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Extended Reality Market by Offering, Technology, Application - Global Forecast 2025-2030

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    Report

  • 198 Pages
  • October 2024
  • Region: Global
  • 360iResearch™
  • ID: 5437815
UP TO OFF until Dec 31st 2024
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The Extended Reality Market grew from USD 42.39 billion in 2023 to USD 51.21 billion in 2024. It is expected to continue growing at a CAGR of 21.44%, reaching USD 165.23 billion by 2030.

Extended Reality (XR), a collective term for Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR), is transforming how humans interact with digital content. The necessity of XR is underscored by its capacity to enhance user engagement, offer immersive experiences, and drive efficiency across industries such as gaming, healthcare, education, and manufacturing. Applications of XR range from immersive gaming environments and virtual training in surgery to real-time remote collaboration and enhanced learning experiences in educational settings. End-use scope spans entertainment, retail, automotive, real estate, and more. Market insights reveal rapid technological advancements, rising adoption of 5G, and increased consumer demand as key growth factors. Opportunities lie in sectors like retail, where virtual try-ons could revolutionize customer experience, and urban development for planning through AR city models. Businesses should capitalize on integrating XR in enterprise solutions and content creation frameworks. Challenges include high development costs, privacy concerns, and the need for robust infrastructure. Innovation might target affordability, improved hardware features like lightweight headsets, and seamless software platforms. Research into AI-driven XR applications could facilitate personalized user experiences. Market dynamics indicate a mixed nature of steady growth tempered by technical and regulatory hurdles. For companies, the focus should be on partnerships and collaborations, engaging XR content, and addressing privacy issues through secure platforms. Emphasizing cross-platform compatibility and user-friendly interfaces will be crucial. Despite limitations, the XR market holds vast potential for enterprises adopting early, positioning them as industry leaders with a competitive edge. To unlock full potential, businesses should align their strategies with evolving consumer expectations and technological trends, positioning themselves as pivotal players in the XR ecosystem.

Understanding Market Dynamics in the Extended Reality Market

The Extended Reality Market is rapidly evolving, shaped by dynamic supply and demand trends. These insights provide companies with actionable intelligence to drive investments, develop strategies, and seize emerging opportunities. A comprehensive understanding of market dynamics also helps organizations mitigate political, geographical, technical, social, and economic risks while offering a clearer view of consumer behavior and its effects on manufacturing costs and purchasing decisions.
  • Market Drivers
    • Exponential consumer adoption of XR for entertainment and shopping
    • Initiatives for digitalization and metaverse expansion across industries
    • Growing use of XR in automotive applications
  • Market Restraints
    • High cost of XR hardware and technical limitations
  • Market Opportunities
    • Technological advancements and enhancements in XR
    • Investments in smart cities and 5G with incorporation of XR
  • Market Challenges
    • Data security and privacy concerns of XR

Exploring Porter’s Five Forces for the Extended Reality Market

Porter’s Five Forces framework further strengthens the insights of the Extended Reality Market, delivering a clear and effective methodology for understanding the competitive landscape. This tool enables companies to evaluate their current competitive standing and explore strategic repositioning by assessing businesses’ power dynamics and market positioning. It is also instrumental in determining the profitability of new ventures, helping companies leverage their strengths, address weaknesses, and avoid potential pitfalls.

Applying PESTLE Analysis to the Extended Reality Market

External macro-environmental factors deeply influence the performance of the Extended Reality Market, and the PESTLE analysis provides a comprehensive framework for understanding these influences. By examining Political, Economic, Social, Technological, Legal, and Environmental elements, this analysis offers organizations critical insights into potential opportunities and risks. It also helps businesses anticipate changes in regulations, consumer behavior, and economic trends, enabling them to make informed, forward-looking decisions.

Analyzing Market Share in the Extended Reality Market

The Extended Reality Market share analysis evaluates vendor performance. This analysis provides a clear view of each vendor’s standing in the competitive landscape by comparing key metrics such as revenue, customer base, and other critical factors. Additionally, it highlights market concentration, fragmentation, and trends in consolidation, empowering vendors to make strategic decisions that enhance their market position.

Evaluating Vendor Success with the FPNV Positioning Matrix in the Extended Reality Market

The Extended Reality Market FPNV Positioning Matrix is crucial in evaluating vendors based on business strategy and product satisfaction levels. By segmenting vendors into four quadrants - Forefront (F), Pathfinder (P), Niche (N), and Vital (V) - this matrix helps users make well-informed decisions that best align with their unique needs and objectives in the market.

