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Animation Market Outlook, 2030

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    Report

  • 182 Pages
  • April 2025
  • Region: Global
  • Bonafide Research
  • ID: 6061639
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The animation industry has grown into a multi-billion-dollar sector, merging creativity, technology, and storytelling to captivate audiences worldwide. What started as simple hand-drawn cartoons has evolved into a sophisticated industry encompassing film, television, gaming, advertising, and even education. With advancements in digital technology and the expansion of streaming platforms, animation has never been more accessible or influential. The roots of animation date back to the early 20th century, with visionaries like Walt Disney revolutionizing the field through hand-drawn techniques. Early successes, such as Steamboat Willie (1928), showcased the potential of animated storytelling.

The industry took a significant leap forward with the introduction of computer-generated imagery (CGI) in the late 20th century. Studios like Pixar pioneered this transformation, producing films like Toy Story (1995), which set new standards for animation quality. Today, a variety of techniques, including 2D animation, 3D animation, stop-motion, and motion capture, cater to different creative needs and audience preferences.

The advertising and marketing industry also benefits from animation, as brands use animated videos to engage audiences more effectively. From explainer videos to motion graphics, animation enhances digital marketing efforts and simplifies complex ideas. Similarly, animation plays a crucial role in education and training, where animated content is used for e-learning courses and VR-based simulations in industries like healthcare and aviation.

According to the research report "Global Animation Market Outlook, 2030," the Global Animation market was valued at more than USD 398.42 Billion in 2024, and expected to reach a market size of more than USD 560.33 Billion by 2030 with the CAGR of 5.97% from 2025-30.The animation industry is continuously evolving, with artificial intelligence (AI) and machine learning improving animation production. AI-powered animation tools reduce labor-intensive work, making it easier and faster to create high-quality animations. Another major development is real-time rendering, enabled by technologies like Unreal Engine, which allows animators to see their work in real time, drastically improving efficiency.

Additionally, the rise of the metaverse and virtual reality (VR) has increased the demand for interactive animated experiences, where users can engage with animated characters in immersive digital environments. Blockchain technology and non-fungible tokens (NFTs) are also opening new revenue streams for animators by allowing them to create and sell digital collectibles and exclusive content. Beyond traditional media, the gaming industry heavily relies on animation to create immersive experiences. Modern video games use high-quality 3D modeling and motion capture technology to bring characters and environments to life.

Games like The Legend of Zelda and Fortnite highlight the deep integration of animation in interactive entertainment. Streaming platforms have also contributed to the industry's growth by increasing the demand for animated content. Services like Netflix, Disney+, and Crunchyroll invest heavily in animated films and series, expanding their libraries to cater to a diverse global audience.

Market Drivers

  • Expanding global streaming market: The rapid growth of streaming platforms like Netflix, Disney+, and Amazon Prime has created an insatiable demand for animated content. These platforms invest heavily in original animated films and series to attract global audiences, especially as animated content appeals to both children and adults. This expansion allows animation studios to reach international markets more easily, boosting production and revenue opportunities.
  • Adoption of animation in non-entertainment sectors: Beyond traditional film and television, industries like healthcare, education, and corporate training are increasingly using animation for simulations, medical visualizations, and e-learning content. Animated explainer videos simplify complex concepts, making them highly valuable for online education and professional training. This broader application of animation drives innovation and new revenue streams.

Market Challenges

  • Intellectual Property (IP) Theft and Piracy: The rise of digital distribution has made it easier for animated content to be pirated, affecting revenue streams for studios. Unauthorized uploads, illegal downloads, and streaming sites pose a major financial challenge. Protecting intellectual property through copyright enforcement and digital rights management (DRM) is a growing concern.
  • Rising Cost of Skilled Labor & Technology: The demand for high-quality animation requires skilled animators, VFX artists, and programmers, but there is a shortage of trained professionals. Additionally, the increasing complexity of animation software, AI-driven tools, and rendering hardware leads to rising production costs. Smaller studios struggle to keep up with larger competitors due to limited budgets for talent and technology.

