The animation market size is expected to see strong growth in the next few years. It will grow to $580.11 billion in 2030 at a compound annual growth rate (CAGR) of 6.6%. The growth in the forecast period can be attributed to increasing demand for immersive content, growth of metaverse and virtual worlds, rising use of animation in e-learning, advancements in real-time animation tools, expansion of animation applications beyond entertainment. Major trends in the forecast period include ai-assisted animation production, real-time rendering and virtual production, cloud-based collaborative animation workflows, immersive animation for ar, vr, and xr platforms, automation in animation pipelines.
The animation market is poised for growth due to increasing demand in media and entertainment, a broad industry encompassing various forms of content creation, distribution, and consumption aimed at informing, entertaining, and engaging audiences. This rising demand is fueled by shifts in consumer behavior, content diversity, social media influence, and innovative content delivery methods. Animation plays a crucial role in enhancing the media and entertainment industry by providing creative solutions, captivating audiences, and pushing the boundaries of storytelling and visual expression. For example, in January 2024, UK spending on music streaming subscriptions, vinyl, and CDs grew significantly, demonstrating the robust growth of the entertainment market.
Leading companies in the animation sector are leveraging generative artificial intelligence (AI) to develop text-to-3D animation, aiming to streamline the creative process. This technology enables the rapid creation of personalized animations tailored to individual preferences, making animation production faster, more accessible, and cost-effective while expanding creative possibilities for animators and storytellers. For instance, in November 2023, DeepMotion, a US-based animation company, introduced MotionGPT, an AI-powered platform that transforms text inputs into detailed 3D character animations. MotionGPT utilizes advancements in natural language processing and generative AI to automatically generate realistic movements, facial expressions, and body language from textual descriptions.
In October 2024, Toho Co. Ltd., a Japan-based entertainment and film company, acquired GKIDS Inc. for an undisclosed amount. With this acquisition, Toho sought to accelerate its international animation strategy by incorporating a respected North American distributor and producer of award-winning animated films, enhancing global distribution and content reach for animated features, and broadening its presence beyond Japan. GKIDS Inc. is a US-based animation producer and distributor recognized for supporting artist-driven and critically acclaimed animated films.
Major companies operating in the animation market are Sony Corporation, NVIDIA Corporation, Adobe Systems Inc., Autodesk Inc., Trimble Inc., DreamWorks Animation LLC, Walt Disney Animation Studios, Corel, Newtek Inc., MAXON Computer GmbH, Zco Corporation, Image Metrics Inc., Smith Micro Software Inc., Video Caddy, Animaker Inc., SideFX, Aardman Animations Ltd., Triggerfish Studios, Animation Sharks, Bondware Inc., EIAS3D LLC, Blue Sky Studios, Grafton Animation Studios, Pixologic Inc., Exocortex Technologies Inc.
North America was the largest region in the animation market in 2025. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the animation market report are Asia-Pacific, South East Asia, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the animation market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Taiwan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
The animation market consists of revenues earned by entities by providing services such as architectural visualization, and product visualization. The market value includes the value of related goods sold by the service provider or included within the service offering. The animation market also includes sales of powerful computers, graphics processing units (GPUs), digitizing tablets, and motion capture systems. Values in this market are ‘factory gate’ values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
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Table of Contents
Executive Summary
Animation Market Global Report 2026 provides strategists, marketers and senior management with the critical information they need to assess the market.This report focuses animation market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
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Description
Where is the largest and fastest growing market for animation? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The animation market global report answers all these questions and many more.The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, total addressable market (TAM), market attractiveness score (MAS), competitive landscape, market shares, company scoring matrix, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
- The market characteristics section of the report defines and explains the market. This section also examines key products and services offered in the market, evaluates brand-level differentiation, compares product features, and highlights major innovation and product development trends.
- The supply chain analysis section provides an overview of the entire value chain, including key raw materials, resources, and supplier analysis. It also provides a list competitor at each level of the supply chain.
- The updated trends and strategies section analyses the shape of the market as it evolves and highlights emerging technology trends such as digital transformation, automation, sustainability initiatives, and AI-driven innovation. It suggests how companies can leverage these advancements to strengthen their market position and achieve competitive differentiation.