Strategic Recommendations for Success in the Extended Reality Market

The Extended Reality Market strategic analysis is essential for organizations aiming to strengthen their position in the global market. A comprehensive review of resources, capabilities, and performance helps businesses identify opportunities for improvement and growth. This approach empowers companies to navigate challenges in the increasingly competitive landscape, ensuring they capitalize on new opportunities and align with long-term success.

Key Company Profiles

The report delves into recent significant developments in the Extended Reality Market, highlighting leading vendors and their innovative profiles. These include ABB Ltd, Accenture PLC, Apple Inc., Augray Ltd., Cisco Systems, Inc., Emerson Electric Co., EON Reality, Inc., General Electric Company, Google LLC by Alphabet Inc., Intel Corporation, International Business Machines Corporation, Magic Leap, Inc., Marxent Labs LLC, Microsoft Corporation, Northern Digital Inc., NVIDIA Corporation, Panasonic Corporation, Qualcomm Technologies Inc., Robert Bosch GmbH, Rockwell Automation, Inc., Samsung Electronics Co., Ltd., Schneider Electric SE, Seiko Epson Corporation, SoftServe Inc., Softweb Solutions Inc. by Avnet, Inc., SphereGen Technologies, Unity Technologies, VertexPlus Softwares Pvt. Ltd., Visteon Corporation, and Vuzix (Europe) Limited.

Market Segmentation & Coverage

This research report categorizes the Extended Reality Market to forecast the revenues and analyze trends in each of the following sub-markets:
  • Offering
    • Hardware
    • Software/Solution
  • Technology
    • AR Technology
    • MR Technology
    • VR Technology
  • Application
    • Aerospace & Defense
    • Automotive
    • Commercial
    • Consumer
    • Energy & Utility
    • Enterprises
    • Healthcare
  • Region
    • Americas
      • Argentina
      • Brazil
      • Canada
      • Mexico
      • United States
        • California
        • Florida
        • Illinois
        • New York
        • Ohio
        • Pennsylvania
        • Texas
    • Asia-Pacific
      • Australia
      • China
      • India
      • Indonesia
      • Japan
      • Malaysia
      • Philippines
      • Singapore
      • South Korea
      • Taiwan
      • Thailand
      • Vietnam
    • Europe, Middle East & Africa
      • Denmark
      • Egypt
      • Finland
      • France
      • Germany
      • Israel
      • Italy
      • Netherlands
      • Nigeria
      • Norway
      • Poland
      • Qatar
      • Russia
      • Saudi Arabia
      • South Africa
      • Spain
      • Sweden
      • Switzerland
      • Turkey
      • United Arab Emirates
      • United Kingdom

The report provides a detailed overview of the market, exploring several key areas:

  1. Market Penetration: A thorough examination of the current market landscape, featuring comprehensive data from leading industry players and analyzing their reach and influence across the market.
  2. Market Development: The report identifies significant growth opportunities in emerging markets and assesses expansion potential within established segments, providing a roadmap for future development.
  3. Market Diversification: In-depth coverage of recent product launches, untapped geographic regions, significant industry developments, and strategic investments reshaping the market landscape.
  4. Competitive Assessment & Intelligence: A detailed analysis of the competitive landscape, covering market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, technological advancements, and innovations in manufacturing by key market players.
  5. Product Development & Innovation: Insight into groundbreaking technologies, R&D efforts, and product innovations that will drive the market in future.

Additionally, the report addresses key questions to assist stakeholders in making informed decisions:

  1. What is the current size of the market, and how is it expected to grow?
  2. Which products, segments, and regions present the most attractive investment opportunities?
  3. What are the prevailing technology trends and regulatory factors influencing the market?
  4. How do top vendors rank regarding market share and competitive positioning?
  5. What revenue sources and strategic opportunities guide vendors' market entry or exit decisions?

