market shares, company scoring matrix, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market. This section also examines key products and services offered in the market, evaluates brand-level differentiation, compares product features, and highlights major innovation and product development trends.
  • The supply chain analysis section provides an overview of the entire value chain, including key raw materials, resources, and supplier analysis. It also provides a list competitor at each level of the supply chain.
  • The updated trends and strategies section analyses the shape of the market as it evolves and highlights emerging technology trends such as digital transformation, automation, sustainability initiatives, and AI-driven innovation. It suggests how companies can leverage these advancements to strengthen their market position and achieve competitive differentiation.
  • The regulatory and investment landscape section provides an overview of the key regulatory frameworks, regularity bodies, associations, and government policies influencing the market. It also examines major investment flows, incentives, and funding trends shaping industry growth and innovation.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.
  • The total addressable market (TAM) analysis section defines and estimates the market potential compares it with the current market size, and provides strategic insights and growth opportunities based on this evaluation.
  • The market attractiveness scoring section evaluates the market based on a quantitative scoring framework that considers growth potential, competitive dynamics, strategic fit, and risk profile. It also provides interpretive insights and strategic implications for decision-makers.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
  • Expanded geographical coverage includes Taiwan and Southeast Asia, reflecting recent supply chain realignments and manufacturing shifts in the region. This section analyzes how these markets are becoming increasingly important hubs in the global value chain.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The company scoring matrix section evaluates and ranks leading companies based on a multi-parameter framework that includes market share or revenues, product innovation, and brand recognition.

Report Scope

Markets Covered:

1) By Offering: Software; Services
2) By Type: Two Dimensional (2D) Animation; Motion Graphics; Three Dimensional (3D) Animation; Stop Motion; Other Types
3) By Revenue Stream: Over-the-Top (OTT); Advertising; Sale of Tickets; Other Revenue Streams
4) By Deployment: on-Premise; on-Demand
5) By Application: Media and Entertainment; Automotive; Online Education; Other Applications

Subsegments:

1) By Software: 2d Animation Software; 3d Animation Software; Motion Graphics Software; Stop Motion Animation Software; Game Development Animation Software; Virtual Reality (Vr) Animation Software; Augmented Reality (Ar) Animation Software
2) By Services: Animation Production Services; Outsourcing and Contract Animation Services; Pre-production Services (Storyboarding, Character Design); Post-production Services (Editing, Vfx, Compositing); Animation for Advertising and Branding; Animated Content for Movies, Tv Shows, and Web Series; Custom Animation Services (Corporate, Educational, Marketing); Interactive Animation Services (Games, Apps, Virtual Worlds)

Companies Mentioned: Sony Corporation; NVIDIA Corporation; Adobe Systems Inc.; Autodesk Inc.; Trimble Inc.; DreamWorks Animation LLC; Walt Disney Animation Studios; Corel; Newtek Inc.; MAXON Computer GmbH; Zco Corporation; Image Metrics Inc.; Smith Micro Software Inc.; Video Caddy; Animaker Inc.; SideFX; Aardman Animations Ltd.; Triggerfish Studios; Animation Sharks; Bondware Inc.; EIAS3D LLC; Blue Sky Studios; Grafton Animation Studios; Pixologic Inc.; Exocortex Technologies Inc.

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Taiwan; Russia; South Korea; UK; USA; Canada; Italy; Spain.

Regions: Asia-Pacific; South East Asia; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time Series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.

Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Delivery Format: Word, PDF or Interactive Report + Excel Dashboard

Added Benefits:

  • Bi-Annual Data Update
  • Customisation
  • Expert Consultant Support

Companies Mentioned

The companies featured in this Animation market report include:
  • Sony Corporation
  • NVIDIA Corporation
  • Adobe Systems Inc.
  • Autodesk Inc.
  • Trimble Inc.
  • DreamWorks Animation LLC
  • Walt Disney Animation Studios
  • Corel
  • Newtek Inc.
  • MAXON Computer GmbH
  • Zco Corporation
  • Image Metrics Inc.
  • Smith Micro Software Inc.
  • Video Caddy
  • Animaker Inc.
  • SideFX
  • Aardman Animations Ltd.
  • Triggerfish Studios
  • Animation Sharks
  • Bondware Inc.
  • EIAS3D LLC
  • Blue Sky Studios
  • Grafton Animation Studios
  • Pixologic Inc.
  • Exocortex Technologies Inc.

Table Information