Market Trends

  • Virtual Production & Real-Time Animation: Technologies like Unreal Engine and Unity are revolutionizing animation with real-time rendering, allowing studios to produce high-quality animation at a faster pace. Virtual production methods, used in films like The Mandalorian, integrate live-action and CGI seamlessly, reducing post-production time and costs.
  • AI-Driven Animation & Automation: Artificial intelligence is transforming animation by automating tasks like in-betweening, lip-syncing, and motion capture. AI-powered tools can generate realistic character movements and facial expressions, reducing manual labor while maintaining quality. This trend is making animation more efficient and accessible for smaller studios.
The dominance of 3D animation in the animation industry is primarily driven by its ability to create hyper-realistic visuals, dynamic character movements, and immersive environments, all made possible by continuous technological advancements.

3D animation provides greater depth, texture, and lifelike physics, making it ideal for movies, video games, virtual reality, and even medical simulations. With the evolution of powerful rendering engines like Unreal Engine, Blender, and Pixar’s RenderMan, animators can achieve cinematic-quality graphics with real-time capabilities, significantly reducing production time and costs. The gaming industry, in particular, has fueled the demand for 3D animation, as interactive gameplay requires fluid and responsive character movements that only 3D technology can provide.

Hollywood blockbusters and streaming giants also prefer 3D animation because of its scalability - studios can easily repurpose 3D assets across multiple projects, from feature films to theme park attractions and merchandise. Moreover, advancements in motion capture technology allow animators to create realistic human expressions and body language, enhancing storytelling and emotional engagement.

As virtual reality (VR) and augmented reality (AR) continue to expand, 3D animation remains the foundation of these immersive experiences, further solidifying its leadership in the industry. The versatility of 3D animation across different sectors, including education, architecture, and healthcare, ensures its continued dominance, making it the preferred choice for modern content creators worldwide.

The entertainment and media sector leads the animation industry because of its constant need for captivating, high-quality visual content that appeals to global audiences across films, television, streaming platforms, and gaming.

Animation has become an essential tool for storytelling, allowing filmmakers and content creators to produce visually stunning narratives that are not restricted by real-world limitations. The success of blockbuster animated films, such as those from Disney, Pixar, and DreamWorks, highlights how animation can generate massive box office revenue while also driving merchandising, theme park attractions, and spin-off series. The rise of streaming services like Netflix, Disney+, and Amazon Prime has further amplified the demand for animated content, as these platforms compete for subscribers by offering exclusive, high-quality animated shows and movies.

Beyond films and television, the gaming industry relies heavily on animation to create immersive experiences, with popular franchises like Fortnite and The Legend of Zelda pushing the boundaries of interactive entertainment. Additionally, animation plays a crucial role in advertising, where brands leverage animated commercials and digital marketing campaigns to attract and retain customer attention. The ability of animation to engage audiences of all ages, combined with its adaptability across different formats such as VR, AR, and metaverse experiences, ensures that entertainment and media remain at the forefront of the animation industry’s growth.

Software is leading the animation industry because it provides the essential tools that enable animators to create high-quality, efficient, and visually stunning content across various media formats.

Modern animation software, such as Autodesk Maya, Blender, Adobe After Effects, and Unreal Engine, has revolutionized the industry by streamlining production workflows and expanding creative possibilities. These software programs offer powerful rendering capabilities, real-time animation tools, and AI-driven automation that significantly reduce the time and cost required for production. With the integration of machine learning and procedural animation, software now allows animators to generate realistic character movements, physics-based simulations, and intricate environmental details with minimal manual effort.

The increasing demand for hyper-realistic animation in films, video games, and virtual reality experiences has driven continuous innovation in animation software, enabling studios to push the boundaries of visual storytelling. Additionally, cloud-based animation software has made remote collaboration easier, allowing global teams to work on complex projects seamlessly. The adaptability of software across different platforms, from 2D and 3D animation to motion capture and special effects, makes it the backbone of the animation industry. As technology advances, software will continue to lead the industry by introducing new tools that enhance realism, efficiency, and creative freedom for animators worldwide.

North America leads the animation industry primarily due to the presence of globally renowned studios, cutting-edge technological infrastructure, and a well-established entertainment ecosystem.

The region is home to industry giants like Disney, Pixar, DreamWorks, Warner Bros., and Nickelodeon, which have shaped modern animation with groundbreaking films, television series, and digital content. These studios have not only set the gold standard for animation quality but also pioneered technological advancements in CGI, visual effects, and real-time rendering. Additionally, North America boasts some of the most advanced animation software companies, including Autodesk and Adobe, which continuously develop innovative tools that streamline production and enhance visual storytelling.

