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North America Animation Market Outlook, 2030

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    Report

  • 83 Pages
  • April 2025
  • Region: North America
  • Bonafide Research
  • ID: 6061592
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The North American animation market has a rich and dynamic history, marked by groundbreaking innovations, a diverse range of genres, and a continuous evolution driven by changing consumer demands. Initially, the animation industry in North America was heavily shaped by pioneers such as Walt Disney, whose work in the early 20th century laid the foundation for the global animation industry. Disney's creation of "Steamboat Willie" in 1928 introduced synchronized sound in animation, forever altering the trajectory of animated films.

Throughout the 20th century, animated films like Snow White and the Seven Dwarfs (1937), Cinderella (1950), and The Lion King (1994) became cultural touchstones, showing animation's potential to both entertain and inspire across generations. The demand for animation in North America expanded significantly in the 1980s and 1990s, fueled by the rapid growth of children’s television programming and an emerging wave of technological advancements. The rise of cable networks like Nickelodeon and Cartoon Network, along with the advent of video games and VHS, created an insatiable appetite for animated content.

The late 20th and early 21st centuries also saw the growing popularity of Japanese anime, which added a new dimension to animation in North America, expanding the market's demographic reach. While anime’s rise was initially niche, it quickly captured mainstream attention, influencing animation styles and storytelling methods in North America. In terms of market involvement, the animation industry in North America has become a global leader, with significant export potential. North American animation studios are highly influential in the global market, and the demand for high-quality animated content has led to cross-border collaborations, particularly with Asian and European markets.

The impact of animated films on box office success is undeniable, with major animated franchises like Toy Story, Frozen, and Shrek consistently breaking records and establishing animation as a critical force in global entertainment. Additionally, animation is increasingly being used in advertising, branding, and digital media, further expanding its reach and relevance in the market.

According to the research report "North America Animation Market Outlook, 2030," the North America Animation market was valued at more than USD 151.34 Billion in 2024. The animation market is increasingly driven by technological innovations, such as 3D animation, virtual reality (VR), and artificial intelligence (AI), which have opened up new possibilities for creators and studios.

Major animation studios like Pixar, DreamWorks, Blue Sky Studios, and Warner Animation continue to lead the way, pushing the boundaries of visual storytelling and technological advances. However, the democratization of animation tools has also allowed independent creators to thrive, producing content that often resonates more deeply with niche audiences.

The growth of streaming platforms like Netflix, Hulu, and Disney+ has played a pivotal role in this expansion, providing an ever-increasing demand for animated content across all genres. As consumers moved away from traditional broadcast and cable television, these platforms emerged as key players in distributing animated series, films, and shorts, with content specifically tailored to diverse audiences ranging from young children to adults. Netflix's investments in original animated series, like BoJack Horseman and Castlevania, demonstrate the shift toward more complex and mature animated narratives, while Disney+ capitalized on its legacy with both classic content and new creations like The Mandalorian spin-offs.

This on-demand model has allowed for a more global reach, enabling North American animation studios to target international markets with content designed to cross cultural boundaries. Moreover, the growth of international co-productions and collaborations between North American studios and companies in Europe, Asia, and Latin America has fueled innovation and market penetration.

For example, the increasing popularity of anime in North America has led to partnerships that combine Eastern and Western animation styles, producing hybrid content that appeals to diverse global audiences. Similarly, the booming video game industry, with animated properties like The Legend of Zelda and Fortnite, has provided another avenue for North American animation to expand its influence.

Market Drivers

  • Rise of Streaming Platforms: The surge in streaming platforms like Netflix, Disney+, and Amazon Prime Video has become a primary driver of the animation industry in North America. These platforms have heavily invested in original animated content, both in terms of series and films, to cater to an expanding global audience. As consumers increasingly shift away from traditional cable and broadcast television, streaming services have become vital to the industry's survival. This has resulted in a growing demand for diverse animation styles and genres, ranging from children’s programming to adult-oriented shows. The success of animated series like BoJack Horseman or Big Mouth on Netflix exemplifies how streaming is shaping animation production, with platforms offering more creative freedom and less reliance on conventional broadcast schedules.
  • Advancements in Technology and Animation Techniques: Technology is another critical driver reshaping the North American animation industry. The advancements in CGI (computer-generated imagery), motion capture, and AI-driven animation tools have revolutionized both the production and creative aspects of animation. Tools such as Blender, Autodesk Maya, and Adobe Animate allow for more efficient workflows, while rendering technology has drastically improved visual quality. Furthermore, virtual reality (VR) and augmented reality (AR) are opening up new immersive possibilities, influencing both the creation of animated films and interactive media.