- The regulatory and investment landscape section provides an overview of the key regulatory frameworks, regularity bodies, associations, and government policies influencing the market. It also examines major investment flows, incentives, and funding trends shaping industry growth and innovation.
- The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
- The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.
- The total addressable market (TAM) analysis section defines and estimates the market potential compares it with the current market size, and provides strategic insights and growth opportunities based on this evaluation.
- The market attractiveness scoring section evaluates the market based on a quantitative scoring framework that considers growth potential, competitive dynamics, strategic fit, and risk profile. It also provides interpretive insights and strategic implications for decision-makers.
- Market segmentations break down the market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
- Expanded geographical coverage includes Taiwan and Southeast Asia, reflecting recent supply chain realignments and manufacturing shifts in the region. This section analyzes how these markets are becoming increasingly important hubs in the global value chain.
- The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The company scoring matrix section evaluates and ranks leading companies based on a multi-parameter framework that includes market share or revenues, product innovation, and brand recognition.
Report Scope
Markets Covered:
1) By Offering: Software; Services2) By Type: Two Dimensional (2D) Animation; Motion Graphics; Three Dimensional (3D) Animation; Stop Motion; Other Types
3) By Revenue Stream: Over-the-Top (OTT); Advertising; Sale of Tickets; Other Revenue Streams
4) By Deployment: on-Premise; on-Demand
5) By Application: Media and Entertainment; Automotive; Online Education; Other Applications
Subsegments:
1) By Software: 2d Animation Software; 3d Animation Software; Motion Graphics Software; Stop Motion Animation Software; Game Development Animation Software; Virtual Reality (Vr) Animation Software; Augmented Reality (Ar) Animation Software2) By Services: Animation Production Services; Outsourcing and Contract Animation Services; Pre-production Services (Storyboarding, Character Design); Post-production Services (Editing, Vfx, Compositing); Animation for Advertising and Branding; Animated Content for Movies, Tv Shows, and Web Series; Custom Animation Services (Corporate, Educational, Marketing); Interactive Animation Services (Games, Apps, Virtual Worlds)
Companies Mentioned: Sony Corporation; NVIDIA Corporation; Adobe Systems Inc.; Autodesk Inc.; Trimble Inc.; DreamWorks Animation LLC; Walt Disney Animation Studios; Corel; Newtek Inc.; MAXON Computer GmbH; Zco Corporation; Image Metrics Inc.; Smith Micro Software Inc.; Video Caddy; Animaker Inc.; SideFX; Aardman Animations Ltd.; Triggerfish Studios; Animation Sharks; Bondware Inc.; EIAS3D LLC; Blue Sky Studios; Grafton Animation Studios; Pixologic Inc.; Exocortex Technologies Inc.
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Taiwan; Russia; South Korea; UK; USA; Canada; Italy; Spain.
Regions: Asia-Pacific; South East Asia; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time Series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.
Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery Format: Word, PDF or Interactive Report + Excel Dashboard
Added Benefits:
- Bi-Annual Data Update
- Customisation
- Expert Consultant Support
Companies Mentioned
The companies featured in this Animation market report include:- Sony Corporation
- NVIDIA Corporation
- Adobe Systems Inc.
- Autodesk Inc.
- Trimble Inc.
- DreamWorks Animation LLC
- Walt Disney Animation Studios
- Corel
- Newtek Inc.
- MAXON Computer GmbH
- Zco Corporation
- Image Metrics Inc.
- Smith Micro Software Inc.
- Video Caddy
- Animaker Inc.
- SideFX
- Aardman Animations Ltd.
- Triggerfish Studios
- Animation Sharks
- Bondware Inc.
- EIAS3D LLC
- Blue Sky Studios
- Grafton Animation Studios
- Pixologic Inc.
- Exocortex Technologies Inc.
Table Information
| Report Attribute | Details |
|---|---|
| No. of Pages | 250 |
| Published | January 2026 |
| Forecast Period | 2026 - 2030 |
| Estimated Market Value ( USD | $ 449.78 Billion |
| Forecasted Market Value ( USD | $ 580.11 Billion |
| Compound Annual Growth Rate | 6.6% |
| Regions Covered | Global |
| No. of Companies Mentioned | 26 |