The region's dominance is further reinforced by a strong market demand driven by Hollywood, streaming platforms like Netflix and Disney+, and a thriving gaming industry. With North America serving as the epicenter of global entertainment, animators benefit from access to top-tier talent, high-budget productions, and extensive distribution networks. Furthermore, the presence of leading animation schools, such as CalArts and Sheridan College, ensures a continuous supply of skilled professionals who push creative and technological boundaries. As emerging fields like virtual reality (VR), augmented reality (AR), and AI-driven animation continue to evolve, North America remains at the forefront of innovation, solidifying its leadership in the animation industry.

Recent Developments

  • In October 2023, Warner Bros. Discovery launched a dedicated animated film division to develop original content for both theatrical releases and streaming platforms. This strategic move aims to diversify its content portfolio and strengthen its position in the global animation industry.
  • In June 2023, Sony Pictures Digital Productions Inc. (U.S.) entered into a strategic partnership with a leading gaming company to create animated content inspired by popular video game franchises. This collaboration is designed to expand Sony's influence in both the gaming and animation sectors.
  • In April 2023, DreamWorks Animation (U.S.) signed a multi-year agreement with Netflix to produce exclusive original animated series and films. This partnership is expected to bolster DreamWorks' presence in the streaming market while meeting the rising demand for high-quality animated content.
  • In March 2023, Paramount (U.S.) established a new animated feature film studio dedicated to producing high-quality animated films for both theatrical and streaming releases. This initiative is intended to solidify Paramount’s presence in the animation industry by offering a diverse range of content across multiple genres.
  • In February 2023, AARDMAN ANIMATIONS LTD (U.K.) announced a partnership with a global toy company to develop merchandise based on its animated characters, beginning with Wallace & Gromit. This collaboration is expected to enhance Aardman’s brand recognition and expand its revenue streams in the global market.
  • In January 2023, TOEI ANIMATION CO., LTD. (Japan) teamed up with a major North American streaming service to globally distribute a new slate of anime series. This initiative aims to enhance TOEI’s market reach, particularly in North America and Europe, in response to the growing worldwide demand for anime.

Considered in this report

  • Historic Year: 2019
  • Base year: 2024
  • Estimated year: 2025
  • Forecast year: 2030

Aspects covered in this report

  • Animation Market with its value and forecast along with its segments
  • Various drivers and challenges
  • On-going trends and developments
  • Top profiled companies
  • Strategic recommendation

By Animation Type

  • 2D Animation
  • 3D Animation
  • Motion Graphics
  • Visual Effects (VFX)
  • Others

By Application

  • Entertainment & Media
  • Gaming Industry
  • Advertising & Marketing
  • Architecture & Real Estate
  • Education & E-Learning
  • Others

By Component

  • Software
  • Services

The approach of the report:

This report consists of a combined approach of primary as well as secondary research. Initially, secondary research was used to get an understanding of the market and listing out the companies that are present in the market. The secondary research consists of third-party sources such as press releases, annual report of companies, analyzing the government generated reports and databases.

After gathering the data from secondary sources primary research was conducted by making telephonic interviews with the leading players about how the market is functioning and then conducted trade calls with dealers and distributors of the market. Post this we have started doing primary calls to consumers by equally segmenting consumers in regional aspects, tier aspects, age group, and gender. Once we have primary data with us we have started verifying the details obtained from secondary sources.

Intended audience

This report can be useful to industry consultants, manufacturers, suppliers, associations & organizations related to agriculture industry, government bodies and other stakeholders to align their market-centric strategies. In addition to marketing & presentations, it will also increase competitive knowledge about the industry.

This product will be delivered within 2 business days.

