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Europe Live Streaming Market Size, Share & Trends Analysis Report By Component, By Type, By End Use, By Revenue Model, By Country and Growth Forecast, 2024 - 2031

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    Report

  • 150 Pages
  • September 2024
  • Region: Europe
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 6010250
The Europe Live Streaming Market is expected to witness market growth of 22.7% CAGR during the forecast period (2024-2031).

The Germany market dominated the Europe Live Streaming Market by Country in 2023, and is expected to continue to be a dominant market till 2031; thereby, achieving a market value of USD26.19 billion by 2031. The UK market is exhibiting a CAGR of 21.7% during 2024-2031. Additionally, the France market would experience a CAGR of 23.6% during 2024-2031.



The live streaming market has seen unprecedented growth in recent years, emerging as one of the digital economy's most dynamic and fast-evolving sectors. The appeal of live streaming lies in its immediacy, interactivity, and ability to engage audiences on a deeper level compared to traditional media formats. Whether for entertainment, education, marketing, or business, live streaming has become integral to the digital content ecosystem.

Launching platforms like YouTube Live, Facebook Live, Instagram Live, and, most notably, Twitch revolutionized how live streaming was perceived and consumed. The growth of these platforms, coupled with advancements in mobile technology, has allowed live streaming to become accessible to anyone with a smartphone, democratizing content creation and consumption.

Germany’s media and entertainment industry has also experienced notable growth, fueling an increased demand for live streaming infrastructure and services. This shift towards online content consumption has strengthened the live streaming industry, with younger Germans showing a preference for English-language content in its original format. This growing demand for high-quality live streaming, coupled with the media industry's expansion, positions Germany as a significant player in Europe's live streaming market. Thus, as live streaming continues to evolve and gain traction in gaming, entertainment, and professional sectors, Europe is poised to remain a significant driver of innovation and growth in the live streaming market.

List of Key Companies Profiled

  • Dacast Inc.
  • Vimeo, Inc.
  • IBM Corporation
  • Meta Platforms, Inc.
  • Pluto Inc. (Paramount Global)
  • Google LLC (Youtube, LLC)
  • Brightcove, Inc.
  • Kaltura, Inc.
  • Hulu, LLC (The Walt Disney Company)
  • Twitch Interactive, Inc. (Amazon.com, Inc.)

Market Report Segmentation

By Component

  • Platforms
  • Services

By Type

  • Video Streaming
  • Audio Streaming

By End Use

  • Gaming
  • Media & Entertainment
  • Education & Professional
  • Sports
  • News & Events
  • Other End Uses