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Exponential consumer adoption of XR for entertainment and shopping
5.1.1.2. Initiatives for digitalization and metaverse expansion across industries
5.1.1.3. Growing use of XR in automotive applications
5.1.2. Restraints
5.1.2.1. High cost of XR hardware and technical limitations
5.1.3. Opportunities
5.1.3.1. Technological advancements and enhancements in XR
5.1.3.2. Investments in smart cities and 5G with incorporation of XR
5.1.4. Challenges
5.1.4.1. Data security and privacy concerns of XR
5.2. Market Segmentation Analysis
5.3. Porter’s Five Forces Analysis
5.3.1. Threat of New Entrants
5.3.2. Threat of Substitutes
5.3.3. Bargaining Power of Customers
5.3.4. Bargaining Power of Suppliers
5.3.5. Industry Rivalry
5.4. PESTLE Analysis
5.4.1. Political
5.4.2. Economic
5.4.3. Social
5.4.4. Technological
5.4.5. Legal
5.4.6. Environmental
6. Extended Reality Market, by Offering
6.1. Introduction
6.2. Hardware
6.3. Software/Solution
7. Extended Reality Market, by Technology
7.1. Introduction
7.2. AR Technology
7.3. MR Technology
7.4. VR Technology
8. Extended Reality Market, by Application
8.1. Introduction
8.2. Aerospace & Defense
8.3. Automotive
8.4. Commercial
8.5. Consumer
8.6. Energy & Utility
8.7. Enterprises
8.8. Healthcare
9. Americas Extended Reality Market
9.1. Introduction
9.2. Argentina
9.3. Brazil
9.4. Canada
9.5. Mexico
9.6. United States
10. Asia-Pacific Extended Reality Market
10.1. Introduction
10.2. Australia
10.3. China
10.4. India
10.5. Indonesia
10.6. Japan
10.7. Malaysia
10.8. Philippines
10.9. Singapore
10.10. South Korea
10.11. Taiwan
10.12. Thailand
10.13. Vietnam
11. Europe, Middle East & Africa Extended Reality Market
11.1. Introduction
11.2. Denmark
11.3. Egypt
11.4. Finland
11.5. France
11.6. Germany
11.7. Israel
11.8. Italy
11.9. Netherlands
11.10. Nigeria
11.11. Norway
11.12. Poland
11.13. Qatar
11.14. Russia
11.15. Saudi Arabia
11.16. South Africa
11.17. Spain
11.18. Sweden
11.19. Switzerland
11.20. Turkey
11.21. United Arab Emirates
11.22. United Kingdom
12. Competitive Landscape
12.1. Market Share Analysis, 2023
12.2. FPNV Positioning Matrix, 2023
12.3. Competitive Scenario Analysis
12.4. Strategy Analysis & Recommendation
List of Figures
FIGURE 1. EXTENDED REALITY MARKET RESEARCH PROCESS
FIGURE 2. EXTENDED REALITY MARKET SIZE, 2023 VS 2030
FIGURE 3. GLOBAL EXTENDED REALITY MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 4. GLOBAL EXTENDED REALITY MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 5. GLOBAL EXTENDED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 6. GLOBAL EXTENDED REALITY MARKET SIZE, BY OFFERING, 2023 VS 2030 (%)
FIGURE 7. GLOBAL EXTENDED REALITY MARKET SIZE, BY OFFERING, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 8. GLOBAL EXTENDED REALITY MARKET SIZE, BY TECHNOLOGY, 2023 VS 2030 (%)
FIGURE 9. GLOBAL EXTENDED REALITY MARKET SIZE, BY TECHNOLOGY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 10. GLOBAL EXTENDED REALITY MARKET SIZE, BY APPLICATION, 2023 VS 2030 (%)
FIGURE 11. GLOBAL EXTENDED REALITY MARKET SIZE, BY APPLICATION, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 12. AMERICAS EXTENDED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 13. AMERICAS EXTENDED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 14. UNITED STATES EXTENDED REALITY MARKET SIZE, BY STATE, 2023 VS 2030 (%)
FIGURE 15. UNITED STATES EXTENDED REALITY MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 16. ASIA-PACIFIC EXTENDED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 17. ASIA-PACIFIC EXTENDED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 18. EUROPE, MIDDLE EAST & AFRICA EXTENDED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 19. EUROPE, MIDDLE EAST & AFRICA EXTENDED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 20. EXTENDED REALITY MARKET SHARE, BY KEY PLAYER, 2023
FIGURE 21. EXTENDED REALITY MARKET, FPNV POSITIONING MATRIX, 2023
List of Tables
TABLE 1. EXTENDED REALITY MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
TABLE 3. GLOBAL EXTENDED REALITY MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 4. GLOBAL EXTENDED REALITY MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
TABLE 5. GLOBAL EXTENDED REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 6. EXTENDED REALITY MARKET DYNAMICS
TABLE 7. GLOBAL EXTENDED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
TABLE 8. GLOBAL EXTENDED REALITY MARKET SIZE, BY HARDWARE, BY REGION, 2018-2030 (USD MILLION)
TABLE 9. GLOBAL EXTENDED REALITY MARKET SIZE, BY SOFTWARE/SOLUTION, BY REGION, 2018-2030 (USD MILLION)
TABLE 10. GLOBAL EXTENDED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 11. GLOBAL EXTENDED REALITY MARKET SIZE, BY AR TECHNOLOGY, BY REGION, 2018-2030 (USD MILLION)
TABLE 12. GLOBAL EXTENDED REALITY MARKET SIZE, BY MR TECHNOLOGY, BY REGION, 2018-2030 (USD MILLION)
TABLE 13. GLOBAL EXTENDED REALITY MARKET SIZE, BY VR TECHNOLOGY, BY REGION, 2018-2030 (USD MILLION)
TABLE 14. GLOBAL EXTENDED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 15. GLOBAL EXTENDED REALITY MARKET SIZE, BY AEROSPACE & DEFENSE, BY REGION, 2018-2030 (USD MILLION)
TABLE 16. GLOBAL EXTENDED REALITY MARKET SIZE, BY AUTOMOTIVE, BY REGION, 2018-2030 (USD MILLION)
TABLE 17. GLOBAL EXTENDED REALITY MARKET SIZE, BY COMMERCIAL, BY REGION, 2018-2030 (USD MILLION)
TABLE 18. GLOBAL EXTENDED REALITY MARKET SIZE, BY CONSUMER, BY REGION, 2018-2030 (USD MILLION)
TABLE 19. GLOBAL EXTENDED REALITY MARKET SIZE, BY ENERGY & UTILITY, BY REGION, 2018-2030 (USD MILLION)
