The China market dominated the Asia-Pacific Anime Market by country in 2023, and is expected to continue to be a dominant market till 2031; thereby, achieving a market value of $5.58 billion by 2031. The Japan market is registering a CAGR of 9.5% during 2024-2031. Additionally, the India market is expected to showcase a CAGR of 10.6% during 2024-2031.
Social media platforms, including YouTube, Twitter, and Instagram, serve as essential spaces for anime content consumption, fan interaction, and content sharing. Platforms like YouTube feature anime-related content such as reaction videos, reviews, fan art, and discussions, all of which help maintain engagement with their brands and expand their reach.
Their adoption has steadily risen over the last few decades as it has expanded its influence beyond Japan and into the broader international market. The digital revolution and advancements in animation technology have played a significant role in making them more accessible. The development of high-quality digital animation software has allowed creators to produce them with enhanced visuals and special effects.
In India, the gaming industry is on a high-growth trajectory, with an expected annual growth rate of 33%, reaching INR 25,300 Cr by FY27. This surge in online gaming is likely to have a significant spillover effect on anime, as both genres share a young, tech-savvy audience. Gaming platforms and anime are deeply intertwined, with many gamers drawn to anime-themed games, thus increasing overall interest in anime series and films. Also, in Japan, this market already boasts a substantial economic presence, valued at 2.74 trillion JPY in 2021. The deeply ingrained cultural appreciation for anime ensures continued robust growth, influencing entertainment and industries such as fashion, gaming, and tourism. Japan’s market benefits from a longstanding tradition of production, exportation, and integration into daily life. Therefore, the rising gaming sector in India and the sustained cultural force of anime in Japan are expected to further energize their market.
List of Key Companies Profiled
- Good Smile Company, Inc.
- Studio Ghibli, Inc.
- Crunchyroll (Sony Pictures Entertainment Inc.)
- Pierrot Co., Ltd.
- Production I.G, Inc.
- Kyoto Animation Co., Ltd.
- MADHOUSE, Inc.
- Progressive Animation Works Co., Ltd.
- VIZ Media, LLC
Market Report Segmentation
By Genre- Action & Adventure
- Sci-Fi & Fantasy
- Romance & Drama
- Sports
- Other Genre
- Merchandising
- Internet Distribution
- Pachinko
- T.V.
- Live Entertainment
- Video
- Movie
- Other Type
- China
- Japan
- India
- South Korea
- Singapore
- Malaysia
- Rest of Asia-Pacific
Table of Contents
Companies Mentioned
- Good Smile Company, Inc.
- Studio Ghibli, Inc.
- Crunchyroll (Sony Pictures Entertainment Inc.)
- Pierrot Co., Ltd.
- Production I.G, Inc.
- Kyoto Animation Co., Ltd.
- MADHOUSE, Inc.
- Progressive Animation Works Co., Ltd.
- VIZ Media, LLC
Methodology
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