By Revenue Model

  • Ad-Supported
  • Subscription-Based
  • Pay-Per-View

By Country

  • Germany
  • UK
  • France
  • Russia
  • Spain
  • Italy
  • Rest of Europe

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Europe Live Streaming Market, by Component
1.4.2 Europe Live Streaming Market, by Type
1.4.3 Europe Live Streaming Market, by End Use
1.4.4 Europe Live Streaming Market, by Revenue Model
1.4.5 Europe Live Streaming Market, by Country
1.5 Methodology for the research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges
Chapter 4. Competition Analysis - Global
4.1 Cardinal Matrix
4.2 Recent Industry Wide Strategic Developments
4.2.1 Partnerships, Collaborations and Agreements
4.2.2 Product Launches and Product Expansions
4.2.3 Acquisition and Mergers
4.3 Market Share Analysis, 2023
4.4 Top Winning Strategies
4.4.1 Key Leading Strategies: Percentage Distribution (2020-2024)
4.4.2 Key Strategic Move: (Partnerships, Collaborations & Agreements: 2023, Jan-2024, Sep) Leading Players
4.5 Porter Five Forces Analysis
Chapter 5. Europe Live Streaming Market by Component
5.1 Europe Platforms Market by Country
5.2 Europe Services Market by Country
Chapter 6. Europe Live Streaming Market by Type
6.1 Europe Video Streaming Market by Country
6.2 Europe Audio Streaming Market by Country
Chapter 7. Europe Live Streaming Market by End Use
7.1 Europe Gaming Market by Country
7.2 Europe Media & Entertainment Market by Country
7.3 Europe Education & Professional Market by Country
7.4 Europe Sports Market by Country
7.5 Europe News & Events Market by Country
7.6 Europe Other End Uses Market by Country
Chapter 8. Europe Live Streaming Market by Revenue Model
8.1 Europe Ad-Supported Market by Country
8.2 Europe Subscription-Based Market by Country
8.3 Europe Pay-Per-View Market by Country
Chapter 9. Europe Live Streaming Market by Country
9.1 Germany Live Streaming Market
9.1.1 Germany Live Streaming Market by Component
9.1.2 Germany Live Streaming Market by Type
9.1.3 Germany Live Streaming Market by End Use
9.1.4 Germany Live Streaming Market by Revenue Model
9.2 UK Live Streaming Market
9.2.1 UK Live Streaming Market by Component
9.2.2 UK Live Streaming Market by Type
9.2.3 UK Live Streaming Market by End Use
9.2.4 UK Live Streaming Market by Revenue Model
9.3 France Live Streaming Market
9.3.1 France Live Streaming Market by Component
9.3.2 France Live Streaming Market by Type
9.3.3 France Live Streaming Market by End Use
9.3.4 France Live Streaming Market by Revenue Model
9.4 Russia Live Streaming Market
9.4.1 Russia Live Streaming Market by Component
9.4.2 Russia Live Streaming Market by Type
9.4.3 Russia Live Streaming Market by End Use
9.4.4 Russia Live Streaming Market by Revenue Model
9.5 Spain Live Streaming Market
9.5.1 Spain Live Streaming Market by Component
9.5.2 Spain Live Streaming Market by Type
9.5.3 Spain Live Streaming Market by End Use
9.5.4 Spain Live Streaming Market by Revenue Model
9.6 Italy Live Streaming Market
9.6.1 Italy Live Streaming Market by Component
9.6.2 Italy Live Streaming Market by Type
9.6.3 Italy Live Streaming Market by End Use
9.6.4 Italy Live Streaming Market by Revenue Model
9.7 Rest of Europe Live Streaming Market
9.7.1 Rest of Europe Live Streaming Market by Component
9.7.2 Rest of Europe Live Streaming Market by Type
9.7.3 Rest of Europe Live Streaming Market by End Use
9.7.4 Rest of Europe Live Streaming Market by Revenue Model
Chapter 10. Company Profiles
10.1 Dacast Inc.
10.1.1 Company Overview
10.1.2 SWOT Analysis
10.2 Vimeo, Inc.
10.2.1 Company Overview
10.2.2 Financial Analysis
10.2.3 Regional Analysis
10.2.4 Research & Development Expenses
10.2.5 Recent strategies and developments
10.2.5.1 Product Launches and Product Expansions
10.2.6 SWOT Analysis
10.3 IBM Corporation
10.3.1 Company Overview
10.3.2 Financial Analysis
10.3.3 Regional & Segmental Analysis
10.3.4 Research & Development Expenses
10.3.5 SWOT Analysis
10.4 Meta Platforms, Inc.
10.4.1 Company Overview
10.4.2 Financial Analysis
10.4.3 Segment and Regional Analysis
10.4.4 Research & Development Expense
10.4.5 Recent strategies and developments
10.4.5.1 Partnerships, Collaborations, and Agreements
10.4.6 SWOT Analysis
10.5 Pluto Inc. (Paramount Global)
10.5.1 Company Overview
10.5.2 Financial Analysis
10.5.3 Segmental and Regional Analysis
10.5.4 Recent strategies and developments
10.5.4.1 Partnerships, Collaborations, and Agreements
10.5.4.2 Product Launches and Product Expansions
10.5.5 SWOT Analysis
10.6 Google LLC (Youtube, LLC)
10.6.1 Company Overview
10.6.2 Financial Analysis
10.6.3 Segmental and Regional Analysis
10.6.4 Research & Development Expense
10.6.5 Recent strategies and developments
10.6.5.1 Partnerships, Collaborations, and Agreements
10.6.6 SWOT Analysis
10.7 Brightcove, Inc.
10.7.1 Company Overview
10.7.2 Financial Analysis
10.7.3 Regional Analysis
10.7.4 Research & Development Expenses
10.7.5 Recent strategies and developments
10.7.5.1 Partnerships, Collaborations, and Agreements
10.7.5.2 Product Launches and Product Expansions
10.7.5.3 Acquisition and Mergers
10.7.6 SWOT Analysis
10.8 Kaltura, Inc.
10.8.1 Company Overview
10.8.2 Recent strategies and developments
10.8.2.1 Partnerships, Collaborations, and Agreements
10.8.2.2 Acquisition and Mergers
10.8.3 SWOT Analysis
10.9 Hulu, LLC (The Walt Disney Company)
10.9.1 Company Overview
10.9.2 Financial Analysis
10.9.3 Segmental and Regional Analysis
10.10. Twitch Interactive, Inc. (Amazon.com, Inc.)
10.10.1 Company Overview
10.10.2 Financial Analysis
10.10.3 Segmental Analysis
10.10.4 Recent strategies and developments
10.10.4.1 Partnerships, Collaborations, and Agreements
10.10.4.2 Product Launches and Product Expansions
10.10.4.3 Acquisition and Mergers
10.10.5 SWOT Analysis

Companies Mentioned

Some of the key companies in the Europe Live Streaming Market include:
  • Dacast Inc.
  • Vimeo, Inc.
  • IBM Corporation
  • Meta Platforms, Inc.
  • Pluto Inc. (Paramount Global)
  • Google LLC (Youtube, LLC)
  • Brightcove, Inc.
  • Kaltura, Inc.
  • Hulu, LLC (The Walt Disney Company)
  • Twitch Interactive, Inc. (Amazon.com, Inc.)

Methodology

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