Market Challenges

  • Talent Shortages and Workforce Issues: One of the significant challenges facing the North American animation industry is the shortage of skilled talent. While there is a rising demand for animated content, the labor market has struggled to keep up, especially for skilled animators, storyboard artists, and visual effects experts. This shortage is particularly noticeable in smaller studios and startups that find it difficult to attract and retain talent due to competition from larger companies with more resources. Furthermore, many experienced animators face burnout from long hours and tight deadlines, often exacerbated by the demanding nature of the animation industry.
  • Intensifying Competition and Market Saturation: Another challenge is the increasingly saturated market for animated content. With the boom in streaming services, there is now an overwhelming amount of animation available to audiences, making it difficult for any single show or film to stand out. Smaller studios and independent animators are especially vulnerable to this saturation, as they often lack the marketing budgets and recognition enjoyed by major players like Pixar, Disney, and DreamWorks. Moreover, the market is evolving at a rapid pace, with more international players entering the arena, further increasing competition for viewership and funding. The flood of content also brings about concerns regarding overproduction and the diminishing of unique voices, as studios sometimes opt for proven formulas or sequels rather than riskier, innovative projects.

Market Trends

  • Diversity and Inclusion in Content: A growing trend in the North American animation industry is the emphasis on diversity and inclusion, both in terms of storytelling and representation behind the scenes. Animated content is increasingly reflecting diverse cultures, backgrounds, and experiences, both to cater to a more global and socially aware audience and to promote inclusivity. For example, Disney’s Raya and the Last Dragon and Pixar’s Soul were praised for their positive portrayals of Asian and Black cultures, respectively. Similarly, animated shows like The Owl House and Kipo and the Age of the Wonderbeasts have been noted for featuring LGBTQ+ characters, which reflects a broader push towards more inclusive narratives in children's entertainment. This trend also extends to hiring practices within animation studios, where there is a growing push for more representation in creative roles, from directors to animators.
  • Hybridization of Animation Styles: The trend of blending various animation techniques has become increasingly prevalent, as studios experiment with combining 2D and 3D animation to create unique visual experiences. Hybrid animation styles are being used to bring more depth, texture, and innovation to both films and television shows. Spider-Man: Into the Spider-Verse is a prime example of how combining traditional hand-drawn techniques with cutting-edge 3D animation can create a visually stunning product that stands out from the crowd. This hybridization not only captivates audiences with fresh visual appeal but also allows artists to explore new narrative forms that challenge the boundaries of what animation can achieve. The growing interest in blending different media, like incorporating live-action elements with animation or even integrating VR/AR, is expanding the possibilities for creative expression within the industry.
The rapid growth of Visual Effects (VFX) animation in North America's animation industry is largely driven by the increasing demand for hyper-realistic, immersive, and visually captivating content across film, television, and digital platforms.

Over the past decade, the growth of Visual Effects (VFX) in North America's animation industry has been nothing short of explosive, largely due to the evolving expectations of audiences and technological advancements. One of the key drivers of this surge is the ever-increasing demand for hyper-realistic and visually immersive content. Audiences today are accustomed to seeing stunning, lifelike effects in blockbuster films, television series, and even video games. The standard of visual quality has drastically risen, pushing the animation industry to integrate VFX into their storytelling in innovative ways that go beyond traditional animation methods.

This demand is not just limited to large-scale films; streaming platforms like Netflix, Disney+, and Amazon Prime have all played a significant role in the expansion of VFX-driven content. These platforms require continuous content production to cater to their massive global audiences, which in turn, has created an insatiable need for high-quality VFX animations. Moreover, technological advancements in VFX tools and software have played a crucial role in the sector's growth. In recent years, the development of tools like Houdini, Unreal Engine, and Autodesk Maya has given animators and visual artists unprecedented power and flexibility to create complex scenes and environments that were once impossible.