Table of Contents

1. Executive Summary
2. Market Dynamics
2.1. Market Drivers & Opportunities
2.2. Market Restraints & Challenges
2.3. Market Trends
2.4. Supply chain Analysis
2.5. Policy & Regulatory Framework
2.6. Industry Experts Views
3. Research Methodology
3.1. Secondary Research
3.2. Primary Data Collection
3.3. Market Formation & Validation
3.4. Report Writing, Quality Check & Delivery
4. Market Structure
4.1. Market Considerate
4.2. Assumptions
4.3. Limitations
4.4. Abbreviations
4.5. Sources
4.6. Definitions
5. Economic /Demographic Snapshot
6. Global Animation Market Outlook
6.1. Market Size By Value
6.2. Market Share By Region
6.3. Market Size and Forecast, By Geography
6.4. Market Size and Forecast, By Animation Type
6.5. Market Size and Forecast, By Application
6.6. Market Size and Forecast, By Component
7. North America Animation Market Outlook
7.1. Market Size By Value
7.2. Market Share By Country
7.3. Market Size and Forecast, By Animation Type
7.4. Market Size and Forecast, By Application
7.5. Market Size and Forecast, By Component
7.6. United States Animation Market Outlook
7.6.1. Market Size by Value
7.6.2. Market Size and Forecast By Animation Type
7.6.3. Market Size and Forecast By Application
7.6.4. Market Size and Forecast By Component
7.7. Canada Animation Market Outlook
7.7.1. Market Size by Value
7.7.2. Market Size and Forecast By Animation Type
7.7.3. Market Size and Forecast By Application
7.7.4. Market Size and Forecast By Component
7.8. Mexico Animation Market Outlook
7.8.1. Market Size by Value
7.8.2. Market Size and Forecast By Animation Type
7.8.3. Market Size and Forecast By Application
7.8.4. Market Size and Forecast By Component
8. Europe Animation Market Outlook
8.1. Market Size By Value
8.2. Market Share By Country
8.3. Market Size and Forecast, By Animation Type
8.4. Market Size and Forecast, By Application
8.5. Market Size and Forecast, By Component
8.6. Germany Animation Market Outlook
8.6.1. Market Size by Value
8.6.2. Market Size and Forecast By Animation Type
8.6.3. Market Size and Forecast By Application
8.6.4. Market Size and Forecast By Component
8.7. United Kingdom (UK) Animation Market Outlook
8.7.1. Market Size by Value
8.7.2. Market Size and Forecast By Animation Type
8.7.3. Market Size and Forecast By Application
8.7.4. Market Size and Forecast By Component
8.8. France Animation Market Outlook
8.8.1. Market Size by Value
8.8.2. Market Size and Forecast By Animation Type
8.8.3. Market Size and Forecast By Application
8.8.4. Market Size and Forecast By Component
8.9. Italy Animation Market Outlook
8.9.1. Market Size by Value
8.9.2. Market Size and Forecast By Animation Type
8.9.3. Market Size and Forecast By Application
8.9.4. Market Size and Forecast By Component
8.10. Spain Animation Market Outlook
8.10.1. Market Size by Value
8.10.2. Market Size and Forecast By Animation Type
8.10.3. Market Size and Forecast By Application
8.10.4. Market Size and Forecast By Component
8.11. Russia Animation Market Outlook
8.11.1. Market Size by Value
8.11.2. Market Size and Forecast By Animation Type
8.11.3. Market Size and Forecast By Application
8.11.4. Market Size and Forecast By Component
9. Asia-Pacific Animation Market Outlook
9.1. Market Size By Value
9.2. Market Share By Country
9.3. Market Size and Forecast, By Animation Type
9.4. Market Size and Forecast, By Application
9.5. Market Size and Forecast, By Component
9.6. China Animation Market Outlook
9.6.1. Market Size by Value
9.6.2. Market Size and Forecast By Animation Type
9.6.3. Market Size and Forecast By Application
9.6.4. Market Size and Forecast By Component
9.7. Japan Animation Market Outlook
9.7.1. Market Size by Value
9.7.2. Market Size and Forecast By Animation Type
9.7.3. Market Size and Forecast By Application
9.7.4. Market Size and Forecast By Component
9.8. India Animation Market Outlook
9.8.1. Market Size by Value
