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Asia Pacific Extended Reality Market Size, Share & Industry Trends Analysis Report By Component, By Technology , By End User, By Country and Growth Forecast, 2022 - 2028

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    Report

  • 115 Pages
  • February 2023
  • Region: Asia Pacific
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5753035
The Asia Pacific Extended Reality Market should witness market growth of 30.8% CAGR during the forecast period (2022-2028).

Virtual realityis alsobeing used by automotive businesses to shorten the time between conceptual design and practical modeling. There is no requirement to create actual prototypes. Instead, information and resources for access control are given to engineers and technicians through an AR interface. Digital twins are used in production to visualize regional problems and flaws more quickly. Risky situations can be easily reenacted during staff training.

Moreover, AR and VR are encouraging deeper audience engagement with digital content. Digital connections have assumed prominence in the personal, business, and leisure spheres as a result of the pandemic. For example, experts and spectators areable to access real-time information about the weather, ball speed and trajectory, player history, and other topics by utilizing VR technology. The same holds for concerts,theatrical performances, and amusement parks.

Businesses also depend on MR technology to greatly expand people's understanding of the world by superimposing information on the real environment. Additionally, it can enhance cooperation by allowing remote teams to view the task in real timeand give more accurate feedback. Successful MRcontent for the entertainment industry needs to elicit an emotional response from the viewer.

A new experience studio has been established at the NITI Aayog Frontier Technologies Cloud Innovation Center (CIC)attributable to collaboration between NITI Aayog, Intel, andAmazon Web Services (AWS). Additionally, the National Institution for Transforming India (NITI Aayog) isthe national policy think tank of the Indian government. The studio will serve as a center for experimentation and collaboration between government stakeholders, businesses, startups,and industry domain experts to promote problem-solving and innovation. The regional market would expand as a result of this factor.

The China market dominated the Asia Pacific Extended Reality Market by Country in 2021, and would continue to be a dominant market till 2028; thereby, achieving a market value of $12,559.9 million by 2028. The Japan market is estimated to grow a CAGR of 30% during (2022-2028). Additionally, The India market would experience a CAGR of 31.6% during (2022-2028).

Based on Component, the market is segmented into Hardware, Software and Services. Based on Technology, the market is segmented into Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR). Based on End-user, the market is segmented into Gaming, Aerospace & Defense, Manufacturing & Industrial, Healthcare, Education, Retail, Media & Entertainment and Others. Based on countries, the market is segmented into China, Japan, India, South Korea, Singapore, Malaysia, and Rest of Asia Pacific.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Meta Platforms, Inc. (Facebook), Sony Corporation, Microsoft Corporation, Google LLC (Alphabet Inc.), Accenture PLC, Qualcomm Incorporated (Qualcomm Technologies, Inc.), HTC Corporation, Unity Software, Inc., Adobe, Inc., and SoftServe, Inc.

Scope of the Study

By Component

  • Hardware
  • Software
  • Services

By Technology

  • Virtual Reality (VR)
  • Augmented Reality (AR)
  • Mixed Reality (MR)

By End-user

  • Gaming
  • Aerospace & Defense
  • Manufacturing & Industrial
  • Healthcare
  • Education
  • Retail
  • Media & Entertainment
  • Others

By Country

  • China
  • Japan
  • India
  • South Korea
  • Singapore
  • Malaysia
  • Rest of Asia Pacific

Key Market Players

List of Companies Profiled in the Report:

  • Meta Platforms, Inc. (Facebook)
  • Sony Corporation
  • Microsoft Corporation
  • Google LLC (Alphabet Inc.)
  • Accenture PLC
  • Qualcomm Incorporated (Qualcomm Technologies, Inc.)
  • HTC Corporation
  • Unity Software, Inc.
  • Adobe, Inc.
  • SoftServe, Inc.