These tools allow for faster production times and more intricate effects that blend seamlessly with live-action footage, making the VFX process more accessible and cost-effective for production companies. For instance, motion capture technology has enhanced the ability to create more lifelike character animations, while real-time rendering engines are significantly reducing production time for visual effects-heavy content. Furthermore, VFX has become an essential component of the narrative experience.

Filmmakers and content creators are increasingly using VFX to craft entire worlds, fantastical creatures, and breathtaking action sequences that amplify the story they want to tell. This shift is particularly evident in the superhero genre, where the marriage of animation and live-action VFX has enabled the creation of visually spectacular universes like Marvel’s Avengers or DC’s Justice League, transforming them into global cultural phenomena.

The Entertainment & Media sector is leading in North America's animation industry due to the growing demand for diverse, engaging, and high-quality content across multiple platforms, coupled with the industry's ability to leverage animation for immersive storytelling.

The Entertainment & Media sector has become the dominant force in North America's animation industry, primarily driven by the ever-increasing demand for a wide variety of high-quality content across film, television, digital platforms, and video games. In recent years, consumers' content consumption habits have shifted dramatically, with streaming platforms like Netflix, Disney+, and Amazon Prime leading the charge in making animation an essential part of entertainment, not just for children, but for all age groups. This demand for new, engaging, and visually captivating content has created a massive opportunity for animators and animation studios to thrive.

As traditional media like cable television faces declining viewership, streaming services and digital platforms have exploded in popularity, presenting a lucrative market for animated series, films, and shorts that appeal to a diverse, global audience. Additionally, animation has the unique ability to cater to a wide range of genres and themes. While animation was once predominantly seen as a tool for children’s content, it has now evolved to encompass a broad spectrum of genres, from action-packed superhero sagas to intricate dramas and thought-provoking social commentary.

The success of animated films like Pixar's Inside Out, Disney's Frozen, and Studio Ghibli’s Spirited Away, as well as series like Bojack Horseman and Rick and Morty, has demonstrated animation’s potential to resonate with adult audiences. These works have shown that animation is a versatile art form that can tackle complex emotional themes, moral dilemmas, and contemporary issues while still being visually striking and engaging. Filmmakers and content creators are increasingly using these tools to craft stunning, hyper-realistic visuals and fantastical environments that capture the audience’s imagination.

This is particularly true in blockbuster films and high-budget television series where animation is often used in tandem with live-action to create expansive visual worlds, such as in the Marvel Cinematic Universe or in shows like Game of Thrones for its special effects. Animated films and series also allow creators to push the boundaries of imagination in ways that live-action cannot always achieve, allowing for surreal worlds and exaggerated, highly stylized visuals that would otherwise be impossible.

The Software component is leading in North America's animation industry due to its pivotal role in enabling highly efficient, innovative, and scalable production workflows, allowing for the creation of complex animations and visual effects that meet the demands of modern media.

The Software component has become the backbone of North America's animation industry, playing an essential role in the development and production of high-quality animated content across a variety of media formats, including films, television, video games, and digital platforms. With the animation industry's increasing demand for more intricate and dynamic visuals, advanced software tools have provided animators and visual artists with the capability to streamline production processes, enhance creativity, and meet the growing expectations of audiences.

One of the primary reasons software leads the industry is because it offers a vast range of tools that cater to different aspects of animation production, from pre-production and storyboarding to final rendering and visual effects. Software solutions such as Autodesk Maya, Blender, Houdini, and Pixar’s RenderMan have revolutionized how animation is created by providing powerful features that allow for precise control over every element of the animation process. The rise of 3D animation and CGI (computer-generated imagery) has also driven the dependence on advanced software, as these techniques allow animators to create highly detailed and lifelike environments and characters that were once unimaginable.

Software tools are now able to simulate natural elements such as water, fire, smoke, and hair, as well as provide accurate lighting, shading, and textures that enhance the realism of animated scenes. This level of sophistication has significantly raised the bar in terms of what audiences expect from animated content, pushing animation studios to adopt cutting-edge technologies in their production pipelines.

Furthermore, software allows for greater efficiency in production, reducing the time and cost required to produce high-quality animation. Automation features such as rigging, motion capture, and procedural generation enable animators to create complex scenes and sequences more quickly and with less manual intervention, which is crucial given the tight deadlines and high demands of modern media.