9.8.2. Market Size and Forecast By Animation Type
9.8.3. Market Size and Forecast By Application
9.8.4. Market Size and Forecast By Component
9.9. Australia Animation Market Outlook
9.9.1. Market Size by Value
9.9.2. Market Size and Forecast By Animation Type
9.9.3. Market Size and Forecast By Application
9.9.4. Market Size and Forecast By Component
9.10. South Korea Animation Market Outlook
9.10.1. Market Size by Value
9.10.2. Market Size and Forecast By Animation Type
9.10.3. Market Size and Forecast By Application
9.10.4. Market Size and Forecast By Component
10. South America Animation Market Outlook
10.1. Market Size By Value
10.2. Market Share By Country
10.3. Market Size and Forecast, By Animation Type
10.4. Market Size and Forecast, By Application
10.5. Market Size and Forecast, By Component
10.6. Brazil Animation Market Outlook
10.6.1. Market Size by Value
10.6.2. Market Size and Forecast By Animation Type
10.6.3. Market Size and Forecast By Application
10.6.4. Market Size and Forecast By Component
10.7. Argentina Animation Market Outlook
10.7.1. Market Size by Value
10.7.2. Market Size and Forecast By Animation Type
10.7.3. Market Size and Forecast By Application
10.7.4. Market Size and Forecast By Component
10.8. Colombia Animation Market Outlook
10.8.1. Market Size by Value
10.8.2. Market Size and Forecast By Animation Type
10.8.3. Market Size and Forecast By Application
10.8.4. Market Size and Forecast By Component
11. Middle East & Africa Animation Market Outlook
11.1. Market Size By Value
11.2. Market Share By Country
11.3. Market Size and Forecast, By Animation Type
11.4. Market Size and Forecast, By Application
11.5. Market Size and Forecast, By Component
11.6. United Arab Emirates (UAE) Animation Market Outlook
11.6.1. Market Size by Value
11.6.2. Market Size and Forecast By Animation Type
11.6.3. Market Size and Forecast By Application
11.6.4. Market Size and Forecast By Component
11.7. Saudi Arabia Animation Market Outlook
11.7.1. Market Size by Value
11.7.2. Market Size and Forecast By Animation Type
11.7.3. Market Size and Forecast By Application
11.7.4. Market Size and Forecast By Component
11.8. South Africa Animation Market Outlook
11.8.1. Market Size by Value
11.8.2. Market Size and Forecast By Animation Type
11.8.3. Market Size and Forecast By Application
11.8.4. Market Size and Forecast By Component
12. Competitive Landscape
12.1. Competitive Dashboard
12.2. Business Strategies Adopted by Key Players
12.3. Key Players Market Share Insights and Analysis, 2024
12.4. Key Players Market Positioning Matrix
12.5. Porter's Five Forces
12.6. Company Profile
12.6.1. The Walt Disney Company
12.6.1.1. Company Snapshot
12.6.1.2. Company Overview
12.6.1.3. Financial Highlights
12.6.1.4. Geographic Insights
12.6.1.5. Business Segment & Performance
12.6.1.6. Product Portfolio
12.6.1.7. Key Executives
12.6.1.8. Strategic Moves & Developments
12.6.2. Sony Group Corporation
12.6.3. Warner Bros. Discovery, Inc.
12.6.4. Nvidia Corporation
12.6.5. Autodesk, Inc.
12.6.6. Toei Animation Co., Ltd.
12.6.7. Pierrot Co., Ltd.
12.6.8. Paramount Pictures Corporation
12.6.9. Nippon Animation Co., Ltd.
12.6.10. DreamWorks Animation LLC
12.6.11. Technicolor Group S.A.
12.6.12. Studio AKA
12.6.13. Anima Vitae
12.6.14. Nickelodeon Animation Studio Inc.
12.6.15. Sega Corporation
13. Strategic Recommendations
14. Annexure
14.1. FAQ`s
14.2. Notes
14.3. Related Reports
15. Disclaimer
List of Figures
Figure 1: Global Animation Market Size (USD Billion) By Region, 2024 & 2030
Figure 2: Market attractiveness Index, By Region 2030
Figure 3: Market attractiveness Index, By Segment 2030
Figure 4: Global Animation Market Size By Value (2019, 2024 & 2030F) (in USD Billion)
Figure 5: Global Animation Market Share By Region (2024)
Figure 6: North America Animation Market Size By Value (2019, 2024 & 2030F) (in USD Billion)