Unique Offerings

  • Exhaustive coverage
  • The highest number of market tables and figures
  • Subscription-based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Asia Pacific Extended Reality Market, by Component
1.4.2 Asia Pacific Extended Reality Market, by Technology
1.4.3 Asia Pacific Extended Reality Market, by End User
1.4.4 Asia Pacific Extended Reality Market, by Country
1.5 Methodology for the research
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market Composition & Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Competition Analysis - Global
3.1 Analyst's Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Partnerships, Collaborations and Agreements
3.2.2 Product Launches and Product Expansions
3.2.3 Acquisition and Mergers
3.3 Market Share Analysis, 2021
3.4 Top Winning Strategies
3.4.1 Key Leading Strategies: Percentage Distribution (2018-2022)
3.4.2 Key Strategic Move: (Partnerships, Collaborations and Agreements: 2020, Sep - 2023, Feb) Leading Players
Chapter 4. Asia Pacific Extended Reality Market by Component
4.1 Asia Pacific Hardware Market by Country
4.2 Asia Pacific Software Market by Country
4.3 Asia Pacific Services Market by Country
Chapter 5. Asia Pacific Extended Reality Market by Technology
5.1 Asia Pacific Virtual Reality (VR) Market by Country
5.2 Asia Pacific Augmented Reality (AR) Market by Country
5.3 Asia Pacific Mixed Reality (MR) Market by Country
Chapter 6. Asia Pacific Extended Reality Market by End User
6.1 Asia Pacific Gaming Market by Country
6.2 Asia Pacific Aerospace & Defense Market by Country
6.3 Asia Pacific Manufacturing & Industrial Market by Country
6.4 Asia Pacific Healthcare Market by Country
6.5 Asia Pacific Education Market by Country
6.6 Asia Pacific Retail Market by Country
6.7 Asia Pacific Media & Entertainment Market by Country
6.8 Asia Pacific Others Market by Country
Chapter 7. Asia Pacific Extended Reality Market by Country
7.1 China Extended Reality Market
7.1.1 China Extended Reality Market by Component
7.1.2 China Extended Reality Market by Technology
7.1.3 China Extended Reality Market by End User
7.2 Japan Extended Reality Market
7.2.1 Japan Extended Reality Market by Component
7.2.2 Japan Extended Reality Market by Technology
7.2.3 Japan Extended Reality Market by End User
7.3 India Extended Reality Market
7.3.1 India Extended Reality Market by Component
7.3.2 India Extended Reality Market by Technology
7.3.3 India Extended Reality Market by End User
7.4 South Korea Extended Reality Market
7.4.1 South Korea Extended Reality Market by Component
7.4.2 South Korea Extended Reality Market by Technology
7.4.3 South Korea Extended Reality Market by End User
7.5 Singapore Extended Reality Market
7.5.1 Singapore Extended Reality Market by Component
7.5.2 Singapore Extended Reality Market by Technology
7.5.3 Singapore Extended Reality Market by End User
7.6 Malaysia Extended Reality Market
7.6.1 Malaysia Extended Reality Market by Component
7.6.2 Malaysia Extended Reality Market by Technology
7.6.3 Malaysia Extended Reality Market by End User
7.7 Rest of Asia Pacific Extended Reality Market
7.7.1 Rest of Asia Pacific Extended Reality Market by Component
7.7.2 Rest of Asia Pacific Extended Reality Market by Technology
7.7.3 Rest of Asia Pacific Extended Reality Market by End User
Chapter 8. Company Profiles
8.1 Meta Platforms, Inc. (Facebook)
8.1.1 Company Overview
8.1.2 Financial Analysis
8.1.3 Segment and Regional Analysis
8.1.4 Research & Development Expense
8.1.5 Recent strategies and developments:
8.1.5.1 Partnerships, Collaborations, and Agreements:
8.1.5.2 Product Launches and Product Expansions:
8.1.6 SWOT Analysis
8.2 Sony Corporation
8.2.1 Company Overview
8.2.2 Financial Analysis
8.2.3 Segmental and Regional Analysis
8.2.4 Research & Development Expenses
8.2.5 Recent strategies and developments:
8.2.5.1 Partnerships, Collaborations, and Agreements:
8.2.5.2 Product Launches and Product Expansions:
8.2.6 SWOT Analysis
8.3 Microsoft Corporation
8.3.1 Company Overview
8.3.2 Financial Analysis
8.3.3 Segmental and Regional Analysis
8.3.4 Research & Development Expenses
8.3.5 Recent strategies and developments:
8.3.5.1 Partnerships, Collaborations, and Agreements:
8.3.6 SWOT Analysis
8.4 Google LLC (Alphabet Inc.)
8.4.1 Company Overview
8.4.2 Financial Analysis
8.4.3 Segmental and Regional Analysis
8.4.4 Research & Development Expense
8.4.5 Recent strategies and developments:
8.4.5.1 Partnerships, Collaborations, and Agreements:
8.4.5.2 Product Launches and Product Expansions:
8.4.6 SWOT Analysis
8.5 Accenture PLC
8.5.1 Company Overview
8.5.2 Financial Analysis
8.5.3 Segmental and Regional Analysis
8.5.4 Research & Development Expenses
8.5.5 SWOT Analysis
8.6 Qualcomm Incorporated (Qualcomm Technologies, Inc.)
8.6.1 Company Overview
8.6.2 Financial Analysis
8.6.3 Segmental and Regional Analysis
8.6.4 Research & Development Expense
8.6.5 Recent strategies and developments:
8.6.5.1 Partnerships, Collaborations, and Agreements:
8.6.5.2 Product Launches and Product Expansions:
8.7 HTC Corporation
8.7.1 Company Overview
8.7.2 Financial Analysis
8.7.3 Regional Analysis
8.7.4 Research & Development Expense
8.7.5 Recent strategies and developments:
8.7.5.1 Partnerships, Collaborations, and Agreements:
8.7.5.2 Product Launches and Product Expansions:
8.8 Unity Software, Inc.
8.8.1 Company Overview
8.8.2 Financial Analysis
8.8.3 Regional Analysis
8.8.4 Research & Development Expenses
8.8.5 Recent strategies and developments:
8.8.5.1 Partnerships, Collaborations, and Agreements:
8.8.5.2 Acquisition and Mergers:
8.9 Adobe, Inc.
8.9.1 Company Overview
8.9.2 Financial Analysis
8.9.3 Segmental and Regional Analysis
8.9.4 Research & Development Expense
8.9.5 Recent strategies and developments:
8.9.5.1 Partnerships, Collaborations, and Agreements:
8.10. SoftServe, Inc.
8.10.1 Company Overview
8.10.2 Recent strategies and developments:
8.10.2.1 Product Launches and Product Expansions:

Companies Mentioned

  • Meta Platforms, Inc. (Facebook)
  • Sony Corporation
  • Microsoft Corporation
  • Google LLC (Alphabet Inc.)
  • Accenture PLC
  • Qualcomm Incorporated (Qualcomm Technologies, Inc.)
  • HTC Corporation
  • Unity Software, Inc.
  • Adobe, Inc.
  • SoftServe, Inc.

Methodology

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