TABLE 20. GLOBAL EXTENDED REALITY MARKET SIZE, BY ENTERPRISES, BY REGION, 2018-2030 (USD MILLION)
TABLE 21. GLOBAL EXTENDED REALITY MARKET SIZE, BY HEALTHCARE, BY REGION, 2018-2030 (USD MILLION)
TABLE 22. AMERICAS EXTENDED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
TABLE 23. AMERICAS EXTENDED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 24. AMERICAS EXTENDED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 25. AMERICAS EXTENDED REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 26. ARGENTINA EXTENDED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
TABLE 27. ARGENTINA EXTENDED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 28. ARGENTINA EXTENDED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 29. BRAZIL EXTENDED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
TABLE 30. BRAZIL EXTENDED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 31. BRAZIL EXTENDED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 32. CANADA EXTENDED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
TABLE 33. CANADA EXTENDED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 34. CANADA EXTENDED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 35. MEXICO EXTENDED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
TABLE 36. MEXICO EXTENDED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 37. MEXICO EXTENDED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 38. UNITED STATES EXTENDED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
TABLE 39. UNITED STATES EXTENDED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 40. UNITED STATES EXTENDED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 41. UNITED STATES EXTENDED REALITY MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
TABLE 42. ASIA-PACIFIC EXTENDED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
TABLE 43. ASIA-PACIFIC EXTENDED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 44. ASIA-PACIFIC EXTENDED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 45. ASIA-PACIFIC EXTENDED REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 46. AUSTRALIA EXTENDED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
TABLE 47. AUSTRALIA EXTENDED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 48. AUSTRALIA EXTENDED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 49. CHINA EXTENDED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
TABLE 50. CHINA EXTENDED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 51. CHINA EXTENDED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 52. INDIA EXTENDED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
TABLE 53. INDIA EXTENDED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 54. INDIA EXTENDED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 55. INDONESIA EXTENDED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
TABLE 56. INDONESIA EXTENDED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 57. INDONESIA EXTENDED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 58. JAPAN EXTENDED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
TABLE 59. JAPAN EXTENDED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 60. JAPAN EXTENDED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 61. MALAYSIA EXTENDED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
TABLE 62. MALAYSIA EXTENDED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 63. MALAYSIA EXTENDED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 64. PHILIPPINES EXTENDED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
TABLE 65. PHILIPPINES EXTENDED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 66. PHILIPPINES EXTENDED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 67. SINGAPORE EXTENDED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
TABLE 68. SINGAPORE EXTENDED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 69. SINGAPORE EXTENDED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 70. SOUTH KOREA EXTENDED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
TABLE 71. SOUTH KOREA EXTENDED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 72. SOUTH KOREA EXTENDED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 73. TAIWAN EXTENDED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
TABLE 74. TAIWAN EXTENDED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 75. TAIWAN EXTENDED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 76. THAILAND EXTENDED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
TABLE 77. THAILAND EXTENDED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 78. THAILAND EXTENDED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 79. VIETNAM EXTENDED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
TABLE 80. VIETNAM EXTENDED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 81. VIETNAM EXTENDED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 82. EUROPE, MIDDLE EAST & AFRICA EXTENDED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
TABLE 83. EUROPE, MIDDLE EAST & AFRICA EXTENDED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 84. EUROPE, MIDDLE EAST & AFRICA EXTENDED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 85. EUROPE, MIDDLE EAST & AFRICA EXTENDED REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 86. DENMARK EXTENDED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
TABLE 87. DENMARK EXTENDED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 88. DENMARK EXTENDED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 89. EGYPT EXTENDED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