Figure 7: North America Animation Market Share By Country (2024)
Figure 8: US Animation Market Size By Value (2019, 2024 & 2030F) (in USD Billion)
Figure 9: Canada Animation Market Size By Value (2019, 2024 & 2030F) (in USD Billion)
Figure 10: Mexico Animation Market Size By Value (2019, 2024 & 2030F) (in USD Billion)
Figure 11: Europe Animation Market Size By Value (2019, 2024 & 2030F) (in USD Billion)
Figure 12: Europe Animation Market Share By Country (2024)
Figure 13: Germany Animation Market Size By Value (2019, 2024 & 2030F) (in USD Billion)
Figure 14: United Kingdom (UK) Animation Market Size By Value (2019, 2024 & 2030F) (in USD Billion)
Figure 15: France Animation Market Size By Value (2019, 2024 & 2030F) (in USD Billion)
Figure 16: Italy Animation Market Size By Value (2019, 2024 & 2030F) (in USD Billion)
Figure 17: Spain Animation Market Size By Value (2019, 2024 & 2030F) (in USD Billion)
Figure 18: Russia Animation Market Size By Value (2019, 2024 & 2030F) (in USD Billion)
Figure 19: Asia-Pacific Animation Market Size By Value (2019, 2024 & 2030F) (in USD Billion)
Figure 20: Asia-Pacific Animation Market Share By Country (2024)
Figure 21: China Animation Market Size By Value (2019, 2024 & 2030F) (in USD Billion)
Figure 22: Japan Animation Market Size By Value (2019, 2024 & 2030F) (in USD Billion)
Figure 23: India Animation Market Size By Value (2019, 2024 & 2030F) (in USD Billion)
Figure 24: Australia Animation Market Size By Value (2019, 2024 & 2030F) (in USD Billion)
Figure 25: South Korea Animation Market Size By Value (2019, 2024 & 2030F) (in USD Billion)
Figure 26: South America Animation Market Size By Value (2019, 2024 & 2030F) (in USD Billion)
Figure 27: South America Animation Market Share By Country (2024)
Figure 28: Brazil Animation Market Size By Value (2019, 2024 & 2030F) (in USD Billion)
Figure 29: Argentina Animation Market Size By Value (2019, 2024 & 2030F) (in USD Billion)
Figure 30: Colombia Animation Market Size By Value (2019, 2024 & 2030F) (in USD Billion)
Figure 31: Middle East & Africa Animation Market Size By Value (2019, 2024 & 2030F) (in USD Billion)
Figure 32: Middle East & Africa Animation Market Share By Country (2024)
Figure 33: United Arab Emirates (UAE) Animation Market Size By Value (2019, 2024 & 2030F) (in USD Billion)
Figure 34: Saudi Arabia Animation Market Size By Value (2019, 2024 & 2030F) (in USD Billion)
Figure 35: South Africa Animation Market Size By Value (2019, 2024 & 2030F) (in USD Billion)
Figure 36: Porter's Five Forces of Global Animation Market
List of Tables
Table 1: Global Animation Market Snapshot, By Segmentation (2024 & 2030) (in USD Billion)
Table 2: Influencing Factors for Animation Market, 2024
Table 3: Top 10 Counties Economic Snapshot 2022
Table 4: Economic Snapshot of Other Prominent Countries 2022
Table 5: Average Exchange Rates for Converting Foreign Currencies into U.S. Dollars
Table 6: Global Animation Market Size and Forecast, By Geography (2019 to 2030F) (In USD Billion)
Table 7: Global Animation Market Size and Forecast, By Animation Type (2019 to 2030F) (In USD Billion)
Table 8: Global Animation Market Size and Forecast, By Application (2019 to 2030F) (In USD Billion)
Table 9: Global Animation Market Size and Forecast, By Component (2019 to 2030F) (In USD Billion)
Table 10: North America Animation Market Size and Forecast, By Animation Type (2019 to 2030F) (In USD Billion)
Table 11: North America Animation Market Size and Forecast, By Application (2019 to 2030F) (In USD Billion)
Table 12: North America Animation Market Size and Forecast, By Component (2019 to 2030F) (In USD Billion)
Table 13: United States Animation Market Size and Forecast By Animation Type (2019 to 2030F) (In USD Billion)
Table 14: United States Animation Market Size and Forecast By Application (2019 to 2030F) (In USD Billion)
Table 15: United States Animation Market Size and Forecast By Component (2019 to 2030F) (In USD Billion)