The USA is leading the North American animation industry due to its strong combination of historical legacy, technological innovation, vast entertainment infrastructure, and a global demand for its creative content.

The United States has long been the dominant force in the North American animation industry, primarily due to its rich history, technological advancements, and strong entertainment infrastructure that has shaped global animation trends and set high standards in the field. The country’s leadership in animation can be traced back to the early 20th century, with the establishment of iconic animation studios such as Walt Disney Studios, Warner Bros., and later Pixar and DreamWorks. These companies have not only pioneered groundbreaking animation techniques but have also created some of the most successful and influential animated films and television series in history.

Disney's early innovations in animation, such as Snow White and the Seven Dwarfs (1937), the first full-length animated feature film, set a precedent for what animated films could achieve both artistically and commercially. This legacy of pushing creative boundaries has continued, with the USA consistently producing films that are both critically acclaimed and commercially successful, making the country a global leader in animation. Technological innovation has been another critical factor in the USA’s dominance. American animation studios are at the forefront of integrating new technologies that enhance animation quality and streamline production processes.

The development of CGI (computer-generated imagery) revolutionized the animation industry, with Pixar leading the charge through the release of Toy Story (1995), the world’s first fully computer-animated feature film. Since then, American companies have continued to develop and refine animation technologies, such as motion capture, 3D animation, and virtual reality, making it easier to create more complex and lifelike characters and worlds. The continuous investment in cutting-edge animation software and production tools has enabled American studios to produce top-tier animated content, further solidifying their position as industry leaders.

Considered in this report

  • Historic Year: 2019
  • Base year: 2024
  • Estimated year: 2025
  • Forecast year: 2030

Aspects covered in this report

  • Animation Market with its value and forecast along with its segments
  • Various drivers and challenges
  • On-going trends and developments
  • Top profiled companies
  • Strategic recommendation

By Animation Type

  • 2D Animation
  • 3D Animation
  • Motion Graphics
  • Visual Effects (VFX)
  • Others

By Application

  • Entertainment & Media
  • Gaming Industry
  • Advertising & Marketing
  • Architecture & Real Estate
  • Education & E-Learning
  • Others

By Component

  • Software
  • Services

The approach of the report:

This report consists of a combined approach of primary as well as secondary research. Initially, secondary research was used to get an understanding of the market and listing out the companies that are present in the market. The secondary research consists of third-party sources such as press releases, annual report of companies, analyzing the government generated reports and databases.

After gathering the data from secondary sources primary research was conducted by making telephonic interviews with the leading players about how the market is functioning and then conducted trade calls with dealers and distributors of the market. Post this we have started doing primary calls to consumers by equally segmenting consumers in regional aspects, tier aspects, age group, and gender. Once we have primary data with us we have started verifying the details obtained from secondary sources.

Intended audience

This report can be useful to industry consultants, manufacturers, suppliers, associations & organizations related to agriculture industry, government bodies and other stakeholders to align their market-centric strategies. In addition to marketing & presentations, it will also increase competitive knowledge about the industry.