TABLE 90. EGYPT EXTENDED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 91. EGYPT EXTENDED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 92. FINLAND EXTENDED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
TABLE 93. FINLAND EXTENDED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 94. FINLAND EXTENDED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 95. FRANCE EXTENDED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
TABLE 96. FRANCE EXTENDED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 97. FRANCE EXTENDED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 98. GERMANY EXTENDED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
TABLE 99. GERMANY EXTENDED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 100. GERMANY EXTENDED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 101. ISRAEL EXTENDED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
TABLE 102. ISRAEL EXTENDED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 103. ISRAEL EXTENDED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 104. ITALY EXTENDED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
TABLE 105. ITALY EXTENDED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 106. ITALY EXTENDED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 107. NETHERLANDS EXTENDED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
TABLE 108. NETHERLANDS EXTENDED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 109. NETHERLANDS EXTENDED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 110. NIGERIA EXTENDED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
TABLE 111. NIGERIA EXTENDED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 112. NIGERIA EXTENDED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 113. NORWAY EXTENDED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
TABLE 114. NORWAY EXTENDED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 115. NORWAY EXTENDED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 116. POLAND EXTENDED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
TABLE 117. POLAND EXTENDED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 118. POLAND EXTENDED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 119. QATAR EXTENDED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
TABLE 120. QATAR EXTENDED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 121. QATAR EXTENDED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 122. RUSSIA EXTENDED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
TABLE 123. RUSSIA EXTENDED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 124. RUSSIA EXTENDED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 125. SAUDI ARABIA EXTENDED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
TABLE 126. SAUDI ARABIA EXTENDED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 127. SAUDI ARABIA EXTENDED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 128. SOUTH AFRICA EXTENDED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
TABLE 129. SOUTH AFRICA EXTENDED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 130. SOUTH AFRICA EXTENDED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 131. SPAIN EXTENDED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
TABLE 132. SPAIN EXTENDED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 133. SPAIN EXTENDED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 134. SWEDEN EXTENDED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
TABLE 135. SWEDEN EXTENDED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 136. SWEDEN EXTENDED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 137. SWITZERLAND EXTENDED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
TABLE 138. SWITZERLAND EXTENDED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 139. SWITZERLAND EXTENDED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 140. TURKEY EXTENDED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
TABLE 141. TURKEY EXTENDED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 142. TURKEY EXTENDED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 143. UNITED ARAB EMIRATES EXTENDED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
TABLE 144. UNITED ARAB EMIRATES EXTENDED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 145. UNITED ARAB EMIRATES EXTENDED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 146. UNITED KINGDOM EXTENDED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
TABLE 147. UNITED KINGDOM EXTENDED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 148. UNITED KINGDOM EXTENDED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 149. EXTENDED REALITY MARKET SHARE, BY KEY PLAYER, 2023
TABLE 150. EXTENDED REALITY MARKET, FPNV POSITIONING MATRIX, 2023

Companies Mentioned

The leading players in the Extended Reality Market, which are profiled in this report, include:
  • ABB Ltd
  • Accenture PLC
  • Apple Inc.
  • Augray Ltd.
  • Cisco Systems, Inc.
  • Emerson Electric Co.
  • EON Reality, Inc.
  • General Electric Company
  • Google LLC by Alphabet Inc.
  • Intel Corporation
  • International Business Machines Corporation
  • Magic Leap, Inc.
  • Marxent Labs LLC
  • Microsoft Corporation
  • Northern Digital Inc.
  • NVIDIA Corporation
  • Panasonic Corporation
  • Qualcomm Technologies Inc.
  • Robert Bosch GmbH
  • Rockwell Automation, Inc.
  • Samsung Electronics Co., Ltd.
  • Schneider Electric SE
  • Seiko Epson Corporation
  • SoftServe Inc.
  • Softweb Solutions Inc. by Avnet, Inc.
  • SphereGen Technologies
  • Unity Technologies
  • VertexPlus Softwares Pvt. Ltd.
  • Visteon Corporation
  • Vuzix (Europe) Limited

Methodology

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Table Information