Table 16: Canada Animation Market Size and Forecast By Animation Type (2019 to 2030F) (In USD Billion)
Table 17: Canada Animation Market Size and Forecast By Application (2019 to 2030F) (In USD Billion)
Table 18: Canada Animation Market Size and Forecast By Component (2019 to 2030F) (In USD Billion)
Table 19: Mexico Animation Market Size and Forecast By Animation Type (2019 to 2030F) (In USD Billion)
Table 20: Mexico Animation Market Size and Forecast By Application (2019 to 2030F) (In USD Billion)
Table 21: Mexico Animation Market Size and Forecast By Component (2019 to 2030F) (In USD Billion)
Table 22: Europe Animation Market Size and Forecast, By Animation Type (2019 to 2030F) (In USD Billion)
Table 23: Europe Animation Market Size and Forecast, By Application (2019 to 2030F) (In USD Billion)
Table 24: Europe Animation Market Size and Forecast, By Component (2019 to 2030F) (In USD Billion)
Table 25: Germany Animation Market Size and Forecast By Animation Type (2019 to 2030F) (In USD Billion)
Table 26: Germany Animation Market Size and Forecast By Application (2019 to 2030F) (In USD Billion)
Table 27: Germany Animation Market Size and Forecast By Component (2019 to 2030F) (In USD Billion)
Table 28: United Kingdom (UK) Animation Market Size and Forecast By Animation Type (2019 to 2030F) (In USD Billion)
Table 29: United Kingdom (UK) Animation Market Size and Forecast By Application (2019 to 2030F) (In USD Billion)
Table 30: United Kingdom (UK) Animation Market Size and Forecast By Component (2019 to 2030F) (In USD Billion)
Table 31: France Animation Market Size and Forecast By Animation Type (2019 to 2030F) (In USD Billion)
Table 32: France Animation Market Size and Forecast By Application (2019 to 2030F) (In USD Billion)
Table 33: France Animation Market Size and Forecast By Component (2019 to 2030F) (In USD Billion)
Table 34: Italy Animation Market Size and Forecast By Animation Type (2019 to 2030F) (In USD Billion)
Table 35: Italy Animation Market Size and Forecast By Application (2019 to 2030F) (In USD Billion)
Table 36: Italy Animation Market Size and Forecast By Component (2019 to 2030F) (In USD Billion)
Table 37: Spain Animation Market Size and Forecast By Animation Type (2019 to 2030F) (In USD Billion)
Table 38: Spain Animation Market Size and Forecast By Application (2019 to 2030F) (In USD Billion)
Table 39: Spain Animation Market Size and Forecast By Component (2019 to 2030F) (In USD Billion)
Table 40: Russia Animation Market Size and Forecast By Animation Type (2019 to 2030F) (In USD Billion)
Table 41: Russia Animation Market Size and Forecast By Application (2019 to 2030F) (In USD Billion)
Table 42: Russia Animation Market Size and Forecast By Component (2019 to 2030F) (In USD Billion)
Table 43: Asia-Pacific Animation Market Size and Forecast, By Animation Type (2019 to 2030F) (In USD Billion)
Table 44: Asia-Pacific Animation Market Size and Forecast, By Application (2019 to 2030F) (In USD Billion)
Table 45: Asia-Pacific Animation Market Size and Forecast, By Component (2019 to 2030F) (In USD Billion)
Table 46: China Animation Market Size and Forecast By Animation Type (2019 to 2030F) (In USD Billion)
Table 47: China Animation Market Size and Forecast By Application (2019 to 2030F) (In USD Billion)
Table 48: China Animation Market Size and Forecast By Component (2019 to 2030F) (In USD Billion)
Table 49: Japan Animation Market Size and Forecast By Animation Type (2019 to 2030F) (In USD Billion)
Table 50: Japan Animation Market Size and Forecast By Application (2019 to 2030F) (In USD Billion)
Table 51: Japan Animation Market Size and Forecast By Component (2019 to 2030F) (In USD Billion)
Table 52: India Animation Market Size and Forecast By Animation Type (2019 to 2030F) (In USD Billion)
Table 53: India Animation Market Size and Forecast By Application (2019 to 2030F) (In USD Billion)