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Table of Contents

1. Executive Summary
2. Market Dynamics
2.1. Market Drivers & Opportunities
2.2. Market Restraints & Challenges
2.3. Market Trends
2.4. Supply chain Analysis
2.5. Policy & Regulatory Framework
2.6. Industry Experts Views
3. Research Methodology
3.1. Secondary Research
3.2. Primary Data Collection
3.3. Market Formation & Validation
3.4. Report Writing, Quality Check & Delivery
4. Market Structure
4.1. Market Considerate
4.2. Assumptions
4.3. Limitations
4.4. Abbreviations
4.5. Sources
4.6. Definitions
5. Economic /Demographic Snapshot
6. North America Animation Market Outlook
6.1. Market Size By Value
6.2. Market Share By Country
6.3. Market Size and Forecast, By Animation Type
6.4. Market Size and Forecast, By Application
6.5. Market Size and Forecast, By Component
6.6. United States Animation Market Outlook
6.6.1. Market Size by Value
6.6.2. Market Size and Forecast By Animation Type
6.6.3. Market Size and Forecast By Application
6.6.4. Market Size and Forecast By Component
6.7. Canada Animation Market Outlook
6.7.1. Market Size by Value
6.7.2. Market Size and Forecast By Animation Type
6.7.3. Market Size and Forecast By Application
6.7.4. Market Size and Forecast By Component
6.8. Mexico Animation Market Outlook
6.8.1. Market Size by Value
6.8.2. Market Size and Forecast By Animation Type
6.8.3. Market Size and Forecast By Application
6.8.4. Market Size and Forecast By Component
7. Competitive Landscape
7.1. Competitive Dashboard
7.2. Business Strategies Adopted by Key Players
7.3. Key Players Market Positioning Matrix
7.4. Porter's Five Forces
7.5. Company Profile
7.5.1. The Walt Disney Company
7.5.1.1. Company Snapshot
7.5.1.2. Company Overview
7.5.1.3. Financial Highlights
7.5.1.4. Geographic Insights
7.5.1.5. Business Segment & Performance
7.5.1.6. Product Portfolio
7.5.1.7. Key Executives
7.5.1.8. Strategic Moves & Developments
7.5.2. Sony Group Corporation
7.5.3. Warner Bros. Discovery, Inc.
7.5.4. Nvidia Corporation
7.5.5. Autodesk, Inc.
7.5.6. Toei Animation Co., Ltd.
7.5.7. Paramount Pictures Corporation
7.5.8. DreamWorks Animation LLC
7.5.9. Nickelodeon Animation Studio Inc.
8. Strategic Recommendations
9. Annexure
9.1. FAQ`s
9.2. Notes
9.3. Related Reports
10. Disclaimer
List of Figures
Figure 1: Global Animation Market Size (USD Billion) By Region, 2024 & 2030
Figure 2: Market attractiveness Index, By Region 2030
Figure 3: Market attractiveness Index, By Segment 2030
Figure 4: North America Animation Market Size By Value (2019, 2024 & 2030F) (in USD Billion)
Figure 5: North America Animation Market Share By Country (2024)
Figure 6: US Animation Market Size By Value (2019, 2024 & 2030F) (in USD Billion)
Figure 7: Canada Animation Market Size By Value (2019, 2024 & 2030F) (in USD Billion)
Figure 8: Mexico Animation Market Size By Value (2019, 2024 & 2030F) (in USD Billion)
Figure 9: Porter's Five Forces of Global Animation Market
List of Tables
Table 1: Global Animation Market Snapshot, By Segmentation (2024 & 2030) (in USD Billion)
Table 2: Influencing Factors for Animation Market, 2024
Table 3: Top 10 Counties Economic Snapshot 2022
Table 4: Economic Snapshot of Other Prominent Countries 2022
Table 5: Average Exchange Rates for Converting Foreign Currencies into U.S. Dollars
Table 6: North America Animation Market Size and Forecast, By Animation Type (2019 to 2030F) (In USD Billion)
Table 7: North America Animation Market Size and Forecast, By Application (2019 to 2030F) (In USD Billion)
Table 8: North America Animation Market Size and Forecast, By Component (2019 to 2030F) (In USD Billion)
Table 9: United States Animation Market Size and Forecast By Animation Type (2019 to 2030F) (In USD Billion)
Table 10: United States Animation Market Size and Forecast By Application (2019 to 2030F) (In USD Billion)
Table 11: United States Animation Market Size and Forecast By Component (2019 to 2030F) (In USD Billion)
Table 12: Canada Animation Market Size and Forecast By Animation Type (2019 to 2030F) (In USD Billion)
Table 13: Canada Animation Market Size and Forecast By Application (2019 to 2030F) (In USD Billion)
Table 14: Canada Animation Market Size and Forecast By Component (2019 to 2030F) (In USD Billion)
Table 15: Mexico Animation Market Size and Forecast By Animation Type (2019 to 2030F) (In USD Billion)
Table 16: Mexico Animation Market Size and Forecast By Application (2019 to 2030F) (In USD Billion)
Table 17: Mexico Animation Market Size and Forecast By Component (2019 to 2030F) (In USD Billion)
Table 18: Competitive Dashboard of top 5 players, 2024

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • The Walt Disney Company
  • Sony Group Corporation
  • Warner Bros. Discovery, Inc.
  • Nvidia Corporation
  • Autodesk, Inc.
  • Toei Animation Co., Ltd.
  • Paramount Pictures Corporation
  • DreamWorks Animation LLC
  • Nickelodeon Animation Studio Inc.