Table 54: India Animation Market Size and Forecast By Component (2019 to 2030F) (In USD Billion)
Table 55: Australia Animation Market Size and Forecast By Animation Type (2019 to 2030F) (In USD Billion)
Table 56: Australia Animation Market Size and Forecast By Application (2019 to 2030F) (In USD Billion)
Table 57: Australia Animation Market Size and Forecast By Component (2019 to 2030F) (In USD Billion)
Table 58: South Korea Animation Market Size and Forecast By Animation Type (2019 to 2030F) (In USD Billion)
Table 59: South Korea Animation Market Size and Forecast By Application (2019 to 2030F) (In USD Billion)
Table 60: South Korea Animation Market Size and Forecast By Component (2019 to 2030F) (In USD Billion)
Table 61: South America Animation Market Size and Forecast, By Animation Type (2019 to 2030F) (In USD Billion)
Table 62: South America Animation Market Size and Forecast, By Application (2019 to 2030F) (In USD Billion)
Table 63: South America Animation Market Size and Forecast, By Component (2019 to 2030F) (In USD Billion)
Table 64: Brazil Animation Market Size and Forecast By Animation Type (2019 to 2030F) (In USD Billion)
Table 65: Brazil Animation Market Size and Forecast By Application (2019 to 2030F) (In USD Billion)
Table 66: Brazil Animation Market Size and Forecast By Component (2019 to 2030F) (In USD Billion)
Table 67: Argentina Animation Market Size and Forecast By Animation Type (2019 to 2030F) (In USD Billion)
Table 68: Argentina Animation Market Size and Forecast By Application (2019 to 2030F) (In USD Billion)
Table 69: Argentina Animation Market Size and Forecast By Component (2019 to 2030F) (In USD Billion)
Table 70: Colombia Animation Market Size and Forecast By Animation Type (2019 to 2030F) (In USD Billion)
Table 71: Colombia Animation Market Size and Forecast By Application (2019 to 2030F) (In USD Billion)
Table 72: Colombia Animation Market Size and Forecast By Component (2019 to 2030F) (In USD Billion)
Table 73: Middle East & Africa Animation Market Size and Forecast, By Animation Type (2019 to 2030F) (In USD Billion)
Table 74: Middle East & Africa Animation Market Size and Forecast, By Application (2019 to 2030F) (In USD Billion)
Table 75: Middle East & Africa Animation Market Size and Forecast, By Component (2019 to 2030F) (In USD Billion)
Table 76: United Arab Emirates (UAE) Animation Market Size and Forecast By Animation Type (2019 to 2030F) (In USD Billion)
Table 77: United Arab Emirates (UAE) Animation Market Size and Forecast By Application (2019 to 2030F) (In USD Billion)
Table 78: United Arab Emirates (UAE) Animation Market Size and Forecast By Component (2019 to 2030F) (In USD Billion)
Table 79: Saudi Arabia Animation Market Size and Forecast By Animation Type (2019 to 2030F) (In USD Billion)
Table 80: Saudi Arabia Animation Market Size and Forecast By Application (2019 to 2030F) (In USD Billion)
Table 81: Saudi Arabia Animation Market Size and Forecast By Component (2019 to 2030F) (In USD Billion)
Table 82: South Africa Animation Market Size and Forecast By Animation Type (2019 to 2030F) (In USD Billion)
Table 83: South Africa Animation Market Size and Forecast By Application (2019 to 2030F) (In USD Billion)
Table 84: South Africa Animation Market Size and Forecast By Component (2019 to 2030F) (In USD Billion)
Table 85: Competitive Dashboard of top 5 players, 2024
Table 86: Key Players Market Share Insights and Anaylysis for Animation Market 2024

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • The Walt Disney Company
  • Sony Group Corporation
  • Warner Bros. Discovery, Inc.
  • Nvidia Corporation
  • Autodesk, Inc.
  • Toei Animation Co., Ltd.
  • Pierrot Co., Ltd.
  • Paramount Pictures Corporation
  • Nippon Animation Co., Ltd.
  • DreamWorks Animation LLC
  • Technicolor Group S.A.
  • Studio AKA
  • Anima Vitae
  • Nickelodeon Animation Studio Inc.
  • Sega Corporation

Table Information